User:ChristTrekker

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Revision as of 19:05, 14 June 2012 by ChristTrekker (talk | contribs) (unit ideas)
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ideas and random thoughts

units

falconer

Human. Loyalist or outlaw. Basically a swordsman (typical HP, damage, move 6?) with a hawk for (numerous small) ranged attacks. Level 2 which is mounted (HP, faster (8), extra ranged attack, better attack odds). Bonus is that he can "see" an area as if he had a 9/12 movement because the falcon scouts for him.

herbalist

Human. Loyalist or outlaw. Healing units start slow (elf shamans are 5). This one is faster (6 or 7, advancing with level when he gains a horse, and minimal terrain penalty). Ranged (thrown rocks) and melee attacks (staff at level 1, adding dagger at 2) are similar to shamans or slightly weaker, but with lower odds, but the dagger is poisoned. HP similarly low to shaman track. Healing is only 2/3/4 with level. They have ambush in forests, marshes, and grasslands—used to sneaking onto private property to hunt for ingredients. Overall weak, but a quick way to get some healing on field. Probably cheaper to produce than shamans.