Difference between revisions of "User:Ayin"

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(Hello, world)
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You can join me at the following e-mail address: [mailto:philippe.plantier_AT_naema.org Philippe Plantier].
 
You can join me at the following e-mail address: [mailto:philippe.plantier_AT_naema.org Philippe Plantier].
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=== Contributions ===
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Those are some parts of the code I worked on (or parts of the code I am guilty for). This may mean I have special knowledge of them, and that I may be the one to bother if those need to be fixed.
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* Terrain graphics system (builder.?pp)
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* Multiplayer lobby system rewrite
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* Multiplayer campaigns (in progress)
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* Checksumming code for multiplayer
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* WML parser (rewrite)
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* Generic animation code (animated.?pp)
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* Multiple font system
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* SDL_ttf fixes
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* UTF-8 encoder-decoder
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* Image "locators" for quicker access to images
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* t_strings, to be able to serialize translatable data
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And several small fixes and improvements.
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=== Todo ===
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* Add support for a more flexible way to add new terrains. Base terrain / overlay system, like it was described by [[User:Ivanovic|Ivanovic]]?
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* Complete support for multiplayer campaigns
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* [http://bugs.wesnoth.org/ Fix bugs]
  
 
[[User_talk:Ayin|Click here]] to go to my talk page.
 
[[User_talk:Ayin|Click here]] to go to my talk page.

Revision as of 10:59, 9 October 2005

Hello, world

I am Philippe Plantier, a Wesnoth developer, also known as Ayin in the virtual world.

I am the author of several parts of the Wesnoth code, notably the terrain graphics code. A complete documentation for this one can be found here: TerrainGraphicsWML.

You can join me at the following e-mail address: Philippe Plantier.

Contributions

Those are some parts of the code I worked on (or parts of the code I am guilty for). This may mean I have special knowledge of them, and that I may be the one to bother if those need to be fixed.

  • Terrain graphics system (builder.?pp)
  • Multiplayer lobby system rewrite
  • Multiplayer campaigns (in progress)
  • Checksumming code for multiplayer
  • WML parser (rewrite)
  • Generic animation code (animated.?pp)
  • Multiple font system
  • SDL_ttf fixes
  • UTF-8 encoder-decoder
  • Image "locators" for quicker access to images
  • t_strings, to be able to serialize translatable data

And several small fixes and improvements.

Todo

  • Add support for a more flexible way to add new terrains. Base terrain / overlay system, like it was described by Ivanovic?
  • Complete support for multiplayer campaigns
  • Fix bugs

Click here to go to my talk page.