Difference between revisions of "User:Aethaeryn"

From The Battle for Wesnoth Wiki
(Shelfing the other project for now since Thunderstone is taking shape.)
m (most of the THS coding was rewritten by Elvish Pillager; only raid spots are left but I'll have to wait until I get the edited files back)
Line 4: Line 4:
  
 
===Current Wesnoth Content===
 
===Current Wesnoth Content===
<b><font size="3" color="#FF8000">(42% Avg. Completion)</font></b><br>
+
<b><font size="3" color="#FF8000">(43.67% Avg. Completion)</font></b><br>
 
====Completion Key====
 
====Completion Key====
 
* <font color="#FF0000"><b>0% to 32% Complete</b></font>
 
* <font color="#FF0000"><b>0% to 32% Complete</b></font>
Line 21: Line 21:
  
 
====High Seas: Wesalwyn Coast (Wesnoth 1.6)====
 
====High Seas: Wesalwyn Coast (Wesnoth 1.6)====
<b><font size="2" color="#FFBF00">(75% Complete) (Unpublished)</font></b><br>
+
<b><font size="2" color="#FFBF00">(85% Complete) (Unpublished)</font></b><br>
 
This is a map I'm making not for my mappack, but for Bob the Mighty's The High Seas add-on. It's a full four player map demanding a different playstyle with the same basic macros and engines. The map is complete, but I need to get around to updating the code for the latest High Seas version.
 
This is a map I'm making not for my mappack, but for Bob the Mighty's The High Seas add-on. It's a full four player map demanding a different playstyle with the same basic macros and engines. The map is complete, but I need to get around to updating the code for the latest High Seas version.
  

Revision as of 16:14, 27 August 2009

Hi, I'm Aethaeryn, and this is my wiki user page. I'm a regular on IRC and the forums as well as a wiki sysop (moderator). On the wiki most of my time is spent categorizing articles, but I am experienced with the wiki markup for MediaWiki wikis. My biggest Wesnoth talent is probably in mapmaking, but I can do some WML coding and some sprite art.

If you need to contact me, I'm "Aethaeryn" on the forums as well as on IRC (on freenode). This user-page lists my Wesnoth projects as well as pages I maintain for the Wesnoth wiki.

Current Wesnoth Content

(43.67% Avg. Completion)

Completion Key

  • 0% to 32% Complete
  • 33% to 66% Complete
  • 67% to 89% Complete
  • 90% to 99% Complete
  • 100% Complete

Aethaeryn's Maps (Wesnoth 1.6)

(67% Complete) (Version 0.4)
This is my flagship add-on, a collection of various multiplayer maps that I have worked on over the years and will continue to work on. The completion measurement is merely an indication of how close I feel I am to a 1.0 (fully polished) version of my mappack as I will continue to add and tweak maps whenever I think it is necessary.

Just for Fun (Wesnoth 1.6)

(100% Complete) (Version 0.1)
This is a collection of eras that really are too small/minimalistic to get their own add-ons. Most of these eras don't even require a download to run. It's always going to be 100% complete in its published state as I will only update for bugfixes or if I feel like adding new features/eras.

High Seas: Wesalwyn Coast (Wesnoth 1.6)

(85% Complete) (Unpublished)
This is a map I'm making not for my mappack, but for Bob the Mighty's The High Seas add-on. It's a full four player map demanding a different playstyle with the same basic macros and engines. The map is complete, but I need to get around to updating the code for the latest High Seas version.

Thunderstone (Wesnoth 1.7)

(10% Complete) (Unpublished)
A post-post-apocalyptic world where fantasy and science fiction collide, Thunderstone is the far future of Wesnoth's world Irdya. The core of the Thunderstone add-on will be an era, consisting of five all-new factions - Humans, Elves, Dwarves, Orcs, and the Shaxthals (the Biomechanicals from IftU). The add-on also introduces new terrains, the electric damage type, new weaponry and a new attack range, vehicles, and special units. Altogether, Thunderstone hopes to be the core for scenarios and campaigns based in the far future of the world Wesnoth.

Thunderstone Campaigns (Wesnoth 1.7)

(0% Complete) (Unpublished)
The Thunderstone Campaigns pack will contain main campaigns for the Thunderstone project (including the title campaign, Thunderstone). These campaigns will be considered canon with Thunderstone's storyline and will be good examples of what Thunderstone offers. All of these campaigns will require and feature the core era.

Thunderstone: Strike Force (Wesnoth 1.7)

(0% Complete) (Unpublished)
Thunderstone: Strike Force will be a non-linear multiplayer RPG campaign with a worldmap. It will be designed for three players on the same team, where each player controls up to three units. Its "worldmap" is space, with multiple planets and destinations that can be visited, possibly more than once. The players will experience the same Thunderstone universe but from a different perspective.

Maintained/Watched Wiki Pages