Difference between revisions of "Undead"

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experience: 100 (AMLA)<br>
 
experience: 100 (AMLA)<br>
 
alignment: chaotic<br>
 
alignment: chaotic<br>
<b>touch (7-3 impact, melee)</b><br>
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<b>touch (7-3 impact, melee, plague)</b><br>
 
<i>abilities: none</i><br>
 
<i>abilities: none</i><br>
 
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===Dark Adept tree===
 
===Dark Adept tree===
 
*<b><font style="font-size:110">Dark Adept</font></b>
 
*<b><font style="font-size:110">Dark Adept</font></b>

Revision as of 03:55, 15 September 2006

Unit Tree

Skeleton Archer tree

  • Skeleton Archer

archer.png

Battle Stats Unit Info Other Info
level: 1
cost: 14

hitpoints: 30
movement: 5
experience: 35
alignment: chaotic
fist (3-2 impact, melee)
bow (6-3 pierce, ranged)
abilities: submerge

id: Skeleton Archer
name: Skeleton Archer

race: undead
usage: archer
movement type: undeadfoot
advanceto: Bone Shooter

A skeleton archer is little different from the 'skeletons' which often accompany it - it is a sin against nature, a warrior raised from the dead to fight once again. In their master's hands, these soldiers will do anything to achieve the tasks laid before them, for death holds no fear for one who is already dead.


  • Skeleton Archer
    • Bone Shooter

boneshooter.png

Battle Stats Unit Info Other Info
level: 2
cost: 26

hitpoints: 40
movement: 5
experience: 80
alignment: chaotic
dagger (6-2 blade, melee)
bow (10-3 pierce, ranged)
abilities: submerge

id: Bone Shooter
name: Bone Shooter

race: undead
usage: archer
movement type: undeadfoot
advanceto: Soul Shooter

Of a dark sorcerer's creations, some take more strongly to the false life given them. Potency of life is given equipment to match; archers, in particular, are often outfitted with a truly vile arsenal. Their quivers are filled with shafts made not of wood, but of the bones of their victims. Dubbed simply 'Bone-Shooters' by their unfortunate enemies, these abominations are a terror to all who live.


  • Skeleton Archer
    • Bone Shooter
      • Soul Shooter

soulshooter.png

Battle Stats Unit Info Other Info
level: 3
cost: 38

hitpoints: 50
movement: 5
experience: 100 (AMLA)
alignment: chaotic
dagger (8-2 blade, melee)
bow (14-3 pierce, ranged)
abilities: submerge

id: Soul Shooter
name: Soul Shooter

race: undead
usage: archer
movement type: undeadfoot
advanceto: null

The most powerful of the undead archers invariably end up being those who were themselves archers in their previous life. They wander the fields of battle, guided by the fading memory of their former skill, neither knowing, nor caring what their purpose, or foes be. They are driven only by a malice borne of the anguish of their empty and incoherent existence.


Ghoul tree

  • Ghoul

ghoul.png

Battle Stats Unit Info Other Info
level: 1
cost: 16

hitpoints: 33
movement: 5
experience: 35
alignment: chaotic
claws (4-3 blade, melee, poison)
abilities: none

id: Ghoul
name: Ghoul

race: undead
usage: fighter
movement type: undeadfoot
advanceto: Necrophage

Only those who have delved into the circles of necromancy know what must be done to turn a person into a ghoul, and it is a secret they are not telling. Whatever unspeakable rites they have performed, the result is a beast that knows nothing of its days as a human being, a creature that shambles about as naked as the day it was born, and gorges itself on the flesh of the dead.

It is because of such things that necromancy is condemned with an almost primal hatred.


  • Ghoul
    • Necrophage

necrophage.png

Battle Stats Unit Info Other Info
level: 2
cost: 27

hitpoints: 47
movement: 5
experience: 40 (AMLA)
alignment: chaotic
claws (7-3 blade, melee, poison)
abilities: none

id: Necrophage
name: Necrophage

race: undead
usage: fighter
movement type: undeadfoot
advanceto: null

Driven ravenous by an unholy hunger for dead flesh, Necrophages attack their hoped-for food with beast-like ferocity. When they are sated with the flesh of their victims, they simply shrug off all damage sustained as if they had been freshly summoned, to begin their search for flesh again.


Ghost tree

  • Ghost

ghost.png

Battle Stats Unit Info Other Info
level: 1
cost: 20

hitpoints: 18
movement: 7
experience: 30
alignment: chaotic
touch (4-3 cold, melee, drain)
wail (3-3 cold, ranged)
abilities: none

id: Ghost
name: Ghost

race: undead
usage: scout
movement type: undeadspirit
advanceto: Wraith,Shadow

It is one of the greater mercies of creation that a human soul is immutable, and cannot be destroyed. However, the many things a necromancer can do in spite this are entirely horrifying.

Trapped within a shroud of vile enchantments, a spirit likens unto the wind in the sails of a ship. The contrivance that results from this prison is an unfailing servant, which can be bound to whatever task their master sees fit.


  • Ghost
    • Wraith

wraith.png

Battle Stats Unit Info Other Info
level: 2
cost: 38

hitpoints: 25
movement: 7
experience: 100
alignment: chaotic
baneblade (7-4 blade, melee, drain)
wail (4-3 cold, ranged)
abilities: none

id: Wraith
name: Wraith

race: undead
usage: scout
movement type: undeadspirit
advanceto: Spectre

These tortured forms of what were once warriors are among the most terrifying things a necromancer can create, for a sword will cleave right through them, as through air itself. What inspires such fear is the thought that these beasts are invincible, a belief that is actually far from the truth.

Because of this, a means was made by which the enchantments that drive these creatures could renew themselves through the very thing which threatened them.


  • Ghost
    • Wraith
      • Spectre

spectre.png

Battle Stats Unit Info Other Info
level: 3
cost: 52

hitpoints: 33
movement: 7
experience: 100 (AMLA)
alignment: chaotic
baneblade (9-4 blade, melee, drain)
wail (6-3 cold, ranged)
abilities: none

id: Spectre
name: Spectre

race: undead
usage: scout
movement type: undeadspirit
advanceto: null

Sometimes called the 'hollow men', spectres form the right arm of their master's power. These abominations are a rightful terror to the living, and keep a sleepless vigil over their master's domain.

The creation of these is no mean feat; the real danger in encountering one is that it is likely only the harbinger of a much more dangerous force that will follow in its wake.


  • Ghost
    • Shadow

shadow.png

Battle Stats Unit Info Other Info
level: 2
cost: 38

hitpoints: 26
movement: 7
experience: 100
alignment: chaotic
claws (8-3 blade, melee, backstab)
abilities: nightstalk

id: Shadow
name: Shadow

race: undead
usage: scout
movement type: undeadspirit
advanceto: Nightgaunt

When light came into the world and gave form to the unknown, fear was forced to retreat into darkness. Since that day, the shadows of the world have held terror for humanity, though it knows not why.

That is a question which is easily answered by a necromancer.


  • Ghost
    • Shadow
      • Nightgaunt

nightgaunt.png

Battle Stats Unit Info Other Info
level: 3
cost: 52

hitpoints: 35
movement: 7
experience: 100 (AMLA)
alignment: chaotic
claws (10-3 blade, melee, backstab)
abilities: nightstalk

id: Nightgaunt
name: Nightgaunt

race: undead
usage: scout
movement type: undeadspirit
advanceto: null

The purpose of the masks that these creatures wear is unknown, as is the countenance that they obscure. These terrible forms are rarely seen by the living, and those who live to speak of them had no leisure to study their foe.


Skeleton tree

  • Skeleton

skeleton.png

Battle Stats Unit Info Other Info
level: 1
cost: 15

hitpoints: 34
movement: 5
experience: 35
alignment: chaotic
axe (7-3 blade, melee)
abilities: submerge

id: Skeleton
name: Skeleton

race: undead
usage: fighter
movement type: undeadfoot
advanceto: Revenant,Deathblade

Skeletons are warriors who have been slain in battle and brought back by dark magics. Nearly mindless, and unwavering in their purpose, they fear neither pain, nor death, and their mere presence will often frighten away any who would challenge their master.


  • Skeleton
    • Revenant

revenant.png

Battle Stats Unit Info Other Info
level: 2
cost: 28

hitpoints: 47
movement: 5
experience: 85
alignment: chaotic
axe (8-4 blade, melee)
abilities: submerge

id: Revenant
name: Revenant

race: undead
usage: fighter
movement type: undeadfoot
advanceto: Draug

Given false life to do battle once more, the creatures known as Revenants were clearly great warriors in their time, though the memory of that time is now long gone. Even the sorcerers who raised them can only speculate on their past. Such questions aside, a Revenant is a powerful tool in combat: a fearless warrior that feels no pain, and which will fight to the bitter end.


  • Skeleton
    • Revenant
      • Draug

draug.png

Battle Stats Unit Info Other Info
level: 3
cost: 50

hitpoints: 68
movement: 5
experience: 100 (AMLA)
alignment: chaotic
axe (12-4 blade, melee)
abilities: submerge

id: Draug
name: Draug

race: undead
usage: fighter
movement type: undeadfoot
advanceto: null

Towering remains of what once were legendary warriors, the Draug strike fear in the hearts of all who oppose them. They are driven not by malice, but are forever bound within the dream of unlife, wandering through the greatest battles of their memory, and fighting desperately for release, for a peace bought only by strength of arms. The memory of their enemy, and the purpose of their struggle have long faded into oblivion.


  • Skeleton
    • Deathblade

deathblade.png

Battle Stats Unit Info Other Info
level: 2
cost: 28

hitpoints: 39
movement: 6
experience: 100 (AMLA)
alignment: chaotic
axe (8-5 blade, melee)
abilities: submerge

id: Deathblade
name: Deathblade

race: undead
usage: fighter
movement type: undeadfoot
advanceto: null

In life, the abominations known as 'Deathblades' were masters of combat, soldiers who were both lithe and deadly. Their new masters will often recognize this, and try to take advantage of it by outfitting them to match the skills they once had. Though frail, these monsters are much faster than the rest of their kind, both on foot and with their blades.


Walking Corpse tree

  • Walking Corpse

zombie.png

Battle Stats Unit Info Other Info
level: 0
cost: 6

hitpoints:
movement:
experience: 24
alignment: chaotic
touch (5-2 impact, melee, plague)
abilities: none

id: Walking Corpse
name: Walking Corpse

race: undead
usage: fighter
movement type:
advanceto: Soulless

Walking Corpses are the bodies of the dead, re-animated by dark magic. Although weak in combat, these zombies can spread their curse to those they kill, increasing the army of undead.


  • Walking Corpse
    • Soulless

soulless.png

Battle Stats Unit Info Other Info
level: 1
cost: 11

hitpoints:
movement:
experience: 100 (AMLA)
alignment: chaotic
touch (7-3 impact, melee, plague)
abilities: none

id: Soulless
name: Soulless

race: undead
usage: fighter
movement type:
advanceto: null

These animated walking corpses have become strong from long experience fighting the living.


Dark Adept tree

  • Dark Adept

adept.png

Battle Stats Unit Info Other Info
level: 1
cost: 16

hitpoints: 28
movement: 5
experience: 48
alignment: chaotic
shadow wave (10-2 cold, ranged, magical)
abilities: none

id: Dark Adept
name: Dark Adept

race: human
usage: archer
movement type: smallfoot
advanceto: Dark Sorcerer

To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.

In such condition, their only weapon is the craft they have so committed themselves to learning.


  • Dark Adept
    • Dark Sorcerer

dark-sorcerer.png

Battle Stats Unit Info Other Info
level: 2
cost: 32

hitpoints: 48
movement: 5
experience: 90
alignment: chaotic
staff (4-3 impact, melee)
chill wave (13-2 cold, ranged, magical)
abilities: none

id: Dark Sorcerer
name: Dark Sorcerer

race: human
usage: mixed fighter
movement type: smallfoot
advanceto: Lich,Necromancer

The dread inspired by black magic comes chiefly from how little is known about it by the common man. Dark sorcerers have begun to unlock the secrets of life and death, quickly becoming masters of inflicting pain and anguish.

The ultimate prize of the dark arts is complete domination of death and life. Dark Sorcerers may eventually learn how to manipulate life and death by reanimating corpses, skeletons, and spirits. The most corrupt and power-hungry will attempt to completely conquer death through the transformation to lichdom and attainment of a dreadful immortality.


  • Dark Adept
    • Dark Sorcerer
      • Lich

lich.png

Battle Stats Unit Info Other Info
level: 3
cost: 50

hitpoints: 60
movement: 6
experience: 100 (AMLA)
alignment: chaotic
touch (5-3 cold, melee, drain)
chill tempest (12-3 cold, ranged, magical)
abilities: none

id: Lich
name: Lich

race: undead
usage: fighter
movement type: undeadfoot
advanceto: null

A lich is the physical embodiment of black magic's first goal: the quest to achieve immortality. Though a great deal is sacrificed in the rebirth, in becoming a lich one cheats death of that which truly gives it terror. For it is the mind that is retained, and the spirit which follows, though the body may wither away.

It is not known, save perhaps by the inner circles of necromancy, whether life is prolonged indefinitely or simply extended. But to even consider such a thing bears tribute to the magnitude of what they have already achieved.


  • Dark Adept
    • Dark Sorcerer
      • Necromancer

necromancer.png

Battle Stats Unit Info Other Info
level: 3
cost: 50

hitpoints: 70
movement: 5
experience: 100 (AMLA)
alignment: chaotic
plague staff (6-3 impact, melee)
chill wave (17-2 cold, ranged, magical)
abilities: none

id: Necromancer
name: Necromancer

race: human
usage: mixed fighter
movement type: smallfoot
advanceto: null

One of the greatest circles of what is considered 'black magic' is the art of necromancy, the terrible ability to awaken the dead with false life. It was a discovery that had terrible ramifications and caused humanity's condemnation of black magic, for it has given fear a vast new arsenal.

This ability, in all aspects, is the first step towards cheating death of its ultimate prize. It is the highest degree of power a dark mage can attain without losing grip on humanity itself, but pales to the lethal power wielded by Liches. Their mortal bodies are also made sturdier by their magic, in contrast to the frail decayed form of a Lich.


Vampire Bat tree

  • Vampire Bat

bat.png

Battle Stats Unit Info Other Info
level: 0
cost: 13

hitpoints: 17
movement: 8
experience: 14
alignment: chaotic
fangs (4-2 blade, melee, drain)
abilities: none

id: Vampire Bat
name: Vampire Bat

race: undead
usage: scout
movement type: undeadfly
advanceto: Blood Bat

Vampire Bats are undead flying beasts that attack by biting their victims. While their fangs are not very powerful, the health of victims is drained away along with their blood, and given to the Bats.


  • Vampire Bat
    • Blood Bat

bloodbat.png

Battle Stats Unit Info Other Info
level: 1
cost: 21

hitpoints: 27
movement: 9
experience: 100 (AMLA)
alignment: chaotic
fangs (5-3 blade, melee, drain)
abilities: none

id: Blood Bat
name: Blood Bat

race: undead
usage: scout
movement type: undeadfly
advanceto: null

Blood Bats are fast and can drain the blood of those they attack, thereby gaining some of the health lost by their victims. Such is their fury that the fur of these undead flying beasts is tainted red with the blood of their victims.


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