Difference between revisions of "Undead"

From The Battle for Wesnoth Wiki
(Add to Factions)
m (https)
(13 intermediate revisions by 4 users not shown)
Line 1: Line 1:
==Unit Tree==
+
{{Faction |
===Skeleton Archer tree===
+
faction = Undead |
*<b><font style="font-size:110">Skeleton Archer</font></b>
+
image=  
http://wesnoth.slack.it/wesnoth-images/units/undead-skeletal/archer.png
+
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/core/images/units/undead-necromancers/lich-magic-3.png |
<table border="2" cellpadding="2" cellspacing="2" width="900">
+
era=[[Default Era]] |
<tr>
+
race=[[Undead (race)|Undead]], [[Humans]], Bats |
<th width="170">Battle Stats</th>
+
alignment=Chaotic |
<th width="220">Unit Info</th>
+
units=Dark Adept, Ghost, Ghoul, Skeleton, Skeleton Archer, Walking Corpse, Vampire Bat |
<th width="510">Other Info</th>
+
tactics=[[How to play Undead]] |
</tr>
+
tree=[https://www.wesnoth.org/units/1.14/mainline/en_US/era_dunefolk.html#Undead 1.14]
<tr valign="top">
+
}}
<td>
 
<center>level: 1<br>
 
cost: 14</center>
 
<b>hitpoints: 30</b><br>
 
<b>movement: 5</b><br>
 
experience: 35<br>
 
alignment: chaotic<br>
 
<b>fist (3-2 impact, melee)</b><br>
 
<b>bow (6-3 pierce, ranged)</b><br>
 
<i>abilities: submerge</i><br>
 
</td>
 
<td>
 
<center>id: Skeleton Archer<br>
 
name: Skeleton Archer</center>
 
race: undead<br>
 
usage: archer<br>
 
<b>movement type: undeadfoot</b><br>
 
<i>advanceto: Bone Shooter</i>
 
</td>
 
<td>
 
A skeleton archer is little different from the 'skeletons' which often accompany it - it is a sin against nature, a warrior raised from the dead to fight once again. In their master's hands, these soldiers will do anything to achieve the tasks laid before them, for death holds no fear for one who is already dead.
 
  
 +
The '''Undead''' are a faction of undead creatures and human practitioners of dark arts that usually accompany them. Often, these "Dark Adepts" are the units that do the most damage for the faction, but they have a major vulnerability - their practicing of this forbidden, evil magic has consumed all their energy and so they have no melee attack at all. The Undead are a very aggressive faction and the most powerful [[Default Era]] faction at nighttime.
  
</td>
+
==Races==
</tr>
+
===Undead===
</table>
+
<div class="thumb tright"><div>
*<b><font style="font-size:110">Skeleton Archer</font></b>
+
[https://www.wesnoth.org/images/sshots/wesnoth-1.3.13-2.jpg https://www.wesnoth.org/images/sshots/wesnoth-1.3.13-2-175.jpg]
**<b><font style="font-size:110">Bone Shooter</font></b>
+
<div class="thumbcaption">A group of Undead fighting some<br>
http://wesnoth.slack.it/wesnoth-images/units/undead-skeletal/boneshooter.png
+
[[Rebels]] at Cynsaun Battlefield.</div></div>
<table border="2" cellpadding="2" cellspacing="2" width="900">
+
</div>
<tr>
+
''Main article: [[Undead (race)]]
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 26</center>
 
<b>hitpoints: 40</b><br>
 
<b>movement: 5</b><br>
 
experience: 80<br>
 
alignment: chaotic<br>
 
<b>dagger (6-2 blade, melee)</b><br>
 
<b>bow (10-3 pierce, ranged)</b><br>
 
<i>abilities: submerge</i><br>
 
</td>
 
<td>
 
<center>id: Bone Shooter<br>
 
name: Bone Shooter</center>
 
race: undead<br>
 
usage: archer<br>
 
<b>movement type: undeadfoot</b><br>
 
<i>advanceto: Soul Shooter</i>
 
</td>
 
<td>
 
Of a dark sorcerer's creations, some take more strongly to the false life given them. Potency of life is given equipment to match; archers, in particular, are often outfitted with a truly vile arsenal. Their quivers are filled with shafts made not of wood, but of the bones of their victims. Dubbed simply 'Bone-Shooters' by their unfortunate enemies, these abominations are a terror to all who live.
 
  
 +
Undead are not really a single race of creatures, although often treated as such. Almost any dead creature can, by a sufficiently skilled necromancer, be reanimated and rise again in undeath. Undead are for the most part unnatural but mindless constructs, obeying whoever created them without question nor thought. A greater mystery of necromancy is in how constructs are sustained without continuous effort from the necromancer. An undead creature does not require the constant attention of the necromancer to command and sustain, but can work autonomously according to the commands of it's master. Only rarely, perhaps once every few months, does the necromancer need to maintain his creation.
  
</td>
+
===Humans===
</tr>
+
''Main article: [[Humans]]
</table>
 
*<b><font style="font-size:110">Skeleton Archer</font></b>
 
**<b><font style="font-size:110">Bone Shooter</font></b>
 
***<b><font style="font-size:110">Soul Shooter</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/undead-skeletal/soulshooter.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 38</center>
 
<b>hitpoints: 50</b><br>
 
<b>movement: 5</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: chaotic<br>
 
<b>dagger (8-2 blade, melee)</b><br>
 
<b>bow (14-3 pierce, ranged)</b><br>
 
<i>abilities: submerge</i><br>
 
</td>
 
<td>
 
<center>id: Soul Shooter<br>
 
name: Soul Shooter</center>
 
race: undead<br>
 
usage: archer<br>
 
<b>movement type: undeadfoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
The most powerful of the undead archers invariably end up being those who were themselves archers in their previous life. They wander the fields of battle, guided by the fading memory of their former skill, neither knowing, nor caring what their purpose, or foes be. They are driven only by a malice borne of the anguish of their empty and incoherent existence.
 
  
 +
The race of men is an extremely diverse one. Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures and races. Although they are not imbued with magic like other creatures, '''humans''' can learn to wield it and able to learn more types than most others. They have no extra special abilities or aptitudes except their versatility and drive. Although often at odds with all races, they can occasionally form alliances with the less aggressive races such as [[elves]] and [[dwarves]]. The less scrupulous among them do not shrink back from hiring [[Orcs|orcish]] mercenaries, either. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the undead. Men are shorter than the elves, but taller still than dwarves. Their skin color can vary, from almost white to dark brown.
  
</td>
+
<div class="thumb tright"><div>
</tr>
+
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/core/images/units/undead/dreadbat-se-3.png
</table>
+
<div class="thumbcaption">A Dread Bat.</div></div>
===Ghoul tree===
+
</div>
*<b><font style="font-size:110">Ghoul</font></b>
+
===Bats===
http://wesnoth.slack.it/wesnoth-images/units/undead/ghoul.png
+
Bats are flying beasts that feed on the blood of other creatures. While their fangs are not very powerful, the health of victims is drained away along with their blood, and given to the Bats. During battle, this unit can drain life from victims to renew its own health. Bats also have high movement over every terrain, making them a useful scout.
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 1<br>
 
cost: 16</center>
 
<b>hitpoints: 33</b><br>
 
<b>movement: 5</b><br>
 
experience: 35<br>
 
alignment: chaotic<br>
 
<b>claws (4-3 blade, melee, poison)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Ghoul<br>
 
name: Ghoul</center>
 
race: undead<br>
 
usage: fighter<br>
 
<b>movement type: undeadfoot</b><br>
 
<i>advanceto: Necrophage</i>
 
</td>
 
<td>
 
Only those who have delved into the circles of necromancy know what must be done to turn a person into a ghoul, and it is a secret they are not telling. Whatever unspeakable rites they have performed, the result is a beast that knows nothing of its days as a human being, a creature that shambles about as naked as the day it was born, and gorges itself on the flesh of the dead.
 
  
It is because of such things that necromancy is condemned with an almost primal hatred.
+
==Tactics==
 +
''Main article: [[How to play Undead]]
  
 +
An effective style of playing Undead is using the massive damage dealing Dark Adepts en masse. The most dreadful attacker of the Undead is also the most pitiful defender, being the only unit in Default to have no melee weapon. Because of this, an effective Undead commander needs a good mix of Skeletons, Adepts, and support units. The biggest aspect of Undead is almost overextending the army at night. Even Northerners can't keep up with the high damage except with having more units. Undead should usually make their first attacks with Adepts so that they can protect them with advancing forces that take the place of the units they defeat. Skeletons tend to do this best, as they are your heaviest melee hitter, and at night there isn't a single level 1 unit that can take them out in one attack.
  
</td>
+
{{Factionbox}}
</tr>
 
</table>
 
*<b><font style="font-size:110">Ghoul</font></b>
 
**<b><font style="font-size:110">Necrophage</font></b>
 
***<b><font style="font-size:110">Ghast</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/undead/necrophage.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 27</center>
 
<b>hitpoints: 47</b><br>
 
<b>movement: 5</b><br>
 
experience: 40 <br>
 
alignment: chaotic<br>
 
<b>claws (7-3 blade, melee, poison)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Necrophage<br>
 
name: Necrophage</center>
 
race: undead<br>
 
usage: fighter<br>
 
<b>movement type: undeadfoot</b><br>
 
<i>advanceto: Ghast</i>
 
</td>
 
<td>
 
Driven ravenous by an unholy hunger for dead flesh, Necrophages attack their hoped-for food with beast-like ferocity. When they are sated with the flesh of their victims, they simply shrug off all damage sustained as if they had been freshly summoned, to begin their search for flesh again.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Ghoul</font></b>
 
**<b><font style="font-size:110">Necrophage</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/undead/necrophage.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 41</center>
 
<b>hitpoints: 65</b><br>
 
<b>movement: 5</b><br>
 
experience: 50 (AMLA)<br>
 
alignment: chaotic<br>
 
<b>bite (10-3 blade, melee, poison)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Ghast<br>
 
name: Ghast</center>
 
race: undead<br>
 
usage: fighter<br>
 
<b>movement type: undeadfoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
The ghast is a creature taken from hunadkind's most primal nightmares. Unlike their lesser cousins, ghouls and necrophages, ghasts are not patient enough to wait for their victim to die from poison before consuming the body. They attack directly with their enormous moths, trying to rip the flesh straight from their foes. Once their enemy is defeated, they eat the rest of the body, gaining strength in the process.
 
 
 
Special Notes: This unit gains has 1 hitpoint added to its maximum whenever it kills a living unit.
 
The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.
 
 
 
</td>
 
</tr>
 
</table>
 
 
 
===Ghost tree===
 
*<b><font style="font-size:110">Ghost</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/undead/ghost.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 1<br>
 
cost: 20</center>
 
<b>hitpoints: 18</b><br>
 
<b>movement: 7</b><br>
 
experience: 30<br>
 
alignment: chaotic<br>
 
<b>touch (4-3 cold, melee, drain)</b><br>
 
<b>wail (3-3 cold, ranged)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Ghost<br>
 
name: Ghost</center>
 
race: undead<br>
 
usage: scout<br>
 
<b>movement type: undeadspirit</b><br>
 
<i>advanceto: Wraith,Shadow</i>
 
</td>
 
<td>
 
It is one of the greater mercies of creation that a human soul is immutable, and cannot be destroyed. However, the many things a necromancer can do in spite this are entirely horrifying.
 
 
 
Trapped within a shroud of vile enchantments, a spirit likens unto the wind in the sails of a ship. The contrivance that results from this prison is an unfailing servant, which can be bound to whatever task their master sees fit.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Ghost</font></b>
 
**<b><font style="font-size:110">Wraith</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/undead/wraith.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 38</center>
 
<b>hitpoints: 25</b><br>
 
<b>movement: 7</b><br>
 
experience: 100<br>
 
alignment: chaotic<br>
 
<b>baneblade (7-4 blade, melee, drain)</b><br>
 
<b>wail (4-3 cold, ranged)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Wraith<br>
 
name: Wraith</center>
 
race: undead<br>
 
usage: scout<br>
 
<b>movement type: undeadspirit</b><br>
 
<i>advanceto: Spectre</i>
 
</td>
 
<td>
 
These tortured forms of what were once warriors are among the most terrifying things a necromancer can create, for a sword will cleave right through them, as through air itself. What inspires such fear is the thought that these beasts are invincible, a belief that is actually far from the truth.
 
 
 
Because of this, a means was made by which the enchantments that drive these creatures could renew themselves through the very thing which threatened them.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Ghost</font></b>
 
**<b><font style="font-size:110">Wraith</font></b>
 
***<b><font style="font-size:110">Spectre</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/undead/spectre.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 52</center>
 
<b>hitpoints: 33</b><br>
 
<b>movement: 7</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: chaotic<br>
 
<b>baneblade (9-4 blade, melee, drain)</b><br>
 
<b>wail (6-3 cold, ranged)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Spectre<br>
 
name: Spectre</center>
 
race: undead<br>
 
usage: scout<br>
 
<b>movement type: undeadspirit</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
Sometimes called the 'hollow men', spectres form the right arm of their master's power. These abominations are a rightful terror to the living, and keep a sleepless vigil over their master's domain.
 
 
 
The creation of these is no mean feat; the real danger in encountering one is that it is likely only the harbinger of a much more dangerous force that will follow in its wake.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Ghost</font></b>
 
**<b><font style="font-size:110">Shadow</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/undead/shadow.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 38</center>
 
<b>hitpoints: 26</b><br>
 
<b>movement: 7</b><br>
 
experience: 100<br>
 
alignment: chaotic<br>
 
<b>claws (8-3 blade, melee, backstab)</b><br>
 
<i>abilities: nightstalk</i><br>
 
</td>
 
<td>
 
<center>id: Shadow<br>
 
name: Shadow</center>
 
race: undead<br>
 
usage: scout<br>
 
<b>movement type: undeadspirit</b><br>
 
<i>advanceto: Nightgaunt</i>
 
</td>
 
<td>
 
When light came into the world and gave form to the unknown, fear was forced to retreat into darkness. Since that day, the shadows of the world have held terror for humanity, though it knows not why.
 
 
 
That is a question which is easily answered by a necromancer.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Ghost</font></b>
 
**<b><font style="font-size:110">Shadow</font></b>
 
***<b><font style="font-size:110">Nightgaunt</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/undead/nightgaunt.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 52</center>
 
<b>hitpoints: 35</b><br>
 
<b>movement: 7</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: chaotic<br>
 
<b>claws (10-3 blade, melee, backstab)</b><br>
 
<i>abilities: nightstalk</i><br>
 
</td>
 
<td>
 
<center>id: Nightgaunt<br>
 
name: Nightgaunt</center>
 
race: undead<br>
 
usage: scout<br>
 
<b>movement type: undeadspirit</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
The purpose of the masks that these creatures wear is unknown, as is the countenance that they obscure. These terrible forms are rarely seen by the living, and those who live to speak of them had no leisure to study their foe.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
===Skeleton tree===
 
*<b><font style="font-size:110">Skeleton</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/undead-skeletal/skeleton.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 1<br>
 
cost: 15</center>
 
<b>hitpoints: 34</b><br>
 
<b>movement: 5</b><br>
 
experience: 35<br>
 
alignment: chaotic<br>
 
<b>axe (7-3 blade, melee)</b><br>
 
<i>abilities: submerge</i><br>
 
</td>
 
<td>
 
<center>id: Skeleton<br>
 
name: Skeleton</center>
 
race: undead<br>
 
usage: fighter<br>
 
<b>movement type: undeadfoot</b><br>
 
<i>advanceto: Revenant,Deathblade</i>
 
</td>
 
<td>
 
Skeletons are warriors who have been slain in battle and brought back by dark magics. Nearly mindless, and unwavering in their purpose, they fear neither pain, nor death, and their mere presence will often frighten away any who would challenge their master.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Skeleton</font></b>
 
**<b><font style="font-size:110">Revenant</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/undead-skeletal/revenant.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 28</center>
 
<b>hitpoints: 47</b><br>
 
<b>movement: 5</b><br>
 
experience: 85<br>
 
alignment: chaotic<br>
 
<b>axe (8-4 blade, melee)</b><br>
 
<i>abilities: submerge</i><br>
 
</td>
 
<td>
 
<center>id: Revenant<br>
 
name: Revenant</center>
 
race: undead<br>
 
usage: fighter<br>
 
<b>movement type: undeadfoot</b><br>
 
<i>advanceto: Draug</i>
 
</td>
 
<td>
 
Given false life to do battle once more, the creatures known as Revenants were clearly great warriors in their time, though the memory of that time is now long gone. Even the sorcerers who raised them can only speculate on their past. Such questions aside, a Revenant is a powerful tool in combat: a fearless warrior that feels no pain, and which will fight to the bitter end.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Skeleton</font></b>
 
**<b><font style="font-size:110">Revenant</font></b>
 
***<b><font style="font-size:110">Draug</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/undead-skeletal/draug.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 50</center>
 
<b>hitpoints: 68</b><br>
 
<b>movement: 5</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: chaotic<br>
 
<b>axe (12-4 blade, melee)</b><br>
 
<i>abilities: submerge</i><br>
 
</td>
 
<td>
 
<center>id: Draug<br>
 
name: Draug</center>
 
race: undead<br>
 
usage: fighter<br>
 
<b>movement type: undeadfoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
Towering remains of what once were legendary warriors, the Draug strike fear in the hearts of all who oppose them. They are driven not by malice, but are forever bound within the dream of unlife, wandering through the greatest battles of their memory, and fighting desperately for release, for a peace bought only by strength of arms. The memory of their enemy, and the purpose of their struggle have long faded into oblivion.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Skeleton</font></b>
 
**<b><font style="font-size:110">Deathblade</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/undead-skeletal/deathblade.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 28</center>
 
<b>hitpoints: 39</b><br>
 
<b>movement: 6</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: chaotic<br>
 
<b>axe (8-5 blade, melee)</b><br>
 
<i>abilities: submerge</i><br>
 
</td>
 
<td>
 
<center>id: Deathblade<br>
 
name: Deathblade</center>
 
race: undead<br>
 
usage: fighter<br>
 
<b>movement type: undeadfoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
In life, the abominations known as 'Deathblades' were masters of combat, soldiers who were both lithe and deadly. Their new masters will often recognize this, and try to take advantage of it by outfitting them to match the skills they once had. Though frail, these monsters are much faster than the rest of their kind, both on foot and with their blades.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
===Walking Corpse tree===
 
*<b><font style="font-size:110">Walking Corpse</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/undead/zombie.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 0<br>
 
cost: 6</center>
 
<b>hitpoints: </b><br>
 
<b>movement: </b><br>
 
experience: 24<br>
 
alignment: chaotic<br>
 
<b>touch (5-2 impact, melee, plague)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Walking Corpse<br>
 
name: Walking Corpse</center>
 
race: undead<br>
 
usage: fighter<br>
 
<b>movement type: </b><br>
 
<i>advanceto: Soulless</i>
 
</td>
 
<td>
 
Walking Corpses are the bodies of the dead, re-animated by dark magic. Although weak in combat, these zombies can spread their curse to those they kill, increasing the army of undead.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Walking Corpse</font></b>
 
**<b><font style="font-size:110">Soulless</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/undead/soulless.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 1<br>
 
cost: 11</center>
 
<b>hitpoints: </b><br>
 
<b>movement: </b><br>
 
experience: 100 (AMLA)<br>
 
alignment: chaotic<br>
 
<b>touch (7-3 impact, melee, plague)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Soulless<br>
 
name: Soulless</center>
 
race: undead<br>
 
usage: fighter<br>
 
<b>movement type: </b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
These animated walking corpses have become strong from long experience fighting the living.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
 
 
===Dark Adept tree===
 
*<b><font style="font-size:110">Dark Adept</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/undead-necromancers/adept.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 1<br>
 
cost: 16</center>
 
<b>hitpoints: 28</b><br>
 
<b>movement: 5</b><br>
 
experience: 48<br>
 
alignment: chaotic<br>
 
<b>shadow wave (10-2 cold, ranged, magical)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Dark Adept<br>
 
name: Dark Adept</center>
 
race: human<br>
 
usage: archer<br>
 
<b>movement type: smallfoot</b><br>
 
<i>advanceto: Dark Sorcerer</i>
 
</td>
 
<td>
 
To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.
 
 
 
In such condition, their only weapon is the craft they have so committed themselves to learning.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Dark Adept</font></b>
 
**<b><font style="font-size:110">Dark Sorcerer</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/undead-necromancers/dark-sorcerer.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 32</center>
 
<b>hitpoints: 48</b><br>
 
<b>movement: 5</b><br>
 
experience: 90<br>
 
alignment: chaotic<br>
 
<b>staff (4-3 impact, melee)</b><br>
 
<b>chill wave (13-2 cold, ranged, magical)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Dark Sorcerer<br>
 
name: Dark Sorcerer</center>
 
race: human<br>
 
usage: mixed fighter<br>
 
<b>movement type: smallfoot</b><br>
 
<i>advanceto: Lich,Necromancer</i>
 
</td>
 
<td>
 
The dread inspired by black magic comes chiefly from how little is known about it by the common man. Dark sorcerers have begun to unlock the secrets of life and death, quickly becoming masters of inflicting pain and anguish.
 
 
 
The ultimate prize of the dark arts is complete domination of death and life. Dark Sorcerers may eventually learn how to manipulate life and death by reanimating corpses, skeletons, and spirits. The most corrupt and power-hungry will attempt to completely conquer death through the transformation to lichdom and attainment of a dreadful immortality.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Dark Adept</font></b>
 
**<b><font style="font-size:110">Dark Sorcerer</font></b>
 
***<b><font style="font-size:110">Lich</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/undead-necromancers/lich.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 50</center>
 
<b>hitpoints: 60</b><br>
 
<b>movement: 6</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: chaotic<br>
 
<b>touch (5-3 cold, melee, drain)</b><br>
 
<b>chill tempest (12-3 cold, ranged, magical)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Lich<br>
 
name: Lich</center>
 
race: undead<br>
 
usage: fighter<br>
 
<b>movement type: undeadfoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
A lich is the physical embodiment of black magic's first goal: the quest to achieve immortality. Though a great deal is sacrificed in the rebirth, in becoming a lich one cheats death of that which truly gives it terror. For it is the mind that is retained, and the spirit which follows, though the body may wither away.
 
 
 
It is not known, save perhaps by the inner circles of necromancy, whether life is prolonged indefinitely or simply extended. But to even consider such a thing bears tribute to the magnitude of what they have already achieved.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Dark Adept</font></b>
 
**<b><font style="font-size:110">Dark Sorcerer</font></b>
 
***<b><font style="font-size:110">Necromancer</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/undead-necromancers/necromancer.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 50</center>
 
<b>hitpoints: 70</b><br>
 
<b>movement: 5</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: chaotic<br>
 
<b>plague staff (6-3 impact, melee)</b><br>
 
<b>chill wave (17-2 cold, ranged, magical)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Necromancer<br>
 
name: Necromancer</center>
 
race: human<br>
 
usage: mixed fighter<br>
 
<b>movement type: smallfoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
One of the greatest circles of what is considered 'black magic' is the art of necromancy, the terrible ability to awaken the dead with false life. It was a discovery that had terrible ramifications and caused humanity's condemnation of black magic, for it has given fear a vast new arsenal.
 
 
 
This ability, in all aspects, is the first step towards cheating death of its ultimate prize. It is the highest degree of power a dark mage can attain without losing grip on humanity itself, but pales to the lethal power wielded by Liches. Their mortal bodies are also made sturdier by their magic, in contrast to the frail decayed form of a Lich.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
===Vampire Bat tree===
 
*<b><font style="font-size:110">Vampire Bat</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/undead/bat.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 0<br>
 
cost: 13</center>
 
<b>hitpoints: 17</b><br>
 
<b>movement: 8</b><br>
 
experience: 14<br>
 
alignment: chaotic<br>
 
<b>fangs (4-2 blade, melee, drain)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Vampire Bat<br>
 
name: Vampire Bat</center>
 
race: undead<br>
 
usage: scout<br>
 
<b>movement type: undeadfly</b><br>
 
<i>advanceto: Blood Bat</i>
 
</td>
 
<td>
 
Vampire Bats are undead flying beasts that attack by biting their victims. While their fangs are not very powerful, the health of victims is drained away along with their blood, and given to the Bats.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Vampire Bat</font></b>
 
**<b><font style="font-size:110">Blood Bat</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/undead/bloodbat.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 1<br>
 
cost: 21</center>
 
<b>hitpoints: 27</b><br>
 
<b>movement: 9</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: chaotic<br>
 
<b>fangs (5-3 blade, melee, drain)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Blood Bat<br>
 
name: Blood Bat</center>
 
race: undead<br>
 
usage: scout<br>
 
<b>movement type: undeadfly</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
Blood Bats are fast and can drain the blood of those they attack, thereby gaining some of the health lost by their victims. Such is their fury that the fur of these undead flying beasts is tainted red with the blood of their victims.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
 
 
==Links==
 
*Help on [[Editing Faction Info]]
 
  
 
[[Category:Factions]]
 
[[Category:Factions]]

Revision as of 01:30, 14 June 2019

Undead
lich-magic-3.png
Era(s) Default Era
Race(s) Undead, Humans, Bats
Alignment(s) Chaotic
Recruitable Units Dark Adept, Ghost, Ghoul, Skeleton, Skeleton Archer, Walking Corpse, Vampire Bat
Tactics How to play Undead
Unit Tree 1.14


The Undead are a faction of undead creatures and human practitioners of dark arts that usually accompany them. Often, these "Dark Adepts" are the units that do the most damage for the faction, but they have a major vulnerability - their practicing of this forbidden, evil magic has consumed all their energy and so they have no melee attack at all. The Undead are a very aggressive faction and the most powerful Default Era faction at nighttime.

Races

Undead

wesnoth-1.3.13-2-175.jpg

A group of Undead fighting some
Rebels at Cynsaun Battlefield.

Main article: Undead (race)

Undead are not really a single race of creatures, although often treated as such. Almost any dead creature can, by a sufficiently skilled necromancer, be reanimated and rise again in undeath. Undead are for the most part unnatural but mindless constructs, obeying whoever created them without question nor thought. A greater mystery of necromancy is in how constructs are sustained without continuous effort from the necromancer. An undead creature does not require the constant attention of the necromancer to command and sustain, but can work autonomously according to the commands of it's master. Only rarely, perhaps once every few months, does the necromancer need to maintain his creation.

Humans

Main article: Humans

The race of men is an extremely diverse one. Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures and races. Although they are not imbued with magic like other creatures, humans can learn to wield it and able to learn more types than most others. They have no extra special abilities or aptitudes except their versatility and drive. Although often at odds with all races, they can occasionally form alliances with the less aggressive races such as elves and dwarves. The less scrupulous among them do not shrink back from hiring orcish mercenaries, either. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the undead. Men are shorter than the elves, but taller still than dwarves. Their skin color can vary, from almost white to dark brown.

dreadbat-se-3.png

A Dread Bat.

Bats

Bats are flying beasts that feed on the blood of other creatures. While their fangs are not very powerful, the health of victims is drained away along with their blood, and given to the Bats. During battle, this unit can drain life from victims to renew its own health. Bats also have high movement over every terrain, making them a useful scout.

Tactics

Main article: How to play Undead

An effective style of playing Undead is using the massive damage dealing Dark Adepts en masse. The most dreadful attacker of the Undead is also the most pitiful defender, being the only unit in Default to have no melee weapon. Because of this, an effective Undead commander needs a good mix of Skeletons, Adepts, and support units. The biggest aspect of Undead is almost overextending the army at night. Even Northerners can't keep up with the high damage except with having more units. Undead should usually make their first attacks with Adepts so that they can protect them with advancing forces that take the place of the units they defeat. Skeletons tend to do this best, as they are your heaviest melee hitter, and at night there isn't a single level 1 unit that can take them out in one attack.

Factions of the Default Era

Description: LoyalistsRebelsNorthernersUndeadKnalgan AllianceDrakesDunefolk
How to Play: LoyalistsRebelsNorthernersUndeadKnalgan AllianceDrakesDunefolk