Difference between revisions of "Timeline of Ancient Irdya (Un-official)"

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==Timeline of Pre-Wesnoth or Ancient Irdya==
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BW: Before Wesnoth
 +
YW: Years Wesnoth
 +
 
 +
==Timeline of Irdya==
  
This is meant to be a list of the historical events of Irdya that took place before the Kingdom of Wesnoth was established. It is un-official but provides enough details for any curious UMC creator.  
+
This is meant to be a list of the historical events of Irdya that took place before the Kingdom of Wesnoth was ever established as well as many events related to the Great Continent and Irdya. It is not official but provides enough details for any curious UMC creator.  
  
===Location===
+
===Locations===
  
 
====Great Continent====
 
====Great Continent====
Information to be added soon.
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This is Irdya's largest known continent. However, only a small portion of it has been explored.
----
 
  
====Arkenova====
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=====The Sandy Wastes=====
Information to be added soon.
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This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Khalifate, a faction of Haldric's people that were separated and compelled to adapt to the barren conditions, may reside in settlements here. However, there is no evidence of their existence.
----
 
  
====Argea====
+
=====The Silver Lands=====
 +
The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.
  
The actual name of the continent that is referred in Wesfolk lore as the Old Continent.  
+
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories...yet.  
More information to be added.
+
----
+
=====Kingdom of Wesnoth=====
  
====The Sun's Cradle====
+
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.
This is a land distant from most centres of civilization; lying to the north of Argea, it is believed by some to be where orcs and minotaurs first appeared before spreading to Argea and then to the rest of the world. The first humans to reach this continent were the Windsong, who used is as a lab for their experiments; centuries after they were last seen there, the Sun's Cradle was again visited by humans of both the Aragwaith and the Hannuk people led by Myra of Hiera'Shirsha; there they founded the city of Maat'Kare.
 
A remarkable geographic feature of this continent is the Sun Path, a long valley that crosses the Sun's Cradle from east to west, and which is run by the great River Ruthen, with the Dark Island in its middle. To the north lie the frozen mountains of the vampires, while the southern mountains are ruled by the Motsoghnir and the Aigathol dwarves. Further southwards, there is the Silent Desert, which got its name from the fact that it is never plagued by storms.
 
To the west, one can find the plains and hills where orcs and goblins dwell; and, to the east, the city of Maat'Kare and its satellite towns are situated.
 
Centuries after Maat'Kare's founding, a catastrophic conflict known as the War of the Jewel reshaped the continent's landscape and political map, but little is known about it for now.
 
----
 
  
===Timeline:===
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[[Timeline of Wesnoth]]
----
 
  
BW: Before Wesnoth
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[[Geography of Wesnoth]]
  
YW: Years Wesnoth
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=====Elensefar=====
  
==== Distant Past (circa ~12000 BW) ====
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A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.
*Ancient legends tell that the dragons were once the dominant species on Irdya, threatening the balance of nature. The High Dragons of Water, Fire and of the Sky - Nitiballi, Agniballi and Svarballi - are created by the Guardians to restore it. Svarballi is, however, corrupted; Agniballi and Nitiballi defeat him after a catasthrophic war, and seal up his soul. Nitiballi sacrifices himself to heal the world's wounds, and his crystallized body becomes the Fountain of Life.
 
  
==== Circa ~3800 BW ====
+
=====The Northlands=====
*The Aragwaithi, most ancient of all known human peoples, found Garet-Desh, considered the cradle of human civilization, at the Aragwaith Meadows, central Great Continent. Its first king is Maethar the Great, the first owner of the Rod of Justice.
+
The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.
  
==== 3500 BW ====
+
=====The Far North=====
*Ancient Dragon first appears, Shek'har first appears.
+
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.
  
==== Circa ~3400 BW ====
+
=====The Far South=====
*The Order of the Windsong first appears; they establish Foundations all over the Great Continent, but enter in conflict with various humans nations and also elves, their fiercest enemies.
+
The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.
 +
----
  
==== 3370 BW ====
+
====Arkenova====
*The Windsong Foundation of Hiera'Shirsha is established in the Windy Mountains; its Librarian manages to forge friendly ties with neighbouring peoples.
+
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent.  
 +
----
  
==== 3230 BW ====
+
====Argea====
*By this year, all Windsong Foundations have been either destroyed or abandoned, but for Hiera'Shirsha.
 
  
==== 3200 BW ====
+
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are orcish homelands and some Minotaurs are also seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern one is the location of a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the '''Forest of Nightmares'''. The far southern part of this mainland is completely unknown, with no records of it may be situated there.  
*First Kalian - great council of the peoples of the great continent- named after the council of the elves - convened at Hiera'Shirsha to decide the peace between the Windsong and the elves; the Aragwaithi and the Aigathol Dwarves serve as mediators.
+
----
  
==== 3090 BW ====
+
====The Green Isle====
*Second age of the Aragwaithi Kingdom upon the great continent, King Abhai I founds Abhan dynasty.
+
A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).
  
==== 2835-2834 BW ====
+
The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.
*The dragon Krathon rebels against the High Dragon of Fire, Agniballi and attacks the Aragwaith Meadows from the south while the Aragwaithi are fighting a civil war.
 
*Against his father's orders, Prince Abhai of Garet-Desh and his best friend, Aryon, go to the Windsong Foundation of Hiera'Shirsha to seek their help; there they meet the Weaver Maat.
 
*Fractured Aragwaithi mount little effective resistance against Krathon; however the other races of the Windy Mountains near the Meadows unite to face the threat. United armies of Dwarves, Aragwaithi, Elves and Windsong meet Krathon outside of Garet-Desh. The king is mortally wounded; he gives the Rod of Justice to Abhai, who harnesses its power and repels the enemy army.
 
*Abhai leads Garet-Desh's army to Unyathan, where he faces Krathon again. Aryon is killed, buts Abhai kills Krathon. In the same year, he is crowned King Abhai III of Garet-Desh.
 
  
==== 2828 BW ====
+
The natives of the Green Isle are seldom encountered and are thought to reside in locations that were never explored before, namely the northern regions, excluding the location of Jevyan's Haven. The very few people who had crossed paths with these natives refer to them as a nobility. Despite the natives demonstrating themselves as a noble race, they remain as minor settlements who are at a fragile peace and wars are common between them. The natives have a taste for herbal remedies, fire magic, and their skills with weapons such as swords, bows and spears are somewhat fascinating. Centuries later, they were eventually called the Aragwaithi.
*Abhai III takes advantage of his kingdom's might to proclaim himself the High King of the Aragwaithi, thus decisively ending the Aragwaithi Civil War.
 
  
==== 2826 BW ====
+
In the exodus of Haldric's people and the Wesfolk from the Green Isle, only the Aragwaithi remained there, since they were not willing to leave their homeland and most kingdoms went into hiding, to locations where the orcs would seldom look.
*Myra, later known as Myra of Hiera'Shirsha, is born at the village of Kiera, in the southern Meadows.
+
----
  
==== 2820 BW ====
+
====Lands of the Icy North====
*Maat is chosen as the new Head of the Windsong Order, the youngest and - arguably - most powerful of them all.
+
The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.
 +
----
  
==== 2804 BW ====
+
====Unknown Landmass====
*Shek'har, viceroy of the Dragons' Land, still bitter over Krathon's unavenged death, awakens Svarballi. Svarballi kills Agniballi and starts preparing a massive attack on the western areas of the Great Continent. Dragon army sweeps across Great Continent.
+
Nothing is known about this continent at the moment.
*Princess Alenya of Lintanir is sent to the Aragwaith Meadows, where she'd arrive in the following year.
+
----
  
==== 2803 BW ====
+
===Timeline:===
*The drake armies commanded by Khrakrahs besiege Hiera'Shirsha while Maat is not there; the saurian Assix steals the Book of the Dead from there and begins raising the first large-scale undead army in recorded history, save perhaps for those of Lich Lords Cahal and Jevyan; Hiera'Shirsha falls, and Myra leads the remaining Windsong to Garet-Desh. '''A Song of Fire''' begins.
+
----
*Myra seeks the Fountain of Life in an attempt to find a way in which to defeat Svarballi, accompanied by a soldier, Jevyan of Garet-Desh.
 
*A massive attack led by Shek'har himself forces the elves, the trolls and the dwarves to evacuate the Windy Mountains.
 
*Final battle of the Last War takes place at Garet-Desh; the allies resist until Svarballi himself appears. Maat sacrifices herself to trap the souls of Svarballi and three other dragons inside a gem, which Myra finds. Varthan, son of Abhai III and the new owner of the Rod of Justice, leads the Aragwaithi, the trolls, the elves and a few Windsong to the north, whilst Myra leads the Windsong, the dwarves and a few Aragwaithi to the east.
 
  
==== 2802-2800 BW ====
+
===== Circa ~5000 BW : The First Elemental War =====
*The refugees led by Myra enter the Hannuk Steppes, where she meets her father, Tarkyn.
+
* Five prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.
*The vanguard of Shek'har's armies attack Tarkyn's lands, led by an undead Assix, who is vanquished by Myra.
+
* The Sceptre of Power is crafted after 70 years of hard-work and research.
*At the city of Ughure, Myra and her people are found by Shek'har and betrayed by the other Hannuks. Myra unleashes Svarballi's power to destroy Shek'har and most of his army, but is nearly killed by the explosion. Later, Jevyan calls the gem 'Sky Soul' for the first time.
+
* Mor-Inal declares war on the other kingdoms, unleashing his undead and elemental warriors.
*After the Battle of a Thousand Tears, during which a drake army led by Khrakrahs is held off, the refugees leave the Great Continent and sail eastwards, towards a continent known by the Windsong as the Sun's Cradle.
+
* The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.
*On the way to the Sun's Cradle, Myra finds the Trident of the Seas, a weapon forged by Nitiballi himself.
+
* The remaining three kingdoms/empires unite against Mor-Inal, forming the first ever Alliance of Irdya.
 +
* Various battles at different locations of Irdya destroy the lands, reshaping it in many cases.
 +
* The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realises what a monster his master had become and ambushes Mor-Inal with his army. Mor-Inal is destroyed; his sceptre is disassembled.
 +
* Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald, Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the Dragon Eye into a feral dragon and allows it to leave; the Opal of Air is granted to the survivors of the three kingdoms, who eventually end up being the Eltireans; the Dark Emerald is hidden underneath the Southern Mountains of the Great Continent; and finally, Vaddyn takes the White Sapphire and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.
 +
* Survivors of the Five Kingdoms spilt into numerous groups and go there separate ways.
  
==== 2799 BW ====
+
===== Circa ~4200 BW : Creation of the Vampires =====
*The refugees reach the Sun's Cradle, and meet the orc sovereign Ogesh and the Celestial Seraphin Lords. The refugees take the Land's End peninsula, granted to them by the wargs,from vampires and minotaurs. The legendary city of Maat'Kare is founded there.  
+
* Human city of Dhagonth, situated a considerably substantial distance northeastwards from the Lins-Elen begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.
  
==== 2797-2796 BW ====
+
===== 3800 BW =====
*The Aragwaithi reach the northern shore and set sail towards the northern horizons. They arrive at the shores of the Farthest North. They start building settlements which would eventually become great cities.
+
* Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.
  
==== 2794 BW ====
+
===== 3500 BW : Origins of the Minotaurs =====
*Continental War begins in the Sun's Cradle between the vampires and the orcs led by Hagor against all other nations. An army led by Myra defeats the vampire lord Vrykos; almost at the same time, the new Windsong Foundation of Hiera'Laksha is besieged by a Celestial horde. The Celestial lord Grigorius steals the Sky Soul, and in an attempt to harness its powers, is possessed by Svarballi. Myra manages to defeat him, but the Sky Soul is lost after the battle. '''A Song of Fire''' ends.
+
* Human settlement of Karkas, somewhere near the Flamebreath Desert, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.
 +
* As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.
  
 +
===== Circa ~2800 BW =====
 +
* Elves inhabit Lin-Elens (Lintair Forest).
 +
* Minotaurs start residing on the plains around the Lake Aoir.
 +
* Dwarves live in the mountains around Firecloud Peak. They are prohibited by treaty with the elves from claiming the hills south of the great river.
 +
* The Eltireans live in floating isles hidden above the eastern side of the Flamebreath Desert.
 +
* Saurians live in the Ssyuriss Fenn.
  
====2785 BW ====
+
===== 2700 BW =====
*Maat'Karian explorers discover a new land-mass southwards from the Sun's Cradle, separated by a strait. Maat'Karian colonists start building settlements there. They name it Argea (the Aragwaithi true name of the continent upon which Wesnoth will later be situated).
+
* Minotaurs settle at the northeastern area of Arkenova.
  
==== 2735 BW ====
+
===== 2600 BW =====
*Various settlements, which have gradually grown into cities, break free from Maat'Kare, declaring themselves a separate country.
+
* Empire of Anaktoran is founded.
  
==== 2700 BW ====
+
===== 2400 BW =====
*Empire of Anaktoron is founded.
+
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First dark age. Anaktoran eventually re-united at some point.
  
==== 2600 BW ====
+
===== Circa ~2000 BW =====
*Civil war erupts in Anaktoron, leaving hundreds of thousands dead. First dark age. Anaktoron eventually re-united at some point.
+
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as "The Imperial City".
  
==== Circa ~2000 BW ====
+
===== 1550 BW =====
*Galderien dynasty begins in Anaktoron; Anaktoron absorbs lesser kingdom of Helletia. Capital moved to Gyaldon.
+
* Vaddyn returns to Arkenova from a distant land and builds the Academy for his small group of followers.
  
==== 1185 BW ====
+
===== 1185 BW - 1184 BW : '''Library of Kratemaqht''' =====
*War breaks out between the land of Anaktoron and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor, takes most of the remaining population and sets sail away from Anaktoron, leaving it to be devastated by the Lich Lords. '''[Library of Kratemaqht]'''
+
* Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the ''Dragon Stone''.
 +
* Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history.
 +
* War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.
  
 +
===== 1182 BW =====
 +
* Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.
  
==== 1184 BW ====
+
===== 1180 BW - 986 BW =====
*Human refugees from the empire of Anaktoron arrive at the western shores of the Arkenova. Seeing that the land is fit for colonization, they start to build a new empire.
+
* Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.
 +
* Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.
 +
* Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.
 +
* Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.
 +
* The refugee-turned-colonists rapidly expand their territory.
 +
* Ideological conflict about types of magic starts fracturing the new nation.
 +
* The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.
  
==== 1182 BW ====
+
===== 984 BW =====
*Distrustful of the Lich Lords, Maat'Kare cuts off any remaining contact it had with Argea.
+
* The Empire of New Anaktoran, situated at the western portion of Arkenova, is founded.
  
==== 1146 BW ====
+
===== 865 BW =====
*The Empire of New Anaktoron is founded.
+
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.
  
==== 1145 BW ====
+
===== 820 BW =====
*Kaliban, seeing a new human kingdom expand sends his most loyal general - a vampire lord - to deal with them.
+
* Orcish Warlords invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements.  
  
==== 1144 BW ====
+
===== 590 BW - 585 BW =====
*The Maat'Karian mages Akhen, Merwe and Mahyus, alongside the vampiress Nyx, arrive at the western shores of Arkenova. They help repel the attack of Kaliban and are given the ranks of advisors to the Emperor.
+
* Orcs wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.
 +
* Five years later, the orcs sign a peace treaty, but end up breaking it a year later.
  
==== 1136 BW ====
+
===== 460 BW =====
*Nyx is exposed as a vampire, and this causes the empire to turn against her and her friends. They flee east, accompanied by their young apprentice mages. Akhen, Merwe and Nyx return to Maat'Kare, but Mahyus stays at Arkenova. He and his students arrive at a secluded island in the central-northern part, where he uses his mighty elemental powers to establish the Great Academy. He then changes his name to the more native-sounding Markus.
+
* A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.
  
==== 1080 BW ====
+
===== 300 BW =====
*Succumbed by old age, Markus transforms himself into an undead lich.
+
* Vampires attack and conquer Verdanyn, enslaving the populace.
  
==== 1030 BW ====
+
===== 280 BW - 278 BW =====
* The elves of the Twilight Forest, growing fearful of the rising Markus, sent forth their armies against him. Markus' elemental army decimates the elven attackers and the elemental master, in his rage, casts a spell that destroys the sacred home of the elves.
+
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.
* Orcish Warlords, seeing that the elves were vulnerable without their forest, invaded. The remnants of the elven society flees further eastwards and divides into two groups, one going North and the other going South.
 
* The northern faction of elves are forced into the underground realm by the saurians and with the help of the Faeries, they create the Last Forest.
 
* The southern faction of elves arrive at the land of the Burning Sky (a term used by the elves instead of desert) and build a settlement, gradually developing into a thriving and prosperous city.
 
  
==== 650-645 BW ====
+
===== 210 BW =====
*Settlers of New Anaktoron arrive at new land, south of Arkenova and start establishing settlements, eventually emancipating themselves from the empire.
+
* Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.
  
==== 590-585 BW ====
+
===== 209 BW - 198 BW =====
*Orcs wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.
+
* Kratemaqht forges an alliance of the various races in Argea and declares war on the Lich Lords.
 +
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle.  
  
==== 560 BW ====
+
===== 180 BW =====
*A human lord, Tegwyn, gathering his loyal followers, leaves the Empire of New Anaktoron and journeys into the former capital of the elves. Acquiring the aid of the Elemental Wizards, he constructs Genesis - the first human city to be built in the Wild Lands. '''[Rise of Genesis]'''
+
* Dwarves from Firecloud Peak cross the Great River and colonise the hills of Triththa.
  
==== 543 BW ====
+
===== 146 BW =====
*Lord Tegwyn passes away, succumbed by old age. His son, Gwydoc becomes his successor.
+
* The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich lord Lenvan.
  
==== 540 BW ====
+
===== 120 BW - 119 BW =====
*Dantori, son of Gwydoc, is born.
+
* The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.
 +
* The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.
 +
* The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.
 +
* The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.
  
==== 530-528 BW ====
+
===== 62 BW =====
*A new War Chief among the orcs has risen and he lauches a full-scale assault on Genesis. Lord Gwydoc falls, and Genesis is captured. Dantori flees and vows to avenge his father.
+
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.
*Dantori saves a troll tribe from orcs and earns their trust. They attack Genesis next and are successful in recapturing it. The orcs War Chief dies leaving the orcs in another civil war. Genesis is repaired, trolls and humans start living together in harmony. Humans live inside the city, and the trolls reside in the underground catacombs beneath the city.
 
*In 528 BW, the vampires launch a campaign of dominating the entire island. They begin first by attacking Genesis. Dantori falls after a long siege and the human population is enslaved alongside trolls. '''[Fall of Genesis]'''
 
  
==== 520 BW ====
+
===== 40 BW - 37 BW =====
*War spreads throughout the northern regions of Arkenova - orcs, trolls, goblins, saurians and drakes enter a bitter war.
+
* An unknown chain of events lead to the resurrection of Mor-Inal. Reawakened and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.
 +
* The elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova.
  
==== 260 BW ====
+
===== 14 BW - 04 BW : '''Epic of Jalin''' =====
*Kratemaqht - guardian of the Library at the ancient capital of Anaktoron is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.
+
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Demon Lord Vaxmos (who had arrived) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the elves.
  
==== 220 BW ====
+
===== 07 BW - 04 YW : Descent of the Eltireans =====
*Lich Lord Cahal visits the library in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.
+
* The Silver Drakes find a way to into the Flying Isles and realise its true value as a nesting ground.
 +
* Eltireans are attacked by endless legions of the Silver Drakes. High Council of the Eltireans decide to send colonists to the ground to establish settlements as a contingency plan. Eltire, a mage of Light possessing demigod-like powers, opens the gate to the Surface Realm and preparations for the exodus are made.
 +
* The first group of settlers establish a settlement near the eastern edge of Flamebreath Desert.
  
==== 210-198 BW ====
+
===== 03 BW - 05 YW: Book I of the Lithian Codex (A Nation Divided) =====
*Kratemaqht forges an alliance of various races in the Old Continent and declares war on the Lich Lords.
+
* Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.
*After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle. A faction of Jevyan's followers, led by Prince Caldor arrive on the southwestern shores of Arkenova. He leads his people to mercilessly conquer the broken Kingdom of Estersage and finds a new kingdom called New Wesland.
+
* The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.
*King Caldor starts a campaign against the cave cultists who had abducted his sister Eliza. He is successful at infiltrating the heart of the enemy lands, but fails to vanquish the Lich Shirzo. He brings down the capital, but is later killed by the incoming enemy army. '''[The Wesfolk Prince]'''
+
* Rilend leads a massive expedition and defeats the Turans and Kimmors.
+
* In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).
==== 146 BW ====
+
* The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.
*The Ruby of Fire finds its way into the hands of Lich lord Lenvan.
 
  
==== 100 BW ====
+
===== 01 BW =====
*Markus is impressed with the abilities of two twin mages, Morin and Morgan and takes takes them under his wing.
+
* Meherab and Mahir, friends of Jahin are born.
  
==== 62 BW ====
+
===== 01 YW =====
*Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.  
+
* Jahin, later known as the Hero of Irdya, is born.
  
==== 40 BW ====
+
===== 15 YW : Beginning of the Second Elemental War =====
*The twins Morin and Morgan betrays Markus, and run away with a scroll about the Immortality Potion.
+
* Mor-Inal sends his minions throughout Irdya in order to subjugate it, starting the '''Second Elemental War'''.
*Morgan is later caught and her soul is used to make a dark magic potion.
 
  
==== 38-24 BW ====
+
===== 20 YW - 25 YW : '''Hero of Irdya: Book I''' =====
*The Grand Academy's High Mistress finds a wood elf infant in her garden. She finds herself bonded with the child, and raises Gioviel, the elf infant, as her own.
+
* Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.
*The ten-year-old Gioviel shows magical abilities and is trained in the elemental arts.
+
* Relentless attacks orchestrated independently by the Drakes, Elves, Orcs, and the Vampires ignite the '''Great Arkenovan War'''.
*Gioviel accidentally drinks an evil potion and is banished from the academy. She searches for a new home, and finds the Last Forest - An underground forest, created and inhabited by a faction of the Twilight Elves. She battles the undead and earns her place alongside them. '''[An Elven Elementalist]'''
+
* Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Light.
 +
* The Alliance of Light drives the vampires out of Arkenova, liberates Verdanyn, defeats the elves, rescues Jalin, forces the orcs, naga and saurian to surrender, and establishes a peace treaty with the Empire of New Anaktoran.
  
==== 19 BW ====
+
===== 26 YW - ?? YW : Great Strife =====
*Jahin, later known as the Lord of New Genesis, the Dragon-Conquerer, and the Protector of Irdya, is born.
+
* Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.
 +
* Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.
 +
* Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.
 +
* The Silver Drakes send a significant portion of their armies towards the Flying Isles.
 +
* Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.
 +
* The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.
 +
* The aforementioned events within the Silver Lands incite the '''Great Strife'''.
  
==== 16 BW ====
+
==== Southern Great Continent ====
*Barus, a power-hungry orc warlord,  ascends to be the High Chief of all the orcs in Arkenova.
 
  
==== 15 BW ====
+
===== 23 YW =====
*The Chaos Imperialists, alongside their demonic allies brought into Irdya from the Inferno, start to attack nearby lands.  
+
* Human settlement of the Estmarks begins.
  
==== 14-12 BW ====
+
===== 99 YW - 127 YW =====
*Kingdoms of Gaelia and Marhelm to the East of the lands soon to be called Wesnoth falls. The lands to the North and East of the Lins-Elens fall into chaos. First Ka'lian dissolved, with many elves moving westward, toward the lands where the followers of Haldric are soon to land. Demon Lord Vaxmos ousted by Jalin, restoring relative peace. He sails Northwest and stumbles upon Arkenova.
+
* Large increase in the use of magic in the Estmarks.
* Jalin unites the dwarves, elves, merfolk, carapaces and human settlers against the greater menace - the Chaos Empire.
 
  
==== 03-01 BW ====
+
===== 127 YW =====
*In the Lands of the Icy North, the Steppe Clans declare war against the Aragwaithi. The Aragwaithi lose and are forced to flee southwards. Having sailed for over a month, they arrive at Arkenova.
+
* An orcish invasion pushes the settlers south, out of the Estmarks, before the Grand Army of Wesnoth can arrive.
 +
* The settlers find a number of new settlements on the edge of the Kerlath hills and the Sandy Wastes.
 +
* The orcish horde is driven out by the numerically superior Grand Army of Wesnoth, but some tribes desert and colonise the areas furthest from wesnoth.
 +
* Contact between the settlers and the Kingdom of Wesnoth is lost completely.
 +
* The settlers acquire a distaste for magic, thinking its use brought on the orcish hordes.
  
==== 01-05 YW ====
+
===== 395 YW - 398 YW =====
 +
* The various tribes around the Sandy Wastes desert are unified by the Khalifate, who arrive from southern Argea via the Farthest South. Magic is outlawed.
  
'''The Legend Begins''' takes place during this time.
+
===== 546 YW - 550 YW =====
 +
* Contact between the Khalifate and Wesnoth is reestablished, trade flourishes.
  
* Jahin inspires the slaves of Genesis to revolt and frees Genesis.
+
===== 551 YW =====
* Accompanied by his friends, he leaves the city in search of allies.
+
* Ravan is banished from the Khalifate for the use of magic.
* Jahin returns with the aid of the Orcs, Trolls, Drakes, Saurians, and Elves and breaks the vampiric occupation over Genesis, and renames it New Genesis.
 
* Jahin is given the title, the Lord of New Genesis.
 
* Gathering enough allies, Jahin is able to defeat the Vampires, driving the majority away from Arkenova for good.
 
* Jahin is successful in closing the portal to the Inferno opened by Shirzo.
 
* Jahin slays the Red Dragon and earns the title Jahin the Dragon-conquerer.
 
* Jahin leads the Alliance of Light against the Chaos remnants, but the latter sails westwards.
 
* Jahin defeats or breaks all enemies and establishes the Alliance of Light.
 
  
 
===Sources===
 
===Sources===
 
----
 
----
Information is derived from the campaigns:
+
Information is derived from the following UMC add-ons:
  
* A Song of Fire
+
* Era of Strife
 
* Library of Kratemaqht
 
* Library of Kratemaqht
* Rise of Genesis
 
* Fall of Genesis
 
 
* Epic of Jalin
 
* Epic of Jalin
* The Legend Begins
+
* Nightmares of Meloen
* An Elven Elementalist
+
* War of Legends
* The Wesfolk Prince
+
* Hero of Irdya
 +
 
 +
[[Category:History]]

Revision as of 05:05, 29 November 2019

BW: Before Wesnoth YW: Years Wesnoth

Timeline of Irdya

This is meant to be a list of the historical events of Irdya that took place before the Kingdom of Wesnoth was ever established as well as many events related to the Great Continent and Irdya. It is not official but provides enough details for any curious UMC creator.

Locations

Great Continent

This is Irdya's largest known continent. However, only a small portion of it has been explored.

The Sandy Wastes

This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Khalifate, a faction of Haldric's people that were separated and compelled to adapt to the barren conditions, may reside in settlements here. However, there is no evidence of their existence.

The Silver Lands

The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.

Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories...yet.

Kingdom of Wesnoth

This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.

Timeline of Wesnoth

Geography of Wesnoth

Elensefar

A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.

The Northlands

The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.

The Far North

The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.

The Far South

The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.


Arkenova

A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent.


Argea

The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are orcish homelands and some Minotaurs are also seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern one is the location of a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the Forest of Nightmares. The far southern part of this mainland is completely unknown, with no records of it may be situated there.


The Green Isle

A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).

The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.

The natives of the Green Isle are seldom encountered and are thought to reside in locations that were never explored before, namely the northern regions, excluding the location of Jevyan's Haven. The very few people who had crossed paths with these natives refer to them as a nobility. Despite the natives demonstrating themselves as a noble race, they remain as minor settlements who are at a fragile peace and wars are common between them. The natives have a taste for herbal remedies, fire magic, and their skills with weapons such as swords, bows and spears are somewhat fascinating. Centuries later, they were eventually called the Aragwaithi.

In the exodus of Haldric's people and the Wesfolk from the Green Isle, only the Aragwaithi remained there, since they were not willing to leave their homeland and most kingdoms went into hiding, to locations where the orcs would seldom look.


Lands of the Icy North

The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.


Unknown Landmass

Nothing is known about this continent at the moment.


Timeline:


Circa ~5000 BW : The First Elemental War
  • Five prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.
  • The Sceptre of Power is crafted after 70 years of hard-work and research.
  • Mor-Inal declares war on the other kingdoms, unleashing his undead and elemental warriors.
  • The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.
  • The remaining three kingdoms/empires unite against Mor-Inal, forming the first ever Alliance of Irdya.
  • Various battles at different locations of Irdya destroy the lands, reshaping it in many cases.
  • The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realises what a monster his master had become and ambushes Mor-Inal with his army. Mor-Inal is destroyed; his sceptre is disassembled.
  • Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald, Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the Dragon Eye into a feral dragon and allows it to leave; the Opal of Air is granted to the survivors of the three kingdoms, who eventually end up being the Eltireans; the Dark Emerald is hidden underneath the Southern Mountains of the Great Continent; and finally, Vaddyn takes the White Sapphire and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.
  • Survivors of the Five Kingdoms spilt into numerous groups and go there separate ways.
Circa ~4200 BW : Creation of the Vampires
  • Human city of Dhagonth, situated a considerably substantial distance northeastwards from the Lins-Elen begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.
3800 BW
  • Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.
3500 BW : Origins of the Minotaurs
  • Human settlement of Karkas, somewhere near the Flamebreath Desert, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.
  • As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.
Circa ~2800 BW
  • Elves inhabit Lin-Elens (Lintair Forest).
  • Minotaurs start residing on the plains around the Lake Aoir.
  • Dwarves live in the mountains around Firecloud Peak. They are prohibited by treaty with the elves from claiming the hills south of the great river.
  • The Eltireans live in floating isles hidden above the eastern side of the Flamebreath Desert.
  • Saurians live in the Ssyuriss Fenn.
2700 BW
  • Minotaurs settle at the northeastern area of Arkenova.
2600 BW
  • Empire of Anaktoran is founded.
2400 BW
  • Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First dark age. Anaktoran eventually re-united at some point.
Circa ~2000 BW
  • Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as "The Imperial City".
1550 BW
  • Vaddyn returns to Arkenova from a distant land and builds the Academy for his small group of followers.
1185 BW - 1184 BW : Library of Kratemaqht
  • Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the Dragon Stone.
  • Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history.
  • War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor — takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.
1182 BW
  • Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.
1180 BW - 986 BW
  • Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.
  • Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.
  • Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.
  • Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.
  • The refugee-turned-colonists rapidly expand their territory.
  • Ideological conflict about types of magic starts fracturing the new nation.
  • The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.
984 BW
  • The Empire of New Anaktoran, situated at the western portion of Arkenova, is founded.
865 BW
  • Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.
820 BW
  • Orcish Warlords invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements.
590 BW - 585 BW
  • Orcs wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.
  • Five years later, the orcs sign a peace treaty, but end up breaking it a year later.
460 BW
  • A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.
300 BW
  • Vampires attack and conquer Verdanyn, enslaving the populace.
280 BW - 278 BW
  • Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.
210 BW
  • Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.
209 BW - 198 BW
  • Kratemaqht forges an alliance of the various races in Argea and declares war on the Lich Lords.
  • After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle.
180 BW
  • Dwarves from Firecloud Peak cross the Great River and colonise the hills of Triththa.
146 BW
  • The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich lord Lenvan.
120 BW - 119 BW
  • The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.
  • The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.
  • The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.
  • The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.
62 BW
  • Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.
40 BW - 37 BW
  • An unknown chain of events lead to the resurrection of Mor-Inal. Reawakened and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.
  • The elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova.
14 BW - 04 BW : Epic of Jalin
  • Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Demon Lord Vaxmos (who had arrived) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the elves.
07 BW - 04 YW : Descent of the Eltireans
  • The Silver Drakes find a way to into the Flying Isles and realise its true value as a nesting ground.
  • Eltireans are attacked by endless legions of the Silver Drakes. High Council of the Eltireans decide to send colonists to the ground to establish settlements as a contingency plan. Eltire, a mage of Light possessing demigod-like powers, opens the gate to the Surface Realm and preparations for the exodus are made.
  • The first group of settlers establish a settlement near the eastern edge of Flamebreath Desert.
03 BW - 05 YW: Book I of the Lithian Codex (A Nation Divided)
  • Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.
  • The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.
  • Rilend leads a massive expedition and defeats the Turans and Kimmors.
  • In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).
  • The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.
01 BW
  • Meherab and Mahir, friends of Jahin are born.
01 YW
  • Jahin, later known as the Hero of Irdya, is born.
15 YW : Beginning of the Second Elemental War
  • Mor-Inal sends his minions throughout Irdya in order to subjugate it, starting the Second Elemental War.
20 YW - 25 YW : Hero of Irdya: Book I
  • Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.
  • Relentless attacks orchestrated independently by the Drakes, Elves, Orcs, and the Vampires ignite the Great Arkenovan War.
  • Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Light.
  • The Alliance of Light drives the vampires out of Arkenova, liberates Verdanyn, defeats the elves, rescues Jalin, forces the orcs, naga and saurian to surrender, and establishes a peace treaty with the Empire of New Anaktoran.
26 YW - ?? YW : Great Strife
  • Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.
  • Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.
  • Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.
  • The Silver Drakes send a significant portion of their armies towards the Flying Isles.
  • Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.
  • The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.
  • The aforementioned events within the Silver Lands incite the Great Strife.

Southern Great Continent

23 YW
  • Human settlement of the Estmarks begins.
99 YW - 127 YW
  • Large increase in the use of magic in the Estmarks.
127 YW
  • An orcish invasion pushes the settlers south, out of the Estmarks, before the Grand Army of Wesnoth can arrive.
  • The settlers find a number of new settlements on the edge of the Kerlath hills and the Sandy Wastes.
  • The orcish horde is driven out by the numerically superior Grand Army of Wesnoth, but some tribes desert and colonise the areas furthest from wesnoth.
  • Contact between the settlers and the Kingdom of Wesnoth is lost completely.
  • The settlers acquire a distaste for magic, thinking its use brought on the orcish hordes.
395 YW - 398 YW
  • The various tribes around the Sandy Wastes desert are unified by the Khalifate, who arrive from southern Argea via the Farthest South. Magic is outlawed.
546 YW - 550 YW
  • Contact between the Khalifate and Wesnoth is reestablished, trade flourishes.
551 YW
  • Ravan is banished from the Khalifate for the use of magic.

Sources


Information is derived from the following UMC add-ons:

  • Era of Strife
  • Library of Kratemaqht
  • Epic of Jalin
  • Nightmares of Meloen
  • War of Legends
  • Hero of Irdya