The Rise of Wesnoth (scenario)

From The Battle for Wesnoth Wiki
Revision as of 09:26, 30 July 2019 by Sub2pewds (talk | contribs) (Adding more background)


The Rise of Wesnoth is the nineteenth and final scenario in The Rise of Wesnoth campaign.

Background

After the Lich-Lords opened gateways to the distant west, allowing orcs to invade the Green Isle,[1] Prince Haldric led an evacuation of the people of the Stormvale.[2] During this exodus, he came across the Ruby of Fire, a valuable artifact.[3] Upon arriving Clearwater Port, he helped Commander Aethyr evacuate their populace to Southbay, although Aethyr chose to stay behind.[4] Once he reached the Kingdom of Southbay, his Wesfolk companion, Lady Jessene convinced the ruler there, King Addroran IX to allow the refugees to set sail east across the Great Ocean to the Great Continent.[5] Before they departed, the Lich-Lord Jevyan discovered that Haldric possessed the Ruby of Fire.[6]

Upon arriving at the Great Continent, Haldric appeared before the elves to negotiate the humans' place in the land. He also agreed to a Pact of Mutual Aid, whereby the elves and humans would come to each other's aid should they ever need the other's help. It was then that Aethyr arrived and covertly informed Haldric that he had been followed from the Green Isle.[7] Jessene later discovered that the elves had reconsidered upon discovering the orcs' presence on the Great Continent, and were prepared to fight the humans if it became convenient.[8]

Jessene told Haldric of the elves' betrayal, who in turn told her to hide the Ruby of Fire. He managed to defeat Jevyan's vanguard,[9] subsequently securing the beachland so that the remaining refugees still at sea could land. Jessene asked Haldric for the plan, and Haldric took her away to speak in private.[10] He told her that he wanted to deceive Jevyan, and thus the other Lich-Lords, into believing that the elves had received the Ruby of Fire in return for the humans' place in the land. To do so, he believed that he would need to be killed by Jevyan with a forged treaty on his person, thus ensuring the subterfuge. Aethyr, who had eavesdropped on the conversation, insisted on taking Haldric's place, causing Haldric to eventually relent.[11] Haldric then brought his forces south to meet Jevyan in battle.[12]

Notes

  1. ^ Typhon's merfolk were recruitable only on easy difficulty. On other difficulties, only merfolk veterans could be recalled.[13]
  2. ^ a b c d These units did not appear on easy difficulty.
  3. ^ a b These units only appeared on hard difficulty.

References

  1. A Summer of Storms, The Rise of Wesnoth
  2. The Fall, The Rise of Wesnoth
  3. Temple in the Deep, The Rise of Wesnoth
  4. Clearwater Port, The Rise of Wesnoth
  5. Southbay in Winter, The Rise of Wesnoth
  6. A Final Spring, The Rise of Wesnoth
  7. The Ka'lian, The Rise of Wesnoth
  8. A Spy in the Woods, The Rise of Wesnoth
  9. The Vanguard, The Rise of Wesnoth
  10. Return of the Fleet, The Rise of Wesnoth
  11. The Plan, The Rise of Wesnoth
  12. The Rise of Wesnoth, The Rise of Wesnoth
  13. A New Land, The Rise of Wesnoth
The Rise of Wesnoth
Main characters
Haldric IJesseneAethyrTyphonJevyanDionliEldaric IVAddroran IXElilmaldur-RithrandilSecond Crown Prince of SouthbayCarorLenvanBurinEdrenRuddryLadoc(more)
Scenarios
A Summer of StormsThe FallA Harrowing EscapeThe Swamp of Esten/The MidlandsThe OldwoodTemple in the DeepReturn to OldwoodClearwater PortFallen Lich PointSewer of SouthbaySouthbay in WinterA Final SpringPeoples in DeclineRough LandingA New LandThe Ka'lian (The Dragon/Lizard Beach/Troll Hole/Cursed Isle) • A Spy in the WoodsThe VanguardReturn of the FleetThe PlanThe Rise of WesnothEpilogue