The Rise of Wesnoth

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The Rise of Wesnoth
noble-lord.png
Protagonist:

Prince Haldric

Result:
  • Ethnic cleansing of humans on the Green Isle.
  • Mass migration of humans to the Great Continent.
  • Founding of the Kingdom of Wesnoth.
Belligerents
  • Kingdom of Stormvale
  • Wesfolk
  • Kingdom of Clearwater
  • Kingdom of Southbay
  • Oldwood woses
  • Mermen
  • Lich-Lords
  • Orcs
  • Saurians
  • Nagas
  • Trolls
Leaders

The Rise of Wesnoth is a campaign documenting the migration of humans from the Green Isle to the Great Continent, led by Prince Haldric, and the subsequent founding of Wesnoth.

The story begins during a war between Southbay and the Wesfolk, causing the Wesfolk's Lich-Lords to open gateways for armies of orcs to pour through on the Green Isle. The plot revolves around Haldric, who was forced to leave behind his sovereign father and lead the people of Stormvale south. When circumstance demanded that Haldric take an alternative route through the Oldwood Forest, he was able to retrieve the Ruby of Fire, a Lich-Lord artifact. He arrived at Clearwater Port, then continued to Southbay.

On the advice of Lady Jessene, Haldric set sail eastward, bringing the Green Isle survivors with him. Upon arriving at the Great Continent, he was assigned four quests to complete before being allowed to settle in the land, courtesy of the elves. He found out, however, that the powerful Lich-Lord Jevyan had followed him, desiring the Ruby of Fire. Haldric hastened west, fighting against large numbers of orcs and undead, and eventually managed to destroy Jevyan, and in the process, convince the surviving orcs that he had given the Ruby of Fire to the elves. He founded the Kingdom of Wesnoth.

Plot

A Summer of Storms

Main article: A Summer of Storms

During the summer harvest, a group of Wesfolk seized the Kingdom of Stormvale's Nothern Keep. King Eldaric IV allowed his son, Prince Haldric to lead a retaliatory assault. They defeated the Wesfolk, and captured their leader,[1] later revealed to be Lady Jessene.[2] She explained that the Wesfolk were fleeing from their own Lich-Lords, who had opened gateways for orcs to invade the Green Isle. Eldaric accepted Jessene's surrender.[1]

The Fall

Main article: The Fall

Although Eldaric IV attempted to defend Stormvale against the orcs, his forces were routed. Before he could evacuate the populace, he realized that Jessene had returned and settled in the south pass. With Haldric's help, he successfully captured Jessene again, allowing the people of Stormvale to hasten through the south pass. Eldaric tasked Haldric with leading the refugees south while he held the orcs back.[3]

A Harrowing Escape

Main article: A Harrowing Escape

While traveling through the Southern Pass, the refugees were blocked by a group of orcs. Haldric's army were forced to clear the way, although they received help from Burin the Lost, a dwarf, who lived in the surrounding mountains. Upon defeating the orcs, Haldric was forced to choose between traveling southeast through the Midlands or southwest through the Swamp of Esten.[4]

The Swamp of Esten

Main article: The Swamp of Esten
signpost.png Plot branch : Haldric chose to travel southeast
The refugees then came to the swamp of Esten. Shortly thereafter, they found Minister Edren in one of the temples. Bringing Edren along with them, they fought their way through various undead forces, finding and killing the three cultists who occupied the swamp, allowing the refugees to pass through. Before they could proceed, they were intercepted by Sir Ruddry, who warned Haldric of forces blocking the path to Clearwater Port, forcing the refugees to make a detour through the Oldwood Forest.[5]

The Midlands

Main article: The Midlands
signpost.png Plot branch : Haldric chose to travel southwest
The refugees then arrived at the Midlands, which had been sacked by a group of orcs. Haldric's men swiftly responded by killing the orcish warlords there. Before they could proceed, they were intercepted by Sir Ladoc, who warned Haldric of forces blocking the path to Southbay, forcing the refugees to make a detour through the Oldwood Forest.[6]

The Oldwood

Main article: The Oldwood

The Stormvale refugees arrived at the Oldwood Forest, where they were asked by Elilmaldur-Rithrandil to help his fellow woses resist a group of invading orcs. Haldric successfully drove the orcs out of the forest. Elilmaldur-Rithrandil offered to help Haldric on his journey by opening a temple's catacombs, wherein Haldric could retrieve the Ruby of Fire.[7]

Temple in the Deep

Main article: Temple in the Deep

Haldric's fighting men descended into the catacombs of the temple, causing the Lich-Lord Lenvan to attempt an escape. Haldric managed to hold back Lenvan's undead forces and killed Lenvan, stealing the Ruby of Fire before returning to the surface with his men.[8]

Return to Oldwood

Main article: Return to Oldwood

Haldric's fighting men emerged victorious from the Catacombs, where they were greeted by Elilmaldur-Rithrandil. Before they could proceed towards Southbay, Haldric was confronted by Jessene, who informed him that there was an army of orcs blocking the path to Southbay, and that they should travel to Clearwater Port instead. To earn his trust, she revealed her identity as a former Wesfolk princess.[2]

Clearwater Port

Main article: Clearwater Port

Fallen Lich Point

Main article: Fallen Lich Point

Sewer of Southbay

Main article: Sewer of Southbay

A Final Spring

Main article: A Final Spring

Peoples in Decline

Main article: Peoples in Decline

Rough Landing

Main article: Rough Landing

A New Land

Main article: A New Land

The Ka'lian

Main article: The Ka'lian

The four quests

Further information: The Dragon, Lizard Beach, Troll Hole, and Cursed Isle

A Spy in the Woods

Main article: A Spy in the Woods

The Vanguard

Main article: The Vanguard

Return of the Fleet

Main article: Return of the Fleet

The Plan

Main article: The Plan

The Rise of Wesnoth

Epilogue

References

  1. 1.0 1.1 A Summer of Storms, The Rise of Wesnoth
  2. 2.0 2.1 Return to Oldwood, The Rise of Wesnoth
  3. The Fall, The Rise of Wesnoth
  4. A Harrowing Escape, The Rise of Wesnoth
  5. The Swamp of Esten, The Rise of Wesnoth
  6. The Midlands, The Rise of Wesnoth
  7. The Oldwood, The Rise of Wesnoth
  8. Temple in the Deep, The Rise of Wesnoth


The Rise of Wesnoth
Main characters
Haldric IJesseneAethyrTyphonJevyanDionliEldaric IVAddroran IXElilmaldur-RithrandilSecond Crown Prince of SouthbayCarorLenvanBurinEdrenRuddryLadoc(more)
Scenarios
A Summer of StormsThe FallA Harrowing EscapeThe Swamp of Esten/The MidlandsThe OldwoodTemple in the DeepReturn to OldwoodClearwater PortFallen Lich PointSewer of SouthbaySouthbay in WinterA Final SpringPeoples in DeclineRough LandingA New LandThe Ka'lian (The Dragon/Lizard Beach/Troll Hole/Cursed Isle) • A Spy in the WoodsThe VanguardReturn of the FleetThe PlanThe Rise of WesnothEpilogue