The Oldwood

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This article is about the scenario. For the forest, see Oldwood Forest.


The Oldwood is the fifth scenario in The Rise of Wesnoth campaign.

Background

The Kingdom of Stormvale had been overrun by orcs from the Old Continent, brought to the Green Isle through gateways opened by the Wesfolk's Lich-Lords. Though its king, Eldaric IV, had perished, its populace had been evacuated by Prince Haldric.[1] Haldric was warned of orcish armies blocking his flight from Stormvale, so he turned his band of refugees towards the Oldwood Forest.[2][3]

Unknown to Haldric, however, Oldwood Forest was inhabited by a large number of woses, led by Elilmaldur-Rithrandil. Other woses there included Muldondindal, Landunwonbam, Bolwuldelman,[e] Laffalialomdium,[e] Wonrunmaldin,[b] and Lassemista.[b] The woses had poor relations with the humans, who had engaged in timber cutting within the Oldwood Forest.[4]

Scenario

Victory:
  • Defeat all enemy leaders
Defeat:
  • Death of Prince Haldric
  • Death of Elilmaldur-Rithrandil
  • Turns run out
Gold carryover:
  • Early finish bonus.
  • 40% of gold carried over to the next scenario.

As the refugees entered the Oldwood Forest, they encountered Elilmaldur-Rithrandil, much to Haldric's surprise. He was accused of being a "tree-foe", but insisted on peace between the two groups. Elilmaldur-Rithrandil requested that, as proof of Haldric's goodwill, that he help defend the forest against a group of orcs, led by Tan-Gralg and Tan-Rugar. True to their word, the Stormvale refugees helped the woses defeat the orcs.[4]

Haldric spoke of the growing orcish threat, but Elilmaldur-Rithrandil rejected the idea of the woses joining the Stormvale refugees, claiming that the woses would fare better if they remained in the Oldwood Forest. Despite this, Elilmaldur-Rithrandil offered to open nearby temple catacombs, in which the Ruby of Fire was protected by one of the Lich-Lords. Desperate for whatever help he could get, Haldric accepted the offer.[4]

signpost.png Plot branch : Haldric chose to spare the Wesfolk leader's life
Before entering the temple, Haldric was confronted by the Lady Outlaw, who felt uneasy with fighting Lenvan, as he had previously been an important Wesfolk leader. She explained that the Wesfolk had sought necromancy as a way for the best Wesfolk to live forever. Haldric allowed her to scout the road ahead instead.[4]

Notes

  1. ^ a b The Wesfolk and Lady Outlaw only joined Haldric if he chose to spare the latter's life.
  2. ^ a b c These units only appeared on easy difficulty.
  3. ^ This unit did not appear on easy difficulty.
  4. ^ This unit only appeared on hard difficulty.
  5. ^ a b These units did not appear on hard difficulty.

References

The Rise of Wesnoth
Main characters
Haldric IJesseneAethyrTyphonJevyanDionliEldaric IVAddroran IXElilmaldur-RithrandilSecond Crown Prince of SouthbayCarorLenvanBurinEdrenRuddryLadoc(more)
Scenarios
A Summer of StormsThe FallA Harrowing EscapeThe Swamp of Esten/The MidlandsThe OldwoodTemple in the DeepReturn to OldwoodClearwater PortFallen Lich PointSewer of SouthbaySouthbay in WinterA Final SpringPeoples in DeclineRough LandingA New LandThe Ka'lian (The Dragon/Lizard Beach/Troll Hole/Cursed Isle) • A Spy in the WoodsThe VanguardReturn of the FleetThe PlanThe Rise of WesnothEpilogue
This page was last edited on 13 October 2019, at 08:28.