Difference between revisions of "Template:WML Tags by Category"

From The Battle for Wesnoth Wiki
m (Edited some toplevel tags)
(Extracted variables operations)
Line 70: Line 70:
 
[[SavefileWML|save]],  
 
[[SavefileWML|save]],  
 
[[SavefileWML|snapshot]],
 
[[SavefileWML|snapshot]],
[[ReplayWML|source]];
+
[[ReplayWML|source]],
 +
[[VariablesWML#The_.5Bvariables.5D_tag|variables]];
  
 
|-
 
|-
Line 126: Line 127:
 
[[AnimationWML|animation]],
 
[[AnimationWML|animation]],
 
[[AnimationWML|attack_anim]],
 
[[AnimationWML|attack_anim]],
[[AnimationWML#death|death]],  
+
[[AnimationWML#death|death]],
[[AnimationWML#default|default]],
 
 
[[AnimationWML#defend|defend]],
 
[[AnimationWML#defend|defend]],
 
[[AnimationWML#draw_weapon_anim|draw_weapon_anim]],
 
[[AnimationWML#draw_weapon_anim|draw_weapon_anim]],
Line 163: Line 163:
 
[[DirectActionsWML#.5Ballow_recruit.5D|allow_recruit]],
 
[[DirectActionsWML#.5Ballow_recruit.5D|allow_recruit]],
 
[[DirectActionsWML#.5Ballow_undo.5D|allow_undo]],
 
[[DirectActionsWML#.5Ballow_undo.5D|allow_undo]],
[[ConditionalActionsWML#Meta-Condition_Tags|and]],
 
 
[[InterfaceActionsWML#.5Banimate_unit.5D|animate]],
 
[[InterfaceActionsWML#.5Banimate_unit.5D|animate]],
 
[[InterfaceActionsWML#.5Banimate_unit.5D|animate_unit]],
 
[[InterfaceActionsWML#.5Banimate_unit.5D|animate_unit]],
[[VariablesWML#Array|array]],
 
 
[[UnitTypeWML#Attacks|attack]];
 
[[UnitTypeWML#Attacks|attack]];
 
|-
 
|-
Line 176: Line 174:
 
[[ConditionalActionsWML#.5Bcommand.5D|command]] (action),
 
[[ConditionalActionsWML#.5Bcommand.5D|command]] (action),
 
[[DirectActionsWML#.5Bcapture_village.5D|capture_village]],
 
[[DirectActionsWML#.5Bcapture_village.5D|capture_village]],
[[ConditionalActionsWML#.5Bswitch.5D|case]],
 
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|chance_to_hit]],  
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|chance_to_hit]],  
 
[[InterfaceActionsWML#.5Bchat.5D|chat]],
 
[[InterfaceActionsWML#.5Bchat.5D|chat]],
Line 198: Line 195:
 
|''E:''  
 
|''E:''  
 
[[EffectWML|effect]],
 
[[EffectWML|effect]],
[[ConditionalActionsWML#.5Bif.5D|else]] (action)
 
 
[[DirectActionsWML#.5Bendlevel.5D|endlevel]],
 
[[DirectActionsWML#.5Bendlevel.5D|endlevel]],
 
[[DirectActionsWML#.5Bend_turn.5D|end_turn]] (action),
 
[[DirectActionsWML#.5Bend_turn.5D|end_turn]] (action),
Line 208: Line 204:
 
[[InterfaceActionsWML#.5Banimate_unit.5D|facing]],  
 
[[InterfaceActionsWML#.5Banimate_unit.5D|facing]],  
 
[[InterfaceActionsWML#.5Bmove_units_fake.5D|fake_unit]],  
 
[[InterfaceActionsWML#.5Bmove_units_fake.5D|fake_unit]],  
[[ConditionalActionsWML#True_Condition_Tags|false]],
 
 
[[UnitTypeWML#Other_tags|female]],  
 
[[UnitTypeWML#Other_tags|female]],  
 
[[FilterWML|filter]],
 
[[FilterWML|filter]],
Line 230: Line 225:
 
[[AbilitiesWML#Common_keys_and_tags_for_every_weapon_special|filter_weapon]],  
 
[[AbilitiesWML#Common_keys_and_tags_for_every_weapon_special|filter_weapon]],  
 
[[StandardUnitFilter|filter_wml]],
 
[[StandardUnitFilter|filter_wml]],
[[InternalActionsWML#.5Bfind_path.5D|find_path]],
 
 
[[InternalActionsWML#.5Bfire_event.5D|fire_event]],
 
[[InternalActionsWML#.5Bfire_event.5D|fire_event]],
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|firststrike]],  
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|firststrike]],  
Line 237: Line 231:
 
|''G:''  
 
|''G:''  
 
[[PersistenceWML|get_global_variable]],
 
[[PersistenceWML|get_global_variable]],
[[DirectActionsWML#.5Bgold.5D|gold]] (action),
+
[[DirectActionsWML#.5Bgold.5D|gold]],
 
[[InterfaceActionsWML#.5Bobjectives.5D|gold_carryover]];
 
[[InterfaceActionsWML#.5Bobjectives.5D|gold_carryover]];
 
|-
 
|-
Line 253: Line 247:
 
|-
 
|-
 
|''I:''  
 
|''I:''  
[[ConditionalActionsWML#.5Bif.5D|if]] (action),
 
 
[[AbilitiesWML|illuminates]],  
 
[[AbilitiesWML|illuminates]],  
 
[[TerrainGraphicsWML|image]],
 
[[TerrainGraphicsWML|image]],
[[InternalActionsWML#.5Binsert_tag.5D|insert_tag]],
 
 
[[InterfaceActionsWML#.5Binspect.5D|inspect]],
 
[[InterfaceActionsWML#.5Binspect.5D|inspect]],
 
[[InterfaceActionsWML#.5Bitem.5D|item]];  
 
[[InterfaceActionsWML#.5Bitem.5D|item]];  
|-
 
|''J:''
 
[[InternalActionsWML#.5Bset_variables.5D|join]];
 
 
|-
 
|-
 
|''K:''  
 
|''K:''  
Line 267: Line 256:
 
|-
 
|-
 
|''L:''  
 
|''L:''  
[[InterfaceActionsWML#.5Blabel.5D|label]] (map),
+
[[InterfaceActionsWML#.5Blabel.5D|label]],
 
[[AbilitiesWML|leadership]],  
 
[[AbilitiesWML|leadership]],  
 
[[DirectActionsWML#.5Blift_fog.5D|lift_fog]],
 
[[DirectActionsWML#.5Blift_fog.5D|lift_fog]],
[[InternalActionsWML#.5Bset_variables.5D|literal]],
+
[[InterfaceActionsWML#.5Block_view.5D|lock_view]];
[[InterfaceActionsWML#.5Block_view.5D|lock_view]],
 
[[LuaWML|lua]];
 
 
|-
 
|-
 
|''M:''  
 
|''M:''  
Line 292: Line 279:
 
|-
 
|-
 
|''N:''  
 
|''N:''  
[[ConditionalActionsWML#Meta-Condition_Tags|not]],
 
 
[[InterfaceActionsWML#.5Bobjectives.5D|note]];  
 
[[InterfaceActionsWML#.5Bobjectives.5D|note]];  
 
|-
 
|-
Line 302: Line 288:
 
[[InterfaceActionsWML#.5Bmessage.5D|option]],
 
[[InterfaceActionsWML#.5Bmessage.5D|option]],
 
[[OptionWML|options]],
 
[[OptionWML|options]],
[[ConditionalActionsWML#Meta-Condition_Tags|or]];
 
 
|-
 
|-
 
|''P:''  
 
|''P:''  
Line 318: Line 303:
 
|''R:''  
 
|''R:''  
 
[[UnitsWML#.5Brace.5D|race]],  
 
[[UnitsWML#.5Brace.5D|race]],  
[[DirectActionsWML#.5Brecall.5D|recall]] (action),
+
[[DirectActionsWML#.5Brecall.5D|recall]]  
 
[[InterfaceActionsWML#.5Bredraw.5D|redraw]],
 
[[InterfaceActionsWML#.5Bredraw.5D|redraw]],
 
[[AbilitiesWML|regenerate]],  
 
[[AbilitiesWML|regenerate]],  
Line 342: Line 327:
 
[[InterfaceActionsWML#.5Bselect_unit.5D|select_unit]],  
 
[[InterfaceActionsWML#.5Bselect_unit.5D|select_unit]],  
 
[[DirectActionsWML#.5Bset_extra_recruit.5D|set_extra_recruit]],
 
[[DirectActionsWML#.5Bset_extra_recruit.5D|set_extra_recruit]],
[[PersistenceWML|set_global_variable]],
 
 
[[InterfaceActionsWML#.5Bset_menu_item.5D|set_menu_item]],  
 
[[InterfaceActionsWML#.5Bset_menu_item.5D|set_menu_item]],  
 
[[DirectActionsWML#.5Bset_recruit.5D|set_recruit]],
 
[[DirectActionsWML#.5Bset_recruit.5D|set_recruit]],
[[EffectWML|set_specials]],  
+
[[EffectWML|set_specials]],
[[InternalActionsWML#.5Bset_variable.5D|set_variable]],
 
[[InternalActionsWML#.5Bset_variables.5D|set_variables]],
 
 
show_if ([[InterfaceActionsWML#.5Bmessage.5D|message]], [[InterfaceActionsWML#.5Bset_menu_item.5D|set_menu_item]]),
 
show_if ([[InterfaceActionsWML#.5Bmessage.5D|message]], [[InterfaceActionsWML#.5Bset_menu_item.5D|set_menu_item]]),
 
[[InterfaceActionsWML#.5Bshow_objectives.5D|show_objectives]],
 
[[InterfaceActionsWML#.5Bshow_objectives.5D|show_objectives]],
Line 357: Line 339:
 
[[DirectActionsWML#.5Btunnel.5D|source]] (teleport),
 
[[DirectActionsWML#.5Btunnel.5D|source]] (teleport),
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|specials]],  
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|specials]],  
[[InternalActionsWML#.5Bset_variables.5D|split]],
+
[[SingleUnitWML|status]],  
([[SingleUnitWML|status]] (single_unit),
 
[[InternalActionsWML#.5Bstore_gold.5D|store_gold]],
 
[[InternalActionsWML#.5Bstore_items.5D|store_items]],
 
[[InternalActionsWML#.5Bstore_locations.5D|store_locations]],
 
[[InternalActionsWML#.5Bstore_map_dimensions.5D|store_map_dimensions]],
 
[[InternalActionsWML#.5Bstore_reachable_locations.5D|store_reachable_locations]],
 
[[InternalActionsWML#.5Bstore_side.5D|store_side]],
 
[[InternalActionsWML#.5Bstore_starting_location.5D|store_starting_location]],
 
[[InternalActionsWML#.5Bstore_time_of_day.5D|store_time_of_day]],
 
[[InternalActionsWML#.5Bstore_turns.5D|store_turns]],
 
[[InternalActionsWML#.5Bstore_unit.5D|store_unit]],
 
[[InternalActionsWML#.5Bstore_unit_type.5D|store_unit_type]],
 
[[InternalActionsWML#.5Bstore_unit_type_ids.5D|store_unit_type_ids]],
 
[[InternalActionsWML#.5Bstore_villages.5D|store_villages]],  
 
 
[[IntroWML|story]],  
 
[[IntroWML|story]],  
[[AbilitiesWML#The_.5Bspecials.5D_tag|swarm]],
+
[[AbilitiesWML#The_.5Bspecials.5D_tag|swarm]];
[[ConditionalActionsWML#.5Bswitch.5D|switch]];
 
 
|-
 
|-
 
|''T:''  
 
|''T:''  
Line 384: Line 351:
 
[[InterfaceActionsWML#.5Bmessage.5D|text_input]],  
 
[[InterfaceActionsWML#.5Bmessage.5D|text_input]],  
 
[[WesCamp#The_textdomain_declaration|textdomain]],
 
[[WesCamp#The_textdomain_declaration|textdomain]],
[[ConditionalActionsWML#.5Bif.5D|then]],
 
 
[[TerrainGraphicsWML|tile]],  
 
[[TerrainGraphicsWML|tile]],  
 
[[TimeWML|time]],  
 
[[TimeWML|time]],  
Line 392: Line 358:
 
[[UnitsWML#.5Btrait.5D|trait]],  
 
[[UnitsWML#.5Btrait.5D|trait]],  
 
[[DirectActionsWML#.5Btransform_unit.5D|transform_unit]],  
 
[[DirectActionsWML#.5Btransform_unit.5D|transform_unit]],  
[[InternalActionsWML#.5Bfind_path.5D|traveler]],
 
[[ConditionalActionsWML#True_Condition_Tags|true]],
 
 
[[DirectActionsWML#.5Btunnel.5D|tunnel]],  
 
[[DirectActionsWML#.5Btunnel.5D|tunnel]],  
 
[[ScenarioWML|tutorial]];
 
[[ScenarioWML|tutorial]];
Line 405: Line 369:
 
[[UnitsWML|units]],
 
[[UnitsWML|units]],
 
[[InterfaceActionsWML#.5Bunlock_view.5D|unlock_view]],
 
[[InterfaceActionsWML#.5Bunlock_view.5D|unlock_view]],
[[DirectActionsWML#.5Bunpetrify.5D|unpetrify]],
+
[[DirectActionsWML#.5Bunpetrify.5D|unpetrify]];
[[DirectActionsWML#.5Bunstore_unit.5D|unstore_unit]];  
 
 
|-
 
|-
 
| ''V:''  
 
| ''V:''  
[[InternalActionsWML#.5Bset_variables.5D|value]],
 
[[ConditionalActionsWML#Condition_Tags|variable]],
 
[[VariablesWML#The_.5Bvariables.5D_tag|variables]],
 
 
[[UnitTypeWML#Other_tags|variation]],  
 
[[UnitTypeWML#Other_tags|variation]],  
 
[[SideWML|village]],
 
[[SideWML|village]],
Line 419: Line 379:
 
[[ConditionalActionsWML#.5Bwhile.5D|while]],
 
[[ConditionalActionsWML#.5Bwhile.5D|while]],
 
[[InterfaceActionsWML#.5Bwml_message.5D|wml_message]];
 
[[InterfaceActionsWML#.5Bwml_message.5D|wml_message]];
 +
|-
 +
|''Variable operations''
 +
[[InternalActionsWML#.5Binsert_tag.5D|insert_tag]],
 +
[[LuaWML|lua]],
 +
[[InternalActionsWML#.5Bset_variable.5D|set_variable]],
 +
[[DirectActionsWML#.5Bunstore_unit.5D|unstore_unit]];
 +
 +
conditionals:
 +
[[ConditionalActionsWML#.5Bif.5D|if]],
 +
[[ConditionalActionsWML#Condition_Tags|variable]],
 +
[[ConditionalActionsWML#.5Bif.5D|then]],
 +
[[ConditionalActionsWML#.5Bif.5D|else]],
 +
[[ConditionalActionsWML#True_Condition_Tags|true]],
 +
[[ConditionalActionsWML#True_Condition_Tags|false]],
 +
[[ConditionalActionsWML#Meta-Condition_Tags|and]],
 +
[[ConditionalActionsWML#Meta-Condition_Tags|not]],
 +
[[ConditionalActionsWML#Meta-Condition_Tags|or]],
 +
[[ConditionalActionsWML#.5Bswitch.5D|switch]],
 +
[[ConditionalActionsWML#.5Bswitch.5D|case]],
 +
[[AnimationWML#default|default]];
 +
 +
arrays:
 +
[[InternalActionsWML#.5Bset_variables.5D|set_variables]],
 +
[[InternalActionsWML#.5Bset_variables.5D|join]],
 +
[[InternalActionsWML#.5Bset_variables.5D|split]],
 +
[[InternalActionsWML#.5Bset_variables.5D|literal]],
 +
[[InternalActionsWML#.5Bset_variables.5D|value]];
 +
 +
capturing game data:
 +
[[InternalActionsWML#.5Bfind_path.5D|destination]],
 +
[[InternalActionsWML#.5Bfind_path.5D|find_path]],
 +
[[PersistenceWML|set_global_variable]],
 +
[[InternalActionsWML#.5Bstore_gold.5D|store_gold]],
 +
[[InternalActionsWML#.5Bstore_items.5D|store_items]],
 +
[[InternalActionsWML#.5Bstore_locations.5D|store_locations]],
 +
[[InternalActionsWML#.5Bstore_map_dimensions.5D|store_map_dimensions]],
 +
[[InternalActionsWML#.5Bstore_reachable_locations.5D|store_reachable_locations]],
 +
[[InternalActionsWML#.5Bstore_side.5D|store_side]],
 +
[[InternalActionsWML#.5Bstore_starting_location.5D|store_starting_location]],
 +
[[InternalActionsWML#.5Bstore_time_of_day.5D|store_time_of_day]],
 +
[[InternalActionsWML#.5Bstore_turns.5D|store_turns]],
 +
[[InternalActionsWML#.5Bstore_unit.5D|store_unit]],
 +
[[InternalActionsWML#.5Bstore_unit_type.5D|store_unit_type]],
 +
[[InternalActionsWML#.5Bstore_unit_type_ids.5D|store_unit_type_ids]],
 +
[[InternalActionsWML#.5Bstore_villages.5D|store_villages]],
 +
[[InternalActionsWML#.5Bfind_path.5D|traveler]];
 
|}
 
|}
  

Revision as of 09:15, 18 October 2014


Alternative box to

[edit]WML Tags

A:

abilities, about, achievement, achievement_group, add_ai_behavior, advanced_preference, advancefrom, advancement, advances, affect_adjacent, ai, allied_with, allow_end_turn, allow_extra_recruit, allow_recruit, allow_undo, and, animate, animate_unit, animation, aspect, attack (replay, weapon), attack_anim, attacks (special, stats), avoid;

B:

base_unit, background_layer, berserk, binary_path, break, brush;

C:

campaign, cancel_action, candidate_action, capture_village, case, chance_to_hit, change_theme, chat, checkbox, choice, choose, clear_global_variable, clear_menu_item, clear_variable, color_adjust, color_palette, color_range, command (action, replay), continue, credits_group, criteria;

D:

damage, death, deaths, default, defend, defends, defense, delay, deprecated_message, destination, difficulty, disable, disallow_end_turn, disallow_extra_recruit, disallow_recruit, do, do_command, drains, draw_weapon_anim;

E:

editor_group, editor_music, editor_times, effect, else (action, animation), elseif, endlevel, end_turn (action, replay), enemy_of, engine, entry (credits, options), era, event, experimental_filter_ability, experimental_filter_ability_active, experimental_filter_specials, extra_anim;

F:

facet, facing, fake_unit, false, feedback, female, filter (concept, event), filter_adjacent, filter_adjacent_location, filter_attack, filter_attacker, filter_base_value, filter_condition, filter_defender, filter_enemy, filter_location, filter_opponent, filter_own, filter_owner, filter_radius, filter_recall, filter_second, filter_second_attack, filter_self, filter_side, filter_student, filter_vision, filter_weapon, filter_wml, find_path, fire_event, firststrike, floating_text, found_item, for, foreach, frame;

G:

game_config, get_global_variable, goal, gold, gold_carryover;

H:

harm_unit, has_ally, has_attack, has_unit, has_achievement, have_location, have_unit, heal_on_hit, heal_unit, healed_anim, healing_anim, heals, hide_help, hide_unit, hides;

I:

idle_anim, if (action, animation, intro), illuminates, image (intro, terrain), init_side, insert_tag, inspect, item, item_group;

J:

jamming_costs, join;

K:

kill, killed;

L:

label, language, leader, leader_goal, leadership, leading_anim, levelin_anim, levelout_anim, lift_fog, limit, literal, load_resource, locale, lock_view, lua;

M:

male, menu_item, message, micro_ai, missile_frame, modification, modifications, modify_ai, modify_side, modify_turns, modify_unit, modify_unit_type, move, move_unit, move_unit_fake, move_units_fake, movement_anim, movement costs, movetype, multiplayer, multiplayer_side, music;

N:

not, note;

O:

object, objective, objectives, on_undo, open_help, option, options, or;

P:

part, petrifies, petrify, place_shroud, plague, poison, post_movement_anim, pre_movement_anim, primary_attack, primary_unit, print, progress_achievement, put_to_recall_list;

R:

race, random_placement, recall (action, replay), recalls, recruit, recruit_anim, recruiting_anim, recruits, redraw, regenerate, remove_event, remove_item, remove_object, remove_shroud, remove_sound_source, remove_time_area, remove_trait, remove_unit_overlay, repeat, replace_map, replace_schedule, replay, replay_start, reset_fog, resistance (ability, unit), resistance_defaults, resolution, resource, return, role, rule;

S:

save, scenario, screen_fade, scroll, scroll_to, scroll_to_unit, secondary_attack, secondary_unit, section, select_unit, sequence, set_achievement, set_extra_recruit, set_global_variable, set_menu_item, set_recruit, set_specials, set_variable, set_variables, sheath_weapon_anim, show_if (message, objective, set_menu_item), show_objectives, side, skirmisher, slider, slow, snapshot, sound, sound_source, source (replay, teleport), special_note, specials, split, stage, standing_anim, statistics, status, store_gold, store_items, store_locations, store_map_dimensions, store_reachable_locations, store_relative_direction, store_side, store_starting_location, store_time_of_day, store_turns, store_unit, store_unit_defense, store_unit_defense_on, store_unit_type, store_unit_type_ids, store_villages, story, swarm, sub_achievement, switch, sync_variable;

T:

target, team, teleport (ability, action), teleport_anim, terrain, terrain_defaults, terrain_graphics, terrain_mask, terrain_type, test, test_condition, test_do_attack_by_id, text_input, textdomain, theme, then, tile, time, time_area, topic, toplevel, trait, transform_unit, traveler, true, tunnel;

U:

unhide_unit, unit, unit_overlay, unit_type, unit_worth, units, unlock_view, unpetrify, unstore_unit, unsynced;

V:

value, variable, variables, variant, variation, victory_anim, village, vision_costs, volume;

W:

while, wml_message, wml_schema;

Z:

zoom;