Difference between revisions of "Template:WML Tags"

From The Battle for Wesnoth Wiki
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(reduce font size to prior)
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{| class="infobox" style="width:130px;float: right;border: 1px solid #000000; background-color:#F8EFFF"
+
{| class="infobox" style="width:130px;float: right;border: 1px solid #000000; background-color:#F8EFFF;font-size: 7pt;"
 
|
 
|
 
'''WML Tags'''
 
'''WML Tags'''
  
A:
+
''A:''
 
[[StatisticalScenarioWML|advances]],
 
[[StatisticalScenarioWML|advances]],
 
[[UnitWML|advancefrom]],
 
[[UnitWML|advancefrom]],
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[[AiWML|avoid]];
 
[[AiWML|avoid]];
  
B:
+
''B:''
 
[[BinaryPathWML|binary_path]],
 
[[BinaryPathWML|binary_path]],
 
[[HelpWML|bold]];
 
[[HelpWML|bold]];
  
C:
+
''C:''
 
[[CampaignWML|campaign]],
 
[[CampaignWML|campaign]],
 
[[DirectActionsWML|capture_village]],
 
[[DirectActionsWML|capture_village]],
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[[ReplayWML|command]];
 
[[ReplayWML|command]];
  
D:
+
''D:''
 
[[StatisticalScenarioWML|deaths]],
 
[[StatisticalScenarioWML|deaths]],
 
[[UnitWML|defend]],
 
[[UnitWML|defend]],
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[[InternalActionsWML|do]];
 
[[InternalActionsWML|do]];
  
E:
+
''E:''
 
[[UnitsWML|effect]],
 
[[UnitsWML|effect]],
 
[[InternalActionsWML|else]],
 
[[InternalActionsWML|else]],
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[[ThemeWML|expenses]];
 
[[ThemeWML|expenses]];
  
F:
+
''F:''
 
[[FilterWML|filter]],
 
[[FilterWML|filter]],
 
[[FilterWML|filter_second]],
 
[[FilterWML|filter_second]],
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[[AttackWML|frame]];
 
[[AttackWML|frame]];
  
G:
+
''G:''
 
[[GameConfigWML|game_config]],
 
[[GameConfigWML|game_config]],
 
[[ScenarioWML|generator]],
 
[[ScenarioWML|generator]],
 
[[ThemeWML|gold]];
 
[[ThemeWML|gold]];
  
H:
+
''H:''
 
[[InternalActionsWML|have_unit]],
 
[[InternalActionsWML|have_unit]],
 
[[HelpWML|header]],
 
[[HelpWML|header]],
 
[[InterfaceActionsWML|hide_unit]];
 
[[InterfaceActionsWML|hide_unit]];
  
I:
+
''I:''
 
[[InternalActionsWML|if]],
 
[[InternalActionsWML|if]],
 
[[TimeWML|illuminated_time]],
 
[[TimeWML|illuminated_time]],
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[[InterfaceActionsWML|item]];
 
[[InterfaceActionsWML|item]];
  
J:
+
''J:''
 
[[HelpWML|jump]];
 
[[HelpWML|jump]];
  
K:
+
''K:''
 
[[DirectActionsWML|kill]],
 
[[DirectActionsWML|kill]],
 
[[StatisticalScenarioWML|killed]];
 
[[StatisticalScenarioWML|killed]];
  
L:
+
''L:''
 
[[ThemeWML|label]],
 
[[ThemeWML|label]],
 
[[LanguageWML|language]],
 
[[LanguageWML|language]],
 
[[AiWML|leader_goal]];
 
[[AiWML|leader_goal]];
  
M:
+
''M:''
 
[[ThemeWML|main_map]],
 
[[ThemeWML|main_map]],
 
[[ThemeWML|menu]],
 
[[ThemeWML|menu]],
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[[InterfaceActionsWML|music]];
 
[[InterfaceActionsWML|music]];
  
N:
+
''N:''
 
[[FilterWML|not]],
 
[[FilterWML|not]],
 
[[ThemeWML|num_units]];
 
[[ThemeWML|num_units]];
  
O:
+
''O:''
 
[[DirectActionsWML|object]],
 
[[DirectActionsWML|object]],
 
[[InterfaceActionsWML|objectives]],
 
[[InterfaceActionsWML|objectives]],
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[[InternalActionsWML|or]];
 
[[InternalActionsWML|or]];
  
P:
+
''P:''
 
[[ThemeWML|panel]],
 
[[ThemeWML|panel]],
 
[[IntroWML|part]],
 
[[IntroWML|part]],
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[[AiWML|protect_unit]];
 
[[AiWML|protect_unit]];
  
R:
+
''R:''
 
[[UnitsWML|race]],
 
[[UnitsWML|race]],
 
[[ReplayWML|random]],
 
[[ReplayWML|random]],

Revision as of 09:54, 21 March 2006

WML Tags

A: advances, advancefrom, ai, allow_recruit, array, attack, attacks, avoid;

B: binary_path, bold;

C: campaign, capture_village, choose, clear_variable, colour_adjust, command;

D: deaths, defend, defends, defense, delay, destination, disallow_recruit, do;

E: effect, else, end_turn, endlevel, era, event, expenses;

F: filter, filter_second, format, frame;

G: game_config, generator, gold;

H: have_unit, header, hide_unit;

I: if, illuminated_time, image, img, income, italic, item;

J: jump;

K: kill, killed;

L: label, language, leader_goal;

M: main_map, menu, message, mini_map, missile_frame, modifications, modify_side, move, move_unit_fake, movement costs, movetype, multiplayer, multiplayer_side, music;

N: not, num_units;

O: object, objectives, objective, observers, option, or;

P: panel, part, place_shroud, position, print, protect_location, protect_unit;

R: race, random, recall, recalls, recruit, recruits, redraw, ref, remove_shroud, remove_unit_overlay, removeitem, replay, replay_start, resistance, resolution, results, role;

S: save, scenario, scroll, scroll_to, scroll_to_unit, section, set_recruit, set_variable, side, side_playing, snapshot, sound, source, statistics, status, stone, store_gold, store_locations, store_starting_location, store_unit, story;

T: target, team, teleport, teleport_anim, terrain, terrain_graphics, test, theme, then, tile, time, time_area, time_of_day, topic, toplevel, trait, turn, tutorial;

U: unhide_unit, unit (define, create), unit_abilities, unit_alignment, unit_description, unit_hp, unit_image, unit_level, unit_moves, unit_overlay, unit_profile, unit_status, unit_traits, unit_type, unit_weapons, unit_xp, units, unstone, unstore_unit, upkeep;

V: variable, variables, village, villages;

W: while