SpellingMistakes

From The Battle for Wesnoth Wiki
Revision as of 12:53, 2 February 2008 by VS (talk | contribs) (Other (ingame help, ...))

This page is meant to be a list for mistakes in campaigns and other texts in the en_US version of the game.

An Orcish Incursion

scenarios/6_A_Detour_through_the_Swamp.cfg:115

All is lost! Without Linaera's help, I cannot hope to defeat these horrifying appraritions!

appraritions->apparitions!

Descent into Darkness

Eastern Invasion

Heir to the Throne

Liberty

Northern Rebirth

Sceptre of Fire

Son of the Black Eye

The Hammer of Thursagan

Underlevels: "It seems to be some sort of a teleportation device." has a double space near it. 06_High_Pass.cfg:269: double spaces 07_Mages_and_Drakes.cfg:105: space at the beginning of the sentence 07_Mages_and_Drakes.cfg:109: 2x double spaces 11_The_Court_of_Karrag.cfg:172: space at the beginning of the sentence 12_The_Underlevels.cfg:484: space at the beginning of the sentence 13_Epilogue.cfg:103: space at the beginning of the sentence 13_Epilogue.cfg:159: space at the beginning of the sentence


  1. data/campaigns/The_Hammer_of_Thursagan/scenarios/05_Invaders.cfg:344

msgid "But, given a choice, we fight the weaker foe first,"

first, -> first.

There is a lot of 2x whitespaces in this file (around 100). A search and replace seems to be the quickest way to fix this.

  1. data/campaigns/The_Hammer_of_Thursagan/scenarios/06_High_Pass.cfg:115

msgid "" "Behold, the High Pass. By the old maps, we are halfway to Kal Kartha here. "

Kal Kartha here. " -> Kal Kartha here."

  1. data/campaigns/The_Hammer_of_Thursagan/scenarios/13_Epilogue.cfg:148

msgid "I am he. Speak your meesage."

meesage -> message

Joe (danish translation)

The Rise of Wesnoth

The South Guard

Two Brothers

Under the Burning Suns

scen3_alt/challenge.cfg : 390 I've seen him jumping into deep darknes awhile ago pursuing agroup of enemies. -> spelling

scen3_alt/possession.cfg Hahaha!.. -> Three dots instead of two?

scen3_alt/orc_party.cfg : 176 But first lets try to survive this mess. -> Add apostrophe or whatever is it called.

scenarios/02_Across_the_Harch_Sands.cfg:957 Nym! No! don't open... d->D

"Garak colapses to the ground with own blade sticking form his chest." (collapse, form, and missing his)

"No·fool!·Stop!" missing comma?

"Stand·an·face·me·shade!" and, and missing comma?

Editor

Tutorial

Manual

type: Content of: <book><chapter><section><section><section><simpara>

../../doc/manual/manual.en.xml:355

msgid "" "This creates a game just running on your computer. You can either use it as " "hotseat game where everyone playws

playws -> plays

in the same string: games. Of course -> games. Of course (2x whitespace).

Joe (danish translation)

Other (ingame help, ...)

This one has just changed text, but also introduced some 2x whitespaces. Joe (Danish Translation)

  1. data/core/units/humans/Horse_Paladin.cfg:22

msgid "" "Knights of the highest virtue, Paladins have sworn their strength not to " "king and crown, but to ideals themselves; of chivalry, and the stewardship " "of everything that is good. They do serve in the armies of the world, but " "their first loyalties often lie with groups of their own making; secret, " "monastic orders that cross political and cultural boundaries. Rulers are " "sometimes wary of them, for the paladins' loyalty is only as strong as the " "liege's apparent virtue. This has led the more darkly ambitious to either " "attempt to defame and disperse these groups, or more rarely, to conjure " "elaborate deceptions to keep these otherwise staunchly loyal troops in " "service.\n" " \n" " Full paladins are generally not quite as fearsome as the 'Grand Knights' " "that champion most armies, but they are first-class fighters nonetheless. " "Additionally, their wisdom and piety grants these warrior monks certain " "curious abilities; a paladin is very powerful in fighting magical or " "unnatural things, and most have some skill at medicine and healing."

help.cfg : 678 Toggles the display of the current frames per second. -> Toggle - consistency with other items

units.cfg While Drakes seem to be a relatively warlike race, and their societies can be best described as a cultured martial society. -> remove "while", probably remnant from rewriting the text (starts another paragraph).

units.cfg (drakes' text) they cultivate deep in their cavers. -> caverns?

units.cfg : 132 fight and shoot a bow >from an early age. -> remove stray character ">"

units.cfg : 221 As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment them and spending more of their time sleeping in a quiet, familiar corner of their home cave. -> "them" does not make sense here

units.cfg : 79 This could be traced back to the era of Haldric I and the arrival of humans and orcs to the content. -> continent?

special-notes.cfg : 59 If there is an enemy of the target on the opposite side of the target. This unit may backstab, inflicting double damage, by creeping around behind that enemy. -> target, this

Translation code bugs