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  • == Drakes vs Nightmares of Meloen == == Knalgan vs Nightmares of Meloen ==
    36 KB (6,796 words) - 00:04, 15 April 2011

Page text matches

  • * [[How to play...]] - learn more about various faction vs faction strategies
    5 KB (698 words) - 01:23, 25 March 2024
  • ...etitive games or cooperative games. Competitive games include 1 vs 1's , 2 vs 2's or even free-for-alls (FFA's). Cooperative games or scenarios include s ...sistant or vulnerable to different kind of attacks. Mounted units are weak vs pierce attacks. Fire and holy (arcane) attacks destroy undead. To see how m
    21 KB (3,570 words) - 15:08, 7 April 2023
  • ...health; I retreated these in case they would be useful for recall (20 gold vs. recruiting 40 gold). By then, however, the island was free from orcs and t
    48 KB (8,524 words) - 21:21, 19 April 2024
  • ...That is a differential of 20-30% defense. An elf on flat gets 40% defense vs. a human in the river getting 20% defense. That is a 20% defense differenti
    135 KB (22,121 words) - 11:14, 29 March 2024
  • ...ice of where to move is also not very intelligent, it seems. So their fate vs. the Orcs, or the time before they're defeated, is a matter of chance. ...Naga. A few cheap units in coastal villages at first, Mermen later. Mermen vs Naga at sea will be slow fighting: both have excellent terrain defense, so
    96 KB (17,109 words) - 21:59, 3 June 2021
  • ===Fired events vs macros===
    12 KB (1,589 words) - 08:10, 24 August 2021
  • * '''Most importantly''': The above example results in sorceress-line vs undead attacks being the <u>only</u> attacks done by the AI. No other atta
    35 KB (5,668 words) - 01:32, 25 February 2024
  • ...t it tends to get enough extra gold that this is actually to its advantage vs. the default AI, although its current implementation is probably too focuse
    8 KB (1,311 words) - 23:14, 22 June 2022
  • == Scenario vs map generation ==
    17 KB (2,666 words) - 18:04, 26 July 2022
  • ...lance scenarios against ai but it turned out to be affecting competitive 1 vs 1 too much so we are reverting this change partially.
    8 KB (1,301 words) - 18:23, 22 August 2020
  • ...than their corresponding plain-fighter (Runesmith vs Steelclad, Runemaster vs Lord). Dwarvish Lords are critical for the rearguard action against Berserk
    31 KB (5,538 words) - 08:23, 21 August 2022
  • ...ding further work much more easier (functions to evaluate game state, unit vs unit efficency, unit efficency on a certain map etc...).
    22 KB (3,703 words) - 03:19, 16 November 2022
  • * <b>strong</b> vs drakes, horsemen and undead; <b>weak</b> vs ulfserkers, mages and ghouls... * <b>strong</b> vs mages, woses, outlaws; <b>weak</b> vs nobody, useful in every match
    31 KB (5,271 words) - 22:42, 8 November 2021
  • * <b>strong</b> vs wounded units and skeletons; <b>weak</b> vs archers, dark mages and saurians * <b>strong</b> against anyone with no ranged attack; <b>weak</b> vs archers, dark mages and saurians
    39 KB (6,617 words) - 23:51, 19 January 2022
  • :A 1 vs 1 ladder that uses an [http://en.wikipedia.org/wiki/ELO_rating_system Elo r
    9 KB (1,535 words) - 16:11, 18 August 2020
  • ...ajor version of Wesnoth for the first time - ie: 1.15 vs 1.14, not 1.15.14 vs 1.15.15 - an option will be shown to migrate your preferences as well as at
    786 bytes (115 words) - 21:40, 18 July 2021
  • ...trong</b> vs drakes and anyone in good terrain (magic attack); <b>weak</b> vs everyone good in melee fighting, especially ulfserkers * <b>strong</b> vs ranged attackers like mages; <b>weak</b> against ranged or undead melee uni
    39 KB (6,715 words) - 19:34, 19 April 2021
  • ...ong</b> vs drakes and anyone with no or limited ranged attack; <b>weak</b> vs ulfserkers, skeletons, mages... * <b>strong</b> vs mages, woses, outlaws; <b>weak</b> vs nobody, usable in any match
    33 KB (5,512 words) - 19:35, 19 April 2021
  • * <b>strong</b> vs drakes, cavalry and ulfserkers; <b>weak</b> vs skeletons and skeleton archers * <b>strong</b> vs skeletons and melee fighters; <b>weak</b> vs mages, dune burners and orcish archers
    45 KB (7,464 words) - 20:58, 7 November 2021
  • === Documents vs nodes === === simple_wml vs regular WML ===
    12 KB (2,088 words) - 04:12, 7 May 2023
  • *MMO: More specifically, only the team arena Player vs. Player portion of World of Warcraft
    11 KB (1,937 words) - 15:38, 21 March 2014
  • * Fighter vs Warrior – kämpe mot krigare
    9 KB (1,235 words) - 13:56, 14 March 2020
  • ** Keywords: Image analysis, C++, VS 6.0
    6 KB (957 words) - 03:34, 16 November 2022
  • ...erence in defense (70% vs. 40%, while trying to hold the shore is only 40% vs. 20%). The forest defense bonus also means that your level 1 troops stand
    36 KB (6,316 words) - 20:26, 4 November 2022
  • ==== Advanceable vs Non-advanceable Units ====
    37 KB (6,488 words) - 07:06, 16 May 2020
  • 1) Users vs Campaigns graphs. For a selected duration, users would be displayed against
    8 KB (1,314 words) - 23:55, 20 March 2013
  • ...ime. A good example of such a test is a full-scale battle of CHALLENGER AI vs CHAMPION AI. This also includes unfair battles (with one side having a dist | I will organize a test server which will run test scenarios of "ai vs ai" and "ai arena" type and store their results to a small postgresql datab
    41 KB (7,000 words) - 02:53, 21 March 2013
  • 6 days - setting up required code for first test of default AI 'VS' my AI :)
    35 KB (5,527 words) - 00:08, 21 March 2013
  • singleplayer vs multiplayer: ===config_adapter vs game_state===
    36 KB (5,842 words) - 01:09, 21 March 2013
  • | Partially complete. MP logging is enabled for AI vs AI matches but the log format doesn't have particularly useful stats. I sti ...project will be focused on improving statistical/graphical analysis of AI vs. AI games.
    13 KB (2,161 words) - 00:17, 21 March 2013
  • === Question 1 – Adapter vs Using raw persistence data === ==== root vs [snapshot] ====
    28 KB (4,753 words) - 03:32, 21 March 2013
  • set up a batch testing of 'ai vs ai' battles on my home computer, with results posted to db with a web front
    673 bytes (109 words) - 15:46, 7 April 2023
  • * <b>strong</b> vs mages, woses, outlaws, ulfserkers; <b>weak</b> vs nobody, usable in any match * <b>strong</b> vs mages, saurians, archers and enemy leaders; <b>weak</b> vs grunts, ghosts, drake clashers
    43 KB (7,317 words) - 16:13, 19 June 2021
  • ...art a new project, there's usually a small internal debate on using an IDE vs Vim. I usually settle for an IDE with a vim keybindings plugin. Hence Intel
    39 KB (6,571 words) - 22:12, 20 March 2014
  • ..."the staves of the Dragonguards". Compare "hoof" vs. "hooves" and "dwarf" vs. "dwarves".
    9 KB (1,538 words) - 03:45, 8 May 2023
  • ...orums.wesnoth.org/viewtopic.php?t=44392 WML language definition]. If using VS Code, it's advisable to open the whole add-on folder and use it as a worksp
    16 KB (2,681 words) - 09:53, 18 January 2022
  • ...ay Nightmares against]]:</b> [[How to play Nightmares#Nightmares of Meloen vs Drakes|Drakes]] • [[How to play Nightmares#Nightmares of Meloen vs Knalgan|Knalgan Alliance]] •
    1 KB (200 words) - 08:55, 24 April 2010
  • == Nightmares of Meloen vs Drakes == == Nightmares of Meloen vs Knalgan Alliance ==
    32 KB (6,006 words) - 06:35, 2 March 2011
  • == Drakes vs Nightmares of Meloen == == Knalgan vs Nightmares of Meloen ==
    36 KB (6,796 words) - 00:04, 15 April 2011
  • ...der time of day in cases when its obvious, like drakes vs undead, neutrals vs loyalists, and attack or retreat accordingly.
    13 KB (2,281 words) - 00:23, 21 March 2013
  • I also adore the monkey island series, mame games(marvel vs capcom and metal slug ftw) and a Risk game that i found recently that spare
    13 KB (2,298 words) - 01:13, 21 March 2013
  • So, supposing the source vs generated material distinction is introduced, how would it affect how artis
    19 KB (3,096 words) - 23:21, 20 March 2013
  • ..., where you, for example, as a captain of a royal army, play for loyalists vs orcs. and then, if you win, the 'game master' changes the 'geopolitical map
    3 KB (493 words) - 22:56, 9 April 2010
  • On windows I used DevCpp and VS, now I'm using CodeBlocks in linux.
    9 KB (1,643 words) - 00:14, 21 March 2013
  • ...retrieving his/her avatar from the Yahoo servers. (technologies and tools: VS, C#) </li> ...y I didn't move completely from VS to Eclipse, is the enhanced debugger of VS and the very low support for C# in eclipse.
    29 KB (4,996 words) - 06:48, 19 April 2023
  • ..., where you, for example, as a captain of a royal army, play for loyalists vs orcs. and then, if you win, the 'game master' changes the 'geopolitical map
    20 KB (3,399 words) - 01:25, 21 March 2013
  • ===Default action vs Shift-click action=== ==="Execute All" vs "enable scroll tracking of unit actions"===
    9 KB (1,508 words) - 22:48, 10 April 2010
  • Week 10: Testing this engine (in full game scenarios; like playing an AI vs. AI test case to understand how well it has responded to the changes).
    11 KB (1,897 words) - 01:19, 21 March 2013
  • * New multiplayer maps focused on player vs player vs ai (Hejnewar)
    6 KB (701 words) - 16:40, 24 November 2023
  • # (double) quantity vs quality - 0 means 'go for mass of low-quality units', 1 means 'go for few h
    7 KB (1,129 words) - 02:52, 6 March 2011
  • ...o see the ai configuration and you can compare the results of your changes vs the results of the 'upgrade' procedure written in c++ - by using :inspect t
    6 KB (941 words) - 16:22, 17 April 2023
  • ...ly explained what units were more effective against what units (ie. pierce vs undead, etc), I was also unaware that you could replay levels. I guess that
    9 KB (1,580 words) - 03:03, 6 March 2011
  • ...run nicely on this one, though the screen is even smaller (~3" on the N900 vs 4.3" on the OpenPandora) so using it (only with the touchscreen) is even mo
    18 KB (3,078 words) - 17:43, 20 March 2013
  • <br/><br/>MP vs. SP:<br/> Multiplayer is more thrilling but single player is more relaxing.
    14 KB (2,515 words) - 01:21, 21 March 2013
  • As for story vs. gameplay, I would say it depends; of course I would prefer that both of th
    11 KB (2,052 words) - 03:00, 21 March 2013
  • ...is motivated by many problems that arise in the usage of WML (preprocessor vs tools, validation, sometimes needlessly complex syntax). Commonly encounter * [1] ''Lua vs. XML benchmark results'' -- http://www.ogre3d.org/forums/viewtopic.php?f=16
    17 KB (2,867 words) - 12:25, 9 April 2011
  • (To simplify things say we have 4 players P1,P2,P3,P4. P1 and P2 vs P3 and P4) ...he left side of the map. That one army is now going against two armies (P1 vs P3 and P4).
    5 KB (1,025 words) - 21:51, 20 January 2013
  • * ''Friend classes vs everything in the action classes'': We kind of have a mix of two approaches * ''boost::dynamic_pointer_cast vs simple numeric id'': we use dynamic_pointer_cast quite a bit, which is know
    7 KB (1,116 words) - 04:06, 21 March 2013
  • * multiplayer scenarios vs the AI and vs players, with and without heavy WML scripting
    5 KB (806 words) - 12:06, 5 April 2012
  • ...y. The same game is never predictable no matter how long you play. Playing vs AI for too long makes you learn his decision tree and eventually no matter Empiricism vs. Rationalism? If it’s possible, I prefer discussing the ideas beforehand,
    20 KB (3,689 words) - 03:06, 21 March 2013
  • I'm familiar with Java and C++ and ususally use MS VS (Windows) or Eclipse (Linux) as working IDE, or sometimes gedit if the proj
    7 KB (1,145 words) - 03:20, 21 March 2013
  • ...00 hours in Guild Wars over 4 years. Best rank 497 in 1vs1 (PvP, mode Hero vs Hero).
    34 KB (5,773 words) - 19:55, 20 March 2013
  • | Work on an AI vs AI environment in order to watch a battle between the current and the new A | Creating of an AI vs AI environment.
    36 KB (6,077 words) - 23:59, 20 March 2013
  • ...instance, attack planning, weapon selection, and making "retreat and heal" vs. "attack" decisions ===Faction vs. faction win % for ML Recruiter 0.3 vs. RCA AI===
    30 KB (3,821 words) - 15:54, 25 October 2019
  • If you haven't played Wesnoth yet, play one-on-one vs AI, to learn the game rules and to observe how AI plays its turn and select
    3 KB (438 words) - 09:40, 9 April 2013
  • ...ist is a mess right now. It is really difficult to find the "good" content vs the bad/broken content.
    16 KB (2,843 words) - 13:17, 2 February 2014
  • *Race vs Race analysis
    19 KB (3,076 words) - 16:48, 2 April 2014
  • Single player(Vs Computer) and multipalyer tic-tac toe game.
    10 KB (1,742 words) - 11:34, 7 April 2014
  • 5.2. Currently, I mostly use VS 2013 Ultimate, since it's intellisense and code formatting for C++ is prett
    8 KB (1,448 words) - 09:50, 21 March 2014
  • ...ds' worth of them even on Medium difficulty. Also, the sailors are Neutral vs your troops' Chaotic nature, and during the day they will be quite troubles ...lmost exclusively skeletons and skeleton archers for their high resistance vs. blade and pierce. It is also very helpful to get a corpse or two so you ca
    28 KB (4,951 words) - 08:57, 15 September 2020
  • * added missing informations, like missing fraction vs fraction info
    957 bytes (150 words) - 08:28, 29 March 2021
  • ...sistant or vulnerable to different kind of attacks. Mounted units are weak vs pierce attacks. Fire and holy (arcane) attacks destroy undead. To see how m
    22 KB (3,756 words) - 19:15, 31 January 2023
  • * <b>strong</b> vs skeletons, woses and saurians; <b>weak</b> vs cavalry, ulfserkers and grunts * <b>strong</b> vs goblins and skeleton archers; <b>weak</b> vs almost everyone, especially ghosts and archers/mages
    30 KB (5,040 words) - 01:42, 4 March 2023