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  • === Use references when a value may not be NULL === If a value passed to a function can never be <tt>NULL</tt>, use a reference instead of a pointer. For example:
    9 KB (1,503 words) - 02:04, 23 January 2021
  • === NOP: Null function ===
    18 KB (2,904 words) - 08:06, 19 April 2024
  • ** '''null''': the side doesn't get a turn to move. Events that would usually occur on
    13 KB (2,170 words) - 05:23, 27 February 2024
  • ...ir objective here is to defeat the undead dragon Khrakrahs and capture the Null Stone.
    5 KB (741 words) - 01:11, 26 August 2012
  • ...to the unit are applied to the unit it is replaced by. The special value 'null' says that the unit does not advance but gets an AMLA instead. Can be a com
    23 KB (3,689 words) - 01:07, 25 February 2024
  • ...max HP after these modifications, and this key is present (set to any non-null value, ex. '''yes'''), the unit's HP won't be lowered to its max HP.
    23 KB (3,461 words) - 00:56, 1 May 2024
  • ** '''null''': If players assigns "Empty" to "Player/Type" in game lobby
    37 KB (5,920 words) - 05:49, 27 February 2024
  • ...example, the byte sequence <code>0x01 0x01</code> is used to represent the null character <code>0x00</code>, and <code>0x01 0xFF</code> represents the spec <code>0x00</code> (null character), <code>0x01</code> (escape character), <code>0x0D</code> (carria
    12 KB (1,849 words) - 15:14, 7 April 2023
  • next_scenario=null
    30 KB (3,889 words) - 12:48, 23 March 2008
  • advanceto=null
    4 KB (324 words) - 12:38, 23 March 2008
  • advanceto=null
    1 KB (140 words) - 12:36, 23 March 2008
  • advanceto=null
    2 KB (219 words) - 12:44, 23 March 2008
  • advanceto=null
    2 KB (217 words) - 12:46, 23 March 2008
  • advanceto=null
    1 KB (167 words) - 12:41, 23 March 2008
  • advanceto=null
    1 KB (175 words) - 12:40, 23 March 2008
  • advanceto=null
    2 KB (219 words) - 12:41, 23 March 2008
  • advanceto=null
    3 KB (250 words) - 12:48, 23 March 2008
  • ...exist, so it returns null to indicate this. Dividing by zero also returns null, as well as certain [[#Numeric Functions|math functions]] in appropriate ci ...t if a value is null by writing <syntaxhighlight lang='wfl' inline>value = null()</syntaxhighlight>.
    48 KB (7,291 words) - 01:30, 30 March 2024
  • * <boolean> - false ( 0 or null ) or true ( 1 ) ...ied keep reachable within 1 turn, result of nearest_keep() implementation, null location.
    13 KB (2,007 words) - 17:26, 18 March 2016
  • advances_to=null advances_to=null
    19 KB (2,806 words) - 02:13, 14 February 2023
  • ...last scenario you should either skip this line or put <code>next_scenario=null</code> inside the file. This will tell the game to display the ''End'' scre
    16 KB (2,648 words) - 22:06, 10 October 2018
  • game_id INT NOT NULL AUTO_INCREMENT, timestamp DATETIME NOT NULL,
    3 KB (460 words) - 03:23, 6 March 2011
  • ...outh. My research revealed that the dragon Khrakrahs is in possession of a Null Stone; with it I will be able to block Mal-Ravanal’s teleportation. Once ...residence this far south. We must find him, and pray that he still has the Null Stone.
    53 KB (9,234 words) - 12:45, 4 May 2024
  • not_equals=$null not_equals=$null
    23 KB (2,301 words) - 06:50, 29 September 2009
  • : The only possible values are 'human', 'ai' or 'null'.
    8 KB (1,082 words) - 13:31, 12 February 2021
  • ...ed. Defaults to the currently playing side. If the specified side is empty/null controlled the engine will choose another side. * An optional function for evaluating the choice in case this side was null controlled. If this function is called, it is called on all clients (unlike
    21 KB (3,124 words) - 10:01, 7 May 2021
  • If the given side has controller=null, then the game will choose another side for you.
    13 KB (2,073 words) - 21:11, 28 November 2022
  • ...only if it has this controller string. Sensible values are ai, human, and null. This key is disabled for networked multiplayer, since there the controller
    4 KB (609 words) - 01:13, 25 February 2024
  • return NULL; return NULL;
    30 KB (4,530 words) - 01:47, 21 March 2013
  • evaluation="if(turn=1 and unit_at(loc(7,24))=null(), {AI_CA_RECRUITMENT_SCORE}+400, 0)" evaluation="if( (null != me.vars.home_loc), {AI_CA_MOVE_TO_TARGETS_SCORE}+10, 0)"
    12 KB (1,938 words) - 07:56, 19 April 2023
  • * particle_list_ - null while unitialized, contains a list of particles to be drawn (with their pos
    25 KB (4,086 words) - 03:07, 21 March 2013
  • ...exception is when controller is "null" which happens if and only if it is "null" on all other clients as well.
    14 KB (2,373 words) - 08:03, 19 April 2023
  • :We are going to assign the value "null" to the "next_scenario" key. Example: next_scenario=null
    17 KB (2,792 words) - 20:09, 29 January 2023
  • next_scenario=null next_scenario=null
    17 KB (2,325 words) - 20:35, 29 January 2023
  • ...ed. Defaults to the currently playing side. If the specified side is empty/null controlled, the engine will choose another side. * An optional function for evaluating the choice in case this side was null controlled. If this function is called, it is called on all clients (unlike
    5 KB (833 words) - 17:53, 18 April 2024
  • ...er escaping,<ref name="captured">{{Cite|captured}}</ref> they obtained the Null Stone, then hastened to Weldyn to speak with Konrad II.<ref name="approachi ...was critically injured, and unable to teleport due to the presence of the Null Stone, he was defeated.<ref name="duel">{{Cite|duel}}</ref>
    27 KB (4,481 words) - 08:32, 13 October 2019