Search results

Page title matches

  • == Drakes vs Nightmares of Meloen == == Knalgan vs Nightmares of Meloen ==
    36 KB (6,796 words) - 00:04, 15 April 2011

Page text matches

  • * [[How to play...]] - learn more about various faction vs faction strategies
    5 KB (698 words) - 01:23, 25 March 2024
  • ...etitive games or cooperative games. Competitive games include 1 vs 1's , 2 vs 2's or even free-for-alls (FFA's). Cooperative games or scenarios include s ...sistant or vulnerable to different kind of attacks. Mounted units are weak vs pierce attacks. Fire and holy (arcane) attacks destroy undead. To see how m
    21 KB (3,570 words) - 15:08, 7 April 2023
  • ...health; I retreated these in case they would be useful for recall (20 gold vs. recruiting 40 gold). By then, however, the island was free from orcs and t
    48 KB (8,524 words) - 21:21, 19 April 2024
  • ...That is a differential of 20-30% defense. An elf on flat gets 40% defense vs. a human in the river getting 20% defense. That is a 20% defense differenti
    135 KB (22,121 words) - 11:14, 29 March 2024
  • ...ice of where to move is also not very intelligent, it seems. So their fate vs. the Orcs, or the time before they're defeated, is a matter of chance. ...Naga. A few cheap units in coastal villages at first, Mermen later. Mermen vs Naga at sea will be slow fighting: both have excellent terrain defense, so
    96 KB (17,109 words) - 21:59, 3 June 2021
  • ===Fired events vs macros===
    12 KB (1,589 words) - 08:10, 24 August 2021
  • * '''Most importantly''': The above example results in sorceress-line vs undead attacks being the <u>only</u> attacks done by the AI. No other atta
    35 KB (5,668 words) - 01:32, 25 February 2024
  • ...t it tends to get enough extra gold that this is actually to its advantage vs. the default AI, although its current implementation is probably too focuse
    8 KB (1,311 words) - 23:14, 22 June 2022
  • == Scenario vs map generation ==
    17 KB (2,666 words) - 18:04, 26 July 2022
  • ...lance scenarios against ai but it turned out to be affecting competitive 1 vs 1 too much so we are reverting this change partially.
    8 KB (1,301 words) - 18:23, 22 August 2020
  • ...than their corresponding plain-fighter (Runesmith vs Steelclad, Runemaster vs Lord). Dwarvish Lords are critical for the rearguard action against Berserk
    31 KB (5,538 words) - 08:23, 21 August 2022
  • ...ding further work much more easier (functions to evaluate game state, unit vs unit efficency, unit efficency on a certain map etc...).
    22 KB (3,703 words) - 03:19, 16 November 2022
  • * <b>strong</b> vs drakes, horsemen and undead; <b>weak</b> vs ulfserkers, mages and ghouls... * <b>strong</b> vs mages, woses, outlaws; <b>weak</b> vs nobody, useful in every match
    31 KB (5,271 words) - 22:42, 8 November 2021
  • * <b>strong</b> vs wounded units and skeletons; <b>weak</b> vs archers, dark mages and saurians * <b>strong</b> against anyone with no ranged attack; <b>weak</b> vs archers, dark mages and saurians
    39 KB (6,617 words) - 23:51, 19 January 2022
  • :A 1 vs 1 ladder that uses an [http://en.wikipedia.org/wiki/ELO_rating_system Elo r
    9 KB (1,535 words) - 16:11, 18 August 2020
  • ...ajor version of Wesnoth for the first time - ie: 1.15 vs 1.14, not 1.15.14 vs 1.15.15 - an option will be shown to migrate your preferences as well as at
    786 bytes (115 words) - 21:40, 18 July 2021
  • ...trong</b> vs drakes and anyone in good terrain (magic attack); <b>weak</b> vs everyone good in melee fighting, especially ulfserkers * <b>strong</b> vs ranged attackers like mages; <b>weak</b> against ranged or undead melee uni
    39 KB (6,715 words) - 19:34, 19 April 2021
  • ...ong</b> vs drakes and anyone with no or limited ranged attack; <b>weak</b> vs ulfserkers, skeletons, mages... * <b>strong</b> vs mages, woses, outlaws; <b>weak</b> vs nobody, usable in any match
    33 KB (5,512 words) - 19:35, 19 April 2021
  • * <b>strong</b> vs drakes, cavalry and ulfserkers; <b>weak</b> vs skeletons and skeleton archers * <b>strong</b> vs skeletons and melee fighters; <b>weak</b> vs mages, dune burners and orcish archers
    45 KB (7,464 words) - 20:58, 7 November 2021
  • === Documents vs nodes === === simple_wml vs regular WML ===
    12 KB (2,088 words) - 04:12, 7 May 2023
  • *MMO: More specifically, only the team arena Player vs. Player portion of World of Warcraft
    11 KB (1,937 words) - 15:38, 21 March 2014
  • * Fighter vs Warrior – kämpe mot krigare
    9 KB (1,235 words) - 13:56, 14 March 2020
  • ** Keywords: Image analysis, C++, VS 6.0
    6 KB (957 words) - 03:34, 16 November 2022
  • ...erence in defense (70% vs. 40%, while trying to hold the shore is only 40% vs. 20%). The forest defense bonus also means that your level 1 troops stand
    36 KB (6,316 words) - 20:26, 4 November 2022
  • ==== Advanceable vs Non-advanceable Units ====
    37 KB (6,488 words) - 07:06, 16 May 2020
  • 1) Users vs Campaigns graphs. For a selected duration, users would be displayed against
    8 KB (1,314 words) - 23:55, 20 March 2013
  • ...ime. A good example of such a test is a full-scale battle of CHALLENGER AI vs CHAMPION AI. This also includes unfair battles (with one side having a dist | I will organize a test server which will run test scenarios of "ai vs ai" and "ai arena" type and store their results to a small postgresql datab
    41 KB (7,000 words) - 02:53, 21 March 2013
  • 6 days - setting up required code for first test of default AI 'VS' my AI :)
    35 KB (5,527 words) - 00:08, 21 March 2013
  • singleplayer vs multiplayer: ===config_adapter vs game_state===
    36 KB (5,842 words) - 01:09, 21 March 2013
  • | Partially complete. MP logging is enabled for AI vs AI matches but the log format doesn't have particularly useful stats. I sti ...project will be focused on improving statistical/graphical analysis of AI vs. AI games.
    13 KB (2,161 words) - 00:17, 21 March 2013
  • === Question 1 – Adapter vs Using raw persistence data === ==== root vs [snapshot] ====
    28 KB (4,753 words) - 03:32, 21 March 2013
  • set up a batch testing of 'ai vs ai' battles on my home computer, with results posted to db with a web front
    673 bytes (109 words) - 15:46, 7 April 2023
  • * <b>strong</b> vs mages, woses, outlaws, ulfserkers; <b>weak</b> vs nobody, usable in any match * <b>strong</b> vs mages, saurians, archers and enemy leaders; <b>weak</b> vs grunts, ghosts, drake clashers
    43 KB (7,317 words) - 16:13, 19 June 2021
  • ...art a new project, there's usually a small internal debate on using an IDE vs Vim. I usually settle for an IDE with a vim keybindings plugin. Hence Intel
    39 KB (6,571 words) - 22:12, 20 March 2014
  • ..."the staves of the Dragonguards". Compare "hoof" vs. "hooves" and "dwarf" vs. "dwarves".
    9 KB (1,538 words) - 03:45, 8 May 2023
  • ...orums.wesnoth.org/viewtopic.php?t=44392 WML language definition]. If using VS Code, it's advisable to open the whole add-on folder and use it as a worksp
    16 KB (2,681 words) - 09:53, 18 January 2022
  • ...ay Nightmares against]]:</b> [[How to play Nightmares#Nightmares of Meloen vs Drakes|Drakes]] • [[How to play Nightmares#Nightmares of Meloen vs Knalgan|Knalgan Alliance]] •
    1 KB (200 words) - 08:55, 24 April 2010
  • == Nightmares of Meloen vs Drakes == == Nightmares of Meloen vs Knalgan Alliance ==
    32 KB (6,006 words) - 06:35, 2 March 2011
  • == Drakes vs Nightmares of Meloen == == Knalgan vs Nightmares of Meloen ==
    36 KB (6,796 words) - 00:04, 15 April 2011
  • ...der time of day in cases when its obvious, like drakes vs undead, neutrals vs loyalists, and attack or retreat accordingly.
    13 KB (2,281 words) - 00:23, 21 March 2013
  • I also adore the monkey island series, mame games(marvel vs capcom and metal slug ftw) and a Risk game that i found recently that spare
    13 KB (2,298 words) - 01:13, 21 March 2013
  • So, supposing the source vs generated material distinction is introduced, how would it affect how artis
    19 KB (3,096 words) - 23:21, 20 March 2013
  • ..., where you, for example, as a captain of a royal army, play for loyalists vs orcs. and then, if you win, the 'game master' changes the 'geopolitical map
    3 KB (493 words) - 22:56, 9 April 2010
  • On windows I used DevCpp and VS, now I'm using CodeBlocks in linux.
    9 KB (1,643 words) - 00:14, 21 March 2013
  • ...retrieving his/her avatar from the Yahoo servers. (technologies and tools: VS, C#) </li> ...y I didn't move completely from VS to Eclipse, is the enhanced debugger of VS and the very low support for C# in eclipse.
    29 KB (4,996 words) - 06:48, 19 April 2023
  • ..., where you, for example, as a captain of a royal army, play for loyalists vs orcs. and then, if you win, the 'game master' changes the 'geopolitical map
    20 KB (3,399 words) - 01:25, 21 March 2013
  • ===Default action vs Shift-click action=== ==="Execute All" vs "enable scroll tracking of unit actions"===
    9 KB (1,508 words) - 22:48, 10 April 2010
  • Week 10: Testing this engine (in full game scenarios; like playing an AI vs. AI test case to understand how well it has responded to the changes).
    11 KB (1,897 words) - 01:19, 21 March 2013
  • * New multiplayer maps focused on player vs player vs ai (Hejnewar)
    6 KB (701 words) - 16:40, 24 November 2023
  • # (double) quantity vs quality - 0 means 'go for mass of low-quality units', 1 means 'go for few h
    7 KB (1,129 words) - 02:52, 6 March 2011

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)