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  • era = Default | The '''Default Era''' is the default multiplayer era for the Battle for Wesnoth. It currently contains six facti
    4 KB (604 words) - 07:45, 19 April 2023

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  • :Click here to change default settings.
    21 KB (3,570 words) - 15:08, 7 April 2023
  • The game server runs on TCP port 15000 by default. To connect to the default server, click <b>Multiplayer → Join Official Server</b>. To connect to a ...will be on it. The alternate (server2) server is most often used when the default one is down for whatever reason.
    2 KB (333 words) - 11:00, 30 April 2024
  • !default !default
    4 KB (695 words) - 13:36, 26 April 2024
  • ...ture1.13|3}} The text alignment of the description. Choose between "left" (default), "center", or "right". ** '''default''': whether this is the difficulty which will be selected by default when the difficulty selection menu is displayed.
    7 KB (1,069 words) - 01:47, 25 February 2024
  • ...this class store a set of locations, with some data (boolean ''true'', by default) attached to each of them. It is not possible to associate ''nil'' or ''fal
    7 KB (1,100 words) - 13:34, 12 February 2021
  • ...list of two numbers. Use this to pass ''value'' and/or ''value_second'' to default animations that use them. ...value is a function that takes a unit and the effect config. Note that the default effects defined by the Wesnoth engine are not in this table.
    26 KB (3,965 words) - 20:53, 5 June 2021
  • ...is returned. The table has an optional third parameter (boolean). If true (default: false), time of day modifying units and terrain (such as Mages of Light or
    3 KB (395 words) - 21:05, 17 June 2021
  • As each map is based on destroying the enemy leader (the articles talks about default MP scenarios - the translator's note), this unit has the greatest priority
    4 KB (615 words) - 00:53, 20 July 2022
  • When playing with an allied AI, the AI will by default no longer take villages controlled by the human player(s) to heal injured u
    1 KB (206 words) - 17:13, 22 July 2022
  • The default hotkeys for some actions have been updated:
    2 KB (306 words) - 00:35, 22 August 2022
  • |style="text-align: right;"|Default value at the start of the scenario #Horseman line units - their default 3 movement cost & 30% defense in the forest are now 1 movement cost & 70% d
    135 KB (22,121 words) - 11:14, 29 March 2024
  • ...is now an option to scale the game's UI to 1x (default), 2x, 3x, or 4x the default size.
    843 bytes (120 words) - 16:00, 16 May 2022
  • In this campaign, the player will have access to all recruits of the MP Default Era's '''Drakes''' faction, but not all at once. Most of the recruit list w
    16 KB (2,774 words) - 05:54, 21 January 2022
  • ...each position that if the position matches, then the rule will be applied. Default is 100(%). * '''no_draw''' (default: no): {{DevFeature1.13|5}} whether to actually draw images of this rule ont
    9 KB (1,402 words) - 13:38, 10 May 2024
  • ...cond alternative is quite attractive and should probably be considered the default.
    96 KB (17,109 words) - 21:59, 3 June 2021
  • ...'': specifies the alignment of the story text. It must be one of ''left'' (default), ''center'' or ''right''. ...xt will be displayed. It must be one of ''top'', ''middle'' or ''bottom'' (default).
    5 KB (852 words) - 04:37, 6 March 2024
  • ...rn ''turns'' causing the player to lose. Use ''-1'' to have no turn limit. Default value is ''-1'' on wesnoth-1.13 and ''100'' on wesnoth-1.12. See also [[Eve * '''turn_at''': the turn to start on (default=1)
    13 KB (2,097 words) - 21:34, 10 December 2023
  • Let's take a look at one of the default macros included with wesnoth:
    12 KB (1,589 words) - 08:10, 24 August 2021
  • * '''gold''': the starting gold for this side. Default: 100. (If gold is carried over from a previous scenario, this value is the * '''income''': the base income for this side. Default: 0. This is added to ''base_income'', '''[game_config]''' to determine the
    13 KB (2,170 words) - 05:23, 27 February 2024
  • ...en an id is displayed to the player is when the leader's id is used as the default for a [[SideWML|side]]'s '''current_player''' attribute.) Note: While it IS ...nder''': can be set to male or female to designate the gender of the unit. Default is male (unless [[#random_gender|'''random_gender''']] is set to "yes"), bu
    23 KB (3,672 words) - 13:27, 14 May 2024
  • * {{LuaGameOnly}} '''utils.vwriter.init'''(''settings'', ''default variable'') &rarr; ''vwriter''
    6 KB (947 words) - 18:05, 18 April 2024
  • *On par with, or close to, Default Era and mainline.
    11 KB (1,629 words) - 03:26, 21 March 2013
  • ...t stay alive, which can be tricky since they tend to be very aggressive by default. Perhaps the best setting for your allies (right click) is to be "defensive
    67 KB (12,106 words) - 19:31, 21 December 2022
  • ....cfg.txt". And then the Windows Explorer will hide the ".txt" extension by default, so you may not notice it. '''Note:''' Packages for Wesnoth 1.4 and later include wesnothd by default since it's required by the "Host a network game" option from the Multiplaye
    15 KB (2,581 words) - 15:11, 19 September 2023
  • * '''alignment''': one of lawful/neutral/chaotic/liminal (See [[TimeWML]]). Default is "neutral". * '''attacks''': the number of times that this unit can attack each turn. Default is 1.
    23 KB (3,689 words) - 01:07, 25 February 2024
  • There are 7 default factions in Battle for Wesnoth. Here is a short guide to them, with links t
    8 KB (1,217 words) - 14:30, 12 April 2021
  • * __zoomdefault__ return to default zoom
    7 KB (1,102 words) - 22:33, 11 November 2010
  • ...der, the value should be between 0.0 and 0.5. The images which are used by default are sized for 0.5. If the border gets smaller the images still need the sam ** '''zoomdefault''': return to default zoom
    9 KB (1,463 words) - 23:21, 11 April 2023
  • * '''side_for''': (default: all sides) comma-separated list of sides for who message is shown. This wi * '''image''': (default: profile image of speaker) the image to display to the left of the message
    46 KB (7,208 words) - 23:30, 16 April 2024
  • == Customizing the Default AI Using WML == This page describes how the behavior of the default (RCA) AI can be customized using simple WML commands. The descriptions bel
    35 KB (5,668 words) - 01:32, 25 February 2024
  • ...erimental AI candidate actions (CAs) '''have been merged into the [[RCA_AI|default (RCA) AI]]''', see descriptions below for the individual CAs. ...CA_AI#The_Candidate_Actions_.28CAs.29_of_the_main_loop_Stage_in_the_RCA_AI|default RCA AI candidate actions]] except for recruiting
    8 KB (1,311 words) - 23:14, 22 June 2022
  • The default hotkeys are listed below. 0: Reset zoom to default
    6 KB (939 words) - 07:03, 19 January 2015
  • * '''affect_self''': if equal to 'yes' (default), the ability will affect the unit that has it. ...hexes. If set to 'no' it will not affect own or allied sides. If not set (default) it will affect units on the same side but not from allied sides.
    24 KB (3,749 words) - 16:38, 25 April 2024
  • ...m possible gold that could have been earned by waiting the level out). The default is bonus=yes. {{DevFeature1.13|2}} Alternatively, a number, defining the bo ...: whether the player should receive a summary of the scenario outcome, the default is carryover_report=yes.
    61 KB (9,881 words) - 03:40, 22 February 2024
  • * '''times''': describes how many times the effect is applied. The default is to apply the effect once. Other possible value : "per level" which means ...ack. If '''replace''', replaces the existing specials with the given ones. Default '''replace'''.
    23 KB (3,461 words) - 00:56, 1 May 2024
  • ...depend on what algorithm you pick. There are three kinds of generators, '''default''', '''cave''' (cave is removed in wesnoth 1.13.6), '''lua''' {{DevFeature1 ===The Default Generator===
    17 KB (2,666 words) - 18:04, 26 July 2022
  • ...r, but one of my ideas (wich seem it is not implemented yet) is to create "default" elements such as lakes, islands, big mountains or peninsulas and place the
    10 KB (1,711 words) - 09:26, 21 March 2014
  • !default !key !!type !!default !!description
    29 KB (4,737 words) - 03:17, 8 May 2024
  • ===Specific weaknesses / usage in Default===
    10 KB (1,865 words) - 18:01, 22 July 2008
  • ...yes, this item is the default selection (assuming no other items also have default=yes). * '''*''' if it should be the default selection
    4 KB (663 words) - 00:01, 25 July 2023
  • ...o use your ranged weapons if the enemy has no ranged attack. The computers default choice only looks for the most damage you deal out.
    8 KB (1,406 words) - 03:15, 9 April 2023
  • <b>Note:</b> The Library folder is hidden by default. You can press the Option key and choose Go to access it, or choose Go > Go
    6 KB (940 words) - 17:06, 21 May 2023
  • ...emoved including the final newline. The body of the optional argument (the default value) is similarly processed just as if it were a macro, so all whitespace default#endarg
    22 KB (3,254 words) - 03:31, 16 January 2024
  • ...index specified in the '''name''' attribute, such as name=my_array[1]. The default index is zero, which will insert to the front of the array. '''Note:''' if * '''variable''': (default='gold') the name of the variable to store the gold in
    37 KB (5,920 words) - 05:49, 27 February 2024
  • ...a friend, all you have to do is save it into the map editor's folder (the default location). Then, when you launch the game and host a multiplayer game, the ...e this creates a stand-alone file that holds the map data. That file is by default saved in '''''userdata''/editor/maps/''', and maps in that location are add
    6 KB (987 words) - 04:25, 29 April 2014
  • ** '''yes''' (default): matches when the location is not obscured by fog or shroud for the ''side * '''respect_fog''': yes or no, default yes. In a location filter (only), setting this to "no" will cause the test
    9 KB (1,508 words) - 10:39, 11 November 2023
  • * '''gender''': female if the unit is female rather than the default of male ** '''visible''': yes or no, default yes. When "yes", this matches units that are not obscured by fog or shroud,
    13 KB (1,965 words) - 15:41, 26 April 2024
  • ...a friend, all you have to do is save it into the map editor's folder (the default location). Then, when you launch the game and host a multiplayer game, the ...e this creates a stand-alone file that holds the map data. That file is by default saved in <b><i>userdata</i>/editor/maps/</b>, and maps in that location are
    6 KB (1,112 words) - 20:40, 23 March 2021
  • In order to edit scenario metadata, select <i>File → New Scenario</i>. By default, the editor opens with a blank map file open only.
    5 KB (772 words) - 12:46, 14 April 2023
  • <b>Note:</b> By default, you will find your campaign in the singleplayer selection menu. If you int
    7 KB (1,253 words) - 20:43, 24 November 2021

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