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- I also adore the monkey island series, mame games(marvel vs capcom and metal slug ftw) and a Risk game that i found recently that spare13 KB (2,298 words) - 01:13, 21 March 2013
- So, supposing the source vs generated material distinction is introduced, how would it affect how artis19 KB (3,096 words) - 23:21, 20 March 2013
- ..., where you, for example, as a captain of a royal army, play for loyalists vs orcs. and then, if you win, the 'game master' changes the 'geopolitical map3 KB (493 words) - 22:56, 9 April 2010
- On windows I used DevCpp and VS, now I'm using CodeBlocks in linux.9 KB (1,643 words) - 00:14, 21 March 2013
- ...retrieving his/her avatar from the Yahoo servers. (technologies and tools: VS, C#) </li> ...y I didn't move completely from VS to Eclipse, is the enhanced debugger of VS and the very low support for C# in eclipse.29 KB (4,996 words) - 06:48, 19 April 2023
- ..., where you, for example, as a captain of a royal army, play for loyalists vs orcs. and then, if you win, the 'game master' changes the 'geopolitical map20 KB (3,399 words) - 01:25, 21 March 2013
- ===Default action vs Shift-click action=== ==="Execute All" vs "enable scroll tracking of unit actions"===9 KB (1,508 words) - 22:48, 10 April 2010
- Week 10: Testing this engine (in full game scenarios; like playing an AI vs. AI test case to understand how well it has responded to the changes).11 KB (1,897 words) - 01:19, 21 March 2013
- * New multiplayer maps focused on player vs player vs ai (Hejnewar)6 KB (701 words) - 16:40, 24 November 2023
- # (double) quantity vs quality - 0 means 'go for mass of low-quality units', 1 means 'go for few h7 KB (1,129 words) - 02:52, 6 March 2011
- ...o see the ai configuration and you can compare the results of your changes vs the results of the 'upgrade' procedure written in c++ - by using :inspect t6 KB (941 words) - 16:22, 17 April 2023
- ...ly explained what units were more effective against what units (ie. pierce vs undead, etc), I was also unaware that you could replay levels. I guess that9 KB (1,580 words) - 03:03, 6 March 2011
- ...run nicely on this one, though the screen is even smaller (~3" on the N900 vs 4.3" on the OpenPandora) so using it (only with the touchscreen) is even mo18 KB (3,078 words) - 17:43, 20 March 2013
- <br/><br/>MP vs. SP:<br/> Multiplayer is more thrilling but single player is more relaxing.14 KB (2,515 words) - 01:21, 21 March 2013
- As for story vs. gameplay, I would say it depends; of course I would prefer that both of th11 KB (2,052 words) - 03:00, 21 March 2013
- ...is motivated by many problems that arise in the usage of WML (preprocessor vs tools, validation, sometimes needlessly complex syntax). Commonly encounter * [1] ''Lua vs. XML benchmark results'' -- http://www.ogre3d.org/forums/viewtopic.php?f=1617 KB (2,867 words) - 12:25, 9 April 2011
- (To simplify things say we have 4 players P1,P2,P3,P4. P1 and P2 vs P3 and P4) ...he left side of the map. That one army is now going against two armies (P1 vs P3 and P4).5 KB (1,025 words) - 21:51, 20 January 2013
- * ''Friend classes vs everything in the action classes'': We kind of have a mix of two approaches * ''boost::dynamic_pointer_cast vs simple numeric id'': we use dynamic_pointer_cast quite a bit, which is know7 KB (1,116 words) - 04:06, 21 March 2013
- * multiplayer scenarios vs the AI and vs players, with and without heavy WML scripting5 KB (806 words) - 12:06, 5 April 2012
- ...y. The same game is never predictable no matter how long you play. Playing vs AI for too long makes you learn his decision tree and eventually no matter Empiricism vs. Rationalism? If it’s possible, I prefer discussing the ideas beforehand,20 KB (3,689 words) - 03:06, 21 March 2013