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  • {{WML Tags}} ...ocessor''' allows the inclusion of more files. Whenever a WML file is read by Wesnoth, it is passed through the preprocessor.
    22 KB (3,254 words) - 03:31, 16 January 2024
  • {{WML Tags}} Part of [[ActionWML]], Internal actions are actions that WML uses internally that do not directly affect game play (or, at least, are no
    37 KB (5,920 words) - 05:49, 27 February 2024
  • {{WML Tags}} == Filtering in WML ==
    9 KB (1,508 words) - 10:39, 11 November 2023
  • {{WML Tags}} ...ill] and [have_unit]. See [[Special:WhatLinksHere/StandardUnitFilter]] for tags which can contain a StandardUnitFilter.
    13 KB (1,965 words) - 15:41, 26 April 2024
  • {{WML Tags}} ...ew recolored unit sprites without needing to launch the game with specific WML or Lua edits.
    13 KB (1,973 words) - 08:08, 19 April 2024
  • This page deals with how to write the [[AnimationWML|animation WML]] when you got the frames drawn and ready as well as general guidelines for ...you can with little trouble make that attack smoother, by having the attack frame kick in only at about halfway into the attack and a
    7 KB (1,093 words) - 06:40, 18 October 2014
  • {{WML Tags}} This tag is a top level WML tag which can only be used once because
    6 KB (989 words) - 06:15, 31 January 2023
  • Inside the campaign folder, each campaign must contain a WML file (usually named _main.cfg) which contains a [campaign] tag. In order fo The first line of the campaign file is the [textdomain] WML tag, which specifies where the game should look for translations to the str
    9 KB (1,307 words) - 20:00, 25 December 2018
  • This page describes the WML commands exchanged between the add-ons server (<b>[[campaignd]]</b>) and cl For historical reasons, both the server software's name and the WML tags which are part of its communication protocol make exclusive reference to "c
    12 KB (1,849 words) - 15:14, 7 April 2023
  • {{WML Tags}} The '''[terrain_type]''' tag describes a terrain in WML.
    5 KB (837 words) - 13:37, 10 May 2024
  • {{WML Tags}} ...from one or two terrain codes of 2 to 4 characters (bytes) each, separated by ^.
    6 KB (920 words) - 05:30, 29 April 2024
  • In this tutorial we will dig somewhat deeper into the secrets of WML and scenario building: events, explaining the use of some special attribute by adding the attribute '''first_time_only=no''' in the event.
    6 KB (924 words) - 22:05, 10 October 2018
  • See [[InternalActionsWML]] for a complete list of all tags and values. In what follows, the basics of variable creation and manipulati Most variables provided by the engine are associated with a certain tag and can thus only be used insi
    7 KB (1,140 words) - 08:24, 23 April 2021
  • The purpose of this page is to list conventions of WML -- that is, things that make WML more readable and flexible.
    4 KB (735 words) - 08:16, 24 August 2021
  • {{WML Tags}} The '''[units]''' tag is a [[ReferenceWML#WML_toplevel_tags|top-level WML tag]] which defines the unit types that will be available in the game.
    15 KB (2,333 words) - 13:43, 10 May 2024
  • {{WML Tags}} * Defining animations with WML
    41 KB (6,114 words) - 01:16, 19 April 2024
  • {{WML Tags}} ...opics should not be sorted and will be followed by generated topics sorted by the generator. The default is '''generated'''.
    7 KB (1,043 words) - 05:57, 27 February 2024
  • {{WML Tags}} The following tags are recognized for dependent=no(default):
    4 KB (700 words) - 05:41, 27 February 2024
  • {{WML Tags}} The time of day influences damage done by lawful and chaotic units; this makes timing of your attack important.
    4 KB (564 words) - 04:01, 24 November 2023
  • {{WML Tags}} ...://r.wesnoth.org/t27671 Colosseum] has a shop that's intended to be usable by other add-ons. Basic usage is given in the ''readme'' file in the add-on.
    12 KB (872 words) - 22:05, 30 June 2019

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