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  • *MMO: More specifically, only the team arena Player vs. Player portion of World of Warcraft
    11 KB (1,937 words) - 15:38, 21 March 2014
  • * Fighter vs Warrior – kämpe mot krigare
    9 KB (1,235 words) - 13:56, 14 March 2020
  • ** Keywords: Image analysis, C++, VS 6.0
    6 KB (957 words) - 03:34, 16 November 2022
  • ...erence in defense (70% vs. 40%, while trying to hold the shore is only 40% vs. 20%). The forest defense bonus also means that your level 1 troops stand
    36 KB (6,316 words) - 20:26, 4 November 2022
  • ==== Advanceable vs Non-advanceable Units ====
    37 KB (6,488 words) - 07:06, 16 May 2020
  • 1) Users vs Campaigns graphs. For a selected duration, users would be displayed against
    8 KB (1,314 words) - 23:55, 20 March 2013
  • ...ime. A good example of such a test is a full-scale battle of CHALLENGER AI vs CHAMPION AI. This also includes unfair battles (with one side having a dist | I will organize a test server which will run test scenarios of "ai vs ai" and "ai arena" type and store their results to a small postgresql datab
    41 KB (7,000 words) - 02:53, 21 March 2013
  • 6 days - setting up required code for first test of default AI 'VS' my AI :)
    35 KB (5,527 words) - 00:08, 21 March 2013
  • singleplayer vs multiplayer: ===config_adapter vs game_state===
    36 KB (5,842 words) - 01:09, 21 March 2013
  • | Partially complete. MP logging is enabled for AI vs AI matches but the log format doesn't have particularly useful stats. I sti ...project will be focused on improving statistical/graphical analysis of AI vs. AI games.
    13 KB (2,161 words) - 00:17, 21 March 2013
  • === Question 1 – Adapter vs Using raw persistence data === ==== root vs [snapshot] ====
    28 KB (4,753 words) - 03:32, 21 March 2013
  • set up a batch testing of 'ai vs ai' battles on my home computer, with results posted to db with a web front
    673 bytes (109 words) - 15:46, 7 April 2023
  • * <b>strong</b> vs mages, woses, outlaws, ulfserkers; <b>weak</b> vs nobody, usable in any match * <b>strong</b> vs mages, saurians, archers and enemy leaders; <b>weak</b> vs grunts, ghosts, drake clashers
    43 KB (7,317 words) - 16:13, 19 June 2021
  • ...art a new project, there's usually a small internal debate on using an IDE vs Vim. I usually settle for an IDE with a vim keybindings plugin. Hence Intel
    39 KB (6,571 words) - 22:12, 20 March 2014
  • ..."the staves of the Dragonguards". Compare "hoof" vs. "hooves" and "dwarf" vs. "dwarves".
    9 KB (1,538 words) - 03:45, 8 May 2023
  • ...orums.wesnoth.org/viewtopic.php?t=44392 WML language definition]. If using VS Code, it's advisable to open the whole add-on folder and use it as a worksp
    16 KB (2,681 words) - 09:53, 18 January 2022
  • ...ay Nightmares against]]:</b> [[How to play Nightmares#Nightmares of Meloen vs Drakes|Drakes]] • [[How to play Nightmares#Nightmares of Meloen vs Knalgan|Knalgan Alliance]] •
    1 KB (200 words) - 08:55, 24 April 2010
  • == Nightmares of Meloen vs Drakes == == Nightmares of Meloen vs Knalgan Alliance ==
    32 KB (6,006 words) - 06:35, 2 March 2011
  • == Drakes vs Nightmares of Meloen == == Knalgan vs Nightmares of Meloen ==
    36 KB (6,796 words) - 00:04, 15 April 2011
  • ...der time of day in cases when its obvious, like drakes vs undead, neutrals vs loyalists, and attack or retreat accordingly.
    13 KB (2,281 words) - 00:23, 21 March 2013

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