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  • ...tructions for setting them up at the beginning of the scenario in a [side] tag ...de] tags. They are used to customize certain aspects of the AI. The [ai] tag, when used for this purpose, takes the [[#List_of_AI_Aspects|aspects themse
    35 KB (5,668 words) - 01:32, 25 February 2024
  • ...ayer scenarios, it can be included by using the following code in a [side] tag ...ode> syntax, but require the use of a macro in the <code>[side][ai]</code> tag:
    8 KB (1,311 words) - 23:14, 22 June 2022
  • ...s your side, if they put an [ai] tag inside it, everything inside the [ai] tag will be returned by ''team::ai_parameters()''.
    19 KB (3,084 words) - 00:20, 26 June 2014
  • == The ''[abilities]'' tag == ...for [plague], [heal_on_hit], and [swarm] can be placed in the [abilities] tag. These "weapon specials as abilities" will give that weapon special to all
    24 KB (3,749 words) - 16:38, 25 April 2024
  • * '''next_scenario''': (default specified in '''[scenario]''' tag) the ID of the next scenario that should be played. All units that side 1 ...s optional argument to [endlevel] are merged into the scenario/multiplayer tag of the *next* scenario. This allows you to e.g. reconfigure the [side] tags
    61 KB (9,881 words) - 03:40, 22 February 2024
  • The tag [effect] is used to describe one modification to a unit. Any number of [eff ...tack; see [[FilterWML#Filtering Weapons|FilterWML]]. Do not use a [filter] tag otherwise it will not work properly.
    23 KB (3,461 words) - 00:56, 1 May 2024
  • == Tag and Attribute Structures == [tag]
    10 KB (1,669 words) - 03:36, 23 February 2024
  • ..._data of your scenario. In scenario_generation mode, the entire [scenario] tag is replaced. To select a map generator and mode, in your [scenario] tag you must place '''one of'''
    17 KB (2,666 words) - 18:04, 26 July 2022
  • This differs from the proposal in that the [Image] tag already exists for another purpose, so I changed it to Sprite and changed t
    15 KB (2,499 words) - 01:27, 23 May 2014
  • ...ther a '''[difficulty]''' tag within '''[campaign]''' or an '''[option]''' tag within '''[message]''' and comprises the following attributes: The description tag uses a special format:
    4 KB (663 words) - 00:01, 25 July 2023
  • The '''[set_variable]''' tag is used to create and manipulate [[VariablesWML|WML variables­­­]]. The ...ult is a floating-point negative zero -0. To display -0 as 0, use a second tag with add=0; it will flip -0 to 0 but not affect other numbers.
    37 KB (5,920 words) - 05:49, 27 February 2024
  • ...at a certain code position a StandardFilter whether you need a surrounding tag or not. for example, the '''[recall]''' tag recalls that unit.
    9 KB (1,508 words) - 10:39, 11 November 2023
  • that the tag '''[kill]''' can be used to kill units in the recall list. ...t point. Often a [[StandardUnitFilter]] needs to be included in a [filter] tag. But many tags take the [[StandardUnitFilter]] directly as an argument, lik
    13 KB (1,965 words) - 15:41, 26 April 2024
  • ...on for the deprecated access points and (b) permanently describe the [lua] tag and its usage. The new "Lua API" should then be documented on its own page
    9 KB (1,398 words) - 19:50, 20 March 2023
  • ...age written specially to work with the game. It sports a relatively simple tag/key-based syntax, a complete guide to which can be found on the [[SyntaxWML === Quick Tag Index ===
    5 KB (772 words) - 12:46, 14 April 2023
  • ...donStructure]], this page will guide you through the use of the [campaign] tag, as well as some general advice for designing the story. ...one to load the next. But how to begin playing? By setting up a [campaign] tag in your _main.cfg.
    7 KB (1,253 words) - 20:43, 24 November 2021
  • ...ill create a new type of unit, while the <b>[[SingleUnitWML | [unit]]]</b> tag allows you to use the unit in your scenario. This article will focus on the ...or this directory, however, should be wrapped in a <b>[+units][/units]</b> tag pair. See [[AddonStructure]] for an example.
    4 KB (681 words) - 08:13, 3 November 2020
  • ...ood way to receive feedback for your add-on. Making use of the [feedback] tag in your <b>_server.pbl</b> is also highly recommended.
    3 KB (579 words) - 12:28, 12 May 2021
  • : The [feedback] tag includes information used by the server to provide the client with a websit
    13 KB (1,973 words) - 08:08, 19 April 2024
  • ...gle brackets (eg <code><italic></code>), with a slash added to the closing tag. The difference lies in what comes between the tags, which takes a key=valu
    14 KB (2,215 words) - 20:20, 29 February 2024

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