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  • I intend to complete and extend the User Made Content Daemon produced by Trademark during GSoC 2013. This means impl ...MCD. This is likely to be a continous work in progress up until the Summer of Code deadline and possible after it.
    39 KB (6,571 words) - 22:12, 20 March 2014
  • ...ure that would keep players engaged. The new system will be layered on top of the old "teams" system - there will be a parameter to switch on or off the ...hether the settings chosen by a given player should be visible to the rest of the players. Secret alliances can be quite fun.
    22 KB (3,767 words) - 00:59, 21 March 2013
  • <h4>Aranair - Summer of Code Proposal</h4> ...he list of parameters that was listed out in the original post in the list of ideas (with modification). My take to this is that they should not be simpl
    33 KB (5,803 words) - 00:12, 21 March 2013
  • ...ando - Implement persistent storage of gameworld data between semi-related scenarios</h4> The general idea of this project is introducing variables that are independent from savefiles a
    20 KB (3,399 words) - 01:25, 21 March 2013
  • ...paign on hard mode should unlock a special item in subsequent playthroughs of this campaign. With a persistent variable, that can be recorded, and made a ...each, allowing the player's choices in one campaign to influence the state of another.
    13 KB (2,073 words) - 21:11, 28 November 2022
  • ...tool used by all UMC Authors. That is, UMC Authors will get rid of the lot of different tools they use for different tasks (for example the Emacs WMLMode .../review/google/gsoc2011/timoteidolean/1 Battle for Wesnoth - Google Summer of Code Application]
    27 KB (4,496 words) - 18:16, 24 April 2023
  • ...ger. The most important thing about it would always be simplicity in terms of not requiring technical knowledge at all, so potential contributors in area ...d feel” to the system it is running in, so the user sees it like another of his programs, rather than an external, strange tool.
    23 KB (3,897 words) - 03:45, 21 March 2013
  • This is a guide to current-ish user-made content for players. It provides unfamiliar players with detailed info ...2 stable releases (1.14 and 1.16) of Wesnoth. There are archived versions of this page for [[Guide_to_UMC_Content/1.10|1.10]] and [[Guide_to_UMC_Content
    36 KB (5,529 words) - 05:45, 27 January 2024
  • ...nd fixing most of the well known issues. The old multiplayer campaigns and scenarios should remain supported. ...oWML. This use of new syntax would allow to use singleplayer campaigns and scenarios as multiplayer ones and vice versa. It would also make a ground to implemen
    28 KB (4,620 words) - 16:16, 4 July 2013
  • ...: blue">Optional</font> - may not get implemented, but can be a future use of having this project implemented. Provide winner of game whenever possible <br>
    19 KB (3,076 words) - 16:48, 2 April 2014
  • | The name of the add-on displayed on the UI. | The author of the add-on. When using forum_auth, this must be a forum username.
    43 KB (6,159 words) - 17:55, 27 April 2024

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