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  • * '''background_image''': the filename of the image to use as background. ...mage must be in the terrain directory and a png image. When specifying the image the 'terrain/' prefix and '.png' suffix _must_ be ommitted.
    9 KB (1,463 words) - 23:21, 11 April 2023
  • ...dialog box is displayed without a caption for the unit speaking or a unit image * '''message''': (translatable) the text to display to the right of the image. ''message'' is sometimes multiple lines; if it is, be sure to use quotes('
    46 KB (7,208 words) - 23:30, 16 April 2024
  • * '''image''': the displayed image of the object. * '''name''': (translatable) displayed as a caption of the image.
    61 KB (9,881 words) - 03:40, 22 February 2024
  • ** '''portrait''': new image to display when the unit speaks. ** '''small_portrait''': new image to display in unit reports.
    23 KB (3,461 words) - 00:56, 1 May 2024
  • * Adding a boarder around each image to make it easier for the artists to see what sort of space they have to wo image is needed from a spritesheet it will gotten out of the sheet and then
    15 KB (2,499 words) - 01:27, 23 May 2014
  • ...e this value for other purposes, this is documented at the widget. E.g. an image uses the filename in this field. == Image ==
    29 KB (4,737 words) - 03:17, 8 May 2024
  • * '''image''': Optional path to an image file to display. {{DevFeature1.15|1}} '''Support for the image-icon plus text format in this section has been removed. It is documented he
    4 KB (663 words) - 00:01, 25 July 2023
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    6 KB (1,019 words) - 01:35, 10 April 2023
  • image={IMG}
    22 KB (3,254 words) - 03:31, 16 January 2024
  • ...re is on [[FindPathExplanation]] (moved out of this page because it has an image in it).
    37 KB (5,920 words) - 05:49, 27 February 2024
  • ...display your work in the campaign selection dialog with a description, an image (as shown on the right), as well as allowing the user to select a difficult ...s as attachments, or what. There are two map files, two scenario files, an image file, a unit file, and you have to change the game file to access the campa
    7 KB (1,253 words) - 20:43, 24 November 2021
  • : An image, displayed leftmost in the add-ons download dialog. It must be a standard W ...of a standard Wesnoth image, a [[DataURI]] can also be used. This way, an image can be directly included into the _server.pbl file. Take care to leave no t
    13 KB (1,973 words) - 08:08, 19 April 2024
  • image=unit-attack.png image=unit.png
    7 KB (1,093 words) - 06:40, 18 October 2014
  • image=portraits/saurian-tribalist.png image=portraits/saurian-tribalist.png
    9 KB (1,124 words) - 12:47, 23 March 2008
  • * '''orb''': (standard 'misc/orb.png') the orb image to add on top of the hp bar, this is recolorable to show the status; see 'O ...) like '''orb''', but has two separate recolorable parts. Note this is the image to use, although the colors to use for recoloring it also have names that e
    6 KB (989 words) - 06:15, 31 January 2023
  • ==Step 5: The Campaign Icon, Image, and Description== image= simple_campaign_logo.png
    9 KB (1,307 words) - 20:00, 25 December 2018
  • Each transition is stored in a separate image file. ...ans. (This may seem strange, but the transitions are named after where the image is drawn in the transition tile itself, not where it's "attached" to the te
    3 KB (407 words) - 16:59, 13 April 2013
  • === Free Image Editors === The following are free image editing programs which can be used to create graphics for wesnoth. These p
    8 KB (1,313 words) - 17:41, 29 March 2024
  • == Basic unit image specifications ==
    5 KB (932 words) - 04:33, 25 February 2019
  • to specify renderings that go beyond the simple "one terrain type = one image" Exploder files are named according to the type of image they represent. The
    11 KB (1,800 words) - 03:18, 9 April 2023

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