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  • ...idea of WML Validator is grammar based validator on C++ generating '''USER-FRIENDLY''' error messages in gcc style. '''E-mail:''' nsytyi[at]gmail.com<br>
    18 KB (2,642 words) - 11:13, 14 October 2013
  • {| class="wikitable" style="text-align: center;" That applies to both the code and these wiki pages.
    17 KB (2,764 words) - 15:22, 7 April 2023
  • .... The down side is that there are now a large number of different methods to do more or less the same thing, which is unnecessary and, quite frankly, co ...more. We recommend not using them any more and, ideally, update old code to the new methods.
    32 KB (5,391 words) - 19:39, 15 July 2020
  • {| class="wikitable" style="text-align: center;" That applies to both the code and these wiki pages.
    12 KB (1,938 words) - 07:56, 19 April 2023
  • ...thout the need for any AI programming. They bring new specialized behavior to Wesnoth that cannot be achieved, at least not easily, by adjusting default ...e, and in the case of [unit][ai], a [filter] tag set to limit the Micro AI to that one unit.
    115 KB (19,006 words) - 17:35, 16 August 2023
  • ...) about the game state, i.e. which units are where, how much HP they have, how much gold each side has, etc. More precisely, OOS is announced when a clien ...ode. This page is about how to write WML that won't cause OOS. If you want to know what you should do if you get OOS in an online game, see [[http://foru
    14 KB (2,373 words) - 08:03, 19 April 2023
  • ...the earlier you notice that it's broken the less code you'll have to read to find the bug. To make the game notice changes to the WML files, either press F5 on the title screen, or start the game from
    17 KB (2,325 words) - 20:35, 29 January 2023
  • reasons. Here, we shall try to explain how to use them with more details than in the reference wiki pages. But the goal is not to replace these pages, and we assume you have at least some
    40 KB (6,054 words) - 14:13, 21 October 2022
  • The sides module is only available in the game. It is not available to plugins or map generators. * {{LuaGameOnly}} '''wesnoth.sides.match_side'''(''side'', ''filter'') &rarr; ''boolean''
    9 KB (1,334 words) - 17:53, 18 April 2024
  • ...elling and gameplay using events, but before that we're going to learn how to make our own macros because that's extremely useful for making various thin ...campaign. To do that, in ''_main.cfg'', in ''#ifdef'' section, we're going to place the following line:
    28 KB (4,415 words) - 16:53, 25 November 2021
  • ...e <tt>host.lua</tt> and <tt>join.lua</tt> scripts which are used during CI to test hosting and joining a game through the multiplayer lobby. The '''context''' object contains various functions which can be called to change or set data (mutators).
    10 KB (1,387 words) - 05:50, 30 September 2022
  • '''''Note: This page is still a work-in-progess and may contain errors.''''' Broadly speaking, there were three ways to use FormulaAI.
    20 KB (2,693 words) - 03:26, 9 April 2023

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