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  • === Story text === ...t they used dark magic, commanding vengeful spirits and legions of walking dead...
    101 KB (17,690 words) - 15:56, 5 November 2019
  • '''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now... '''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!
    73 KB (12,735 words) - 15:34, 7 April 2023
  • ===Story Text=== ====At Least One Leader Dead====
    120 KB (21,542 words) - 07:36, 3 February 2023
  • ===Story Text=== ===Story Text===
    74 KB (12,602 words) - 11:44, 1 May 2024
  • === Story Text === ...enoth Elves from their homeland in the Great Southern Desert. I write this story so that our descendants may know of our travels, remember the sacrifices we
    277 KB (51,172 words) - 06:38, 10 July 2022
  • ===Story Text=== '''Drogan:''' Quit bickerin', you two. With most o' them orcs dead now, their camps will be lots weaker. Our raiders will clear 'em out and le
    76 KB (13,273 words) - 07:19, 7 April 2023
  • This is a transcription of all dialogue from Dead Water. It is meant as a resource for Wesnoth writers. If you don't want spoilers, ===Story Text===
    44 KB (7,834 words) - 16:35, 31 March 2021
  • ===Story Text=== '''Sir Gerrick:''' Urza Mathin is dead! Congratulations, commander, though I'm surprised that the King sent only y
    73 KB (12,872 words) - 10:08, 8 December 2021
  • ===Story Text=== ===Story Text===
    42 KB (7,387 words) - 08:21, 23 August 2022
  • ...watch as they killed each other, then I went in and killed a couple nearly-dead survivors with hardly any resistance.</p> ...aside, the only other bug I found was a minor grammar mistake in the first story screen: "There was so much death in this land, had it always been this way?
    30 KB (5,465 words) - 03:03, 6 March 2011
  • ...nges you would have made to the scenario to make it more fun? - remove the water pillaging parties, or at least make it 1 group, they make the scenario way ...where the elves and human.dwarves send all of their armies to you , you`re dead for sure.
    16 KB (3,007 words) - 03:03, 6 March 2011
  • Wesnoth Dead Water Testing 1) I played Wesnoth 1.9.2 Dead Water Campaign on “Challenging” Dificulty.
    12 KB (2,080 words) - 02:58, 6 March 2011
  • ...e is that there must be somekind of cinematic(or atleast warning) when the water becomes green(that "something is wrong and the player sould go back" or som ...speeds up the level so... i think the level is OK. Still something in the story line is wrong here - the 2 skeleton bosses accepted the deal way too fast -
    7 KB (1,263 words) - 03:02, 6 March 2011
  • ===Story=== ===Story text===
    62 KB (10,875 words) - 20:36, 18 September 2023
  • ===Story Text=== '''Khrulg:''' Garrugch failed in mission, but Al’tar dead by peasant slaves. Better tell the Master.
    123 KB (22,117 words) - 06:31, 8 September 2022
  • A page describing the basic story of [[The Rise of Wesnoth]]. ...s may help them. In the ensuing battle in the catacombs, Lenvan raises the dead units of Prince Haldric's side into walking corpses. After the lichs defeat
    8 KB (1,465 words) - 15:06, 6 February 2024
  • Featured in [[Mainline_Campaigns#Dead_Water|Dead Water]]. ....gna.org/viewcvs/*checkout*/wesnoth/trunk/campaigns/Dead_Water/images/dead-water-map.png
    24 KB (3,093 words) - 05:46, 18 April 2023
  • ...canonical, but simply to help players of the Dragon Trilogy to situate the story chronologically. (PAGE STILL UNDER WORK) ...ut the world and threatening the balance of nature. The '''High Dragons of Water, Fire and the Sky''' - Nitiballi, Agniballi and Svarballi - are created by
    28 KB (4,554 words) - 22:19, 12 February 2021

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