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  • ...merOfCodeProposal_AI_Improvement_Crab#AI_Module|Summer Of Code Proposal of Crab]]
    505 bytes (80 words) - 03:21, 6 March 2011
  • | ||Crab Man||3 (3)||5 (3)||0||0||0||-||-||0||-||0||0||0||0||0||0||0
    32 KB (2,440 words) - 06:58, 8 April 2009
  • ...us: pointy ears, pale hair, those shifty eyes, hearts as hard as a hermit crab's shell. It must be an invasion, they must have started the flood! '''Crab Man (Failed Experiment):''' Grawww!
    277 KB (51,172 words) - 06:38, 10 July 2022
  • | <s>Crab</s>
    4 KB (712 words) - 15:02, 13 February 2010
  • ...es prototype implementation of [[SoC Ideas Persistent Gameworld#WML_Syntax|Crab's proposed WML syntax]] for saving/loading persistence data. Crab has suggested
    33 KB (5,376 words) - 00:03, 21 March 2013
  • [[SummerOfCodeProposal_AI_Improvement_Crab| Crab - SoC Proposal - AI Improvement]] ''submitted''
    2 KB (277 words) - 11:55, 13 January 2011
  • <b>Revision 3</b> : April 15 - After interview, Crab added a bug [http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=42139 fix] as Crab uploaded a bug [http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=42139 fix]
    36 KB (6,071 words) - 04:17, 3 May 2023
  • ...olution that we talked about is to rewrite 'chat log history' dialog gui2. Crab has quickly coded a prototype of that dialog, with proper coloring of nickn It was done on AI0867's machine using Crab's batch ai testing script (written in python, present in the repo in utils/
    18 KB (3,078 words) - 17:43, 20 March 2013
  • * Era of Myths - ''The icicle projectile was derived from the Ice Crab sprite from the EoM.
    15 KB (1,981 words) - 13:18, 24 April 2015
  • Talking with Crab about this, he alerted me about a little possible problem with current apro
    27 KB (4,496 words) - 18:16, 24 April 2023
  • 20:40:50 vjoe | that's what Crab was telling me, that the goal is to take down that barrier between sp and m
    22 KB (3,609 words) - 18:18, 24 April 2023
  • I selected Crab's project on improving and extending the AI of BfW ([[SoC_Ideas_LuaAI_2011]
    51 KB (7,944 words) - 00:50, 4 May 2023
  • ...human opponents, hopefully by joining the Wesnoth project and working with Crab on the AI. This last goal is the hardest part, as I've never written an AI ...ce against humans. The actual work of this step will depend on what me and Crab come up with and on experience gained creating the functions and how well t
    14 KB (2,557 words) - 02:12, 24 April 2023
  • * 20110709 00:24:31-!- Crab_ [~Crab@wesnoth/developer/crab] has quit
    37 KB (5,926 words) - 18:29, 24 April 2023
  • ...o extend WML to support persistent data for UMC developers. I was assigned Crab as a mentor, and had a very positive experience, in which I learned a lot a ...es prototype implementation of [[SoC Ideas Persistent Gameworld#WML_Syntax|Crab's proposed WML syntax]] for saving/loading persistence data.
    30 KB (4,934 words) - 00:55, 4 May 2023
  • | Crab whose summaries are below. We also hacked and especially Crab managed to
    15 KB (2,506 words) - 05:09, 25 April 2023
  • | '''Eiskrabbe'''<br /> Ice Crab
    8 KB (905 words) - 13:25, 18 April 2018
  • ...d Backend Refactoring 2012]], however it evolved a lot thanks to Gabba and Crab. This project is the only one not adding any feature for the user, the main This is a (great) idea of Crab ([http://www.wesnoth.org/irclogs/2012/04/%23wesnoth-dev.2012-04-02.log #wes
    58 KB (8,177 words) - 02:36, 24 April 2023
  • * Crab ...possible to migrate to a different system. This was not tried yet because Crab did not know where to put it.
    16 KB (2,843 words) - 13:17, 2 February 2014

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