User contributions
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- 18:10, 25 November 2016 (diff | hist) . . (+118) . . LuaWML/Units
- 17:15, 22 November 2016 (diff | hist) . . (-109) . . LuaWML (→Global environment)
- 15:14, 12 October 2016 (diff | hist) . . (+22) . . LuaWML/Events
- 15:13, 12 October 2016 (diff | hist) . . (+786) . . LuaWML/Events
- 15:02, 12 October 2016 (diff | hist) . . (-95) . . LuaWML (→Events and WML actions)
- 14:58, 12 October 2016 (diff | hist) . . (-83) . . LuaWML (→Global environment)
- 11:43, 19 September 2016 (diff | hist) . . (+8) . . MapGeneratorWML (→[generator])
- 11:43, 19 September 2016 (diff | hist) . . (-3) . . MapGeneratorWML (→[generator])
- 20:34, 17 September 2016 (diff | hist) . . (+785) . . MapGeneratorWML (→The Cave Generator)
- 19:04, 5 September 2016 (diff | hist) . . (-190) . . EasyCoding (its now posible to have [event]s in [resource] and [campaign])
- 19:00, 5 September 2016 (diff | hist) . . (-6) . . EasyCoding
- 01:30, 9 August 2016 (diff | hist) . . (+54) . . NotSoEasyCoding (→Don't store all events in savefiles)
- 01:28, 9 August 2016 (diff | hist) . . (+824) . . NotSoEasyCoding (→Game engine)
- 16:59, 6 August 2016 (diff | hist) . . (-214) . . EasyCoding (→MP related features)
- 11:18, 23 July 2016 (diff | hist) . . (-130) . . EasyCoding (→Support variable village healing, variable poison properties)
- 13:25, 18 July 2016 (diff | hist) . . (+430) . . LuaWML (→Encoding WML objects into Lua tables)
- 13:12, 18 July 2016 (diff | hist) . . (+87) . . LuaWML/Units
- 13:07, 18 July 2016 (diff | hist) . . (0) . . LuaWML (→Lua files)
- 13:07, 18 July 2016 (diff | hist) . . (+76) . . LuaWML (→Lua files)
- 13:05, 18 July 2016 (diff | hist) . . (+103) . . LuaWML/Events (→wesnoth.game_events)