User contributions
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- 00:07, 22 June 2014 (diff | hist) . . (+432) . . SavefileWML (→The format for Wesnoth savegames)
- 15:00, 21 June 2014 (diff | hist) . . (0) . . SavefileWML (→The format for Wesnoth savegames)
- 14:59, 21 June 2014 (diff | hist) . . (+21) . . SavefileWML (→The format for Wesnoth savegames)
- 14:58, 21 June 2014 (diff | hist) . . (+1,128) . . SavefileWML (→The format for Wesnoth savegames)
- 17:55, 16 June 2014 (diff | hist) . . (+867) . . OOS (Out of Sync) (→Found dependent command)
- 17:48, 16 June 2014 (diff | hist) . . (+33) . . OOS (Out of Sync) (→Why does OOS happen?)
- 18:20, 8 June 2014 (diff | hist) . . (+148) . . OOS (Out of Sync) (→Some examples)
- 18:01, 3 June 2014 (diff | hist) . . (+288) . . PersistenceWML (→side)
- 22:33, 30 May 2014 (diff | hist) . . (-1) . . OOS (Out of Sync) (→The rng)
- 22:32, 30 May 2014 (diff | hist) . . (+2) . . OOS (Out of Sync) (→Why does OOS happen?)
- 22:30, 30 May 2014 (diff | hist) . . (+1,840) . . OOS (Out of Sync) (→Why does OOS happen?)
- 19:52, 30 May 2014 (diff | hist) . . (+1) . . OOS (Out of Sync) (→Game becomes out of sync)
- 19:51, 30 May 2014 (diff | hist) . . (+8) . . OOS (Out of Sync) (→Game becomes out of sync)
- 19:46, 30 May 2014 (diff | hist) . . (+1,988) . . OOS (Out of Sync) (→Game becomes out of sync)
- 18:50, 30 May 2014 (diff | hist) . . (+49) . . EventWML (→Multiplayer safety)
- 22:47, 28 May 2014 (diff | hist) . . (+211) . . EventWML (→Predefined 'name' Key Values)
- 02:19, 23 May 2014 (diff | hist) . . (+10) . . SideWML (→the [side] tag)
- 00:16, 20 May 2014 (diff | hist) . . (+281) . . ScenarioWML (→The [scenario] tag)
- 18:53, 19 May 2014 (diff | hist) . . (-88) . . SideWML (→the [side] tag)
- 18:14, 19 May 2014 (diff | hist) . . (+322) . . LuaWML/Sides (→wesnoth.sides)