User contributions
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- 23:38, 29 January 2015 (diff | hist) . . (+274) . . InternalActionsWML (→sync variable)
- 23:02, 21 January 2015 (diff | hist) . . (+244) . . CodingStandards (Do not use standard io functions)
- 16:29, 12 December 2014 (diff | hist) . . (-47) . . LuaWML (remove set_wml_action_metatable suggestion, it's deprecate and wesnoth.wml_actions should be used instead.)
- 20:04, 7 December 2014 (diff | hist) . . (-45) . . LuaAI (→Preload event)
- 18:25, 2 December 2014 (diff | hist) . . (+1) . . OOS (Out of Sync) (→The rng)
- 18:24, 2 December 2014 (diff | hist) . . (0) . . OOS (Out of Sync) (→Game becomes out of sync)
- 18:12, 2 December 2014 (diff | hist) . . (+1) . . ReplayWML (→The [command] tag)
- 16:25, 2 December 2014 (diff | hist) . . (+86) . . ReplayWML (→The [command] tag)
- 16:22, 2 December 2014 (diff | hist) . . (+32) . . OOS (Out of Sync) (→Found dependent command)
- 16:12, 2 December 2014 (diff | hist) . . (+15) . . OOS (Out of Sync) (→Found dependent command)
- 16:05, 2 December 2014 (diff | hist) . . (-2) . . OOS (Out of Sync) (→Additional tricks and tips)
- 16:05, 2 December 2014 (diff | hist) . . (+55) . . OOS (Out of Sync) (→Additional tricks and tips)
- 16:00, 2 December 2014 (diff | hist) . . (0) . . OOS (Out of Sync) (→Game becomes out of sync)
- 15:59, 2 December 2014 (diff | hist) . . (+2) . . OOS (Out of Sync) (→Game becomes out of sync)
- 15:58, 2 December 2014 (diff | hist) . . (-4) . . OOS (Out of Sync) (fix DevFeature version)
- 21:29, 25 November 2014 (diff | hist) . . (+466) . . NotSoEasyCoding (→MP Related)
- 01:24, 4 November 2014 (diff | hist) . . (+146) . . CodingStandards (→Do not use wstring)
- 21:14, 20 September 2014 (diff | hist) . . (+36) . . LuaWML/Sides (→wesnoth.sides)
- 21:03, 10 August 2014 (diff | hist) . . (+106) . . OOS (Out of Sync) (→How to make your code safe)
- 18:47, 6 August 2014 (diff | hist) . . (+221) . . EventWML (→Predefined 'name' Key Values)