User contributions
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- 21:50, 8 February 2012 (diff | hist) . . (+31) . . LuaWML/Sides (→wesnoth.get_side)
- 21:48, 8 February 2012 (diff | hist) . . (+57) . . LuaWML/Misc (→wesnoth.game_config)
- 23:42, 6 February 2012 (diff | hist) . . (+53) . . DirectActionsWML (→[set_recruit])
- 23:41, 6 February 2012 (diff | hist) . . (+52) . . DirectActionsWML (→[disallow_recruit])
- 23:41, 6 February 2012 (diff | hist) . . (+52) . . DirectActionsWML (→[allow_recruit])
- 23:40, 6 February 2012 (diff | hist) . . (+52) . . DirectActionsWML (→[modify_side])
- 23:36, 6 February 2012 (diff | hist) . . (+52) . . DirectActionsWML (→[gold])
- 23:34, 6 February 2012 (diff | hist) . . (+52) . . DirectActionsWML (→[place_shroud])
- 23:33, 6 February 2012 (diff | hist) . . (+52) . . DirectActionsWML (→[remove_shroud])
- 21:31, 30 January 2012 (diff | hist) . . (+357) . . InterfaceActionsWML (→[set_menu_item]: clear_menu_item)
- 21:27, 30 January 2012 (diff | hist) . . (+413) . . InterfaceActionsWML (→[set_menu_item]: [menu_item][command]delayed=)
- 16:48, 29 January 2012 (diff | hist) . . (+118) . . EventWML (→The 'name' Key (Mandatory): update the warning in sighted_event documentation)
- 16:33, 29 January 2012 (diff | hist) . . (-69) . . DirectActionsWML (→[heal_unit]: remove DevFeature1.9)
- 00:48, 23 January 2012 (diff | hist) . . (+120) . . LuaWML/Units (→wesnoth.unit_ability: clarify wesnoth.unit_ability description)
- 15:11, 17 January 2012 (diff | hist) . . (+219) . . LuaWML/Display (→wesnoth.select_hex)
- 15:06, 17 January 2012 (diff | hist) . . (-184) . . LuaWML/Display (→wesnoth.highlight_hex)
- 15:05, 17 January 2012 (diff | hist) . . (-83) . . LuaWML (→User interface)
- 18:05, 6 January 2012 (diff | hist) . . (-22) . . DirectActionsWML (Undo revision 43953 by Gambit (Talk)This was simply wrong sorry.)
- 17:56, 6 January 2012 (diff | hist) . . (+413) . . DirectActionsWML (→[object]: [object]delayed_...=)
- 00:31, 20 December 2011 (diff | hist) . . (+1,149) . . EventWML (Undo revision 44433 by Sapient (Talk)[message] with text_input does cause OOS when placed in wrong events)