SoC Ideas Multiplayer Data Analysis
|This page is related to Summer of Code 2014|
|See the list of Summer of Code 2014 Ideas|
|This is a Summer of Code 2014 Idea|
A template for the Summer of Code 2014 Idea Page. Copy this to the new idea page, and edit it accordingly.
Improve the automated collection and display of multiplayer game data
Page for the idea: SoC_Multiplayer_Data_Analysis
Multiplayer games are currently archived but there is no data stored regarding who won the game. We would like to record which team won (for as many games as possible) and then display information about these games for balancing and feedback purposes.
There are no submitted student proposals for this idea
The primary use for this would be for multiplayer balancing both for developers and for authors of UMC. This breaks down into 3 parts that I can see.
1) Alter how multiplayer games end in such a way that they must either declare a winning side or have the players select a "continue later" option. This will allow much of the game data that is already collected to be used more directly for analysis. Many games will no doubt never finish "successfully", but if most players simply declare a winning side via some interface at the end of the game we should get many good data points.
2) Render as much data useful to analysis as is currently possible. Some highlights of very useful things:
i) By era, which races win the most and on which maps. ii) Which side(s) win the most on which maps. iii) Which eras and/or maps see the most games, and their various full-game completion rate. iv) If possible, what difficulty (if applicable to MP campaign or UMC) was selected for the game.
3) Create a medium to display and filter the data (preferably web-based). Allow for filtering of many different variable with an eye toward being able to expend and add display variables in the future.
Whom to ask about this
Soliton, happygrue (IRC is preferable)