https://wiki.wesnoth.org/index.php?title=Sceptre_of_Fire&feed=atom&action=historySceptre of Fire - Revision history2024-03-28T14:21:58ZRevision history for this page on the wikiMediaWiki 1.31.16https://wiki.wesnoth.org/index.php?title=Sceptre_of_Fire&diff=69837&oldid=prevRevolting peasant: Caverns of Flame is a very different scenario these days than what it used to be, so rewriting this section2022-08-21T08:23:49Z<p>Caverns of Flame is a very different scenario these days than what it used to be, so rewriting this section</p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 08:23, 21 August 2022</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Caverns of Flame ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Caverns of Flame ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Objectives: <del class="diffchange diffchange-inline">Move onto </del>the <del class="diffchange diffchange-inline">glyph that makes </del>the <del class="diffchange diffchange-inline">volcano erupt; then kill all the elves</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Objectives: <ins class="diffchange diffchange-inline">Locate </ins>the <ins class="diffchange diffchange-inline">runic tablet of </ins>the <ins class="diffchange diffchange-inline">guardian trolls, and destroy them</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Lose if: Rugnur, Thursagan or Krawg die.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Lose if: Rugnur, Thursagan or Krawg die.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Turns: Unlimited.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Turns: Unlimited.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Starting units: <del class="diffchange diffchange-inline">All of your available </del>units<del class="diffchange diffchange-inline">, including your entire recall list.</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* Starting Gold: ???/160/??? (Easy/Medium/Hard)</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Starting units: <ins class="diffchange diffchange-inline">Rugnur, Thursagan, Krawg, Baglur and 3 other </ins>units</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">You start with </del>your <del class="diffchange diffchange-inline">entire </del>army <del class="diffchange diffchange-inline">and won't </del>have <del class="diffchange diffchange-inline">any real chance to recruit any new </del>units<del class="diffchange diffchange-inline">. What you start with is all you get. The cave is populated by Trolls and a few Orcish Warriors guarding the glyph. Your job is to get onto the glyph and then kill </del>all the <del class="diffchange diffchange-inline">elves</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">(The extra starting units may be two Runesmiths and an Explorer; but this may change depending on what </ins>your army <ins class="diffchange diffchange-inline">has; strangely, you may well </ins>have <ins class="diffchange diffchange-inline">additional recallable loyal </ins>units <ins class="diffchange diffchange-inline">but without </ins>all <ins class="diffchange diffchange-inline">units in </ins>the <ins class="diffchange diffchange-inline">starting being loyal</ins>.<ins class="diffchange diffchange-inline">)</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">After a turn </del>or <del class="diffchange diffchange-inline">two a bunch of dwarves </del>and <del class="diffchange diffchange-inline">elves appear at the mouth of the cave (so get your units moving). Just like </del>in <del class="diffchange diffchange-inline">the last scenario the elves move very slowly so you'll fight the dwarves separately from the elves. Keep your force together. </del>You face <del class="diffchange diffchange-inline">a lot of </del>strong <del class="diffchange diffchange-inline">enemies </del>and <del class="diffchange diffchange-inline">will need </del>to <del class="diffchange diffchange-inline">rotate </del>all <del class="diffchange diffchange-inline">your troops to prevent too much attrition. Take advantage </del>of <del class="diffchange diffchange-inline">the fact that </del>you are <del class="diffchange diffchange-inline">fighting so many level 2 and 3 units </del>to <del class="diffchange diffchange-inline">level any of your troops that still can improve</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">This is the final scenario, but - you cannot really win it; </ins>or <ins class="diffchange diffchange-inline">rather, you complete it by drowning all enemies, </ins>and <ins class="diffchange diffchange-inline">yourself, </ins>in <ins class="diffchange diffchange-inline">lava: </ins>You face <ins class="diffchange diffchange-inline">three </ins>strong <ins class="diffchange diffchange-inline">enemy forces - Elves, Orcs and Trolls (plus some monsters, see below), </ins>and <ins class="diffchange diffchange-inline">even if you did manage </ins>to <ins class="diffchange diffchange-inline">withstand </ins>all of <ins class="diffchange diffchange-inline">those </ins>you are <ins class="diffchange diffchange-inline">still stuck with nowhere </ins>to <ins class="diffchange diffchange-inline">go</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">One way to play this scenario </del>is <del class="diffchange diffchange-inline">to move everyone to the westernmost cavern</del>. <del class="diffchange diffchange-inline">It has </del>a <del class="diffchange diffchange-inline">good bottleneck </del>to hold <del class="diffchange diffchange-inline">the dwarves </del>at <del class="diffchange diffchange-inline">and plenty of villages to heal</del>. <del class="diffchange diffchange-inline">Once you </del>are <del class="diffchange diffchange-inline">dug in, send Rugnur</del>, <del class="diffchange diffchange-inline">Thursagan (who is an absolute badass now that he has the Sceptre of Fire) </del>and <del class="diffchange diffchange-inline">a few </del>other <del class="diffchange diffchange-inline">units south to the glyph. Kill the orc guards </del>and <del class="diffchange diffchange-inline">step on </del>the <del class="diffchange diffchange-inline">glyph</del>. <del class="diffchange diffchange-inline">Once you do that you </del>are <del class="diffchange diffchange-inline">instructed to kill all the elves before they escape. Luckily for you, stepping </del>on <del class="diffchange diffchange-inline">the glyph also unleashes the Troll Warriors '''behind''' the elves. The elves have no chance. The trolls will quickly slaughter them. You can help if you want, but the end is inevitable. Make sure Thursagan and Rugnur don</del>'<del class="diffchange diffchange-inline">t fall in lava.</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">This </ins>is <ins class="diffchange diffchange-inline">a cave level, but with some areas actually being polished stone</ins>. <ins class="diffchange diffchange-inline">There are some side-caverns and </ins>a <ins class="diffchange diffchange-inline">few 2-to-3-hex-wide choke points, which you might need </ins>to hold at <ins class="diffchange diffchange-inline">different points</ins>. <ins class="diffchange diffchange-inline">There </ins>are <ins class="diffchange diffchange-inline">not many villages</ins>, and <ins class="diffchange diffchange-inline">they are mostly far from each </ins>other <ins class="diffchange diffchange-inline">- </ins>and <ins class="diffchange diffchange-inline">far from most of </ins>the <ins class="diffchange diffchange-inline">choke points</ins>. <ins class="diffchange diffchange-inline">Interestingly, there </ins>are <ins class="diffchange diffchange-inline">more than 7 different castles with keeps </ins>on <ins class="diffchange diffchange-inline">this level - not counting Orcs</ins>'<ins class="diffchange diffchange-inline">!</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>To <del class="diffchange diffchange-inline">keep Krawg out </del>of <del class="diffchange diffchange-inline">trouble </del>you <del class="diffchange diffchange-inline">can move him onto one of </del>the <del class="diffchange diffchange-inline">lava squares</del>. <del class="diffchange diffchange-inline">There are several which are only accessible</del>/<del class="diffchange diffchange-inline">attackable by flying units</del>. <del class="diffchange diffchange-inline">There are no flying enemies so Krawg </del>will be <del class="diffchange diffchange-inline">safe</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>To <ins class="diffchange diffchange-inline">the right, on the North-East end </ins>of <ins class="diffchange diffchange-inline">the level, </ins>you<ins class="diffchange diffchange-inline">'ll find the Orc encampment, led by a Warlord. Luckily for you, there's a chasm separating you from them, and </ins>the <ins class="diffchange diffchange-inline">bridge crossing it has collapsed</ins>. <ins class="diffchange diffchange-inline">It will take them 8 turns or so to rebuild it. Their leader has a massive base income (27 gold</ins>/<ins class="diffchange diffchange-inline">turn on Medium) - and when they break out they'll be incredibly strong; but..</ins>. <ins class="diffchange diffchange-inline">you'll see that </ins>will <ins class="diffchange diffchange-inline">actually </ins>be <ins class="diffchange diffchange-inline">a boon for you</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Don</del>'<del class="diffchange diffchange-inline">t worry about the Troll Warriors</del>. <del class="diffchange diffchange-inline">They cannot get out until you step on the glyph. By that time </del>it <del class="diffchange diffchange-inline">probably doesn't matter</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">There</ins>'<ins class="diffchange diffchange-inline">s a castle just South of where your units spawned, with a keep and 3 extra hexes</ins>. <ins class="diffchange diffchange-inline">Ignore </ins>it.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''<del class="diffchange diffchange-inline">Alternative Strategy'''</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">As you explore due West, you</ins>'<ins class="diffchange diffchange-inline">ll be met by low-level dragon-like monster units: Wyrmlets (L0), green Cave Wyrms (L1) and Red Wyrms (L1). The greens have more claw attacks; the reds have more breath attacks - and they all have 60% defense on every terrain, with the L1</ins>'<ins class="diffchange diffchange-inline">s being marksmen. So despite the low HP of these units, they</ins>'<ins class="diffchange diffchange-inline">re quite a nuisance. They also spawn fast. Do _not_ try to stamp them out - that will keep you from advancing; and you _must_ advance South.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">A much more direct approach is </del>to <del class="diffchange diffchange-inline">simply ignore the trolls coming from the internal caves</del>. <del class="diffchange diffchange-inline">Use </del>a <del class="diffchange diffchange-inline">few </del>units <del class="diffchange diffchange-inline">to slow them down (guardsmen are very effective) </del>and <del class="diffchange diffchange-inline">move your heavy hitters south directly into the glyph chamber</del>. <del class="diffchange diffchange-inline">Kill the guards as quickly as possible and take defensive positions around the glyph while watching the elves and trolls fight each other</del>. <del class="diffchange diffchange-inline">When </del>you<del class="diffchange diffchange-inline">'re ready</del>, <del class="diffchange diffchange-inline">step on the glyph and unleash the Troll Warriors on the elves. Then it</del>'s <del class="diffchange diffchange-inline">only a matter of surviving until the </del>elves are <del class="diffchange diffchange-inline">slaughtered</del>. <del class="diffchange diffchange-inline">You might suffer some losses</del>, <del class="diffchange diffchange-inline">but as long as </del>the <del class="diffchange diffchange-inline">heroes survive it doesn't matter. </del>If the <del class="diffchange diffchange-inline">elves don't get entirely wiped out in </del>a few turns, the <del class="diffchange diffchange-inline">cave </del>will <del class="diffchange diffchange-inline">end up entirely covered in lava, killing everyone. Either way, you win and proceed to the campaign's Epilogue</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">On turn 6, your old frenemies are back </ins>to <ins class="diffchange diffchange-inline">chase you: It's those pesky elves, with their dwarven allies</ins>. <ins class="diffchange diffchange-inline">Glildur, their Marshal leader, will be accompanied by </ins>a <ins class="diffchange diffchange-inline">major force of L3 </ins>units <ins class="diffchange diffchange-inline">- dwarves </ins>and <ins class="diffchange diffchange-inline">elves</ins>. <ins class="diffchange diffchange-inline">On Medium, those will be: 4 Elvish Outriders, 4 Elvish  Champions, 3 Avengers, 4 Dwarven Lords, 3 Thunderguards</ins>. <ins class="diffchange diffchange-inline">And - they will spare no time coming after </ins>you<ins class="diffchange diffchange-inline">. Luckily</ins>, <ins class="diffchange diffchange-inline">Glildur</ins>'s elves are <ins class="diffchange diffchange-inline">slowed down by the unfriendly cave terrain; unluckily, the Outriders will catch up with you pretty quick</ins>. <ins class="diffchange diffchange-inline">Hopefully</ins>, <ins class="diffchange diffchange-inline">you've gotten your units past </ins>the <ins class="diffchange diffchange-inline">choke-point, Rugnur is getting to another keep, and you can mount a defense of sorts: </ins>If <ins class="diffchange diffchange-inline">you can hold </ins>the <ins class="diffchange diffchange-inline">Elves and Dwarves for </ins>a few turns, the <ins class="diffchange diffchange-inline">Orcs </ins>will <ins class="diffchange diffchange-inline">smash into their rear</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>-<del class="diffchange diffchange-inline">shadowblack</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">... but actually, thing are about to go from bad to worse. On turn 9, the corridor to the left and just below your choke</ins>-<ins class="diffchange diffchange-inline">point will start filling up with Trolls; the first bunch of them will reach your position after your turn 10 - and they will all be Warriors and Rocklobbers, not Whelps. There's a two-hex choke point of two hexes you could try to hold against them as well, but that will already be rather tricky, with not many options to heal your wounded units and few backups to rotate with.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">What this means is, that while all of the above is going down, you have to send forward some units to pursue the scenario goals. These units will explore the surroundings of the main cavern, located to the South-East of the two choke-points. This cavern has a cistern, or lake, of lava, with a hexagonal platform with six connecting bridges to all sides; and at three points surrounding the lave you'll find quick Troll Shaman guardians. These will not move except to attack you when you're within range; and while they're not terrible to overcome, their magical attack is quite effective - especially against Gryphons and their riders, who lack ranged defense.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Note, however, that the island-platform is mostly a distraction. It doesn't help you complete the scenario as well.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">While you send out units to seek out the tablets, you may want to fall back from the two choke points and hole up in the Southwestern cavern. It connect to the Troll forces' castle, but only via a 1-hex bridge; and there's a 2 or3 hex choke-point at the entrance, and a village nearby. That's more reasonably defensible - plus, the three other forces will mostly focus on each other.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">One way to play this scenario is to move everyone to the westernmost cavern. It has a good bottleneck to hold the dwarves at and plenty of villages to heal. Once you are dug in, send Rugnur, Thursagan (who is an absolute badass now that he has the Sceptre of Fire) and a few other units south to the glyph. Kill the orc guards and step on the glyph. Once you do that you are instructed to kill all the elves before they escape. Luckily for you, stepping on the glyph also unleashes the Troll Warriors ''behind'' the elves. The elves have no chance. The trolls will quickly slaughter them. You can help if you want, but the end is inevitable. Make sure Thursagan and Rugnur don't fall in lava.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">'''The runic tablets''' </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">There are 3 runic tablets to destroy, held by...:</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"># The Orcs, and it should get destroyed as they battle the elves, perhaps with the death of some of their unit. So it's likely you won't need to worry about it.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"># An L3 Troll Hero, in a keep on the eastern wall of the large cavern. Kill it, and tablet is found and broken.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"># The floor of an isolated hex within a chasm at the South of the level. Only a Gryphon or Gryphon Rider can reach it.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">'''Other notes:'''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* There's nothing interesting in the South-Eastern cavern except for a book, which is not critical.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* Keep Krawg out of trouble, as you need him (or another Gryphon) for the last tablet. So, make sure he's out of the reach of the Shamans - perhaps on one of the Lava hexes - until he can make his way to the Southern chasm.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[AS: I found Shadowblack’s alternative strategy to be a better one—with the first strategy you end up fighting a slow battle getting through the trolls in the west, while more trolls and the dwarves & elves are coming up the east and north. This puts you in a bad position made worse by the fact that you have to send Thursagan south to kill the guards and activate the rune.]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Campaigns]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Campaigns]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Campaigns - Walkthroughs]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Campaigns - Walkthroughs]]</div></td></tr>
</table>Revolting peasanthttps://wiki.wesnoth.org/index.php?title=Sceptre_of_Fire&diff=69623&oldid=prevRevolting peasant: /* Reaching the Runecrafter */2022-06-12T22:59:37Z<p><span dir="auto"><span class="autocomment">Reaching the Runecrafter</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 22:59, 12 June 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l57" >Line 57:</td>
<td colspan="2" class="diff-lineno">Line 57:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Reaching the Runecrafter ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Reaching the Runecrafter ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">**</del>Objective<del class="diffchange diffchange-inline">**</del>: Reach the other end of the cave map with Alanin, Rugnur and Baglur.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">'''</ins>Objective<ins class="diffchange diffchange-inline">'''</ins>: Reach the other end of the cave map with Alanin, Rugnur and Baglur.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">**</del>Lose if<del class="diffchange diffchange-inline">**</del>: Rugnur, Alanin, or Baglur die or time runs out.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">'''</ins>Lose if<ins class="diffchange diffchange-inline">'''</ins>: Rugnur, Alanin, or Baglur die or time runs out.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">**</del>Turns<del class="diffchange diffchange-inline">**</del>: 16 (on Medium difficulty).</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">'''</ins>Turns<ins class="diffchange diffchange-inline">'''</ins>: 16 (on Medium difficulty).</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">**</del>Starting units<del class="diffchange diffchange-inline">**</del>: Rugnur, Baglur, Alanin.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">'''</ins>Starting units<ins class="diffchange diffchange-inline">'''</ins>: Rugnur, Baglur, Alanin.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This is a small cave map which you must cross, South to North. You are beset by two enemy forces, led by an L1 Goblin and an L2 Orcish Warrior. All castles are small in this scenario: You have three hexes to recruit in, the L2 Orc has three, and the Goblin has a mere two. The cave path splits: One side reaches the Orc, through mushrooms and a small lake; the other side goes North all the way to the target hex, but through the Goblin.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This is a small cave map which you must cross, South to North. You are beset by two enemy forces, led by an L1 Goblin and an L2 Orcish Warrior. All castles are small in this scenario: You have three hexes to recruit in, the L2 Orc has three, and the Goblin has a mere two. The cave path splits: One side reaches the Orc, through mushrooms and a small lake; the other side goes North all the way to the target hex, but through the Goblin.</div></td></tr>
</table>Revolting peasanthttps://wiki.wesnoth.org/index.php?title=Sceptre_of_Fire&diff=69622&oldid=prevRevolting peasant: /* Reaching the Runecrafter */2022-06-12T22:59:13Z<p><span dir="auto"><span class="autocomment">Reaching the Runecrafter</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 22:59, 12 June 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l57" >Line 57:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Reaching the Runecrafter ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Reaching the Runecrafter ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">Objectives</del>:</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">**Objective**</ins>: Reach <ins class="diffchange diffchange-inline">the </ins>other end of the cave map with Alanin, Rugnur and Baglur.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">*# </del>Reach other end of the cave map with Alanin, Rugnur and Baglur.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* *</ins>*Lose if<ins class="diffchange diffchange-inline">**</ins>: Rugnur, Alanin, or Baglur die or time runs out.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Lose if: Rugnur, Alanin, or Baglur die or time runs out.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* *</ins>*Turns<ins class="diffchange diffchange-inline">**</ins>: 16 (on Medium difficulty).</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Turns: 16 (on Medium difficulty).</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* *</ins>*Starting units<ins class="diffchange diffchange-inline">**</ins>: Rugnur, Baglur, Alanin.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Starting units: Rugnur, Baglur, Alanin.</div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This is a small cave map which you must cross, South to North. You are beset by two enemy forces, led by an L1 Goblin and an L2 Orcish Warrior. All castles are small in this scenario: You have three hexes to recruit in, the L2 Orc has three, and the Goblin has a mere two. The cave path splits: One side reaches the Orc, through mushrooms and a small lake; the other side goes North all the way to the target hex, but through the Goblin.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This is a small cave map which you must cross, South to North. You are beset by two enemy forces, led by an L1 Goblin and an L2 Orcish Warrior. All castles are small in this scenario: You have three hexes to recruit in, the L2 Orc has three, and the Goblin has a mere two. The cave path splits: One side reaches the Orc, through mushrooms and a small lake; the other side goes North all the way to the target hex, but through the Goblin.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l70" >Line 70:</td>
<td colspan="2" class="diff-lineno">Line 69:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Remember the Goblins are rather weak, so consider making it a priority to either get the Goblin leader out of its keep, or filling up his two castle hexes - which also provide good defense for your units. Moving in on  _both_ the Goblins and the Orcs at once is a risky affair, probably only relevant if you started the level with a lot of bonus gold; the safer bet may be to focus on the Goblins, and utilize defense bonuses against the incoming Orcs, while letting Rugnur, Alanin and Baglur move up ahead.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Remember the Goblins are rather weak, so consider making it a priority to either get the Goblin leader out of its keep, or filling up his two castle hexes - which also provide good defense for your units. Moving in on  _both_ the Goblins and the Orcs at once is a risky affair, probably only relevant if you started the level with a lot of bonus gold; the safer bet may be to focus on the Goblins, and utilize defense bonuses against the incoming Orcs, while letting Rugnur, Alanin and Baglur move up ahead.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Searching for the Runecrafter ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Searching for the Runecrafter ===</div></td></tr>
</table>Revolting peasanthttps://wiki.wesnoth.org/index.php?title=Sceptre_of_Fire&diff=69621&oldid=prevRevolting peasant: Adding a missing scenario!2022-06-12T22:58:32Z<p>Adding a missing scenario!</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 22:58, 12 June 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l55" >Line 55:</td>
<td colspan="2" class="diff-lineno">Line 55:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[Comment: Killing all the Elves outside will also successfully end the scenario. It is quite possible to do so (v.1.11.6 - medium difficulty).</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[Comment: Killing all the Elves outside will also successfully end the scenario. It is quite possible to do so (v.1.11.6 - medium difficulty).</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">=== Reaching the Runecrafter ===</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Objectives:</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*# Reach other end of the cave map with Alanin, Rugnur and Baglur.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Lose if: Rugnur, Alanin, or Baglur die or time runs out.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Turns: 16 (on Medium difficulty).</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Starting units: Rugnur, Baglur, Alanin.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">This is a small cave map which you must cross, South to North. You are beset by two enemy forces, led by an L1 Goblin and an L2 Orcish Warrior. All castles are small in this scenario: You have three hexes to recruit in, the L2 Orc has three, and the Goblin has a mere two. The cave path splits: One side reaches the Orc, through mushrooms and a small lake; the other side goes North all the way to the target hex, but through the Goblin.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The number of villages is quite small, so don't expect much beyond your initial recalls and recruits.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The interesting feature of this map is the steel rail through running on the path North, with two carts along the way: A Dwarf can get in such a cart (using the context menu when on its hex), then travel quite a distance on the rails beyond its movement points for the turn - spending them either reaching the cart, or after disembarking, or both. Be careful - you may be surrounded by Goblins with Orcish units not far away if you take a single unit on a joyride too far from the rest of your force.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Remember the Goblins are rather weak, so consider making it a priority to either get the Goblin leader out of its keep, or filling up his two castle hexes - which also provide good defense for your units. Moving in on  _both_ the Goblins and the Orcs at once is a risky affair, probably only relevant if you started the level with a lot of bonus gold; the safer bet may be to focus on the Goblins, and utilize defense bonuses against the incoming Orcs, while letting Rugnur, Alanin and Baglur move up ahead.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Searching for the Runecrafter ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Searching for the Runecrafter ===</div></td></tr>
</table>Revolting peasanthttps://wiki.wesnoth.org/index.php?title=Sceptre_of_Fire&diff=59252&oldid=prevRevolting peasant at 19:51, 13 March 20182018-03-13T19:51:03Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 19:51, 13 March 2018</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l173" >Line 173:</td>
<td colspan="2" class="diff-lineno">Line 173:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Once you finally reach the forge, you may choose to move Thursagan into it quickly, in which case he disappears and the rest of your mission is to survive for 9 more turns, or you can play it patiently and milk as much as experience as you can (if you can manage without him for 9. In this case, don't move Thursagan into the forge yet, and make sure to advance him up to level 4 if you haven't done so already.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Once you finally reach the forge, you may choose to move Thursagan into it quickly, in which case he disappears and the rest of your mission is to survive for 9 more turns, or you can play it patiently and milk as much as experience as you can (if you can manage without him for 9. In this case, don't move Thursagan into the forge yet, and make sure to advance him up to level 4 if you haven't done so already.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">'''</del>Notes<del class="diffchange diffchange-inline">'''</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Notes<ins class="diffchange diffchange-inline">:</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Don't bother trying to send units South-West from your initial keep. They'll just get slaughtered (or have to escape but with their enemies closer by).  </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Don't bother trying to send units South-West from your initial keep. They'll just get slaughtered (or have to escape but with their enemies closer by).  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Sometimes, your enemies pause to attack a bat. Don't assume they'll always do that.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Sometimes, your enemies pause to attack a bat. Don't assume they'll always do that.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">===== </del>Alternative Strategies <del class="diffchange diffchange-inline">=====</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">'''</ins>Alternative Strategies<ins class="diffchange diffchange-inline">'''</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Some players recruit/recall several Dwarvish Guardsman, Stalwarts or Sentinels, which may kill a few of the Berserkers and hold the initial keep for a couple of turns before being run over, while other units escape further.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Some players recruit/recall several Dwarvish Guardsman, Stalwarts or Sentinels, which may kill a few of the Berserkers and hold the initial keep for a couple of turns before being run over, while other units escape further.</div></td></tr>
</table>Revolting peasanthttps://wiki.wesnoth.org/index.php?title=Sceptre_of_Fire&diff=59251&oldid=prevRevolting peasant: /* The Dragon */2018-03-13T19:48:36Z<p><span dir="auto"><span class="autocomment">The Dragon</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
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<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 19:48, 13 March 2018</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l178" >Line 178:</td>
<td colspan="2" class="diff-lineno">Line 178:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Sometimes, your enemies pause to attack a bat. Don't assume they'll always do that.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Sometimes, your enemies pause to attack a bat. Don't assume they'll always do that.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==== Alternative Strategies ====</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">=</ins>==== Alternative Strategies <ins class="diffchange diffchange-inline">=</ins>====</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Some players recruit/recall several Dwarvish Guardsman, Stalwarts or Sentinels, which may kill a few of the Berserkers and hold the initial keep for a couple of turns before being run over, while other units escape further.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Some players recruit/recall several Dwarvish Guardsman, Stalwarts or Sentinels, which may kill a few of the Berserkers and hold the initial keep for a couple of turns before being run over, while other units escape further.</div></td></tr>
</table>Revolting peasanthttps://wiki.wesnoth.org/index.php?title=Sceptre_of_Fire&diff=59250&oldid=prevRevolting peasant: /* The Dragon */2018-03-13T18:18:07Z<p><span dir="auto"><span class="autocomment">The Dragon</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 18:18, 13 March 2018</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l159" >Line 159:</td>
<td colspan="2" class="diff-lineno">Line 159:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Starting units: Rugnur, Thursagan, Krawg, and Baglur.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Starting units: Rugnur, Thursagan, Krawg, and Baglur.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Malevolent </del>Dwarves and Elves will come from the <del class="diffchange diffchange-inline">west </del>in great numbers <del class="diffchange diffchange-inline">- of L2 and L3 units - and attack </del>relentlessly and mercilessly. As the dialog suggests, trying to make a stand in your initial keep would be practically impossible, and your obvious choice is to recruit/recall as much as you can in the first turn - preferring quick units perhaps, then flee by going East,  then South, and onwards through the tunnel as quickly as the zigzag path allows.  </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The scenario name is quite the misnomer. While there is a Dragon here - you're not going to fight it and it has basically no impact on anything except by recruiting some annoying Bats. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">What you will face in this scenario is a swarm of L2 and L3 </ins>Dwarves and Elves <ins class="diffchange diffchange-inline">hot on your heels which </ins>will come <ins class="diffchange diffchange-inline">in </ins>from the <ins class="diffchange diffchange-inline">South-West of your initial keep </ins>in great numbers<ins class="diffchange diffchange-inline">, attacking </ins>relentlessly and mercilessly. As the dialog suggests, trying to make a stand in your initial keep would be practically impossible, and your obvious choice is to recruit/recall as much as you can in the first turn - preferring quick units perhaps, then flee by going East,  then South, and onwards through the tunnel as quickly as the zigzag path allows.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You have to cover a lot of terrain, but the path is easy to follow, and at its end you will reach a small cavern where you will find a forge where the Sceptre can be built. That is a good place to finally make your stand, as the entrance to the cavern is 2-unit wide with a fortification (castle hexes). Until then, your job is to move quickly, dealing with bats coming from the cave, and with the Dwarves approaching from behind. The elves move slower than some of the Dwarves, but will not be far behind - since they have Outriders (10 MP), and some of the tunnel has flat terrain in the middle on which they could make up for their slow Cave-terrain movement.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You have to cover a lot of terrain, but the path is easy to follow, and at its end you will reach a small cavern where you will find a forge where the Sceptre can be built. That is a good place to finally make your stand, as the entrance to the cavern is 2-unit wide with a fortification (castle hexes). Until then, your job is to move quickly, dealing with bats coming from the cave, and with the Dwarves approaching from behind. The elves move slower than some of the Dwarves, but will not be far behind - since they have Outriders (10 MP), and some of the tunnel has flat terrain in the middle on which they could make up for their slow Cave-terrain movement.</div></td></tr>
</table>Revolting peasanthttps://wiki.wesnoth.org/index.php?title=Sceptre_of_Fire&diff=59249&oldid=prevRevolting peasant: /* The Dragon */2018-03-13T18:04:14Z<p><span dir="auto"><span class="autocomment">The Dragon</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 18:04, 13 March 2018</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l159" >Line 159:</td>
<td colspan="2" class="diff-lineno">Line 159:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Starting units: Rugnur, Thursagan, Krawg, and Baglur.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Starting units: Rugnur, Thursagan, Krawg, and Baglur.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Strong dwarves </del>and <del class="diffchange diffchange-inline">elves </del>will come from the west in great numbers. As the <del class="diffchange diffchange-inline">dialogue </del>suggests, trying to make a stand in your initial keep would be practically impossible, and your <del class="diffchange diffchange-inline">only </del>choice is to recruit as much as you can in the first turn, <del class="diffchange diffchange-inline">and </del>flee by going <del class="diffchange diffchange-inline">east </del>and <del class="diffchange diffchange-inline">then south </del>as quickly as <del class="diffchange diffchange-inline">possible, through </del>the zigzag path.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Malevolent Dwarves </ins>and <ins class="diffchange diffchange-inline">Elves </ins>will come from the west in great numbers <ins class="diffchange diffchange-inline">- of L2 and L3 units - and attack relentlessly and mercilessly</ins>. As the <ins class="diffchange diffchange-inline">dialog </ins>suggests, trying to make a stand in your initial keep would be practically impossible, and your <ins class="diffchange diffchange-inline">obvious </ins>choice is to recruit<ins class="diffchange diffchange-inline">/recall </ins>as much as you can in the first turn <ins class="diffchange diffchange-inline">- preferring quick units perhaps</ins>, <ins class="diffchange diffchange-inline">then </ins>flee by going <ins class="diffchange diffchange-inline">East,  then South, </ins>and <ins class="diffchange diffchange-inline">onwards through the tunnel </ins>as quickly as the zigzag path <ins class="diffchange diffchange-inline">allows</ins>.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You have to cover a lot of terrain, but the path is easy to follow, and at its end you will reach a small <del class="diffchange diffchange-inline">section </del>where you will find <del class="diffchange diffchange-inline">the </del>forge where the Sceptre can be built. That is a good place to finally make your stand. Until then, your job is to move quickly, dealing with bats coming from the cave, and <del class="diffchange diffchange-inline">dealing </del>with the <del class="diffchange diffchange-inline">dwarves </del>from behind. The elves move <del class="diffchange diffchange-inline">much more slowly so you'll probably deal with them later </del>on.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You have to cover a lot of terrain, but the path is easy to follow, and at its end you will reach a small <ins class="diffchange diffchange-inline">cavern </ins>where you will find <ins class="diffchange diffchange-inline">a </ins>forge where the Sceptre can be built. That is a good place to finally make your stand<ins class="diffchange diffchange-inline">, as the entrance to the cavern is 2-unit wide with a fortification (castle hexes)</ins>. Until then, your job is to move quickly, dealing with bats coming from the cave, and with the <ins class="diffchange diffchange-inline">Dwarves approaching </ins>from behind. The elves move <ins class="diffchange diffchange-inline">slower than some of the Dwarves, but will not be far behind - since they have Outriders (10 MP), and some of the tunnel has flat terrain in the middle </ins>on <ins class="diffchange diffchange-inline">which they could make up for their slow Cave-terrain movement</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Regarding the <del class="diffchange diffchange-inline">bats</del>, <del class="diffchange diffchange-inline">they would normally </del>be <del class="diffchange diffchange-inline">just </del>a <del class="diffchange diffchange-inline">small </del>annoyance, except that in this case there are lots of them, <del class="diffchange diffchange-inline">so </del>they are <del class="diffchange diffchange-inline">challenging in their own right. The best way </del>to <del class="diffchange diffchange-inline">kill them is with Scouts' ranged attack or </del>Runesmiths' magical attack<del class="diffchange diffchange-inline">. They are level 0 (unless </del>you<del class="diffchange diffchange-inline">'re playing on ''hard''</del>, <del class="diffchange diffchange-inline">where you</del>'ll <del class="diffchange diffchange-inline">find some level ones) and so </del>don't exert a <del class="diffchange diffchange-inline">zone </del>of <del class="diffchange diffchange-inline">control</del>. Khrakrahs the dragon might come out but there is no <del class="diffchange diffchange-inline">special advantage </del>in killing it<del class="diffchange diffchange-inline">. Just </del>move past it and let the elvish army deal with it.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Regarding the <ins class="diffchange diffchange-inline">Bats</ins>, <ins class="diffchange diffchange-inline">these are typically </ins>be a <ins class="diffchange diffchange-inline">minor </ins>annoyance, except that in this case there are <ins class="diffchange diffchange-inline">quite </ins>lots of them, <ins class="diffchange diffchange-inline">and </ins>they <ins class="diffchange diffchange-inline">might block your path, slowing you down and bringing the Dwarvish enemies closer. They </ins>are<ins class="diffchange diffchange-inline">, of course, susceptible </ins>to <ins class="diffchange diffchange-inline">the </ins>Runesmiths' magical attack<ins class="diffchange diffchange-inline">; don't worry too much about getting hit by them - just make sure </ins>you <ins class="diffchange diffchange-inline">get the kill</ins>, <ins class="diffchange diffchange-inline">or they</ins>'ll <ins class="diffchange diffchange-inline">hinder you for yet another turn. They are mostly L0 Vampire Bats - which </ins>don't exert a <ins class="diffchange diffchange-inline">ZOC and can be bypassed; but you do get the occasional L1 Blood Bat (probably more </ins>of <ins class="diffchange diffchange-inline">these on Hard), which you'll need to attend to quickly</ins>. Khrakrahs the dragon might come out <ins class="diffchange diffchange-inline">onto his lava lake - </ins>but there is no <ins class="diffchange diffchange-inline">use </ins>in killing it<ins class="diffchange diffchange-inline">; just </ins>move past it and let the elvish army deal with it <ins class="diffchange diffchange-inline">later. That also means you shouldn't get close to the edge of the lava lake, unless you miss the smell of roast Dwarf</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">As for </del>the <del class="diffchange diffchange-inline">dwarves coming from </del>behind, the <del class="diffchange diffchange-inline">biggest challenge is that there are many berserkers among </del>them, and <del class="diffchange diffchange-inline">there's a </del>good <del class="diffchange diffchange-inline">chance </del>a <del class="diffchange diffchange-inline">few </del>of them are quick, <del class="diffchange diffchange-inline">so </del>they<del class="diffchange diffchange-inline">'ll </del>catch up <del class="diffchange diffchange-inline">with </del>you <del class="diffchange diffchange-inline">in no time</del>. <del class="diffchange diffchange-inline">Try to leave </del>Dwarvish Lords and <del class="diffchange diffchange-inline">Runemasters with good HP on </del>the <del class="diffchange diffchange-inline">rear </del>of your <del class="diffchange diffchange-inline">army to deal with them</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The biggest challenge from </ins>the <ins class="diffchange diffchange-inline">Dwarves </ins>behind <ins class="diffchange diffchange-inline">you are actually not the powerful L3 Lords</ins>, <ins class="diffchange diffchange-inline">but rather - </ins>the <ins class="diffchange diffchange-inline">squad of L2 Berserkers. Individually, your L3 units and probably even your Steelclads could handle them fine; but once one of </ins>them <ins class="diffchange diffchange-inline">has softened you up, the second one will move in for the kill</ins>, and <ins class="diffchange diffchange-inline">his chances are quite </ins>good<ins class="diffchange diffchange-inline">; not to mention what happens if </ins>a <ins class="diffchange diffchange-inline">Berserker catches one of your Thunderer units (never mind which level), or an L2 of any kind. You won't outrun them all the way: Some, or most, </ins>of them are quick <ins class="diffchange diffchange-inline">(5 MP)</ins>, <ins class="diffchange diffchange-inline">while some of your units are 4 MP. Plus, once </ins>they <ins class="diffchange diffchange-inline">do </ins>catch up <ins class="diffchange diffchange-inline">to </ins>you<ins class="diffchange diffchange-inline">, they will slow down even the units they haven't killed</ins>. <ins class="diffchange diffchange-inline">This is where a few good and health </ins>Dwarvish Lords <ins class="diffchange diffchange-inline">are useful, to soak up that damage </ins>and <ins class="diffchange diffchange-inline">not let them get to </ins>the <ins class="diffchange diffchange-inline">rest </ins>of your <ins class="diffchange diffchange-inline">force. Runemasters may also be relevant</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Once you finally reach </del>the <del class="diffchange diffchange-inline">forge</del>, <del class="diffchange diffchange-inline">you may choose to move Thursagan into it quickly, in </del>which <del class="diffchange diffchange-inline">case he disappears and </del>the <del class="diffchange diffchange-inline">rest of your mission is to survive for 9 more turns, or </del>you <del class="diffchange diffchange-inline">can play it patiently and milk as much as experience </del>as you <del class="diffchange diffchange-inline">can. In this case, don</del>'<del class="diffchange diffchange-inline">t move Thursagan into the forge yet, and make sure </del>to <del class="diffchange diffchange-inline">advance him up to level 4 if you haven't done so already</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">After </ins>the <ins class="diffchange diffchange-inline">Berserkers go out</ins>, <ins class="diffchange diffchange-inline">the next dangerous chasers will likely be Dwarvish Dragonguards - </ins>which <ins class="diffchange diffchange-inline">will be quite dangerous for </ins>the <ins class="diffchange diffchange-inline">very units </ins>you <ins class="diffchange diffchange-inline">had </ins>as <ins class="diffchange diffchange-inline">a read-guard against the Berserkers. But - </ins>you'<ins class="diffchange diffchange-inline">re more likely </ins>to <ins class="diffchange diffchange-inline">outrun them</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">''Note'': Apparently this scenario played very differently </del>in <del class="diffchange diffchange-inline">versions previous </del>to <del class="diffchange diffchange-inline">1.10.x</del>, and <del class="diffchange diffchange-inline">the suggestions given by </del>this <del class="diffchange diffchange-inline">walkthrough mentioned that the elves </del>don't <del class="diffchange diffchange-inline">follow you. This no longer applies</del>, and <del class="diffchange diffchange-inline">the following comments left here in the past by other players reflect that</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Once you finally reach the forge, you may choose to move Thursagan into it quickly, </ins>in <ins class="diffchange diffchange-inline">which case he disappears and the rest of your mission is </ins>to <ins class="diffchange diffchange-inline">survive for 9 more turns</ins>, <ins class="diffchange diffchange-inline">or you can play it patiently </ins>and <ins class="diffchange diffchange-inline">milk as much as experience as you can (if you can manage without him for 9. In </ins>this <ins class="diffchange diffchange-inline">case, </ins>don't <ins class="diffchange diffchange-inline">move Thursagan into the forge yet</ins>, and <ins class="diffchange diffchange-inline">make sure to advance him up to level 4 if you haven't done so already</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">[Thash: Contrary to what this says, the elves and the dwarves did come after me in a big way after a few turns, but I was able to pick a good spot in the tunnel and hold them off by just plugging the tunnel - not attacking - and rotating wounded units through. Also be care of which units you send SW from starting point, beserkers can come running out of darkness and kill Krawg easily.]</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">'''Notes'''</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">[Sojourner: With WN 10</del>.<del class="diffchange diffchange-inline">0 </del>the <del class="diffchange diffchange-inline">elves </del>and <del class="diffchange diffchange-inline">dwarves attacked immediately </del>and <del class="diffchange diffchange-inline">relentlessly with level 2 and 3 </del>units. <del class="diffchange diffchange-inline">I </del>suggest running <del class="diffchange diffchange-inline">flat out </del>until you're past the wide spot where you first see the dragon and then <del class="diffchange diffchange-inline">start delaying </del>tactics while you race Thursagan to the forge. <del class="diffchange diffchange-inline">The best place to delay are the narrow two-hex choke points on the final SW run towards the forge. Make your main stand there. </del>Expect to lose/sacrifice <del class="diffchange diffchange-inline">a fair </del>number of units.<del class="diffchange diffchange-inline">]</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* Don't bother trying to send units South-West from your initial keep. They'll just get slaughtered (or have to escape but with their enemies closer by). </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* Sometimes, your enemies pause to attack a bat. Don't assume they'll always do that</ins>.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">==== Alternative Strategies ====</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* Some players recruit/recall several Dwarvish Guardsman, Stalwarts or Sentinels, which may kill a few of </ins>the <ins class="diffchange diffchange-inline">Berserkers </ins>and <ins class="diffchange diffchange-inline">hold the initial keep for a couple of turns before being run over, while other units escape further.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* Some players pick a decent, though non-ideal, spot in the tunnel </ins>and <ins class="diffchange diffchange-inline">just make a stand there, rotating wounded </ins>units.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* Some players </ins>suggest <ins class="diffchange diffchange-inline">- </ins>running until you're past the wide spot where you first see the dragon<ins class="diffchange diffchange-inline">, </ins>and then <ins class="diffchange diffchange-inline">instead of making a stand or continuing your run, starting delay </ins>tactics <ins class="diffchange diffchange-inline">with some damage-soakers/sacrificials, </ins>while you race Thursagan to the forge.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Expect to lose/sacrifice <ins class="diffchange diffchange-inline">some </ins>number of units<ins class="diffchange diffchange-inline">, regardless of your choice of strategy</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Caverns of Flame ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Caverns of Flame ===</div></td></tr>
</table>Revolting peasanthttps://wiki.wesnoth.org/index.php?title=Sceptre_of_Fire&diff=59248&oldid=prevRevolting peasant: /* Outriding the Outriders */2018-03-12T20:28:46Z<p><span dir="auto"><span class="autocomment">Outriding the Outriders</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Starting units: Alanin.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Starting units: Alanin.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Your mission is to run south as quickly as possible. The <del class="diffchange diffchange-inline">elvish outriders would </del>easily catch up with <del class="diffchange diffchange-inline">you </del>and defeat <del class="diffchange diffchange-inline">you</del>, <del class="diffchange diffchange-inline">if it were not </del>for the <del class="diffchange diffchange-inline">huge help </del>you <del class="diffchange diffchange-inline">receive from villagers</del>. <del class="diffchange diffchange-inline">Every time you capture a village</del>, <del class="diffchange diffchange-inline">two (</del>or <del class="diffchange diffchange-inline">three for </del>the <del class="diffchange diffchange-inline">first village you capture) new loyalists will come </del>out <del class="diffchange diffchange-inline">to help you against the elves</del>. <del class="diffchange diffchange-inline">You will have them </del>just <del class="diffchange diffchange-inline">for this scenario, so </del>you <del class="diffchange diffchange-inline">don</del>'<del class="diffchange diffchange-inline">t </del>have to <del class="diffchange diffchange-inline">worry too much about saving them or leveling </del>them <del class="diffchange diffchange-inline">up. If you level a Spearman, the best choice is probably Javelineer. Pikeman and Javelineer have pierce attacks (which are best against the Outriders) but the Javelineer has </del>the <del class="diffchange diffchange-inline">ranged attack too</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Your mission is to run south as quickly as possible. The <ins class="diffchange diffchange-inline">Elvish Outriders will </ins>easily catch up with <ins class="diffchange diffchange-inline">Alanin </ins>and defeat <ins class="diffchange diffchange-inline">him, all things being equal - Alanin has 9 MP</ins>, <ins class="diffchange diffchange-inline">while the Outriders have 10 MP and 11 MP </ins>for the <ins class="diffchange diffchange-inline">quick ones. Plus, there are six of them (on Medium difficult) and one of </ins>you.<ins class="diffchange diffchange-inline">.. in fact</ins>, <ins class="diffchange diffchange-inline">if four </ins>or <ins class="diffchange diffchange-inline">five of </ins>the <ins class="diffchange diffchange-inline">Outriders reach Alanin at once, he's likely to be killed even starting </ins>out <ins class="diffchange diffchange-inline">with full HP</ins>. <ins class="diffchange diffchange-inline">An encounter with </ins>just <ins class="diffchange diffchange-inline">one or two Outriders is survivable - but </ins>you'<ins class="diffchange diffchange-inline">ll </ins>have to <ins class="diffchange diffchange-inline">make sure to shake </ins>them the <ins class="diffchange diffchange-inline">next turn</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">The main goal is </del>to <del class="diffchange diffchange-inline">slow </del>the <del class="diffchange diffchange-inline">elves down (which </del>you <del class="diffchange diffchange-inline">can of course do by killing them)</del>. <del class="diffchange diffchange-inline">If a unit has </del>2 <del class="diffchange diffchange-inline">or </del>3 <del class="diffchange diffchange-inline">HP, don't attack with it. Make one of the Outriders waste his turn by killing it. Try and use your </del>units <del class="diffchange diffchange-inline">ZOC </del>and <del class="diffchange diffchange-inline">the terrain </del>to <del class="diffchange diffchange-inline">slow </del>the elves <del class="diffchange diffchange-inline">down</del>. <del class="diffchange diffchange-inline">The Outriders are slow on ice</del>, <del class="diffchange diffchange-inline">hills and mountains</del>. <del class="diffchange diffchange-inline">If you </del>have the <del class="diffchange diffchange-inline">option of falling back (or moving up) and combining two villages worth of defenders, that's probably a good idea</del>.  </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Luckily, the stout Wesnothi Yeoman rises </ins>to the <ins class="diffchange diffchange-inline">occasion, equipping L1 loyalist units and sending them out from every village </ins>you <ins class="diffchange diffchange-inline">flag</ins>. 2<ins class="diffchange diffchange-inline">-</ins>3 units <ins class="diffchange diffchange-inline">will come out - Spearmen </ins>and <ins class="diffchange diffchange-inline">Bowmen - </ins>to <ins class="diffchange diffchange-inline">help you against </ins>the elves. <ins class="diffchange diffchange-inline">They will, unfortunately, be mostly cannon fodder, so don't worry about keeping them for later in the campaign</ins>, <ins class="diffchange diffchange-inline">or leveling them etc</ins>. <ins class="diffchange diffchange-inline">They will </ins>have <ins class="diffchange diffchange-inline">exactly one function: Slowing down </ins>the <ins class="diffchange diffchange-inline">Elves</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">There are </del>two <del class="diffchange diffchange-inline">villages you can reach </del>with <del class="diffchange diffchange-inline">your first move</del>. <del class="diffchange diffchange-inline">Go </del>to the <del class="diffchange diffchange-inline">southernmost one</del>. <del class="diffchange diffchange-inline">This sums up </del>the <del class="diffchange diffchange-inline">whole </del>''<del class="diffchange diffchange-inline">modus operandi</del>'' <del class="diffchange diffchange-inline">for Alanin: move as far south as </del>you can <del class="diffchange diffchange-inline">every turn</del>. <del class="diffchange diffchange-inline">Deviate slightly </del>to <del class="diffchange diffchange-inline">capture villages</del>, <del class="diffchange diffchange-inline">but not too much</del>. <del class="diffchange diffchange-inline">You will need most </del>of <del class="diffchange diffchange-inline">every turn</del>'<del class="diffchange diffchange-inline">s moves </del>to <del class="diffchange diffchange-inline">get </del>to the <del class="diffchange diffchange-inline">outpost in time</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">To prevent the Elves from catching Alanin, the trick is to maneuver your village-supplied units so that their ZOC intersects' the Outriders' direct routes, requiring them to take longer ones and/or to pass unfavorable terrain (Frozen, Hills) to get around the ZOC. If you manage this consistently (which you should be able to - that's what the level is designed for after all) - Alanin should have no more than a brush or </ins>two with <ins class="diffchange diffchange-inline">the Outriders</ins>.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Use Ctrl+V </ins>to <ins class="diffchange diffchange-inline">see where </ins>the <ins class="diffchange diffchange-inline">Outriders can reach, and be careful not to ignore alternative routes you might have missed</ins>. <ins class="diffchange diffchange-inline">Also, never attack with </ins>the <ins class="diffchange diffchange-inline">villager units unless they</ins>'<ins class="diffchange diffchange-inline">ve somehow gotten behind the riders; even then - better not to attack, try and flank them, and hope they attack you, rather than waste your unit</ins>'<ins class="diffchange diffchange-inline">s life to reduce an Outrider</ins>'<ins class="diffchange diffchange-inline">s HP. Only if you</ins>'<ins class="diffchange diffchange-inline">re pretty sure </ins>you can <ins class="diffchange diffchange-inline">kill one can you consider an attack (and that's not very likely to happen)</ins>.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Note that the Outriders seem </ins>to <ins class="diffchange diffchange-inline">be quite fascinated with killing villagers</ins>, <ins class="diffchange diffchange-inline">and their presence is distracting; they're likely to take their time and kill any villagers one of them encounters rather than splitting up and having some riders go forward to catch you</ins>.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">On the first turn, you can reach one </ins>of <ins class="diffchange diffchange-inline">two villages. If you</ins>'<ins class="diffchange diffchange-inline">re gotten the message so far, you know which one you want </ins>to <ins class="diffchange diffchange-inline">flag: The farther one </ins>to the <ins class="diffchange diffchange-inline">South.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Alanin can and should reach the Southern Output by turn 10. You only have 12 turns, so don't get any funny ideas about taking detours or backtracking</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== The Dragon ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== The Dragon ===</div></td></tr>
</table>Revolting peasanthttps://wiki.wesnoth.org/index.php?title=Sceptre_of_Fire&diff=59245&oldid=prevRevolting peasant: Formatting; suggestion not to level Rugnur into a Runesmith2018-03-08T20:12:25Z<p>Formatting; suggestion not to level Rugnur into a Runesmith</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 20:12, 8 March 2018</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Campaign Strategy==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Campaign Strategy==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You fight this campaign almost entirely with the four classic <del class="diffchange diffchange-inline">dwarven </del>units: <del class="diffchange diffchange-inline">fighter</del>, <del class="diffchange diffchange-inline">thunderer</del>, <del class="diffchange diffchange-inline">scout </del>and <del class="diffchange diffchange-inline">guardsman</del>. Healers are entirely missing, and villages become a key resource for army regeneration. Given the circumstances, your <del class="diffchange diffchange-inline">levelling </del>strategy should lean strongly to the offensive.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You fight this campaign almost entirely with the four classic <ins class="diffchange diffchange-inline">Dwarven </ins>units: <ins class="diffchange diffchange-inline">Fighter</ins>, <ins class="diffchange diffchange-inline">Thunderer</ins>, <ins class="diffchange diffchange-inline">Scout </ins>and <ins class="diffchange diffchange-inline">Guardsman (and their leveled versions)</ins>. <ins class="diffchange diffchange-inline">''</ins>Healers are entirely missing<ins class="diffchange diffchange-inline">''</ins>, and villages become a key resource for army regeneration. Given the circumstances, your <ins class="diffchange diffchange-inline">leveling </ins>strategy should lean strongly to the offensive.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In the many scenarios, the village distribution is strongly biased against you, and conquering a village cluster is the key to victory. Your main opponents are <del class="diffchange diffchange-inline">trolls</del>, other <del class="diffchange diffchange-inline">dwarves </del>and <del class="diffchange diffchange-inline">elves</del>, and you are mostly fighting in caverns and mountains.  </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In the many scenarios, the village distribution is strongly biased against you, and conquering a village cluster is the key to victory. Your main opponents are <ins class="diffchange diffchange-inline">Trolls</ins>, other <ins class="diffchange diffchange-inline">Dwarves </ins>and <ins class="diffchange diffchange-inline">Elves</ins>, and you are mostly fighting in caverns and mountains.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In this campaign, Dwarvish Fighters can advance to Runesmiths as well as Steelclads. Runemasters are useful overall and absolutely essential for forcing the caves of the Shorbear clan, and you should consider training at least one or two of them in addition to the two that join you. Dwarvish Lords are critical for the rearguard action against Berserkers in <del class="diffchange diffchange-inline">"</del>The Dragon<del class="diffchange diffchange-inline">"</del>, and it is wise to have at least three of them in your army.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In this campaign, Dwarvish Fighters can advance to Runesmiths as well as Steelclads. Runemasters are useful overall and absolutely essential for forcing the caves of the Shorbear clan, and you should consider training at least one or two of them in addition to the two that join you<ins class="diffchange diffchange-inline">. However - don't level Rugnur (your first leader, starting as an L1 Fighter) into a Runesmith - as their HP is much lower than their corresponding plain-fighter (Runesmith vs Steelclad, Runemaster vs Lord)</ins>. Dwarvish Lords are critical for the rearguard action against Berserkers in <ins class="diffchange diffchange-inline">[[#</ins>The Dragon<ins class="diffchange diffchange-inline">]]</ins>, and it is wise to have at least three of them in your army.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The <del class="diffchange diffchange-inline">guardsman </del>line is only useful early on, since their pierce attack is useless against trolls and too weak for storming the Shorbear caves or discouraging <del class="diffchange diffchange-inline">berserkers </del>in "The Dragon". However, having a few of them on your recall list will be useful for the final scenario. Thunderers do their share as your ranged unit, and <del class="diffchange diffchange-inline">scouts </del>as screening forces<del class="diffchange diffchange-inline">, </del>but make sure to keep a strong emphasis on the fighter line. Once Thursagan joins you, make it a priority to level him up all the way up to a Dwarvish Arcanister; he's the only unit able to do it, and by doing so he will become a truly frightening unit for your enemies.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The <ins class="diffchange diffchange-inline">Guardsman </ins>line is only useful early on, since their pierce attack is useless against trolls and too weak for storming the Shorbear caves or discouraging <ins class="diffchange diffchange-inline">Berserkers </ins>in "The Dragon". However, having a few of them on your recall list will be useful for the final scenario. Thunderers do their share as your ranged unit, and <ins class="diffchange diffchange-inline">Scouts </ins>as screening forces <ins class="diffchange diffchange-inline">- </ins>but make sure to keep a strong emphasis on the fighter line. Once Thursagan joins you, make it a priority to level him up all the way up to a Dwarvish Arcanister <ins class="diffchange diffchange-inline">(L4)</ins>; he's the only unit able to do it, and by doing so he will become a truly frightening unit for your enemies.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[AS: I would agree that the <del class="diffchange diffchange-inline">fighter </del>line is very useful for this campaign, but I personally found <del class="diffchange diffchange-inline">steelclads </del>more useful than <del class="diffchange diffchange-inline">runesmiths</del>. You get Thursagan and two loyal <del class="diffchange diffchange-inline">runesmiths </del>before you fight the Shorbear scenario; in my experience those three were enough. Steelclads are tougher and usually deal more damage than <del class="diffchange diffchange-inline">runesmiths—this is </del>just as useful for the Shorbear scenario and more useful for the rest of the campaign.]</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[AS: I would agree that the <ins class="diffchange diffchange-inline">Fighter </ins>line is very useful for this campaign, but I personally found <ins class="diffchange diffchange-inline">Steelclads </ins>more useful than <ins class="diffchange diffchange-inline">Runesmiths</ins>. You get Thursagan and two loyal <ins class="diffchange diffchange-inline">Runesmiths </ins>before you fight the Shorbear scenario; in my experience those three were enough. Steelclads are tougher and usually deal more damage than <ins class="diffchange diffchange-inline">Runesmiths; their attacks are </ins>just as useful for the Shorbear scenario and more useful for the rest of the campaign.]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Scenarios==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Scenarios==</div></td></tr>
</table>Revolting peasant