Saving Elensefar

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Saving Elensefar

The tale of Meneldur's great Sea Voyage

another campaign by turin

Meneldur, the Elven Mariner, has docked in the city of Elensefar to discuss matters with the Admiral. Years ago he removed himself from the Elven lands and assembled a motley crew of elven archers, spearman and fencers to roam the seas, defending Elensefar which he has pledged his allegiance to. During the night when his ship The Explorer was in the harbor, the sound of harsh yells could be heard, and the air smelled of burning pitch. Elensefar was conquered, but Meneldur vowed to return some day and retake his adopted homeland...

Current version as is 0.9 (released 9-29-05) downloadable from the campaign server. It will work with 1.0rc1+, and probably with several earlier versions. Note: User trewe updated version 1.3.3 of this campaign, which is on the 1.8 add-on server.

This campaign has a semilinear plot design. On the mainmap, you control where you move, and land on islands to reprovision your ship. There are ships of the enemy navy trying to attack you, and when they do you fight them in a sea battle.

Currently there are 22 scenarios:

  • 4 of these are are mandatory (2 at the beginning and 2 at the end)
  • 13 are islands, all of which are optional
  • 1 is "The High Seas", which functions like the mainmap of most campaigns
  • 1 is where you go to when enemy ships attack you
  • 3 are scripting scenarios (like the "Elven Council" scenario in HttT)

Your eventual objective is to go to an island Black the Red (someone you meet early on) has told you about, to get aid in saving Elensefar.

The campaign is scenario-complete. Plotwise, it was finished as of version 0.7.6 (3-10-05).

If anyone has balancing suggestions, typo fixes, or bug reports, post them in the thread ( http://wesnoth.org/forum/viewtopic.php?t=3072&start=0 ) or email me: joe AT lsimmons DOT net.

See Also