Difference between revisions of "Sandbox"

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The sandbox is for editing experiments. If you are already logged in, click on the "Edit" link above to experiment yourself!
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The sandbox is for editing and formatting experiments. If you are already logged in, click on the "Edit" link above to experiment yourself!
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[[Category:Wesnoth Wiki]]
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== [awesometag] ==
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The '''[awesometag]''' is used to do awesome things.
  
== Section ==
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* '''awesomekey''': A place to put an awesome value
  
=== Subsection ===
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<div class="toccolours mw-collapsible mw-collapsed">
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Awesome example:
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<div class="mw-collapsible-content">
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<syntaxhighlight lang=wml>
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[awesometag]
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  awesomekey=awesomevalue
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  [fire_event]
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      name=awesome_event
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  [/fire_event]
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[/awesometag]
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</syntaxhighlight>
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</div>
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</div>
  
* Lists are easy to do:
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-----
** start every line with a star
 
*** more stars means deeper levels
 
  
==== Sub-subsection ====
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Comment by '''Dreadnough''': They have a great core with versatile Spearman and fast Cavalry. Depending on the situation they can add highly specialised units such as Heavy Infantry, Mages, Meremen and Horseman. Finally their fencers can slip through enemy ranks and enable breakthroughs or disrupt the enemy's movement. As a lawful faction, they depend very much on the time of day, which results in dynamic unit movement.
  
# Numbered lists are also good
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Comment by '''ForestDragon''': Rebels. Well, female elves are certainly quite attractive. For example, the marksman line.
## very organized
 
## easy to follow
 
  
=====you can have sub-sub-sections=====
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Comment by '''Elven''': Northerners have simple strategy. Kill weak units, poison and kill strong units. You can have a lot of units, make some a level 2 units and never retreat, never surrender!
yes, this is a test
 
  
======and sub-sub-sub-sections======
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Comment by '''patience_reloaded''': Undead due to their reliability when used correctly: Ghosts are very hard for most normal units (especially melee ones) to kill quick, most of the faction is poison-resistant, and due to having fixed traits, you know exactly what you get when you recruit them.
I'm seeing how many sub-s you can get
 
  
=======but not sub-sub-sub-sub-sections=======
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Comment by '''Hsaelt''': Knalgans i like because they can take punishment and deliver punishment. Good HP, good damage outputs on units like gryphons and those guys with firearms. No real weaknesses in res good defence on hills mountains and those are commonplace
apparently 3 is the maximum.
 
  
but I'm not sure, because an edit button does appear when you try to make a sub-sub-sub-sub-section... maybe it interprets it as being a sub-sub-sub-section?
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Comment by '''Knightmare''': (Plays Drakes) Fire and Blood.
  
#now lets try the same with lists
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Comment by '''Computer_player''': I love dunefolk because they bring something different to the table and out of the factions closest to being mainlined, they are the one with the most work done. I really like the dynamic of the Dunefolk (Khalifate long ago) faction, however I am waiting to play Dunefolk proper with the next stable version.
##two
 
###three
 
####four
 
#####this is fun
 
######lets try it now
 
#######how deep can we get?
 
########nine
 
#########ten
 
##########this is rather high
 
###########will it ever stop?
 
############I don't think so
 
#############its not like the sub-sections
 
##############which do stop
 
###############sixteen; and that's the last one that it allows
 
  
Testing, this should be an new page?[[The_new_sandbox]]
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Comment by '''egallager''': Check out the [[ReferenceWML]] page. [[User:Egallager|Egallager]] ([[User talk:Egallager|talk]]) 03:34, 8 May 2023 (UTC)
 
 
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Latest revision as of 18:05, 25 January 2024

The sandbox is for editing and formatting experiments. If you are already logged in, click on the "Edit" link above to experiment yourself!

[awesometag]

The [awesometag] is used to do awesome things.

  • awesomekey: A place to put an awesome value

Awesome example:

[awesometag]
   awesomekey=awesomevalue
   [fire_event]
      name=awesome_event
   [/fire_event]
[/awesometag]

Comment by Dreadnough: They have a great core with versatile Spearman and fast Cavalry. Depending on the situation they can add highly specialised units such as Heavy Infantry, Mages, Meremen and Horseman. Finally their fencers can slip through enemy ranks and enable breakthroughs or disrupt the enemy's movement. As a lawful faction, they depend very much on the time of day, which results in dynamic unit movement.

Comment by ForestDragon: Rebels. Well, female elves are certainly quite attractive. For example, the marksman line.

Comment by Elven: Northerners have simple strategy. Kill weak units, poison and kill strong units. You can have a lot of units, make some a level 2 units and never retreat, never surrender!

Comment by patience_reloaded: Undead due to their reliability when used correctly: Ghosts are very hard for most normal units (especially melee ones) to kill quick, most of the faction is poison-resistant, and due to having fixed traits, you know exactly what you get when you recruit them.

Comment by Hsaelt: Knalgans i like because they can take punishment and deliver punishment. Good HP, good damage outputs on units like gryphons and those guys with firearms. No real weaknesses in res good defence on hills mountains and those are commonplace

Comment by Knightmare: (Plays Drakes) Fire and Blood.

Comment by Computer_player: I love dunefolk because they bring something different to the table and out of the factions closest to being mainlined, they are the one with the most work done. I really like the dynamic of the Dunefolk (Khalifate long ago) faction, however I am waiting to play Dunefolk proper with the next stable version.

Comment by egallager: Check out the ReferenceWML page. Egallager (talk) 03:34, 8 May 2023 (UTC)

This page was last edited on 25 January 2024, at 18:05.