Difference between revisions of "Sandbox"

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[[Category:Wesnoth Wiki]]
 
[[Category:Wesnoth Wiki]]
 
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== [awesometag] ==
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The '''[awesometag]''' is used to do awesome things.
  
{{LinkMacro|GOLD|easy normal hard}}
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* '''awesomekey''': A place to put an awesome value
  
And now a simple {{LinkMacro|GOLD}} link.
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<div class="toccolours mw-collapsible mw-collapsed">
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Awesome example:
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<div class="mw-collapsible-content">
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<syntaxhighlight lang=wml>
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[awesometag]
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  awesomekey=awesomevalue
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  [fire_event]
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      name=awesome_event
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  [/fire_event]
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[/awesometag]
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</syntaxhighlight>
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</div>
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</div>
  
{{Transclusion test}}
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-----
  
[[foo]]
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Comment by '''Dreadnough''': They have a great core with versatile Spearman and fast Cavalry. Depending on the situation they can add highly specialised units such as Heavy Infantry, Mages, Meremen and Horseman. Finally their fencers can slip through enemy ranks and enable breakthroughs or disrupt the enemy's movement. As a lawful faction, they depend very much on the time of day, which results in dynamic unit movement.
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Comment by '''ForestDragon''': Rebels. Well, female elves are certainly quite attractive. For example, the marksman line.
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Comment by '''Elven''': Northerners have simple strategy. Kill weak units, poison and kill strong units. You can have a lot of units, make some a level 2 units and never retreat, never surrender!
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Comment by '''patience_reloaded''': Undead due to their reliability when used correctly: Ghosts are very hard for most normal units (especially melee ones) to kill quick, most of the faction is poison-resistant, and due to having fixed traits, you know exactly what you get when you recruit them.
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Comment by '''Hsaelt''': Knalgans i like because they can take punishment and deliver punishment. Good HP, good damage outputs on units like gryphons and those guys with firearms. No real weaknesses in res good defence on hills mountains and those are commonplace
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Comment by '''Knightmare''': (Plays Drakes) Fire and Blood.
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Comment by '''Computer_player''': I love dunefolk because they bring something different to the table and out of the factions closest to being mainlined, they are the one with the most work done. I really like the dynamic of the Dunefolk (Khalifate long ago) faction, however I am waiting to play Dunefolk proper with the next stable version.
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Comment by '''egallager''': Check out the [[ReferenceWML]] page. [[User:Egallager|Egallager]] ([[User talk:Egallager|talk]]) 03:34, 8 May 2023 (UTC)

Latest revision as of 18:05, 25 January 2024

The sandbox is for editing and formatting experiments. If you are already logged in, click on the "Edit" link above to experiment yourself!

[awesometag]

The [awesometag] is used to do awesome things.

  • awesomekey: A place to put an awesome value

Awesome example:

[awesometag]
   awesomekey=awesomevalue
   [fire_event]
      name=awesome_event
   [/fire_event]
[/awesometag]

Comment by Dreadnough: They have a great core with versatile Spearman and fast Cavalry. Depending on the situation they can add highly specialised units such as Heavy Infantry, Mages, Meremen and Horseman. Finally their fencers can slip through enemy ranks and enable breakthroughs or disrupt the enemy's movement. As a lawful faction, they depend very much on the time of day, which results in dynamic unit movement.

Comment by ForestDragon: Rebels. Well, female elves are certainly quite attractive. For example, the marksman line.

Comment by Elven: Northerners have simple strategy. Kill weak units, poison and kill strong units. You can have a lot of units, make some a level 2 units and never retreat, never surrender!

Comment by patience_reloaded: Undead due to their reliability when used correctly: Ghosts are very hard for most normal units (especially melee ones) to kill quick, most of the faction is poison-resistant, and due to having fixed traits, you know exactly what you get when you recruit them.

Comment by Hsaelt: Knalgans i like because they can take punishment and deliver punishment. Good HP, good damage outputs on units like gryphons and those guys with firearms. No real weaknesses in res good defence on hills mountains and those are commonplace

Comment by Knightmare: (Plays Drakes) Fire and Blood.

Comment by Computer_player: I love dunefolk because they bring something different to the table and out of the factions closest to being mainlined, they are the one with the most work done. I really like the dynamic of the Dunefolk (Khalifate long ago) faction, however I am waiting to play Dunefolk proper with the next stable version.

Comment by egallager: Check out the ReferenceWML page. Egallager (talk) 03:34, 8 May 2023 (UTC)

This page was last edited on 25 January 2024, at 18:05.