Difference between revisions of "Ruddry"

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(Return to Clearwater Port: Added prose)
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Upon arriving at Clearwater Port with the orcs close behind, Ruddry was relieved to see that it had not yet fallen. Haldric quickly realized that they would need to hold out against the orcs until enough ships came to evacuate as many of the refugees to Southbay as possible. Ruddry aided Haldric in the evacuation until they were forced to flee before the port froze over. Instead of sailing directly to Southbay, they chose instead to take an alternative route, and claim a valuable artifact from Fallen Lich Point.<ref name="clearwater">Clearwater Port, The Rise of Wesnoth</ref>
 
Upon arriving at Clearwater Port with the orcs close behind, Ruddry was relieved to see that it had not yet fallen. Haldric quickly realized that they would need to hold out against the orcs until enough ships came to evacuate as many of the refugees to Southbay as possible. Ruddry aided Haldric in the evacuation until they were forced to flee before the port froze over. Instead of sailing directly to Southbay, they chose instead to take an alternative route, and claim a valuable artifact from Fallen Lich Point.<ref name="clearwater">Clearwater Port, The Rise of Wesnoth</ref>
 
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=== Fleeing the Green Isle ===
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{{Plot branch
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| branch text=Haldric chose to travel southeast
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| contents=When they landed at Fallen Lich Point, they found the petrified Lich-Lord Caror. Haldric uttered the magic words which freed Caror, who immediately cried out for the Ruby of Fire. Ruddry helped Haldric to kill him and seize the Book of Fire and Darkness, an artifact necessary for using the Ruby of Fire. They then hurried into the sewers, which were protected by a group of orcs.<ref name="fallen">Fallen Lich Point, The Rise of Wesnoth</ref>
  
=== Fleeing the Green Isle ===
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Haldric's forces made their way through the sewers, fighting off a pair of banished magi there, eventually reaching the other side.<ref name="sewer">Sewer of Southbay, The Rise of Wesnoth</ref> They emerged in Southbay and earned an audience with [[Addroran IX|King Addroran]], who requested that they provide martial aid until they could evacuate.<ref name="winter">Southbay in Winter, The Rise of Wesnoth</ref> They held out against a group of orcs and undead, lead by the Lich-Lord Jevyan, before rigging the ships and setting sail east for the Great Continent.<ref name="spring">A Final Spring, The Rise of Wesnoth</ref>
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Haldric laid anchor at a drake-infested volcanic island to re-provision his ships. Ruddry aided the refugees in pacifying the drakes there before they set sail once more.<ref name="peoples">A Peoples in Decline, The Rise of Wesnoth</ref> As they continued sailing, the weather became quite severe, forcing them to make an emergency landing at a nearby archipelago. They fought against a number of nagas before they managed to regroup their ships.<ref name="rough">Rough Landing, The Rise of Wesnoth</ref> They set sail again, and eventually landed at the Great Continent during the summer.<ref name="new">A New Land, The Rise of Wesnoth</ref>
  
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Upon landing, however, they were confronted by a group of hostile elves and dwarves, and nearly engaged in battle, only to be interrupted by Lady Dionli, who demanded that the fighting cease and requested that they make their way to the Ka'lian, a ruling group of elves.<ref name="new"/>
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=== Settlement ===
 
=== Settlement ===
  

Revision as of 03:12, 2 July 2019

Ruddry
ruddry.png
Title(s): Knight of Clearwater
Gender: Male
Race:

Human

Unit type(s): Knight


Ruddry (also known as Sir Ruddry) was a knight and member of the Clearwater Port expeditionary force.

Biography

Sir Ruddry was a knight of Clearwater and a member of the Clearwater Port expeditionary force. His companions ran into a very large army of orcs, and he was the sole survivor.[1]

Return to Clearwater Port

I’m the sole survivor of the Clearwater Port expeditionary force. Trust me, you can’t continue down this road, Sir. Especially with the refugees, you’ll be slaughtered.
—Sir Ruddry tells Prince Haldric not to continue towards Clearwater Port.
signpost.png Plot branch : Haldric chose to travel southeast
After avoiding being killed by the orcs, Ruddry came across a group of humans marching through the Swamp of Esten, traveling in the direction of the orcish army. He warned them of the danger there, and the leader of the humans identified himself as Prince Haldric, asking if Ruddry had abandoned his post. Ruddry spoke of how his force had been routed. After Haldric inquired as to whether Clearwater Port was still standing, Ruddry spoke of it as likely, even in spite of the number of orcs attacking it. Haldric realized that he would have to change course as a result, traveling to Clearwater Port through the Oldwood Forest instead of continuing directly to Southbay. Ruddry offered his services for the march ahead.[1]

Ruddry accompanied Haldric's refugees through the Oldwood Forest where they aided Elilmaldur-Rithrandil's woses against a band of orcs. In return, Elimaldur-Rithrandil opened some temple catacombs for Haldric's forces to search for the Ruby of Fire.[2] Ruddry helped Haldric to destroy the Lich-Lord Lenvan and escape with the Ruby of Fire.[3] They returned to the surface late into the fall, uncertain what to do next. Lady Jessene appeared and advised that they travel to Clearwater Port instead of Southbay.[4]

Upon arriving at Clearwater Port with the orcs close behind, Ruddry was relieved to see that it had not yet fallen. Haldric quickly realized that they would need to hold out against the orcs until enough ships came to evacuate as many of the refugees to Southbay as possible. Ruddry aided Haldric in the evacuation until they were forced to flee before the port froze over. Instead of sailing directly to Southbay, they chose instead to take an alternative route, and claim a valuable artifact from Fallen Lich Point.[5]

Fleeing the Green Isle

signpost.png Plot branch : Haldric chose to travel southeast
When they landed at Fallen Lich Point, they found the petrified Lich-Lord Caror. Haldric uttered the magic words which freed Caror, who immediately cried out for the Ruby of Fire. Ruddry helped Haldric to kill him and seize the Book of Fire and Darkness, an artifact necessary for using the Ruby of Fire. They then hurried into the sewers, which were protected by a group of orcs.[6]

Haldric's forces made their way through the sewers, fighting off a pair of banished magi there, eventually reaching the other side.[7] They emerged in Southbay and earned an audience with King Addroran, who requested that they provide martial aid until they could evacuate.[8] They held out against a group of orcs and undead, lead by the Lich-Lord Jevyan, before rigging the ships and setting sail east for the Great Continent.[9]

Haldric laid anchor at a drake-infested volcanic island to re-provision his ships. Ruddry aided the refugees in pacifying the drakes there before they set sail once more.[10] As they continued sailing, the weather became quite severe, forcing them to make an emergency landing at a nearby archipelago. They fought against a number of nagas before they managed to regroup their ships.[11] They set sail again, and eventually landed at the Great Continent during the summer.[12]

Upon landing, however, they were confronted by a group of hostile elves and dwarves, and nearly engaged in battle, only to be interrupted by Lady Dionli, who demanded that the fighting cease and requested that they make their way to the Ka'lian, a ruling group of elves.[12]

Settlement

Later life

References

  1. 1.0 1.1 The Swamp of Esten, The Rise of Wesnoth
  2. The Oldwood, The Rise of Wesnoth
  3. Temple in the Deep, The Rise of Wesnoth
  4. Return to Oldwood, The Rise of Wesnoth
  5. Clearwater Port, The Rise of Wesnoth
  6. Fallen Lich Point, The Rise of Wesnoth
  7. Sewer of Southbay, The Rise of Wesnoth
  8. Southbay in Winter, The Rise of Wesnoth
  9. A Final Spring, The Rise of Wesnoth
  10. A Peoples in Decline, The Rise of Wesnoth
  11. Rough Landing, The Rise of Wesnoth
  12. 12.0 12.1 A New Land, The Rise of Wesnoth