Difference between revisions of "Northerners"

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==Unit Tree==
+
{{Faction |
===Troll Whelp tree===
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faction = Northerners |
*<b><font style="font-size:110">Troll Whelp</font></b>
+
image=  
http://wesnoth.slack.it/wesnoth-images/units/trolls/whelp.png
+
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/core/images/units/orcs/warrior.png |
<table border="2" cellpadding="2" cellspacing="2" width="900">
+
era=[[Default Era]] |
<tr>
+
race=[[Orcs]], Goblins, [[Trolls]], Nagas |
<th width="170">Battle Stats</th>
+
alignment=Chaotic, Neutral |
<th width="220">Unit Info</th>
+
units=Goblin Spearman, Naga Fighter, Orcish Archer, Orcish Assassin, Orcish Grunt, Troll Whelp, Wolf Rider |
<th width="510">Other Info</th>
+
tactics=[[How to play Northerners]] |
</tr>
+
tree=[https://www.wesnoth.org/units/1.14/mainline/en_US/era_dunefolk.htmlNortherners 1.14]
<tr valign="top">
+
}}
<td>
 
<center>level: 1<br>
 
cost: 13</center>
 
<b>hitpoints: 42</b><br>
 
<b>movement: 4</b><br>
 
experience: 36<br>
 
alignment: chaotic<br>
 
<b>fist (7-2 impact, melee)</b><br>
 
<i>abilities: regenerates</i><br>
 
</td>
 
<td>
 
<center>id: Troll Whelp<br>
 
name: Troll Whelp</center>
 
race: troll<br>
 
usage: fighter<br>
 
<b>movement type: largefoot</b><br>
 
<i>advanceto: Troll,Troll Rocklobber</i>
 
</td>
 
<td>
 
Describing a troll as a whelp is something of an oxymoron, given that their bodies are already much hardier than that of a grown man. They are clumsy and not yet capable of walking properly, forced instead to shamble about on all fours, but any inhibition this causes them is more than made up for by the raw strength of their race.
 
  
 +
The '''Northerners''' are a faction of [[Orcs]] and their allies who live in the north of the Great Continent, thus their name. Northerners consist of the warrior orcs race, the enslaved goblins, trolls who are tricked into combat by the orcs, and the serpentine naga. The Northerners play best by taking advantage of having many low-cost and high HP soldiers.
  
</td>
+
==Races==
</tr>
+
===Orcs===
</table>
+
''Main article: [[Orcs]]
*<b><font style="font-size:110">Troll Whelp</font></b>
 
**<b><font style="font-size:110">Troll</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/trolls/grunt.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 29</center>
 
<b>hitpoints: 55</b><br>
 
<b>movement: 5</b><br>
 
experience: 66<br>
 
alignment: chaotic<br>
 
<b>club (14-2 impact, melee)</b><br>
 
<i>abilities: regenerates</i><br>
 
</td>
 
<td>
 
<center>id: Troll<br>
 
name: Troll</center>
 
race: troll<br>
 
usage: fighter<br>
 
<b>movement type: largefoot</b><br>
 
<i>advanceto: Troll Warrior</i>
 
</td>
 
<td>
 
Trolls have been a mote to trouble the thoughts of humanity and dwarf-kind, who remain baffled at the origins of these creatures, and perhaps more importantly, the driving force behind their unnatural vitality and strength. A fully-grown troll towers above a man, and, even unarmed, would be a great threat in combat. The large clubs typically favored in fighting act as extensions of their arms, used for the same purpose of mauling their prey into submission.
 
  
 +
In appearance, orcs are half men and half beasts. They are taller, sturdier and stronger than humans.  They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.
  
</td>
+
===Goblins===
</tr>
+
Goblins are, despite their appearance, members of the exact same race as orcs, and are born as siblings to the orcs. Unlike similar races, who usually bear children singly or in pairs, orcs will have large litters of children all at once; which is a large part of why their populations can explode so quickly. Within any litter, there will only be one or two true orcs, who will grow to the full size and strength of their race. A few more will be half-orcs, notably weaker than their big brothers, and relegated to supporting roles in combat, such as archery. The rest, often a full half of more of any litter, will be goblins. Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth. They have a rather tragic fate; a lifetime of near-slavery to their larger kin, and use as sword-fodder in battle. In spite of this, they thrive; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins.
</table>
 
*<b><font style="font-size:110">Troll Whelp</font></b>
 
**<b><font style="font-size:110">Troll</font></b>
 
***<b><font style="font-size:110">Troll Warrior</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/trolls/warrior.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 42</center>
 
<b>hitpoints: 70</b><br>
 
<b>movement: 5</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: chaotic<br>
 
<b>hammer (20-2 impact, melee)</b><br>
 
<i>abilities: regenerates</i><br>
 
</td>
 
<td>
 
<center>id: Troll Warrior<br>
 
name: Troll Warrior</center>
 
race: troll<br>
 
usage: fighter<br>
 
<b>movement type: largefoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
Trolls typically neither need nor prefer to use any proper armament in combat, as large 'sticks and stones' serve them all too well. However, trolls have been seen on numerous occasions clad in rough-shod armor and bearing metal hammers. It is speculated that their typical orcish allies are the source and often crafters of these, as expeditions into several forcibly-vacated troll holes have shown little evidence of tool use, and certainly no metalworking of any kind. Given how dangerous a troll is in combat, the thought of a troll in full armor is entirely unsettling.
 
  
 +
Goblins accomplish the bulk of manual labor needed by the orcs, with the sole exception of jobs which require the brute strength of true orcs, which the orcs revel in doing as proof of their prowess.
  
</td>
+
===Trolls===
</tr>
+
''Main article: [[Trolls]]
</table>
 
*<b><font style="font-size:110">Troll Whelp</font></b>
 
**<b><font style="font-size:110">Troll Rocklobber</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/trolls/lobber.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 29</center>
 
<b>hitpoints: 53</b><br>
 
<b>movement: 4</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: chaotic<br>
 
<b>fist (10-2 impact, melee)</b><br>
 
<b>sling (17-1 impact, ranged)</b><br>
 
<i>abilities: regenerates</i><br>
 
</td>
 
<td>
 
<center>id: Troll Rocklobber<br>
 
name: Troll Rocklobber</center>
 
race: troll<br>
 
usage: fighter<br>
 
<b>movement type: largefoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
The thought of throwing a boulder in combat has certainly occurred to many trolls, and some have taken to them as a weapon of choice. Because such stones are not always easy to find, Rocklobbers have taken to carrying them in sacks slung over their shoulders. The same leather out of which the sack is formed is easily adapted to a crude sling.
 
  
 +
Trolls are ancient creatures, one of the oldest known races known to inhabit the Great Continent. They are large, slow, simple-minded, and live extremely long lives inside deep caves or atop high mountains. The most unique characteristic of trolls is an internal vitality that sustains and heals them from within. As a result they live very different lives from almost any known creature. Trolls have few real needs: they require little food or water, and thus they have little incentive to pursue much besides protection from those who are hostile towards them. This in turn means they rarely have to worry about anything and can spend much of their time sleeping or in contemplation. Trolls have a curious affinity with nature. They do not relate with living things like elves do, but instead with earth and stone. They are also somewhat curious of their surroundings and many younger whelps even enjoy traveling and seeing the world. As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment and spending more of their time sleeping in a quiet, familiar corner of their home cave. This is until they finally pass away as their bodies themselves slowly turn into lifeless statues of stone.
  
</td>
+
===Nagas===
</tr>
+
Nagas are the long time enemies of the Merfolk, and in Asheviere's time they allied with orcs to finally defeat their opponents. They usually join forces with anyone willing to help them defeat the mermen.
</table>
 
===Naga Fighter tree===
 
*<b><font style="font-size:110">Naga Fighter</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/nagas/fighter.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 1<br>
 
cost: 14</center>
 
<b>hitpoints: 33</b><br>
 
<b>movement: 7</b><br>
 
experience: 32<br>
 
alignment: neutral<br>
 
<b>sword (4-4 blade, melee)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Naga Fighter<br>
 
name: Naga Fighter</center>
 
race: naga<br>
 
usage: fighter<br>
 
<b>movement type: naga</b><br>
 
<i>advanceto: Naga Warrior</i>
 
</td>
 
<td>
 
The serpentine naga are one of the few races capable of any meaningful mobility in water, giving them a whole world forbidden to land dwellers. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. They are small, and somewhat frail in form, but often much more nimble than their opponents.
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Naga Fighter</font></b>
 
**<b><font style="font-size:110">Naga Warrior</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/nagas/warrior.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 27</center>
 
<b>hitpoints: 43</b><br>
 
<b>movement: 7</b><br>
 
experience: 66<br>
 
alignment: neutral<br>
 
<b>sword (7-4 blade, melee)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Naga Warrior<br>
 
name: Naga Warrior</center>
 
race: naga<br>
 
usage: fighter<br>
 
<b>movement type: naga</b><br>
 
<i>advanceto: Naga Myrmidon</i>
 
</td>
 
<td>
 
Many of the young warriors of the naga aspire for the day when they merit their second blade. Their martial practice of using twin blades is wholly unlike that of the Orcs and other races, for they have begun to learn the art of using their serpentine form to best effect, twisting and turning to dodge from blows. This makes them potent on land, but the friction of water greatly impedes their ability to do this.
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Naga Fighter</font></b>
 
**<b><font style="font-size:110">Naga Warrior</font></b>
 
***<b><font style="font-size:110">Naga Myrmidon</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/nagas/myrmidon.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 48</center>
 
<b>hitpoints: 49</b><br>
 
<b>movement: 7</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: neutral<br>
 
<b>sword (8-6 blade, melee)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Naga Myrmidon<br>
 
name: Naga Myrmidon</center>
 
race: naga<br>
 
usage: fighter<br>
 
<b>movement type: naga</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
The most practiced of the naga blademasters are initiated into the caste of the Myrmidon, masters of their twin-bladed art. They strike as fast as the snakes which they resemble, and dance away from attacks with grace. Not only are they potent enemies on any open terrain, but their ability to swim allows them a deadly mobility.
 
</td>
 
</tr>
 
</table>
 
===Wolf Rider tree===
 
*<b><font style="font-size:110">Wolf Rider</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/goblins/wolf-rider.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 1<br>
 
cost: 17</center>
 
<b>hitpoints: 32</b><br>
 
<b>movement: 8</b><br>
 
experience: 30<br>
 
alignment: chaotic<br>
 
<b>fangs (5-3 blade, melee)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Wolf Rider<br>
 
name: Wolf Rider</center>
 
race: goblin<br>
 
usage: scout<br>
 
<b>movement type: orcishfoot</b><br>
 
<i>advanceto: Goblin Knight,Goblin Pillager</i>
 
</td>
 
<td>
 
No one is quite sure how the practice of taming and riding wolves came into being. Goblins are smaller and much weaker than orcs. Any who can manage to win themselves a mount have a much safer, and daresay, more amusing role in combat.
 
  
Wolves, likely, could never support the weight of a man in plate, but a goblin in leather armor is a simple load to bear. Quite unlike horses, these mounts have a rather easy time traversing the mountains, though water and woods will still slow them down.
+
==Tactics==
</td>
+
''Main article: [[How to play Northerners]]
</tr>
 
</table>
 
*<b><font style="font-size:110">Wolf Rider</font></b>
 
**<b><font style="font-size:110">Goblin Knight</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/goblins/knight.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 32</center>
 
<b>hitpoints: 49</b><br>
 
<b>movement: 9</b><br>
 
experience: 65<br>
 
alignment: chaotic<br>
 
<b>fangs (7-4 blade, melee)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Goblin Knight<br>
 
name: Goblin Knight</center>
 
race: goblin<br>
 
usage: scout<br>
 
<b>movement type: orcishfoot</b><br>
 
<i>advanceto: Direwolf Rider</i>
 
</td>
 
<td>
 
The Goblin 'Knights' have little in common with the men who share that title, and the title is something used only in the parlance of their enemies. The similarity is simply that they are the elite of the wolf riders, likely promoted to their position by their success in some temerarious raid, or something of a similarly base nature.
 
  
The wolves they are given are bred for speed and strength, making them quite dangerous in combat.
+
In general, Northerners will win by mass. Northerners are the cheapest faction and need to utilize that advantage. Poison is a crucial strategic element as level 1 Orc Assassins have ranged poison. Human level 3 Assassins are the only enemy units that also have ranged poison; they're expensive, and not likely to be encountered in quantity. Grunts and Whelps are the meat of the army, but one must make sure to recruit Grunts to hold villages, as Whelps do a poor job of this with 40% defense.
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Wolf Rider</font></b>
 
**<b><font style="font-size:110">Goblin Knight</font></b>
 
***<b><font style="font-size:110">Direwolf Rider</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/goblins/direwolver.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 41</center>
 
<b>hitpoints: 61</b><br>
 
<b>movement: 10</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: chaotic<br>
 
<b>fangs (9-4 blade, melee)</b><br>
 
<b>claws (4-4 blade, melee, poison)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Direwolf Rider<br>
 
name: Direwolf Rider</center>
 
race: goblin<br>
 
usage: scout<br>
 
<b>movement type: orcishfoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
'Dire wolves' differ from the garden variety only in size and color. They typically stand taller than a horse at the shoulder, and have an appetite to match. Only a madman would willingly encounter them; the goblins, at great cost to themselves, have managed to tame them, if such can be said.
 
  
The claws of a wolf are not generally regarded as being the more dangerous parts, but on a beast this large, they are thicker and longer than iron nails. Their riders smear a poison on the front set, not unlike that used by the orcish assassins, making a swipe from these beasts' paws into a most deadly stroke.
+
{{Factionbox}}
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Wolf Rider</font></b>
 
**<b><font style="font-size:110">Goblin Pillager</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/goblins/pillager.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 32</center>
 
<b>hitpoints: 44</b><br>
 
<b>movement: 9</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: chaotic<br>
 
<b>torch (7-3 fire, melee)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Goblin Pillager<br>
 
name: Goblin Pillager</center>
 
race: goblin<br>
 
usage: scout<br>
 
<b>movement type: orcishfoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
Some Goblins train their wolves to overcome their fear of fire. In raids, these goblins take a supporting role; they will torch the homes and crops of their foes, and also carry nets to wreak havoc against those attempting to rally a defense or reprisal.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
===Orcish Grunt tree===
 
*<b><font style="font-size:110">Orcish Grunt</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/orcs/grunt.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 1<br>
 
cost: 12</center>
 
<b>hitpoints: 38</b><br>
 
<b>movement: 5</b><br>
 
experience: 42<br>
 
alignment: chaotic<br>
 
<b>sword (9-2 blade, melee)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Orcish Grunt<br>
 
name: Orcish Grunt</center>
 
race: orc<br>
 
usage: fighter<br>
 
<b>movement type: orcishfoot</b><br>
 
<i>advanceto: Orcish Warrior</i>
 
</td>
 
<td>
 
Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling.
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Orcish Grunt</font></b>
 
**<b><font style="font-size:110">Orcish Warrior</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/orcs/warrior.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 26</center>
 
<b>hitpoints: 58</b><br>
 
<b>movement: 5</b><br>
 
experience: 60<br>
 
alignment: chaotic<br>
 
<b>greatsword (10-3 blade, melee)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Orcish Warrior<br>
 
name: Orcish Warrior</center>
 
race: orc<br>
 
usage: fighter<br>
 
<b>movement type: orcishfoot</b><br>
 
<i>advanceto: Orcish Warlord</i>
 
</td>
 
<td>
 
Having mastered the art of dual-sword fighting, Orcish Warriors are highly respected among the Orcs, and highly feared by their foes. Their only weakness is their inability to wield the bow.
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Orcish Grunt</font></b>
 
**<b><font style="font-size:110">Orcish Warrior</font></b>
 
***<b><font style="font-size:110">Orcish Warlord</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/orcs/warlord.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 48</center>
 
<b>hitpoints: 78</b><br>
 
<b>movement: 5</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: chaotic<br>
 
<b>greatsword (15-3 blade, melee)</b><br>
 
<b>bow (8-2 pierce, ranged)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Orcish Warlord<br>
 
name: Orcish Warlord</center>
 
race: orc<br>
 
usage: fighter<br>
 
<b>movement type: orcishfoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
Only orcs with both great cunning and unsurpassed strength can become Warlords. Masters of the sword, and even possessing some skill with the bow, these beast-warriors lead their brethren with an iron hand.
 
</td>
 
</tr>
 
</table>
 
===Orcish Assassin tree===
 
*<b><font style="font-size:110">Orcish Assassin</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/orcs/assassin.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 1<br>
 
cost: 17</center>
 
<b>hitpoints: 26</b><br>
 
<b>movement: 6</b><br>
 
experience: 30<br>
 
alignment: chaotic<br>
 
<b>dagger (8-1 blade, melee)</b><br>
 
<b>throwing knives (3-3 blade, ranged, poison)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Orcish Assassin<br>
 
name: Orcish Assassin</center>
 
race: orc<br>
 
usage: fighter<br>
 
<b>movement type: elusivefoot</b><br>
 
<i>advanceto: Orcish Slayer</i>
 
</td>
 
<td>
 
Though some consider it cowardly to use, poison is a weapon favored by orcs, especially those weak of frame. Orcish assassins, who use it on throwing knives, are typically a bit frail, although surprisingly nimble. Though rarely the ones who deal the killing blow, their tactics are a considerable aid to their larger and more brutal kin.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Orcish Assassin</font></b>
 
**<b><font style="font-size:110">Orcish Slayer</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/orcs/slayer.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 33</center>
 
<b>hitpoints: 36</b><br>
 
<b>movement: 6</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: chaotic<br>
 
<b>dagger (10-2 blade, melee)</b><br>
 
<b>throwing knives (6-3 blade, ranged, poison)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Orcish Slayer<br>
 
name: Orcish Slayer</center>
 
race: orc<br>
 
usage: fighter<br>
 
<b>movement type: elusivefoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
The larger, and often more skilled orcish assassins are called 'Slayers' by their enemies, though this distinction is somewhat unclear. Slayers are fast on their feet, and quite nimble in combat, although they achieve that end by forgoing armor. Their weapon of choice, poison, is a vicious tool, and its common use on the battlefield is often the real cause of orcish supremacy.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
===Goblin Spearman tree===
 
*<b><font style="font-size:110">Goblin Spearman</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/goblins/spearman.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 0<br>
 
cost: 8</center>
 
<b>hitpoints: 18</b><br>
 
<b>movement: 4</b><br>
 
experience: 18<br>
 
alignment: chaotic<br>
 
<b>spear (4-3 pierce, melee)</b><br>
 
<b>spear (3-1 pierce, ranged)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Goblin Spearman<br>
 
name: Goblin Spearman</center>
 
race: goblin<br>
 
usage: fighter<br>
 
<b>movement type: orcishfoot</b><br>
 
<i>advanceto: Goblin Impaler,Goblin Rouser</i>
 
</td>
 
<td>
 
In any litter of orcs, several are born much smaller and weaker than the rest. These runts are called 'Goblins' and are looked down on by the rest of their kin. In battle, these are given the most meager of equipment, and are used as a shield to give the Warlords time to prepare the real assault.
 
 
 
Some speculate that the existence of these creatures is the beginning of a failure of the orcish bloodline, though no one knows enough of their history to state anything conclusive.
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Goblin Spearman</font></b>
 
**<b><font style="font-size:110">Goblin Impaler</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/goblins/impaler.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 1<br>
 
cost: 13</center>
 
<b>hitpoints: 26</b><br>
 
<b>movement: 4</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: chaotic<br>
 
<b>spear (7-3 pierce, melee, firststrike)</b><br>
 
<b>spear (5-1 pierce, ranged)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Goblin Impaler<br>
 
name: Goblin Impaler</center>
 
race: goblin<br>
 
usage: fighter<br>
 
<b>movement type: orcishfoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
Goblins are used by the orcs as fodder for their enemy's front line. Those who have somehow managed to survive invariably equip themselves to continue doing so. A much larger spear helps to compensate for their short reach, and better armor helps to shield their tiny frames.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Goblin Spearman</font></b>
 
**<b><font style="font-size:110">Goblin Rouser</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/goblins/rouser.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 1<br>
 
cost: 13</center>
 
<b>hitpoints: 26</b><br>
 
<b>movement: 4</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: chaotic<br>
 
<b>spear (5-3 pierce, melee)</b><br>
 
<i>abilities: leadership</i><br>
 
</td>
 
<td>
 
<center>id: Goblin Rouser<br>
 
name: Goblin Rouser</center>
 
race: goblin<br>
 
usage: fighter<br>
 
<b>movement type: orcishfoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
Standard bearers are an oddity amongst goblins. A goblin who has survived enough battles to be considered a veteran is rare enough, and it is rarer still for the other goblins to recognize and respect his veteran status. Nonetheless, a rouser's frenzied goading effectively steels the younger at arms to fight harder and longer before they die.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
===Orcish Archer tree===
 
*<b><font style="font-size:110">Orcish Archer</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/orcs/archer.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 1<br>
 
cost: 14</center>
 
<b>hitpoints: 32</b><br>
 
<b>movement: 5</b><br>
 
experience: 30<br>
 
alignment: chaotic<br>
 
<b>dagger (3-2 blade, melee)</b><br>
 
<b>bow (5-3 pierce, ranged)</b><br>
 
<b>bow (7-2 fire, ranged)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Orcish Archer<br>
 
name: Orcish Archer</center>
 
race: orc<br>
 
usage: archer<br>
 
<b>movement type: orcishfoot</b><br>
 
<i>advanceto: Orcish Crossbowman</i>
 
</td>
 
<td>
 
Orcish Archers are considered by many of their fellow orcs to be a lesser caste of warrior, for attacking their enemies from a distance. However, since most orcs won't learn how to handle a bow, he is an indispensable part of the orcish army.
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Orcish Archer</font></b>
 
**<b><font style="font-size:110">Orcish Crossbowman</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/orcs/xbowman.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 26</center>
 
<b>hitpoints: 43</b><br>
 
<b>movement: 5</b><br>
 
experience: 80<br>
 
alignment: chaotic<br>
 
<b>short sword (4-3 blade, melee)</b><br>
 
<b>crossbow (8-3 pierce, ranged)</b><br>
 
<b>crossbow (10-2 fire, ranged)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Orcish Crossbowman<br>
 
name: Orcish Crossbowman</center>
 
race: orc<br>
 
usage: archer<br>
 
<b>movement type: orcishfoot</b><br>
 
<i>advanceto: Orcish Slurbow</i>
 
</td>
 
<td>
 
Orcish Crossbowmen try to compensate for their lack of skill with the raw power of their weapon. While they are not as effective as the Elvish Marksmen in long-range combat, they are sturdier and can handle themselves a little better than the Elves in close combat.
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Orcish Archer</font></b>
 
**<b><font style="font-size:110">Orcish Crossbowman</font></b>
 
***<b><font style="font-size:110">Orcish Slurbow</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/orcs/slurbow.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 43</center>
 
<b>hitpoints: 56</b><br>
 
<b>movement: 5</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: chaotic<br>
 
<b>short sword (8-3 blade, melee)</b><br>
 
<b>crossbow (12-3 pierce, ranged)</b><br>
 
<b>crossbow (15-2 fire, ranged)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Orcish Slurbow<br>
 
name: Orcish Slurbow</center>
 
race: orc<br>
 
usage: archer<br>
 
<b>movement type: orcishfoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
Slurbowmen have managed to improve their crossbow with the addition of a cranequin and a metal barrel. As a result they are able to launch lead shot with deadly power and accuracy. Although they remain weaker in ranged combat than their Elven and Human counterparts, they still maintain an edge in melee strength and stamina.
 
</td>
 
</tr>
 
</table>
 
 
 
==Links==
 
*Help on [[Editing Faction Info]]
 
  
 
[[Category:Factions]]
 
[[Category:Factions]]

Revision as of 01:11, 14 June 2019

Northerners
warrior.png
Era(s) Default Era
Race(s) Orcs, Goblins, Trolls, Nagas
Alignment(s) Chaotic, Neutral
Recruitable Units Goblin Spearman, Naga Fighter, Orcish Archer, Orcish Assassin, Orcish Grunt, Troll Whelp, Wolf Rider
Tactics How to play Northerners
Unit Tree 1.14


The Northerners are a faction of Orcs and their allies who live in the north of the Great Continent, thus their name. Northerners consist of the warrior orcs race, the enslaved goblins, trolls who are tricked into combat by the orcs, and the serpentine naga. The Northerners play best by taking advantage of having many low-cost and high HP soldiers.

Races

Orcs

Main article: Orcs

In appearance, orcs are half men and half beasts. They are taller, sturdier and stronger than humans. They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.

Goblins

Goblins are, despite their appearance, members of the exact same race as orcs, and are born as siblings to the orcs. Unlike similar races, who usually bear children singly or in pairs, orcs will have large litters of children all at once; which is a large part of why their populations can explode so quickly. Within any litter, there will only be one or two true orcs, who will grow to the full size and strength of their race. A few more will be half-orcs, notably weaker than their big brothers, and relegated to supporting roles in combat, such as archery. The rest, often a full half of more of any litter, will be goblins. Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth. They have a rather tragic fate; a lifetime of near-slavery to their larger kin, and use as sword-fodder in battle. In spite of this, they thrive; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins.

Goblins accomplish the bulk of manual labor needed by the orcs, with the sole exception of jobs which require the brute strength of true orcs, which the orcs revel in doing as proof of their prowess.

Trolls

Main article: Trolls

Trolls are ancient creatures, one of the oldest known races known to inhabit the Great Continent. They are large, slow, simple-minded, and live extremely long lives inside deep caves or atop high mountains. The most unique characteristic of trolls is an internal vitality that sustains and heals them from within. As a result they live very different lives from almost any known creature. Trolls have few real needs: they require little food or water, and thus they have little incentive to pursue much besides protection from those who are hostile towards them. This in turn means they rarely have to worry about anything and can spend much of their time sleeping or in contemplation. Trolls have a curious affinity with nature. They do not relate with living things like elves do, but instead with earth and stone. They are also somewhat curious of their surroundings and many younger whelps even enjoy traveling and seeing the world. As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment and spending more of their time sleeping in a quiet, familiar corner of their home cave. This is until they finally pass away as their bodies themselves slowly turn into lifeless statues of stone.

Nagas

Nagas are the long time enemies of the Merfolk, and in Asheviere's time they allied with orcs to finally defeat their opponents. They usually join forces with anyone willing to help them defeat the mermen.

Tactics

Main article: How to play Northerners

In general, Northerners will win by mass. Northerners are the cheapest faction and need to utilize that advantage. Poison is a crucial strategic element as level 1 Orc Assassins have ranged poison. Human level 3 Assassins are the only enemy units that also have ranged poison; they're expensive, and not likely to be encountered in quantity. Grunts and Whelps are the meat of the army, but one must make sure to recruit Grunts to hold villages, as Whelps do a poor job of this with 40% defense.

Factions of the Default Era

Description: LoyalistsRebelsNorthernersUndeadKnalgan AllianceDrakesDunefolk
How to Play: LoyalistsRebelsNorthernersUndeadKnalgan AllianceDrakesDunefolk