Difference between revisions of "Northerners"

From The Battle for Wesnoth Wiki
(making core of article in new style (based on Drakes), taking parts from RaceDescriptions and How to play Northerners)
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==Unit Tree==
+
{{Faction |
===Troll Whelp tree===
+
faction = Northerners |
*<b><font style="font-size:110">Troll Whelp</font></b>
+
image=  
http://wesnoth.slack.it/wesnoth-images/units/trolls/whelp.png
+
http://server.wesnoth.org/~wesnoth/1.3.18/units/orcs/warrior.png |
<table border="2" cellpadding="2" cellspacing="2" width="900">
+
era=[[Default]] |
<tr>
+
race=[[Orcs]], Goblins, [[Trolls]], Nagas |
<th width="170">Battle Stats</th>
+
alignment=[[Chaotic]] |
<th width="220">Unit Info</th>
+
units=Goblin Spearman, Naga Fighter, Orcish Archer, Orcish Assassin, Orcish Grunt, Troll Whelp, Wolf Rider |
<th width="510">Other Info</th>
+
tactics=[[How to play Northerners]] |
</tr>
+
tree=[http://server.wesnoth.org/~wesnoth/1.2/tree_northerners-default.html 1.2]; [http://server.wesnoth.org/~wesnoth/1.3.18/tree_northerners-default.html 1.3.18]
<tr valign="top">
+
}}
<td>
 
<center>level: 1<br>
 
cost: 13</center>
 
<b>hitpoints: 42</b><br>
 
<b>movement: 4</b><br>
 
experience: 36<br>
 
alignment: chaotic<br>
 
<b>fist (7-2 impact, melee)</b><br>
 
<i>abilities: regenerates</i><br>
 
</td>
 
<td>
 
<center>id: Troll Whelp<br>
 
name: Troll Whelp</center>
 
race: troll<br>
 
usage: fighter<br>
 
<b>movement type: largefoot</b><br>
 
<i>advanceto: Troll,Troll Rocklobber</i>
 
</td>
 
<td>
 
Describing a troll as a whelp is something of an oxymoron, given that their bodies are already much hardier than that of a grown man. They are clumsy and not yet capable of walking properly, forced instead to shamble about on all fours, but any inhibition this causes them is more than made up for by the raw strength of their race.
 
  
 +
The '''Northerners''' are a faction of [[Orcs]] and their allies who live in the north of the Great Continent, thus their name.
  
</td>
+
==Races==
</tr>
+
===Orcs===
</table>
+
''Main article: [[Orcs]]
*<b><font style="font-size:110">Troll Whelp</font></b>
 
**<b><font style="font-size:110">Troll</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/trolls/grunt.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 29</center>
 
<b>hitpoints: 55</b><br>
 
<b>movement: 5</b><br>
 
experience: 66<br>
 
alignment: chaotic<br>
 
<b>club (14-2 impact, melee)</b><br>
 
<i>abilities: regenerates</i><br>
 
</td>
 
<td>
 
<center>id: Troll<br>
 
name: Troll</center>
 
race: troll<br>
 
usage: fighter<br>
 
<b>movement type: largefoot</b><br>
 
<i>advanceto: Troll Warrior</i>
 
</td>
 
<td>
 
Trolls have been a mote to trouble the thoughts of humanity and dwarf-kind, who remain baffled at the origins of these creatures, and perhaps more importantly, the driving force behind their unnatural vitality and strength. A fully-grown troll towers above a man, and, even unarmed, would be a great threat in combat. The large clubs typically favored in fighting act as extensions of their arms, used for the same purpose of mauling their prey into submission.
 
  
 +
===Goblins===
 +
Goblins are, despite their appearance, members of the exact same race as orcs, and are born as siblings to the orcs. Unlike similar races, who usually bear children singly or in pairs, orcs will have large litters of children all at once; which is a large part of why their populations can explode so quickly. Within any litter, there will only be one or two true orcs, who will grow to the full size and strength of their race. A few more will be half-orcs, notably weaker than their big brothers, and relegated to supporting roles in combat, such as archery. The rest, often a full half of more of any litter, will be goblins. Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth. They have a rather tragic fate; a lifetime of near-slavery to their larger kin, and use as sword-fodder in battle. In spite of this, they thrive; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins.
  
</td>
+
Goblins accomplish the bulk of manual labor needed by the orcs, with the sole exception of jobs which require the brute strength of true orcs, which the orcs revel in doing as proof of their prowess.  
</tr>
 
</table>
 
*<b><font style="font-size:110">Troll Whelp</font></b>
 
**<b><font style="font-size:110">Troll</font></b>
 
***<b><font style="font-size:110">Troll Warrior</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/trolls/warrior.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 42</center>
 
<b>hitpoints: 70</b><br>
 
<b>movement: 5</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: chaotic<br>
 
<b>hammer (20-2 impact, melee)</b><br>
 
<i>abilities: regenerates</i><br>
 
</td>
 
<td>
 
<center>id: Troll Warrior<br>
 
name: Troll Warrior</center>
 
race: troll<br>
 
usage: fighter<br>
 
<b>movement type: largefoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
Trolls typically neither need nor prefer to use any proper armament in combat, as large 'sticks and stones' serve them all too well. However, trolls have been seen on numerous occasions clad in rough-shod armor and bearing metal hammers. It is speculated that their typical orcish allies are the source and often crafters of these, as expeditions into several forcibly-vacated troll holes have shown little evidence of tool use, and certainly no metalworking of any kind. Given how dangerous a troll is in combat, the thought of a troll in full armor is entirely unsettling.
 
  
 +
===Trolls===
 +
''Main article: [[Trolls]]
  
</td>
+
===Nagas===
</tr>
+
Nagas are the long time enemies of the Merfolk, and in Asheviere's time they allied with orcs to finally defeat their opponents. They usually join forces with anyone willing to help them defeat the mermen.
</table>
 
*<b><font style="font-size:110">Troll Whelp</font></b>
 
**<b><font style="font-size:110">Troll Rocklobber</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/trolls/lobber.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 29</center>
 
<b>hitpoints: 53</b><br>
 
<b>movement: 4</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: chaotic<br>
 
<b>fist (10-2 impact, melee)</b><br>
 
<b>sling (17-1 impact, ranged)</b><br>
 
<i>abilities: regenerates</i><br>
 
</td>
 
<td>
 
<center>id: Troll Rocklobber<br>
 
name: Troll Rocklobber</center>
 
race: troll<br>
 
usage: fighter<br>
 
<b>movement type: largefoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
The thought of throwing a boulder in combat has certainly occurred to many trolls, and some have taken to them as a weapon of choice. Because such stones are not always easy to find, Rocklobbers have taken to carrying them in sacks slung over their shoulders. The same leather out of which the sack is formed is easily adapted to a crude sling.
 
  
 +
==Tactics==
 +
''Main article: [[How to play Northerners]]
  
</td>
+
In general, Northerners will win by mass. Northerners are the cheapest faction and need to utilize that advantage. Poison is a crucial strategic element as Northerners have the only ranged poison in the game. Grunts and Whelps are the meat of the army, but one must make sure to recruit Grunts or Assassins to hold villages, as Whelps do a poor job of this with 40% defense.
</tr>
 
</table>
 
===Naga Fighter tree===
 
*<b><font style="font-size:110">Naga Fighter</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/nagas/fighter.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 1<br>
 
cost: 14</center>
 
<b>hitpoints: 33</b><br>
 
<b>movement: 7</b><br>
 
experience: 32<br>
 
alignment: neutral<br>
 
<b>sword (4-4 blade, melee)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Naga Fighter<br>
 
name: Naga Fighter</center>
 
race: naga<br>
 
usage: fighter<br>
 
<b>movement type: naga</b><br>
 
<i>advanceto: Naga Warrior</i>
 
</td>
 
<td>
 
The serpentine naga are one of the few races capable of any meaningful mobility in water, giving them a whole world forbidden to land dwellers. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. They are small, and somewhat frail in form, but often much more nimble than their opponents.
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Naga Fighter</font></b>
 
**<b><font style="font-size:110">Naga Warrior</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/nagas/warrior.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 27</center>
 
<b>hitpoints: 43</b><br>
 
<b>movement: 7</b><br>
 
experience: 66<br>
 
alignment: neutral<br>
 
<b>sword (7-4 blade, melee)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Naga Warrior<br>
 
name: Naga Warrior</center>
 
race: naga<br>
 
usage: fighter<br>
 
<b>movement type: naga</b><br>
 
<i>advanceto: Naga Myrmidon</i>
 
</td>
 
<td>
 
Many of the young warriors of the naga aspire for the day when they merit their second blade. Their martial practice of using twin blades is wholly unlike that of the Orcs and other races, for they have begun to learn the art of using their serpentine form to best effect, twisting and turning to dodge from blows. This makes them potent on land, but the friction of water greatly impedes their ability to do this.
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Naga Fighter</font></b>
 
**<b><font style="font-size:110">Naga Warrior</font></b>
 
***<b><font style="font-size:110">Naga Myrmidon</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/nagas/myrmidon.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 48</center>
 
<b>hitpoints: 49</b><br>
 
<b>movement: 7</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: neutral<br>
 
<b>sword (8-6 blade, melee)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Naga Myrmidon<br>
 
name: Naga Myrmidon</center>
 
race: naga<br>
 
usage: fighter<br>
 
<b>movement type: naga</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
The most practiced of the naga blademasters are initiated into the caste of the Myrmidon, masters of their twin-bladed art. They strike as fast as the snakes which they resemble, and dance away from attacks with grace. Not only are they potent enemies on any open terrain, but their ability to swim allows them a deadly mobility.
 
</td>
 
</tr>
 
</table>
 
===Wolf Rider tree===
 
*<b><font style="font-size:110">Wolf Rider</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/goblins/wolf-rider.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 1<br>
 
cost: 17</center>
 
<b>hitpoints: 32</b><br>
 
<b>movement: 8</b><br>
 
experience: 30<br>
 
alignment: chaotic<br>
 
<b>fangs (5-3 blade, melee)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Wolf Rider<br>
 
name: Wolf Rider</center>
 
race: goblin<br>
 
usage: scout<br>
 
<b>movement type: orcishfoot</b><br>
 
<i>advanceto: Goblin Knight,Goblin Pillager</i>
 
</td>
 
<td>
 
No one is quite sure how the practice of taming and riding wolves came into being. Goblins are smaller and much weaker than orcs. Any who can manage to win themselves a mount have a much safer, and daresay, more amusing role in combat.
 
  
Wolves, likely, could never support the weight of a man in plate, but a goblin in leather armor is a simple load to bear. Quite unlike horses, these mounts have a rather easy time traversing the mountains, though water and woods will still slow them down.
+
==See also==
</td>
+
*[[Default]]
</tr>
+
*[[Drakes]]
</table>
+
*[[Knalgan Alliance]]
*<b><font style="font-size:110">Wolf Rider</font></b>
+
*[[Loyalists]]
**<b><font style="font-size:110">Goblin Knight</font></b>
+
*[[Rebels]]
http://wesnoth.slack.it/wesnoth-images/units/goblins/knight.png
+
*[[Undead]]
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 32</center>
 
<b>hitpoints: 49</b><br>
 
<b>movement: 9</b><br>
 
experience: 65<br>
 
alignment: chaotic<br>
 
<b>fangs (7-4 blade, melee)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Goblin Knight<br>
 
name: Goblin Knight</center>
 
race: goblin<br>
 
usage: scout<br>
 
<b>movement type: orcishfoot</b><br>
 
<i>advanceto: Direwolf Rider</i>
 
</td>
 
<td>
 
The Goblin 'Knights' have little in common with the men who share that title, and the title is something used only in the parlance of their enemies. The similarity is simply that they are the elite of the wolf riders, likely promoted to their position by their success in some temerarious raid, or something of a similarly base nature.
 
  
The wolves they are given are bred for speed and strength, making them quite dangerous in combat.
+
==External links==
</td>
+
*[http://server.wesnoth.org/~wesnoth/1.3.18/tree_northerners-default.html 1.3.18 unit tree]
</tr>
 
</table>
 
*<b><font style="font-size:110">Wolf Rider</font></b>
 
**<b><font style="font-size:110">Goblin Knight</font></b>
 
***<b><font style="font-size:110">Direwolf Rider</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/goblins/direwolver.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 41</center>
 
<b>hitpoints: 61</b><br>
 
<b>movement: 10</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: chaotic<br>
 
<b>fangs (9-4 blade, melee)</b><br>
 
<b>claws (4-4 blade, melee, poison)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Direwolf Rider<br>
 
name: Direwolf Rider</center>
 
race: goblin<br>
 
usage: scout<br>
 
<b>movement type: orcishfoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
'Dire wolves' differ from the garden variety only in size and color. They typically stand taller than a horse at the shoulder, and have an appetite to match. Only a madman would willingly encounter them; the goblins, at great cost to themselves, have managed to tame them, if such can be said.
 
 
 
The claws of a wolf are not generally regarded as being the more dangerous parts, but on a beast this large, they are thicker and longer than iron nails. Their riders smear a poison on the front set, not unlike that used by the orcish assassins, making a swipe from these beasts' paws into a most deadly stroke.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Wolf Rider</font></b>
 
**<b><font style="font-size:110">Goblin Pillager</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/goblins/pillager.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 32</center>
 
<b>hitpoints: 44</b><br>
 
<b>movement: 9</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: chaotic<br>
 
<b>torch (7-3 fire, melee)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Goblin Pillager<br>
 
name: Goblin Pillager</center>
 
race: goblin<br>
 
usage: scout<br>
 
<b>movement type: orcishfoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
Some Goblins train their wolves to overcome their fear of fire. In raids, these goblins take a supporting role; they will torch the homes and crops of their foes, and also carry nets to wreak havoc against those attempting to rally a defense or reprisal.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
===Orcish Grunt tree===
 
*<b><font style="font-size:110">Orcish Grunt</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/orcs/grunt.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 1<br>
 
cost: 12</center>
 
<b>hitpoints: 38</b><br>
 
<b>movement: 5</b><br>
 
experience: 42<br>
 
alignment: chaotic<br>
 
<b>sword (9-2 blade, melee)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Orcish Grunt<br>
 
name: Orcish Grunt</center>
 
race: orc<br>
 
usage: fighter<br>
 
<b>movement type: orcishfoot</b><br>
 
<i>advanceto: Orcish Warrior</i>
 
</td>
 
<td>
 
Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling.
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Orcish Grunt</font></b>
 
**<b><font style="font-size:110">Orcish Warrior</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/orcs/warrior.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 26</center>
 
<b>hitpoints: 58</b><br>
 
<b>movement: 5</b><br>
 
experience: 60<br>
 
alignment: chaotic<br>
 
<b>greatsword (10-3 blade, melee)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Orcish Warrior<br>
 
name: Orcish Warrior</center>
 
race: orc<br>
 
usage: fighter<br>
 
<b>movement type: orcishfoot</b><br>
 
<i>advanceto: Orcish Warlord</i>
 
</td>
 
<td>
 
Having mastered the art of dual-sword fighting, Orcish Warriors are highly respected among the Orcs, and highly feared by their foes. Their only weakness is their inability to wield the bow.
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Orcish Grunt</font></b>
 
**<b><font style="font-size:110">Orcish Warrior</font></b>
 
***<b><font style="font-size:110">Orcish Warlord</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/orcs/warlord.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 48</center>
 
<b>hitpoints: 78</b><br>
 
<b>movement: 5</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: chaotic<br>
 
<b>greatsword (15-3 blade, melee)</b><br>
 
<b>bow (8-2 pierce, ranged)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Orcish Warlord<br>
 
name: Orcish Warlord</center>
 
race: orc<br>
 
usage: fighter<br>
 
<b>movement type: orcishfoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
Only orcs with both great cunning and unsurpassed strength can become Warlords. Masters of the sword, and even possessing some skill with the bow, these beast-warriors lead their brethren with an iron hand.
 
</td>
 
</tr>
 
</table>
 
===Orcish Assassin tree===
 
*<b><font style="font-size:110">Orcish Assassin</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/orcs/assassin.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 1<br>
 
cost: 17</center>
 
<b>hitpoints: 26</b><br>
 
<b>movement: 6</b><br>
 
experience: 30<br>
 
alignment: chaotic<br>
 
<b>dagger (8-1 blade, melee)</b><br>
 
<b>throwing knives (3-3 blade, ranged, poison)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Orcish Assassin<br>
 
name: Orcish Assassin</center>
 
race: orc<br>
 
usage: fighter<br>
 
<b>movement type: elusivefoot</b><br>
 
<i>advanceto: Orcish Slayer</i>
 
</td>
 
<td>
 
Though some consider it cowardly to use, poison is a weapon favored by orcs, especially those weak of frame. Orcish assassins, who use it on throwing knives, are typically a bit frail, although surprisingly nimble. Though rarely the ones who deal the killing blow, their tactics are a considerable aid to their larger and more brutal kin.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Orcish Assassin</font></b>
 
**<b><font style="font-size:110">Orcish Slayer</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/orcs/slayer.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 33</center>
 
<b>hitpoints: 36</b><br>
 
<b>movement: 6</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: chaotic<br>
 
<b>dagger (10-2 blade, melee)</b><br>
 
<b>throwing knives (6-3 blade, ranged, poison)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Orcish Slayer<br>
 
name: Orcish Slayer</center>
 
race: orc<br>
 
usage: fighter<br>
 
<b>movement type: elusivefoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
The larger, and often more skilled orcish assassins are called 'Slayers' by their enemies, though this distinction is somewhat unclear. Slayers are fast on their feet, and quite nimble in combat, although they achieve that end by forgoing armor. Their weapon of choice, poison, is a vicious tool, and its common use on the battlefield is often the real cause of orcish supremacy.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
===Goblin Spearman tree===
 
*<b><font style="font-size:110">Goblin Spearman</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/goblins/spearman.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 0<br>
 
cost: 8</center>
 
<b>hitpoints: 18</b><br>
 
<b>movement: 4</b><br>
 
experience: 18<br>
 
alignment: chaotic<br>
 
<b>spear (4-3 pierce, melee)</b><br>
 
<b>spear (3-1 pierce, ranged)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Goblin Spearman<br>
 
name: Goblin Spearman</center>
 
race: goblin<br>
 
usage: fighter<br>
 
<b>movement type: orcishfoot</b><br>
 
<i>advanceto: Goblin Impaler,Goblin Rouser</i>
 
</td>
 
<td>
 
In any litter of orcs, several are born much smaller and weaker than the rest. These runts are called 'Goblins' and are looked down on by the rest of their kin. In battle, these are given the most meager of equipment, and are used as a shield to give the Warlords time to prepare the real assault.
 
 
 
Some speculate that the existence of these creatures is the beginning of a failure of the orcish bloodline, though no one knows enough of their history to state anything conclusive.
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Goblin Spearman</font></b>
 
**<b><font style="font-size:110">Goblin Impaler</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/goblins/impaler.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 1<br>
 
cost: 13</center>
 
<b>hitpoints: 26</b><br>
 
<b>movement: 4</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: chaotic<br>
 
<b>spear (7-3 pierce, melee, firststrike)</b><br>
 
<b>spear (5-1 pierce, ranged)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Goblin Impaler<br>
 
name: Goblin Impaler</center>
 
race: goblin<br>
 
usage: fighter<br>
 
<b>movement type: orcishfoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
Goblins are used by the orcs as fodder for their enemy's front line. Those who have somehow managed to survive invariably equip themselves to continue doing so. A much larger spear helps to compensate for their short reach, and better armor helps to shield their tiny frames.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Goblin Spearman</font></b>
 
**<b><font style="font-size:110">Goblin Rouser</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/goblins/rouser.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 1<br>
 
cost: 13</center>
 
<b>hitpoints: 26</b><br>
 
<b>movement: 4</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: chaotic<br>
 
<b>spear (5-3 pierce, melee)</b><br>
 
<i>abilities: leadership</i><br>
 
</td>
 
<td>
 
<center>id: Goblin Rouser<br>
 
name: Goblin Rouser</center>
 
race: goblin<br>
 
usage: fighter<br>
 
<b>movement type: orcishfoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
Standard bearers are an oddity amongst goblins. A goblin who has survived enough battles to be considered a veteran is rare enough, and it is rarer still for the other goblins to recognize and respect his veteran status. Nonetheless, a rouser's frenzied goading effectively steels the younger at arms to fight harder and longer before they die.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
===Orcish Archer tree===
 
*<b><font style="font-size:110">Orcish Archer</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/orcs/archer.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 1<br>
 
cost: 14</center>
 
<b>hitpoints: 32</b><br>
 
<b>movement: 5</b><br>
 
experience: 30<br>
 
alignment: chaotic<br>
 
<b>dagger (3-2 blade, melee)</b><br>
 
<b>bow (5-3 pierce, ranged)</b><br>
 
<b>bow (7-2 fire, ranged)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Orcish Archer<br>
 
name: Orcish Archer</center>
 
race: orc<br>
 
usage: archer<br>
 
<b>movement type: orcishfoot</b><br>
 
<i>advanceto: Orcish Crossbowman</i>
 
</td>
 
<td>
 
Orcish Archers are considered by many of their fellow orcs to be a lesser caste of warrior, for attacking their enemies from a distance. However, since most orcs won't learn how to handle a bow, he is an indispensable part of the orcish army.
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Orcish Archer</font></b>
 
**<b><font style="font-size:110">Orcish Crossbowman</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/orcs/xbowman.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 26</center>
 
<b>hitpoints: 43</b><br>
 
<b>movement: 5</b><br>
 
experience: 80<br>
 
alignment: chaotic<br>
 
<b>short sword (4-3 blade, melee)</b><br>
 
<b>crossbow (8-3 pierce, ranged)</b><br>
 
<b>crossbow (10-2 fire, ranged)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Orcish Crossbowman<br>
 
name: Orcish Crossbowman</center>
 
race: orc<br>
 
usage: archer<br>
 
<b>movement type: orcishfoot</b><br>
 
<i>advanceto: Orcish Slurbow</i>
 
</td>
 
<td>
 
Orcish Crossbowmen try to compensate for their lack of skill with the raw power of their weapon. While they are not as effective as the Elvish Marksmen in long-range combat, they are sturdier and can handle themselves a little better than the Elves in close combat.
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Orcish Archer</font></b>
 
**<b><font style="font-size:110">Orcish Crossbowman</font></b>
 
***<b><font style="font-size:110">Orcish Slurbow</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/orcs/slurbow.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 43</center>
 
<b>hitpoints: 56</b><br>
 
<b>movement: 5</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: chaotic<br>
 
<b>short sword (8-3 blade, melee)</b><br>
 
<b>crossbow (12-3 pierce, ranged)</b><br>
 
<b>crossbow (15-2 fire, ranged)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Orcish Slurbow<br>
 
name: Orcish Slurbow</center>
 
race: orc<br>
 
usage: archer<br>
 
<b>movement type: orcishfoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
Slurbowmen have managed to improve their crossbow with the addition of a cranequin and a metal barrel. As a result they are able to launch lead shot with deadly power and accuracy. Although they remain weaker in ranged combat than their Elven and Human counterparts, they still maintain an edge in melee strength and stamina.
 
</td>
 
</tr>
 
</table>
 
 
 
==Links==
 
*Help on [[Editing Faction Info]]
 
  
 
[[Category:Factions]]
 
[[Category:Factions]]

Revision as of 20:10, 23 February 2008

Northerners
warrior.png
Era(s) Default
Race(s) Orcs, Goblins, Trolls, Nagas
Alignment(s) Chaotic
Recruitable Units Goblin Spearman, Naga Fighter, Orcish Archer, Orcish Assassin, Orcish Grunt, Troll Whelp, Wolf Rider
Tactics How to play Northerners
Unit Tree 1.2; 1.3.18


The Northerners are a faction of Orcs and their allies who live in the north of the Great Continent, thus their name.

Races

Orcs

Main article: Orcs

Goblins

Goblins are, despite their appearance, members of the exact same race as orcs, and are born as siblings to the orcs. Unlike similar races, who usually bear children singly or in pairs, orcs will have large litters of children all at once; which is a large part of why their populations can explode so quickly. Within any litter, there will only be one or two true orcs, who will grow to the full size and strength of their race. A few more will be half-orcs, notably weaker than their big brothers, and relegated to supporting roles in combat, such as archery. The rest, often a full half of more of any litter, will be goblins. Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth. They have a rather tragic fate; a lifetime of near-slavery to their larger kin, and use as sword-fodder in battle. In spite of this, they thrive; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins.

Goblins accomplish the bulk of manual labor needed by the orcs, with the sole exception of jobs which require the brute strength of true orcs, which the orcs revel in doing as proof of their prowess.

Trolls

Main article: Trolls

Nagas

Nagas are the long time enemies of the Merfolk, and in Asheviere's time they allied with orcs to finally defeat their opponents. They usually join forces with anyone willing to help them defeat the mermen.

Tactics

Main article: How to play Northerners

In general, Northerners will win by mass. Northerners are the cheapest faction and need to utilize that advantage. Poison is a crucial strategic element as Northerners have the only ranged poison in the game. Grunts and Whelps are the meat of the army, but one must make sure to recruit Grunts or Assassins to hold villages, as Whelps do a poor job of this with 40% defense.

See also

External links