Difference between revisions of "Mainline Campaigns"

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Erlornas is an elven noble of Wesmere during the first years after the arrival of humans and orcs on the western shore of the Great Continent.  It is his fate to be the first of his people to be directly confronted by the invading orcs.
 
Erlornas is an elven noble of Wesmere during the first years after the arrival of humans and orcs on the western shore of the Great Continent.  It is his fate to be the first of his people to be directly confronted by the invading orcs.
  
* [[AnOrcishIncursion|Walkthough]]  
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* [[AnOrcishIncursion|Walkthrough]]  
 
* [[AnOrcishIncursion story|Story outline]]
 
* [[AnOrcishIncursion story|Story outline]]
 
* [http://www.wesnoth.org/forum/viewtopic.php?t=18230 Discussion thread]
 
* [http://www.wesnoth.org/forum/viewtopic.php?t=18230 Discussion thread]
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== Legend of Wesmere ==
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by Santi; adapted for mainline by esr and fendrin
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* [[LegendofWesmere|Walkthrough]]
  
 
== See also ==
 
== See also ==

Revision as of 06:07, 8 November 2008

These scenarios are included in the Wesnoth distribution. Most were written by fans of the game. See ReferenceWML for information on how to make your own scenarios using the Wesnoth Markup Language.

Heir to the Throne

by Dave

This is the original campaign, and probably the most played. It features Konrad, fighting to overturn the rule of the dark queen Asheviere. It is 25 scenarios, no more are planned, and is considered complete.

A Tale Of Two Brothers

A village is being terrorized by a black mage. He is defeated, but the local mage, Bjarn, is kidnaped. His brother, Arne, must go rescue him. It has 4 scenarios, and is aimed at first-time players on easy.

The South Guard

A young Knight, Deoran is dispatched to take command of the South Guard. This campaign has 9 or 10 scenarios, depending on the branch you take, and is aimed at beginners on the easiest difficulty.


The Eastern Invasion

by Turin

This campaign follows Gweddry, a Wesnothian Army Officer, battling against undead invaders. It has 18 scenarios, and no more are planned.

Liberty

by scott

The chronicles of how a certain group of Wesnothians were betrayed by their ruler and decided to fight back. This made them outlaws in the crown's eyes, but hopefully heroes in ours.

There are 9 scenarios and some goodies to boot. The main focus is to provide the experience of recruiting and recalling higher level outlaw characters, which you don't normally get to do. While there is a range of difficulty in the scenarios, the overall intent is for them to be straightforward and not too difficult. Since the other feature of the campaign is to try and tell a good story, you won't find scenario descriptions anywhere other than in the game.

The Rise of Wesnoth

by Shade

This campaign revolves around the events that brought Haldric I to the 'Great Continent' to found the Kingdom of Wesnoth. It has 25 scenarios, and is considered complete.

Northern Rebirth

by Taurus

The people of Dwarven Doors rise against their Orcish oppressors in a struggle that will shape the fate of the Northlands. 14 scenarios.

This campaign has been merged into SVN trunk. It shipped in 1.3.3.

Under the Burning Suns

by quartex

Set in the distant future, where elves live in the desert. It has 11 scenarios, and is not recommended for beginners because it changes some parts of Wesnoth, including the elves stats and the day/night cycle.

Son of the Black Eye

started by Benj, completed by Taurus

Your are the orcish chieftain Kapou'e, son of the famed Black-Eye Karun who was treacherously murdered by the human-worms twenty-seven years ago. You must expel the human invaders from orcish lands and avenge your father's death. It has 18 scenarios.

Sceptre of Fire

by turin

Descent into Darkness

by esci

Malin Keshar, a young mage from the town of Parthyn, attempts to defend his home from marauding orcs by enlisting the help of a necromancer named Darken Volk. He learns the forbidden art of raising and controlling the deceased and the true power of the undead, and is gradually drawn further into the secrets of necromancy.

The Hammer of Thursagan

by ESR (Eric S. Raymond)

In the first years of the Northern Alliance, the dwarves of Knalga attempt to restablish contacct with their kin in the east at Kal Kartha. Many perils beset the expedition, but none so dire as the dark secret they will discover at their destination.

An Orcish Incursion

by Josh Parsons; adapted for mainline by ESR.

Erlornas is an elven noble of Wesmere during the first years after the arrival of humans and orcs on the western shore of the Great Continent. It is his fate to be the first of his people to be directly confronted by the invading orcs.

Legend of Wesmere

by Santi; adapted for mainline by esr and fendrin

See also