Difference between revisions of "LuaAPI"

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m (Conventions used in this manual: fix typo)
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* '''wesnoth.variadic_function'''(''required_param'' [, ...])
 
* '''wesnoth.variadic_function'''(''required_param'' [, ...])
  
__TOC__
+
=== Wesnoth Modules ===
  
== Wesnoth Modules ==
+
* [[LuaAPI/wesnoth|Core]] - The <tt>wesnoth</tt> module contains most of the core Wesnoth API. It is always loaded and available.
 
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* [[LuaAPI/wml|WML]] - The <tt>wml</tt> module contains functions for working with WML tables.
=== wesnoth ===
 
 
 
The <tt>wesnoth</tt> module contains most of the core Wesnoth API. It is always loaded and available.
 
 
 
==== wesnoth.dofile ====
 
 
 
* '''wesnoth.dofile'''(''file_path'' [, ...]) &rarr; ...
 
 
 
Loads and executes a file. The rules for locating the files are the same as for WML files, except that they require a ''.lua'' extension instead of ''.cfg.'' Any extra parameters to '''dofile''' are forwarded to the script (which can access them via the special <tt>...</tt> variable), and '''dofile''' returns all the values returned by the script.
 
 
 
==== wesnoth.require ====
 
 
 
* '''wesnoth.require'''(''module'') &rarr; ''module_contents''
 
 
 
Returns the contents of the specified module, loading it if necessary. The module can either be a simple name or a file path similar to that used by '''wesnoth.dofile'''. In addition, the ''.lua'' extension will automatically be appended if necessary. The module script is invoked with no arguments, and '''wesnoth.require''' then passes back its first return value, discarding any additional ones. If the module is a directory, then all lua files are loaded, and a table containing the resulting modules is returned, with the keys being the filenames minus the ''.lua'' extension.
 
 
 
''wesnoth.require'' returns nil on failure, for example if it could not locate the module. If it did locate the module, but the module did not return anything (or returned nil), then ''wesnoth.require'' returns an empty table with a metatable that raises an error on any attempt to access it.
 
 
 
==== wesnoth.read_file ====
 
 
 
* '''wesnoth.read_file'''(''file_path'') &rarr; ''file_contents''
 
 
 
Loads a file into memory and returns it as a string. The rules for locating the files are the same as for WML files, but with no requirements on file extension. If the path points to a directory, it instead returns a table containing a list of directory entries, sorted alphabetically with directories grouped at the beginning. In this case, there is also an '''ndirs''' member which contains the number of entries that are directories, allowing you to easily skip the directories if you wish.
 
 
 
==== wesnoth.have_file ====
 
 
 
* '''wesnoth.have_file'''(''file_path''[, ''only_as_regular_file'']) &rarr; ''boolean''
 
 
 
Checks if a file exists. The rules for locating the files are the same as for WML files. Using the second parameter, you can distinguish regular files from directories.
 
 
 
==== wesnoth.text_domain ====
 
 
 
* '''wesnoth.textdomain'''(''domain'') &rarr; ''textdomain_constructor''
 
 
 
Returns a callable userdata that can be used to construct translatable strings. A typical use is:
 
 
 
<syntaxhighlight lang=lua>
 
local _ = wesnoth.textdomain "wesnoth"
 
</syntaxhighlight>
 
 
 
=== wml ===
 
 
 
The <tt>wml</tt> module contains functions for working with WML tables.
 

Revision as of 22:36, 3 June 2018

Note: This page is is a work-in-progress and only reflects the current development version. For the equivalent documentation for 1.12, or more complete documentation for 1.13, see here.

All Lua API functionality is available in one of several global module tables, as well as some global functions which form the basic Lua API. The following core Lua modules are available and are documented on the Lua website:

  • basic — except dofile, require, and loadfile
  • coroutine
  • string
  • utf8
  • table
  • math — note that math.random is unsafe for MP usage; wesnoth provides a separate MP-safe random function
  • os — only the clock, date, time, and difftime functions are available (but keep in mind that they are not MP safe)
  • debug — only the traceback function is available

Wesnoth also provides several modules of its own, some of which are loaded by default while others require you to load them as needed.

Conventions used in this manual

On this page and any page linked from it, parameters will be shown in italic type, while literal names will be shown in bold type. Return values will be indicated by a right arrow (→) followed by a list of names in italics. Optional portions will be enclosed in square brackets.

For example, consider the following hypothetical definitions:

  • wesnoth.some_function(some_parameter [, some_optional_parameter]) → first_return_value, second_return_value

This is a function that returns multiple values and has optional parameters

  • some_value:some_method(some_parameter) → some_new_value
  • some_value.some_memberresult

For member variables, the right arrow may be replaced with a left arrow (←) if it is write-only, or a double-ended arrow (↔) if it is read-write.

Many functions and variables are only available in certain contexts. Currently, there are three possible contexts - plugins, map generators, and the game. Most Lua will run in the game kernel. If a function is only available in certain contexts, that will be indicated in parentheses at the beginning of the definition. For example:

  • (game only) wesnoth.game_exclusive_function(parameter) → result


Functions that take a variable number of parameters will use the string "..." to indicate this. For example:

  • wesnoth.variadic_function(required_param [, ...])

Wesnoth Modules

  • Core - The wesnoth module contains most of the core Wesnoth API. It is always loaded and available.
  • WML - The wml module contains functions for working with WML tables.