Difference between revisions of "Knalgan Alliance"

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Revision as of 10:37, 21 February 2008

Unit Tree

Thief tree

  • Thief

thief.png

Battle Stats Unit Info Other Info
level: 1
cost: 13

hitpoints: 24
movement: 6
experience: 28
alignment: chaotic
dagger (4-3 blade, melee, backstab)
abilities: none

id: Thief
name: Thief

race: human
usage: fighter
movement type: elusivefoot
advanceto: Rogue

For as long as anyone can remember, the members of the various 'guilds' of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honorable tactics in combat, seeing little purpose in a 'fair fight'.


  • Thief
    • Rogue

rogue.png

Battle Stats Unit Info Other Info
level: 2
cost: 24

hitpoints: 40
movement: 6
experience: 70
alignment: chaotic
dagger (6-3 blade, melee, backstab)
knife (4-3 blade, ranged)
abilities: skirmisher

id: Rogue
name: Rogue

race: human
usage: fighter
movement type: elusivefoot
advanceto: Assassin

The ringleaders of any group of thieves earn their positions by skill. These rogues have spent many an unpleasant moment darting through crowds and dodging away from those who wish them ill, a set of skills which is very handy in a fight. Masters of knifework, they can also throw knives with reliable accuracy, and their long hours of prowling around at night leave them more comfortable fighting in the dark.


  • Thief
    • Rogue
      • Assassin

assassin.png

Battle Stats Unit Info Other Info
level: 3
cost: 44

hitpoints: 51
movement: 6
experience: 100 (AMLA)
alignment: chaotic
dagger (8-3 blade, melee, backstab)
knife (5-3 blade, ranged, poison)
abilities: skirmisher

id: Assassin
name: Assassin

race: human
usage: fighter
movement type: elusivefoot
advanceto: null

The greatest of thieves are sometimes tasked to take far more than their victim's belongings. Masters of knife-fighting and uncannily light on their feet, these menacing figures employ any means to silently dispatch their victims, be it poisoned knives thrown from afar, or a dagger planted in the back. Deadly at night, these assassins are somewhat uncomfortable fighting under the open sun.


Dwarvish Ulfserker tree

  • Dwarvish Ulfserker

ulfserker.png

Battle Stats Unit Info Other Info
level: 1
cost: 19

hitpoints: 34
movement: 5
experience: 42
alignment: neutral
berserker frenzy (4-4 blade, melee, berserk)
abilities: none

id: Dwarvish Ulfserker
name: Dwarvish Ulfserker

race: dwarf
usage: fighter
movement type: dwarvishfoot
advanceto: Dwarvish Berserker

Dwarves are an ancient race of powerful fighters. Ulfserkers are the most ferocious of these in battle: they persist until either their enemy is dead or they themselves perish, paying little heed to how many wounds they may receive.


  • Dwarvish Ulfserker
    • Dwarvish Berserker

berserker.png

Battle Stats Unit Info Other Info
level: 2
cost: 33

hitpoints: 48
movement: 5
experience: 100 (AMLA)
alignment: neutral
berserker frenzy (7-4 blade, melee, berserk)
abilities: none

id: Dwarvish Berserker
name: Dwarvish Berserker

race: dwarf
usage: fighter
movement type: dwarvishfoot
advanceto: null

Dwarves are an ancient race of powerful fighters. Their Berserkers forget all defense in exchange for massive damage against their enemies.


Gryphon Rider tree

  • Gryphon Rider

gryphon-rider.png

Battle Stats Unit Info Other Info
level: 1
cost: 24

hitpoints: 34
movement: 8
experience: 36
alignment: neutral
claws (12-2 blade, melee)
abilities: none

id: Gryphon Rider
name: Gryphon Rider

race: dwarf
usage: scout
movement type: fly
advanceto: Gryphon Master

Only a few are able to bond with the mighty Gryphons. Those who do may become Gryphon Riders, and discover the world of the skies upon the backs of these flying beasts.

  • Gryphon Rider
    • Gryphon Master

gryphon-master.png

Battle Stats Unit Info Other Info
level: 2
cost: 37

hitpoints: 46
movement: 10
experience: 100 (AMLA)
alignment: neutral
claws (15-2 blade, melee)
abilities: none

id: Gryphon Master
name: Gryphon Master

race: dwarf
usage: scout
movement type: fly
advanceto: null

Gryphon Masters have long experience flying the Gryphons, which have become an extension of themselves. This special relationship makes the heart of the earth-bound tremble, for these mighty pairs may strike from anywhere.

Dwarvish Thunderer tree

  • Dwarvish Thunderer

thunderer.png

Battle Stats Unit Info Other Info
level: 1
cost: 17

hitpoints: 34
movement: 4
experience: 40
alignment: neutral
dagger (6-2 blade, melee)
thunderstick (18-1 pierce, ranged)
abilities: none

id: Dwarvish Thunderer
name: Dwarvish Thunderer

race: dwarf
usage: mixed fighter
movement type: dwarvishfoot
advanceto: Dwarvish Thunderguard

When the men of Wesnoth first encountered the dwarves, they were mystified by the power of the Dwarvish Thunderers, who were able to hurl death from afar through the apparatus of these strange ... 'wands' they carried into battle. After the peace instituted by the Ka'lian came into effect, Haldric's people, not understanding these weapons, and certainly unable to make any of their own, realized they were lucky to no longer be fighting the dwarves, and vowed never to do so again.

  • Dwarvish Thunderer
    • Dwarvish Thunderguard

thunderguard.png

Battle Stats Unit Info Other Info
level: 2
cost: 30

hitpoints: 44
movement: 4
experience: 95
alignment: neutral
dagger (6-3 blade, melee)
thunderstick (28-1 pierce, ranged)
abilities: none

id: Dwarvish Thunderguard
name: Dwarvish Thunderguard

race: dwarf
usage: fighter
movement type: dwarvishfoot
advanceto: Dwarvish Dragonguard

The Dwarven Thunderguards are famed for their curious weaponry, these strange staves of wood and iron that make a thunderous noise in their anger. The machinations behind this weaponry are a mystery, a secret taken to the grave by the dwarves of Knalga who wield them, and are assumed to have even forged them. The most that is known are reports of dwarves pouring a strange black dust into the mouth of their weapons, which some say is a food to fuel the beast imprisoned within.

Though a single shot from these 'thundersticks' can take several minutes to prepare, the results are seen by the Dwarves as being well worth the wait.

  • Dwarvish Thunderer
    • Dwarvish Thunderguard
      • Dwarvish Dragonguard

dragonguard.png

Battle Stats Unit Info Other Info
level: 3
cost: 46

hitpoints: 59
movement: 4
experience: 100 (AMLA)
alignment: neutral
dagger (9-3 blade, melee)
dragonstaff (40-1 pierce, ranged)
abilities: none

id: Dwarvish Dragonguard
name: Dwarvish Dragonguard

race: dwarf
usage: archer
movement type: dwarvishfoot
advanceto: null

It is not clear why the Dragonguards are called what they are, a name given by their dwarven brethren. Some speculate that the name comes from their weapon of choice, these strange staves that belch fire and death. Others have surmised that it is because such weapons would be a threat against even a true Dragon, should such a thing be seen again in the known world. Whatever the case, it is for these weapons that the guardians of the great Dwarven citadels are both renowned and feared; weapons that have broken the mightiest of warriors in a single blow.

Dwarvish Guardsman tree

  • Dwarvish Guardsman

guard.png

Battle Stats Unit Info Other Info
level: 1
cost: 19

hitpoints: 42
movement: 4
experience: 42
alignment: neutral
spear (5-3 pierce, melee)
spear (5-1 pierce, ranged)
abilities: steadfast

id: Dwarvish Guardsman
name: Dwarvish Guardsman

race: dwarf
usage: fighter
movement type: dwarvishfoot
advanceto: Dwarvish Stalwart

The most resilient dwarves sometimes join the Dwarvish army as Guardsmen. Slow and without a strong attack, they guard the Army's flank, soaking up a lot of damage, and hurling heavy spears for defense.


  • Dwarvish Guardsman
    • Dwarvish Stalwart

stalwart.png

Battle Stats Unit Info Other Info
level: 2
cost: 32

hitpoints: 48
movement: 4
experience: 65
alignment: neutral
spear (7-3 pierce, melee)
spear (8-1 pierce, ranged)
abilities: steadfast

id: Dwarvish Stalwart
name: Dwarvish Stalwart

race: dwarf
usage: fighter
movement type: dwarvishfoot
advanceto: Dwarvish Sentinel

Stalwarts, after years in battle, have fashioned new shields and strong armor from the ruins of their enemies. While slow, they are feared for their resilience and strength.


  • Dwarvish Guardsman
    • Dwarvish Stalwart
      • Dwarvish Sentinel

sentinel.png

Battle Stats Unit Info Other Info
level: 3
cost: 41

hitpoints: 56
movement: 4
experience: 100 (AMLA)
alignment: neutral
spear (9-3 pierce, melee)
spear (11-2 pierce, ranged)
abilities: steadfast

id: Dwarvish Sentinel
name: Dwarvish Sentinel

race: dwarf
usage: fighter
movement type: dwarvishfoot
advanceto: null

The Sentinel, with his tower shield and great courage, refuses to yield under even the strongest of enemy attacks.


Dwarvish Fighter tree

  • Dwarvish Fighter

fighter.png

Battle Stats Unit Info Other Info
level: 1
cost: 16

hitpoints: 38
movement: 4
experience: 41
alignment: neutral
axe (7-3 blade, melee)
hammer (8-2 impact, melee)
abilities: none

id: Dwarvish Fighter
name: Dwarvish Fighter

race: dwarf
usage: fighter
movement type: dwarvishfoot
advanceto: Dwarvish Steelclad

Dwarvish Fighters wield mighty battle axes and hammers, which make them feared opponents in close range combat. They are excellent in mountainous terrain or underground. Though not swift, their power and endurance more than compensate.

  • Dwarvish Fighter
    • Dwarvish Steelclad

warrior.png

Battle Stats Unit Info Other Info
level: 2
cost: 32

hitpoints: 59
movement: 4
experience: 74
alignment: neutral
battle axe (11-3 blade, melee)
hammer (14-2 impact, melee)
abilities: none

id: Dwarvish Steelclad
name: Dwarvish Steelclad

race: dwarf
usage: fighter
movement type: dwarvishfoot
advanceto: Dwarvish Lord

The more experienced Dwarvish Steelclad fighters wear heavy chain mail and plate armor, for which they are rightly famous.

  • Dwarvish Fighter
    • Dwarvish Steelclad
      • Dwarvish Lord

lord.png

Battle Stats Unit Info Other Info
level: 3
cost: 54

hitpoints: 79
movement: 4
experience: 100 (AMLA)
alignment: neutral
battle axe (15-3 blade, melee)
hammer (19-2 impact, melee)
hatchet (10-2 blade, ranged)
abilities: none

id: Dwarvish Lord
name: Dwarvish Lord

race: dwarf
usage: fighter
movement type: dwarvishfoot
advanceto: null

Clad in shining armor, these dwarves look like kings from under the mountains. They wield axe and hammer with masterful skill, and can hit a target with a thrown hand axe at several paces. Though slow on their feet, these dwarves are a testament to the prowess of their kin.

Poacher tree

  • Poacher

poacher.png

Battle Stats Unit Info Other Info
level: 1
cost: 14

hitpoints: 32
movement: 5
experience: 29
alignment: chaotic
dagger (3-2 blade, melee)
bow (4-4 pierce, ranged)
abilities: none

id: Poacher
name: Poacher

race: human
usage: archer
movement type: smallfoot
advanceto: Trapper

Poachers rely on their hunting experience and are most valuable at night and in forests and swamps.

  • Poacher
    • Trapper

trapper.png

Battle Stats Unit Info Other Info
level: 2
cost: 27

hitpoints: 45
movement: 5
experience: 100 (AMLA)
alignment: chaotic
dagger (4-4 blade, melee)
bow (6-4 pierce, ranged)
abilities: none

id: Trapper
name: Trapper

race: human
usage: archer
movement type: smallfoot
advanceto: null

Trappers usually work supplying food for bandits and outlaws. Their hunting experience makes them most valuable at night and in forests and swamps.

Footpad tree

  • Footpad

footpad.png

Battle Stats Unit Info Other Info
level: 1
cost: 14

hitpoints: 30
movement: 7
experience: 36
alignment: chaotic
club (5-2 impact, melee)
sling (5-2 impact, ranged)
abilities: none

id: Footpad
name: Footpad

race: human
usage: scout
movement type: elusivefoot
advanceto: Outlaw

These petty criminals are often derisively called 'footpads' by their superiors, for they are tasked with any job that requires a great deal of running around, often being employed as couriers, or scouts. The endurance and skill on their feet that comes of this serves them well in combat, and despite their pitiable weaponry, they are quite good at harrying their enemies, especially under cover of darkness.

  • Footpad
    • Outlaw

outlaw.png

Battle Stats Unit Info Other Info
level: 2
cost: 28

hitpoints: 42
movement: 7
experience: 100 (AMLA)
alignment: chaotic
mace (8-2 impact, melee)
sling (6-3 impact, ranged)
abilities: none

id: Outlaw
name: Outlaw

race: human
usage: mixed fighter
movement type: elusivefoot
advanceto: null

After some years of service, former 'footpads' rise up in the ranks of their fellow outlaws. Having proven themselves in combat, they are given more dangerous tasks, and a greater share of the spoils. Though many opponents would mock their choice of weaponry, the outlaws are well aware of its deadly capacity, and also of the ready availability of ammunition. Outlaws are somewhat ill at ease fighting during the day, preferring the cover of nightfall.

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