Difference between revisions of "Knalgan Alliance"

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==Unit Tree==
+
{{Faction |
===Thief tree===
+
faction = Knalgan Alliance |
*<b><font style="font-size:110">Thief</font></b>
+
image=  
http://wesnoth.slack.it/wesnoth-images/units/human-outlaws/thief.png
+
https://raw.githubusercontent.com/wesnoth/wesnoth/1.16/data/core/images/units/dwarves/lord-se-hammer.png |
<table border="2" cellpadding="2" cellspacing="2" width="900">
+
era=[[Default Era]] |
<tr>
+
race=[[Dwarves]], [[Humans]], Gryphons |
<th width="170">Battle Stats</th>
+
alignment=Neutral, Chaotic |
<th width="220">Unit Info</th>
+
units=Dwarvish Guardsman, Dwarvish Fighter, Dwarvish Ulfserker, Dwarvish Thunderer, Thief, Poacher, Footpad, Gryphon Rider |
<th width="510">Other Info</th>
+
tactics=[[How to play Knalgans]] |
</tr>
+
tree=[https://www.wesnoth.org/units/1.16/mainline/en_US/era_dunefolk.html#Knalgan%20Alliance 1.16]
<tr valign="top">
+
}}
<td>
 
<center>level: 1<br>
 
cost: 13</center>
 
<b>hitpoints: 24</b><br>
 
<b>movement: 6</b><br>
 
experience: 28<br>
 
alignment: chaotic<br>
 
<b>dagger (4-3 blade, melee, backstab)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Thief<br>
 
name: Thief</center>
 
race: human<br>
 
usage: fighter<br>
 
<b>movement type: elusivefoot</b><br>
 
<i>advanceto: Rogue</i>
 
</td>
 
<td>
 
For as long as anyone can remember, the members of the various 'guilds' of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honorable tactics in combat, seeing little purpose in a 'fair fight'.
 
  
 +
The '''Knalgan Alliance''' is a faction of [[Dwarves]] and their outlaw [[Humans|Human]] allies. Dwarves are an old race who live underground and have tough, but short, warriors. The outlaws are humans who are not socially acceptable among others of their race, but have become allies of the dwarves due to common enemies. This leads to a combination of tough and defensive dwarves who are only good on certain terrain and humans who can cover ground that dwarves are not good at fighting in.
  
</td>
+
==Races==
</tr>
+
===Dwarves===
</table>
+
''Main article: [[Dwarves]]
*<b><font style="font-size:110">Thief</font></b>
 
**<b><font style="font-size:110">Rogue</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/human-outlaws/rogue.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 24</center>
 
<b>hitpoints: 40</b><br>
 
<b>movement: 6</b><br>
 
experience: 70<br>
 
alignment: chaotic<br>
 
<b>dagger (6-3 blade, melee, backstab)</b><br>
 
<b>knife (4-3 blade, ranged)</b><br>
 
<i>abilities: skirmisher</i><br>
 
</td>
 
<td>
 
<center>id: Rogue<br>
 
name: Rogue</center>
 
race: human<br>
 
usage: fighter<br>
 
<b>movement type: elusivefoot</b><br>
 
<i>advanceto: Assassin</i>
 
</td>
 
<td>
 
The ringleaders of any group of thieves earn their positions by skill. These rogues have spent many an unpleasant moment darting through crowds and dodging away from those who wish them ill, a set of skills which is very handy in a fight. Masters of knifework, they can also throw knives with reliable accuracy, and their long hours of prowling around at night leave them more comfortable fighting in the dark.
 
  
 +
The Dwarves are a race famed for their miners, blacksmiths, merchants and warriors. Considered as the third oldest race on the great continent after the elves and trolls, their early history is shrouded in mystery. Legends tell of a time long forgotten when their people began emerging from their underground world through caves. Nothing is known about their life prior to their arrival, or their reasons for entering the surface world, but they have been an integral part of the continent’s history since. Soon after their emergence from the underground, the dwarves entered into conflict with the original inhabitants of the land, the elves. The original reason for their dispute has been lost to history, but the two races have since fought three long wars, interrupted by a few decades of peace. During these wars the dwarves could not dislodge the elves from the deep forests in the south, but managed to consolidate their position in hills and the mountains in the north of the continent, known now as the Northlands. Since then they have constructed fantastic fortifications and settlements deep within the mountains and crags of their territory.
  
</td>
+
===Humans===
</tr>
+
''Main article: [[Humans]]
</table>
 
*<b><font style="font-size:110">Thief</font></b>
 
**<b><font style="font-size:110">Rogue</font></b>
 
***<b><font style="font-size:110">Assassin</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/human-outlaws/assassin.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 44</center>
 
<b>hitpoints: 51</b><br>
 
<b>movement: 6</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: chaotic<br>
 
<b>dagger (8-3 blade, melee, backstab)</b><br>
 
<b>knife (5-3 blade, ranged, poison)</b><br>
 
<i>abilities: skirmisher</i><br>
 
</td>
 
<td>
 
<center>id: Assassin<br>
 
name: Assassin</center>
 
race: human<br>
 
usage: fighter<br>
 
<b>movement type: elusivefoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
The greatest of thieves are sometimes tasked to take far more than their victim's belongings. Masters of knife-fighting and uncannily light on their feet, these menacing figures employ any means to silently dispatch their victims, be it poisoned knives thrown from afar, or a dagger planted in the back. Deadly at night, these assassins are somewhat uncomfortable fighting under the open sun.
 
  
 +
The race of men is an extremely diverse one. Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures and races. Although they are not imbued with magic like other creatures, humans can learn to wield it and able to learn more types than most others. They have no extra special abilities or aptitudes except their versatility and drive. Although often at odds with all races, they can occasionally form alliances with the less aggressive races such as [[elves]] and dwarves. The less scrupulous among them do not shrink back from hiring [[Orcs|orcish]] mercenaries, either. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the [[Undead (race)|undead]]. Men are shorter than the elves, but taller still than dwarves. Their skin color can vary, from almost white to dark brown.
  
</td>
+
===Gryphons===
</tr>
+
These majestic and powerful creatures are masters of the sky. Gryphons are both dangerous and wary of other intelligent creatures, but some are able to bond with the mighty Gryphons. Those who do may become Gryphon Riders, and discover the world of the skies upon the backs of these flying beasts.
</table>
 
===Dwarvish Ulfserker tree===
 
*<b><font style="font-size:110">Dwarvish Ulfserker</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/dwarves/ulfserker.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 1<br>
 
cost: 19</center>
 
<b>hitpoints: 34</b><br>
 
<b>movement: 5</b><br>
 
experience: 42<br>
 
alignment: neutral<br>
 
<b>berserker frenzy (4-4 blade, melee, berserk)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Dwarvish Ulfserker<br>
 
name: Dwarvish Ulfserker</center>
 
race: dwarf<br>
 
usage: fighter<br>
 
<b>movement type: dwarvishfoot</b><br>
 
<i>advanceto: Dwarvish Berserker</i>
 
</td>
 
<td>
 
Dwarves are an ancient race of powerful fighters. Ulfserkers are the most ferocious of these in battle: they persist until either their enemy is dead or they themselves perish, paying little heed to how many wounds they may receive.
 
  
 +
==Tactics==
 +
''Main article: [[How to play Knalgans]]
  
</td>
+
The Knalgans have the greatest flexibility of any faction. Because of this, there is no one way to play the Knalgans. This can be a good thing or a bad thing, depending on the personality of the person commanding the Knalgans. They can use Dwarves for power and defense and outlaws for movement and low prices. Keep in mind that that the Dwarves should stay in mountains, hills, and other high-defense terrain and the Outlaws should stay in any non-grassland terrain.
</tr>
 
</table>
 
*<b><font style="font-size:110">Dwarvish Ulfserker</font></b>
 
**<b><font style="font-size:110">Dwarvish Berserker</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/dwarves/berserker.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 33</center>
 
<b>hitpoints: 48</b><br>
 
<b>movement: 5</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: neutral<br>
 
<b>berserker frenzy (7-4 blade, melee, berserk)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Dwarvish Berserker<br>
 
name: Dwarvish Berserker</center>
 
race: dwarf<br>
 
usage: fighter<br>
 
<b>movement type: dwarvishfoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
Dwarves are an ancient race of powerful fighters. Their Berserkers forget all defense in exchange for massive damage against their enemies.
 
  
 
+
{{Factionbox}}
</td>
 
</tr>
 
</table>
 
===Gryphon Rider tree===
 
*<b><font style="font-size:110">Gryphon Rider</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/monsters/gryphon-rider.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 1<br>
 
cost: 24</center>
 
<b>hitpoints: 34</b><br>
 
<b>movement: 8</b><br>
 
experience: 36<br>
 
alignment: neutral<br>
 
<b>claws (12-2 blade, melee)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Gryphon Rider<br>
 
name: Gryphon Rider</center>
 
race: dwarf<br>
 
usage: scout<br>
 
<b>movement type: fly</b><br>
 
<i>advanceto: Gryphon Master</i>
 
</td>
 
<td>
 
Only a few are able to bond with the mighty Gryphons. Those who do may become Gryphon Riders, and discover the world of the skies upon the backs of these flying beasts.
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Gryphon Rider</font></b>
 
**<b><font style="font-size:110">Gryphon Master</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/monsters/gryphon-master.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 37</center>
 
<b>hitpoints: 46</b><br>
 
<b>movement: 10</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: neutral<br>
 
<b>claws (15-2 blade, melee)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Gryphon Master<br>
 
name: Gryphon Master</center>
 
race: dwarf<br>
 
usage: scout<br>
 
<b>movement type: fly</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
Gryphon Masters have long experience flying the Gryphons, which have become an extension of themselves. This special relationship makes the heart of the earth-bound tremble, for these mighty pairs may strike from anywhere.
 
</td>
 
</tr>
 
</table>
 
===Dwarvish Thunderer tree===
 
*<b><font style="font-size:110">Dwarvish Thunderer</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/dwarves/thunderer.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 1<br>
 
cost: 17</center>
 
<b>hitpoints: 34</b><br>
 
<b>movement: 4</b><br>
 
experience: 40<br>
 
alignment: neutral<br>
 
<b>dagger (6-2 blade, melee)</b><br>
 
<b>thunderstick (18-1 pierce, ranged)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Dwarvish Thunderer<br>
 
name: Dwarvish Thunderer</center>
 
race: dwarf<br>
 
usage: mixed fighter<br>
 
<b>movement type: dwarvishfoot</b><br>
 
<i>advanceto: Dwarvish Thunderguard</i>
 
</td>
 
<td>
 
When the men of Wesnoth first encountered the dwarves, they were mystified by the power of the Dwarvish Thunderers, who were able to hurl death from afar through the apparatus of these strange ... 'wands' they carried into battle. After the peace instituted by the Ka'lian came into effect, Haldric's people, not understanding these weapons, and certainly unable to make any of their own, realized they were lucky to no longer be fighting the dwarves, and vowed never to do so again.
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Dwarvish Thunderer</font></b>
 
**<b><font style="font-size:110">Dwarvish Thunderguard</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/dwarves/thunderguard.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 30</center>
 
<b>hitpoints: 44</b><br>
 
<b>movement: 4</b><br>
 
experience: 95<br>
 
alignment: neutral<br>
 
<b>dagger (6-3 blade, melee)</b><br>
 
<b>thunderstick (28-1 pierce, ranged)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Dwarvish Thunderguard<br>
 
name: Dwarvish Thunderguard</center>
 
race: dwarf<br>
 
usage: fighter<br>
 
<b>movement type: dwarvishfoot</b><br>
 
<i>advanceto: Dwarvish Dragonguard</i>
 
</td>
 
<td>
 
The Dwarven Thunderguards are famed for their curious weaponry, these strange staves of wood and iron that make a thunderous noise in their anger. The machinations behind this weaponry are a mystery, a secret taken to the grave by the dwarves of Knalga who wield them, and are assumed to have even forged them. The most that is known are reports of dwarves pouring a strange black dust into the mouth of their weapons, which some say is a food to fuel the beast imprisoned within.
 
 
 
Though a single shot from these 'thundersticks' can take several minutes to prepare, the results are seen by the Dwarves as being well worth the wait.
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Dwarvish Thunderer</font></b>
 
**<b><font style="font-size:110">Dwarvish Thunderguard</font></b>
 
***<b><font style="font-size:110">Dwarvish Dragonguard</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/dwarves/dragonguard.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 46</center>
 
<b>hitpoints: 59</b><br>
 
<b>movement: 4</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: neutral<br>
 
<b>dagger (9-3 blade, melee)</b><br>
 
<b>dragonstaff (40-1 pierce, ranged)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Dwarvish Dragonguard<br>
 
name: Dwarvish Dragonguard</center>
 
race: dwarf<br>
 
usage: archer<br>
 
<b>movement type: dwarvishfoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
It is not clear why the Dragonguards are called what they are, a name given by their dwarven brethren. Some speculate that the name comes from their weapon of choice, these strange staves that belch fire and death. Others have surmised that it is because such weapons would be a threat against even a true Dragon, should such a thing be seen again in the known world. Whatever the case, it is for these weapons that the guardians of the great Dwarven citadels are both renowned and feared; weapons that have broken the mightiest of warriors in a single blow.
 
</td>
 
</tr>
 
</table>
 
===Dwarvish Guardsman tree===
 
*<b><font style="font-size:110">Dwarvish Guardsman</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/dwarves/guard.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 1<br>
 
cost: 19</center>
 
<b>hitpoints: 42</b><br>
 
<b>movement: 4</b><br>
 
experience: 42<br>
 
alignment: neutral<br>
 
<b>spear (5-3 pierce, melee)</b><br>
 
<b>spear (5-1 pierce, ranged)</b><br>
 
<i>abilities: steadfast</i><br>
 
</td>
 
<td>
 
<center>id: Dwarvish Guardsman<br>
 
name: Dwarvish Guardsman</center>
 
race: dwarf<br>
 
usage: fighter<br>
 
<b>movement type: dwarvishfoot</b><br>
 
<i>advanceto: Dwarvish Stalwart</i>
 
</td>
 
<td>
 
The most resilient dwarves sometimes join the Dwarvish army as Guardsmen. Slow and without a strong attack, they guard the Army's flank, soaking up a lot of damage, and hurling heavy spears for defense.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Dwarvish Guardsman</font></b>
 
**<b><font style="font-size:110">Dwarvish Stalwart</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/dwarves/stalwart.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 32</center>
 
<b>hitpoints: 48</b><br>
 
<b>movement: 4</b><br>
 
experience: 65<br>
 
alignment: neutral<br>
 
<b>spear (7-3 pierce, melee)</b><br>
 
<b>spear (8-1 pierce, ranged)</b><br>
 
<i>abilities: steadfast</i><br>
 
</td>
 
<td>
 
<center>id: Dwarvish Stalwart<br>
 
name: Dwarvish Stalwart</center>
 
race: dwarf<br>
 
usage: fighter<br>
 
<b>movement type: dwarvishfoot</b><br>
 
<i>advanceto: Dwarvish Sentinel</i>
 
</td>
 
<td>
 
Stalwarts, after years in battle, have fashioned new shields and strong armor from the ruins of their enemies. While slow, they are feared for their resilience and strength.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Dwarvish Guardsman</font></b>
 
**<b><font style="font-size:110">Dwarvish Stalwart</font></b>
 
***<b><font style="font-size:110">Dwarvish Sentinel</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/dwarves/sentinel.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 41</center>
 
<b>hitpoints: 56</b><br>
 
<b>movement: 4</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: neutral<br>
 
<b>spear (9-3 pierce, melee)</b><br>
 
<b>spear (11-2 pierce, ranged)</b><br>
 
<i>abilities: steadfast</i><br>
 
</td>
 
<td>
 
<center>id: Dwarvish Sentinel<br>
 
name: Dwarvish Sentinel</center>
 
race: dwarf<br>
 
usage: fighter<br>
 
<b>movement type: dwarvishfoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
The Sentinel, with his tower shield and great courage, refuses to yield under even the strongest of enemy attacks.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
===Dwarvish Fighter tree===
 
*<b><font style="font-size:110">Dwarvish Fighter</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/dwarves/fighter.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 1<br>
 
cost: 16</center>
 
<b>hitpoints: 38</b><br>
 
<b>movement: 4</b><br>
 
experience: 41<br>
 
alignment: neutral<br>
 
<b>axe (7-3 blade, melee)</b><br>
 
<b>hammer (8-2 impact, melee)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Dwarvish Fighter<br>
 
name: Dwarvish Fighter</center>
 
race: dwarf<br>
 
usage: fighter<br>
 
<b>movement type: dwarvishfoot</b><br>
 
<i>advanceto: Dwarvish Steelclad</i>
 
</td>
 
<td>
 
Dwarvish Fighters wield mighty battle axes and hammers, which make them feared opponents in close range combat. They are excellent in mountainous terrain or underground. Though not swift, their power and endurance more than compensate.
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Dwarvish Fighter</font></b>
 
**<b><font style="font-size:110">Dwarvish Steelclad</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/dwarves/warrior.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 32</center>
 
<b>hitpoints: 59</b><br>
 
<b>movement: 4</b><br>
 
experience: 74<br>
 
alignment: neutral<br>
 
<b>battle axe (11-3 blade, melee)</b><br>
 
<b>hammer (14-2 impact, melee)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Dwarvish Steelclad<br>
 
name: Dwarvish Steelclad</center>
 
race: dwarf<br>
 
usage: fighter<br>
 
<b>movement type: dwarvishfoot</b><br>
 
<i>advanceto: Dwarvish Lord</i>
 
</td>
 
<td>
 
The more experienced Dwarvish Steelclad fighters wear heavy chain mail and plate armor, for which they are rightly famous.
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Dwarvish Fighter</font></b>
 
**<b><font style="font-size:110">Dwarvish Steelclad</font></b>
 
***<b><font style="font-size:110">Dwarvish Lord</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/dwarves/lord.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 54</center>
 
<b>hitpoints: 79</b><br>
 
<b>movement: 4</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: neutral<br>
 
<b>battle axe (15-3 blade, melee)</b><br>
 
<b>hammer (19-2 impact, melee)</b><br>
 
<b>hatchet (10-2 blade, ranged)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Dwarvish Lord<br>
 
name: Dwarvish Lord</center>
 
race: dwarf<br>
 
usage: fighter<br>
 
<b>movement type: dwarvishfoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
Clad in shining armor, these dwarves look like kings from under the mountains. They wield axe and hammer with masterful skill, and can hit a target with a thrown hand axe at several paces. Though slow on their feet, these dwarves are a testament to the prowess of their kin.
 
</td>
 
</tr>
 
</table>
 
===Poacher tree===
 
*<b><font style="font-size:110">Poacher</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/human-outlaws/poacher.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 1<br>
 
cost: 14</center>
 
<b>hitpoints: 32</b><br>
 
<b>movement: 5</b><br>
 
experience: 29<br>
 
alignment: chaotic<br>
 
<b>dagger (3-2 blade, melee)</b><br>
 
<b>bow (4-4 pierce, ranged)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Poacher<br>
 
name: Poacher</center>
 
race: human<br>
 
usage: archer<br>
 
<b>movement type: smallfoot</b><br>
 
<i>advanceto: Trapper</i>
 
</td>
 
<td>
 
Poachers rely on their hunting experience and are most valuable at night and in forests and swamps.
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Poacher</font></b>
 
**<b><font style="font-size:110">Trapper</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/human-outlaws/trapper.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 27</center>
 
<b>hitpoints: 45</b><br>
 
<b>movement: 5</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: chaotic<br>
 
<b>dagger (4-4 blade, melee)</b><br>
 
<b>bow (6-4 pierce, ranged)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Trapper<br>
 
name: Trapper</center>
 
race: human<br>
 
usage: archer<br>
 
<b>movement type: smallfoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
Trappers usually work supplying food for bandits and outlaws. Their hunting experience makes them most valuable at night and in forests and swamps.
 
</td>
 
</tr>
 
</table>
 
===Footpad tree===
 
*<b><font style="font-size:110">Footpad</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/human-outlaws/footpad.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 1<br>
 
cost: 14</center>
 
<b>hitpoints: 30</b><br>
 
<b>movement: 7</b><br>
 
experience: 36<br>
 
alignment: chaotic<br>
 
<b>club (5-2 impact, melee)</b><br>
 
<b>sling (5-2 impact, ranged)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Footpad<br>
 
name: Footpad</center>
 
race: human<br>
 
usage: scout<br>
 
<b>movement type: elusivefoot</b><br>
 
<i>advanceto: Outlaw</i>
 
</td>
 
<td>
 
These petty criminals are often derisively called 'footpads' by their superiors, for they are tasked with any job that requires a great deal of running around, often being employed as couriers, or scouts. The endurance and skill on their feet that comes of this serves them well in combat, and despite their pitiable weaponry, they are quite good at harrying their enemies, especially under cover of darkness.
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Footpad</font></b>
 
**<b><font style="font-size:110">Outlaw</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/human-outlaws/outlaw.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 28</center>
 
<b>hitpoints: 42</b><br>
 
<b>movement: 7</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: chaotic<br>
 
<b>mace (8-2 impact, melee)</b><br>
 
<b>sling (6-3 impact, ranged)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Outlaw<br>
 
name: Outlaw</center>
 
race: human<br>
 
usage: mixed fighter<br>
 
<b>movement type: elusivefoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
After some years of service, former 'footpads' rise up in the ranks of their fellow outlaws. Having proven themselves in combat, they are given more dangerous tasks, and a greater share of the spoils. Though many opponents would mock their choice of weaponry, the outlaws are well aware of its deadly capacity, and also of the ready availability of ammunition. Outlaws are somewhat ill at ease fighting during the day, preferring the cover of nightfall.
 
</td>
 
</tr>
 
</table>
 
 
 
==Links==
 
*Help on [[Editing Faction Info]]
 
  
 
[[Category:Factions]]
 
[[Category:Factions]]

Latest revision as of 17:00, 13 September 2022

Knalgan Alliance
lord-se-hammer.png
Era(s) Default Era
Race(s) Dwarves, Humans, Gryphons
Alignment(s) Neutral, Chaotic
Recruitable Units Dwarvish Guardsman, Dwarvish Fighter, Dwarvish Ulfserker, Dwarvish Thunderer, Thief, Poacher, Footpad, Gryphon Rider
Tactics How to play Knalgans
Unit Tree 1.16


The Knalgan Alliance is a faction of Dwarves and their outlaw Human allies. Dwarves are an old race who live underground and have tough, but short, warriors. The outlaws are humans who are not socially acceptable among others of their race, but have become allies of the dwarves due to common enemies. This leads to a combination of tough and defensive dwarves who are only good on certain terrain and humans who can cover ground that dwarves are not good at fighting in.

Races

Dwarves

Main article: Dwarves

The Dwarves are a race famed for their miners, blacksmiths, merchants and warriors. Considered as the third oldest race on the great continent after the elves and trolls, their early history is shrouded in mystery. Legends tell of a time long forgotten when their people began emerging from their underground world through caves. Nothing is known about their life prior to their arrival, or their reasons for entering the surface world, but they have been an integral part of the continent’s history since. Soon after their emergence from the underground, the dwarves entered into conflict with the original inhabitants of the land, the elves. The original reason for their dispute has been lost to history, but the two races have since fought three long wars, interrupted by a few decades of peace. During these wars the dwarves could not dislodge the elves from the deep forests in the south, but managed to consolidate their position in hills and the mountains in the north of the continent, known now as the Northlands. Since then they have constructed fantastic fortifications and settlements deep within the mountains and crags of their territory.

Humans

Main article: Humans

The race of men is an extremely diverse one. Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures and races. Although they are not imbued with magic like other creatures, humans can learn to wield it and able to learn more types than most others. They have no extra special abilities or aptitudes except their versatility and drive. Although often at odds with all races, they can occasionally form alliances with the less aggressive races such as elves and dwarves. The less scrupulous among them do not shrink back from hiring orcish mercenaries, either. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the undead. Men are shorter than the elves, but taller still than dwarves. Their skin color can vary, from almost white to dark brown.

Gryphons

These majestic and powerful creatures are masters of the sky. Gryphons are both dangerous and wary of other intelligent creatures, but some are able to bond with the mighty Gryphons. Those who do may become Gryphon Riders, and discover the world of the skies upon the backs of these flying beasts.

Tactics

Main article: How to play Knalgans

The Knalgans have the greatest flexibility of any faction. Because of this, there is no one way to play the Knalgans. This can be a good thing or a bad thing, depending on the personality of the person commanding the Knalgans. They can use Dwarves for power and defense and outlaws for movement and low prices. Keep in mind that that the Dwarves should stay in mountains, hills, and other high-defense terrain and the Outlaws should stay in any non-grassland terrain.

Factions of the Default Era

Description: LoyalistsRebelsNorthernersUndeadKnalgan AllianceDrakesDunefolk
How to Play: LoyalistsRebelsNorthernersUndeadKnalgan AllianceDrakesDunefolk

This page was last edited on 13 September 2022, at 17:00.