Difference between revisions of "Invasion of Eliador"

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When starting,go to mt Sinon and save a maximum of horse (max 6-7)
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== Invasion of Eliador ==
and after completed this scenario,choose Zileads gold.
 
  
Try to be hitten minimum of times (try passing during the day,the sharks do less damage.)and Ardella too is difficult to hit (elusivefoot) try too to make the horsemens inattackable by sharks.When you finished it bring the gold to the poors and then you will have 20+ soldiers.You can duel otello and if you lose units they arent strong as the skeletons that have a great defence.  
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A peaceful island is about to be invaded by unknadd-ons foes travelling towards the eastern shore. It is up to a family of outlaws to warn the island's inhabitants before it's too late.
  
With this you are ready to go to defeat the duellist saving the mans.
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== Summarize ==
Bring the kids in the water and a sea serpent will appear,and with him go killing the north duellists on the island.When you killed all them you will free the soldiers and the level ends.(if you are stronger than the enemy,kill them before the sea serpent kill the last duellist,it will give you xp.Dont try helping the sea serpent sending skeletons)now go to the level just under the one you just completed.To defeat randalf,dont be worried to send all your soldiers against it:he will teleport only someone of your mens and after a few turns,othello wil came and help you.
 
  
When finished the level,go to the nearest other level:make the kids go on the gryphons,and then go with the kids to search the supervisors on the sea by moving near them;when you start to have soldiers dont move them
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You start the campaign at Eliador, the north country of the green Isle never truly explored as read in ''The Rise of Wesnoth''.
to make them have more hp.when you defeated them,you can go to the north level it remains: with the kids on the gryphons it will be easyer to recruit all the creatures.(the kids can defend them against the bats,more easy.)Last level is going to the elves: dont bring the dragon on the mountain,or the enchanteresses will chase him:go with a kid and in the same time go in the houses with the other kid,the dragon and ardella.  
 
  
When you return to the main map,you will have at least 60 soldiers:enough to fight and win the battle with otello's renforcements(the units you lost in the game of otello) and elves that will came from north.  
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At first there will be three different paths that can be chosen, ''Mt. Sinon'', ''Bay of Heldurin'' and ''Woods of Glorienda''. Play the three in any order you want.
  
When Randalf asks you,say continue to fight,and ursula will appear:kill her when she come to youand then dont be afraid to lost units in melee but in ranged yes because she will drain the hp's you lose.Dont attack with ranged(only try if you have a big defence on this terrain like 70%)
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While playing more branches will be unlocked. After the three initial the suggested order is the following:
Dont make her go to a terrain where she has a big defense and you will win if you defeat her.
 
  
[[Category:Campaigns - Walkthroughs]][[Category:Campaigns - Invasion_of_Eliador]]
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#Caves of Anwar
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#Zilead's Treasure
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#Bay of Heldurin (again)
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#Beach of Balas
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#Coast of Kelroth
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#Swamp of Illien
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#Plains of Varad
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After defeating all puzzles, the map will lead to the final confrontation against the Invaders of Eliador.
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== Scenarios [SPOILER ALARM] ==
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;Mt. Sinon
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:Save as many horses you can (9-10 on easy 6-7 on hard) from the spreading lava, by moving one of your heroes next to them and moving to an hill. But remember to save a place for the kids (which cannot climb mountains) on an hill too. At the end move Ardella to safety e.g. a mountain.
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;Bay of Heldurin
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:Talk only
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;Woods of Glorienda
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:capture more villages than your opponent. Each village which you have visited more than the enemy will join the cause of Eliador.
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;Caves of Anwar
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:Explore the dark and dangerous caves of Anwar and recruit their habitants. '''Tip:''' Ignore Ardella and move (and fight) with the kids.
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;Zilead's Treasure
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:Ardella has to find, open and bring back to the entrance a treasure chest. For that she should go directly to it ignoring any threads. Lure the monsters with your kids to start a fight amongst themselves.
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;Beach of Balas
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:While Ardella, the Monsters and any elves from Glorienda will battle and kill all fencers on the beach, move the kids into water and mount sea serpents to rescue the human prisoners.
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;Coast of Kelroth
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:A task for your bored horseman. Hunt down all invaders while the kids '''''should''''' mount a gryphon and search the sea for survivors.
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;Swamps of Illien
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:You have to play a game of [http://en.wikipedia.org/wiki/Reversi Reversi] against the crazy wizard called Othello. Move Ardella to a row/column to place an unit on the board, wait for Othello doing the same on his turn and continue reverting his moves until the board is full or (very rare) neither leader can do a move. All ''normal'' Reversi rules apply (Othello variant). Some [http://www.samsoft.org.uk/reversi/strategy.htm Strategy].
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;Plains of Varad
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:A Wizard duel. The scenario will continue until one of the wizard dies. '''Hint:''' Keep your thieves save and backstab whenever you can.
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----
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When you return to the main map, you will have at least 60 soldiers: enough to fight and win the battle. And if you keep the heroes alive they will even bring reinforcements.
 +
 
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The witch will arrive later and you win by killing her. Don't be scared about her defenses (70% everywhere), they are proportional to her health, meaning that the more wounded the witch will be, less defense she will have. Mages, monsters and horseman are pretty much able to deal with her.
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== Tips ==
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* the kids aren't that bad in combat - use them!
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* level up Ardella, her inspire is worth it
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* maximize experience, there isn't that much to grab
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* the kids are the main heroes - use them!
 +
 
 +
== Version ==
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Campaign written by Genosuke and taken over by trewe too lift it to Wesnoth 1.6 and later. Currently the campaign is maintained by Shiki (please report any bugs). The campaign is found on the official servers for version 1.4, 1.11, 1,14 and 1.15.
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[[Category:Campaigns]]

Latest revision as of 13:39, 28 July 2020

Invasion of Eliador

A peaceful island is about to be invaded by unknadd-ons foes travelling towards the eastern shore. It is up to a family of outlaws to warn the island's inhabitants before it's too late.

Summarize

You start the campaign at Eliador, the north country of the green Isle never truly explored as read in The Rise of Wesnoth.

At first there will be three different paths that can be chosen, Mt. Sinon, Bay of Heldurin and Woods of Glorienda. Play the three in any order you want.

While playing more branches will be unlocked. After the three initial the suggested order is the following:

  1. Caves of Anwar
  2. Zilead's Treasure
  3. Bay of Heldurin (again)
  4. Beach of Balas
  5. Coast of Kelroth
  6. Swamp of Illien
  7. Plains of Varad

After defeating all puzzles, the map will lead to the final confrontation against the Invaders of Eliador.

Scenarios [SPOILER ALARM]

Mt. Sinon
Save as many horses you can (9-10 on easy 6-7 on hard) from the spreading lava, by moving one of your heroes next to them and moving to an hill. But remember to save a place for the kids (which cannot climb mountains) on an hill too. At the end move Ardella to safety e.g. a mountain.
Bay of Heldurin
Talk only
Woods of Glorienda
capture more villages than your opponent. Each village which you have visited more than the enemy will join the cause of Eliador.
Caves of Anwar
Explore the dark and dangerous caves of Anwar and recruit their habitants. Tip: Ignore Ardella and move (and fight) with the kids.
Zilead's Treasure
Ardella has to find, open and bring back to the entrance a treasure chest. For that she should go directly to it ignoring any threads. Lure the monsters with your kids to start a fight amongst themselves.
Beach of Balas
While Ardella, the Monsters and any elves from Glorienda will battle and kill all fencers on the beach, move the kids into water and mount sea serpents to rescue the human prisoners.
Coast of Kelroth
A task for your bored horseman. Hunt down all invaders while the kids should mount a gryphon and search the sea for survivors.
Swamps of Illien
You have to play a game of Reversi against the crazy wizard called Othello. Move Ardella to a row/column to place an unit on the board, wait for Othello doing the same on his turn and continue reverting his moves until the board is full or (very rare) neither leader can do a move. All normal Reversi rules apply (Othello variant). Some Strategy.
Plains of Varad
A Wizard duel. The scenario will continue until one of the wizard dies. Hint: Keep your thieves save and backstab whenever you can.




When you return to the main map, you will have at least 60 soldiers: enough to fight and win the battle. And if you keep the heroes alive they will even bring reinforcements.

The witch will arrive later and you win by killing her. Don't be scared about her defenses (70% everywhere), they are proportional to her health, meaning that the more wounded the witch will be, less defense she will have. Mages, monsters and horseman are pretty much able to deal with her.

Tips

  • the kids aren't that bad in combat - use them!
  • level up Ardella, her inspire is worth it
  • maximize experience, there isn't that much to grab
  • the kids are the main heroes - use them!

Version

Campaign written by Genosuke and taken over by trewe too lift it to Wesnoth 1.6 and later. Currently the campaign is maintained by Shiki (please report any bugs). The campaign is found on the official servers for version 1.4, 1.11, 1,14 and 1.15.

This page was last edited on 28 July 2020, at 13:39.