Difference between revisions of "HtttStoryLine"

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== Konrad Campaign ==
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== Scenario 1 - The Elves Besieged ==
 +
Asheviere decides to attack the Elves. In doing so, Orcs attack Konrad and Delfador's home. Konrad and Delfador are forced to flee, and decide to head for the isle of Alduin,
 +
where they hope to find safe haven.
  
Scenario 1 - Asheviere decides to go after the Elves, and in doing so, Orcs attack Konrad and Delfador's home.
+
== Scenario 2 - Blackwater Port ==
Konrad and Delfador are forced to flee, and want to get to the isle of Anduin,
+
Konrad and Delfador arrive at Blackwater Port, looking for a ship sailing to Alduin. However the port area is being attacked by Orcs. The Knight who is lord here offers the assistance of horsemen. A horseman named Haldiel joins Konrad. Once the orcs are defeated or held off, a ship arrives to take Konrad and Delfador to Alduin.
where they think they will find safe haven.
 
  
Scenario 2 - Konrad and Delfador arrive at Blackwater Port, looking for a ship to Anduin.
+
== Scenario 3 - Isle of Alduin ==
However the port area is being attacked by Orcs.
+
Konrad and Delfador arrive at Alduin. They find the island ravaged by Orcs.
A knight is here who offers the assistance of horsemen.
+
After defeating the Orcs they meet an old friend of Delfador's, who offers them the assistance of mages. They hear that Asheviere has enslaved the mermen at the nearby Bay of Pearls. Wanting to fight back, they decide to rescue the mermen.
Once they help defeat or resist the orcs, the knight provides a ship which will take them to Anduin.
 
  
Scenario 3 - Konrad and Delfador arrive at Anduin.
+
== Scenario 4 - Bay of Pearls ==
They find the island ravaged with Orcs.
+
While Delfador lures most of the orcs away, Konrad must free the mermen and defeat their captors. After the battle, Delfador returns with news that the city of Elensefar has been attacked. Delfador leaves to bring the news to the elven council, while Konrad takes on the duty of defending or recapturing it.
After defeating the Orcs, they meet an old friend of Delfador's, who offers them the assistance of mages.
 
They are then told of the plight of the mermen at the nearby Bay of Pearls.
 
Wanting to fight back at Asheviere somehow, they decide to try to rescue the mermen.
 
  
Scenario 4 - Arriving at the Bay of Pearls, Konrad must free the mermen and defeat their captors.
+
== Diverging campaign path ==
Delfador leaves to distract the orcs elsewhere.
+
=== Scenario 5A - Muff Malal's Peninsula ===
After the battle, Delfador returns and says he must leave to go to an elven council.
+
If Konrad chooses to travel by land to Elensefar, he has his first encounter with the undead.
He tells Konrad that the city of Elensefar has been attacked
 
and that Konrad is charged with the duty of helping defend or recapture it.
 
  
Scenario 5A - If Konrad defeats the land orcs in scenario 4, the party travels by land to Elensefar.
+
=== Scenario 5B - Isle of the Damned ===
However, when Konrad meets the undead for the first time, they block his way and he must defeat them.
+
If Konrad chooses to travel by sea, a storm shipwrecks him. Fortunately, the mermen rescue Konrad and carry him to a nearby island. Here, Konrad meets the undead for the first time and must hold them off while the mermen rescue the rest of his men and the crew. Here, he meets human bandits and discovers the white mage Moremiru hiding in a temple. If both undead leaders are defeated, Moremiru joins Konrad. If only one out of two are defeated, Moremiru returns in Scenario 9 only.
  
Scenario 5B - If Konrad defeats the sea orcs, the party takes a ship to Elensfar.
+
== Scenario 6 - The Siege of Elensefar ==
They are shipwrecked, and the mermen rescue Konrad to a nearby island.
+
The city of Elensefar has already fallen, and the Orcs have made an alliance with the undead. After Konrad recaptures the city and defeats the undead, Delfador returns. With him is Kalenz, of the mysterious Northern Elves. Delfador tells Konrad of the Sceptre of Fire: how it is hidden in the lost caverns of Knalga, and how it will grant him kingship if he finds it. The party sets off on their quest for the Sceptre.
On the island Konrad meets the undead for the first time
 
and must hold them off until the mermen rescue his men and the ship.
 
He also meets human bandits, who aid him in resisting the undead.
 
A white mage Moremirmu is found hiding from the undead in a temple
 
and he joins the party in defeating the undead.
 
After the undead are defeated, he leaves,
 
but says that he may return to help them fight undead later (Scenario 9)
 
  
Scenario 6 - The city of Elensefar has already fallen, and the Orcs have made an alliance with the undead.
+
== Scenario 7 - Crossroads ==
Konrad must recapture the city and defeat his enemies.
+
Konrad and his party are waylaid by Orcs at a crossroads. Elves come from the hills to warn of Orcish ambushes and Konrad fights his way through. However an Orc escapes to warn Asheviere of their plan to take the Sceptre. She sends her adopted daughter, the princess Li'sar, to stop them.
Delfador returns after the city is recaptured, and he brings with him Kalenz, of the mysterious Northern Elves.
 
Delfador tells Konrad of the Sceptre of Fire for the first time:
 
how it is hidden in the lost caverns of Knalga, and how if he obtains it, he will become king.
 
The party sets off on their quest for the Sceptre.
 
  
Scenario 7 - Konrad and his party are stopped by Orcs at a crossroads.
+
== Scenario 8 - The Princess of Wesnoth ==
Elves come from the hills to warn of Orcish ambushes. Konrad must defeat the Orcs.
+
The party is challenged by Li'sar. When diplomacy fails, a battle ensues; after subduing Li'sar, Konrad spares her life. Li'sar is ungracious and tricks the party into traveling by the northern road.
  
However an Orc escapes to warn Asheviere of their plan to take the Sceptre.
+
== Scenario 9 - The Valley of Death ==
She sends her adopted daughter, the princess Li'sar, to stop them.
+
The party is trapped along the north road and surrounded by undead.  They must hold off the vast undead horde for two days. Moremirmu, the white mage rescued in scenario 5B, has heard of Li'sar's treachery and returns with some white mages to recsue Konrad and his party from the undead. (This only applies if only one undead leader in scenario 5B is defeated.) After the undead are vanquished, Moremirmu and his mages leave.
  
Scenario 8 - The party is challenged by Li'sar. Negotiations fail.
+
== Scenario 10 - Gryphon Mountain ==
A battle ensues; after subduing Li'sar, her life is spared and she advises the party to travel the north road
+
The party comes to Gryphon Mountain. Realizing that Gryphons might make useful scouts, they detour in an attempt to steal some Gryphon eggs. But Asheviere's forces are also trying for the prize...they will break the eggs if you don't stop them
- however this is a trap, Li'sar knows the north road is very dangerous.
 
  
Scenario 9 - The party travels along the north road, but is surrounded by many undead forces.
+
== Scenario 11 - The Ford of Abez ==
They must hold the undead off for two days to survive.
+
The party comes to the ford of Abez, which forms Wesnoth's northern border. To the north is the dwarven wilderness of Knalga. They must make haste to cross the river as the heavy snows of winter approach.
Moremirmu, the white mage rescued in scenario 5A, has heard of Li'sar's treachery
 
and returns as a mage of light with some white mages to recsue them from the undead.
 
After the undead retreat, Moremirmu and his mages leave.
 
  
Scenario 10 - Travelling north, the party comes to Gryphon mountain.
+
Delfador is telling the story of how the King was betrayed by his son at the battle at Abez when the discussion is interrupted by troops in the border fortresses. Pursuing them from the south are Li'sar and a troop of Royal Guards. Blocking the ford to the north are orcs, hostile to all humans. As Konrad's forces are in mid-river, they are set upon by sea serpents. After Konrad fights through he gains a respite as the serpents delay Li'sar.
Realizing that having access to gryphons may be useful later,
 
they decide to take a detour to steal some gryphon eggs.
 
Some of Asheviere's forces also oppose them here, and the objective is to defeat these forces..
 
If someone from Konrad's army kills the mother gryphon, the player can recruit gryphons.
 
However, if someone from Ashievere's army kills the mother, the player cannot recruit gryphons.
 
  
Scenario 11 - The party comes to the ford of Abez.
+
== Scenario 12 - Northern Winter ==
Crossing over will lead them out of Wesnoth, to the wilderness of the north, toward Knalga.
+
Konrad's troops are exhausted and near mutiny, so Konrad decides to rest for a time. However, first they must defeat the native orcs...
They must make haste to cross over, because winter is approaching,
 
and they don't want to be trapped in Wesnoth during winter.
 
Delfador tells the story of the battle at Abez, where the king was betrayed,
 
but discussion is interrupted by the border fortresses on either side of the river
 
- to the north are northern orcs (who are not allied with Ashievere),
 
and to the south is Li'sar, who is chasing them.
 
In this scenario, Li'sar cannot be killed because she is surrounded by royal guards.
 
The party must cross the river. During the battle, sea serpents come to aid the Orcs.
 
After Konrad crosses the river, Li'sar cannot follow easily because the serpents block her.
 
  
Scenario 12 - The party decides they must secure some land to rest for the winter,
+
== Scenario 13 - The Dwarven Doors ==
but to secure the land they must fight off some northern orcs.
+
They reach ancient Knalga, only to find its glory dimmed by strife and marauding bands of orcs.  They must avoid the tentacled horror lurking in the lake, find the right entrance and fight their way into the kingdom under the mountains.
  
Scenario 13 - Continuing northward, the party comes to a mountain pass that is guarded by wizards,
+
== Scenario 14 - Plunging into the Darkness ==
who have put protective spells on the area.
+
Now in the tunnels of Knalga, Konrad, Delfador, and Kalenz must elude or destroy lurking monsters to find the final retreat of the dwarves. Although dubious of the party's intent, the Dwarves eventually agree to help the party find the Sceptre of Fire.
They must push on through, and they meet Dwarves, who aid them in their quest.
 
  
Scenario 14 - Finding the ancient and broken land of the Dwarves,
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== Scenario 15 - The Lost General ==
the party must find an entrance into the tunnels of Knalga, and get past the Orcs who guard it.
+
The party enters the Dwarvish Caverns, now occupied by orcs. They encounter Lionel, a general who was sent on an earlier mission to retrieve the Sceptre. He is now undead and seeks revenge, but when he is returned to his grave he is grateful at being defeated by worthy foes instead of the orcs.
The main entrance has been caved in, so they learn that they must go through the side entrance.
 
  
Scenario 15 - After finding their way into the tunnels of Knalga,
+
== Scenario 16 - Hasty Alliance ==
Konrad, Delfador, and Kalenz must get past creatures lurking around, and find the home of the Dwarves.
+
Li'sar has finally caught up with Konrad, and confronts him.  As the two parties draw swords, they are ambushed by Orcs. Li'sar decides to join forces with Konrad until they reach the surface.
After being dubious of the party's intent,
 
the Dwarves eventually agree to help the party find the Sceptre of Fire.
 
  
Scenario 16 - The party enters the Dwarvish Caverns, and must fight the orcs,
+
== Scenario 17 - The Sceptre of Fire ==
as well as encounter Lionel, a general who was sent on an earlier mission to retrieve the Sceptre.
+
After a long search through unmapped caverns, the Sceptre of Fire is claimed (by either Konrad or Li'sar) and the party exits the caverns.
He is now undead and seeks revenge, but when he is returned to his grave
 
he is grateful at being defeated by worthy foes instead of the orcs.
 
  
Scenario 17  - Li'sar has caught up with Konrad, and confronts him in the caves.
+
== Scenario 18 - A Choice Must Be Made ==
They are ambushed by Orcs, and Li'sar decides to join Konrad until they reach the surface.
+
Now free of the caverns of Knalga, the party rests near the banks of the Arkan-thoria (or Longlier) river. Still surrounded by many enemies, Li'sar decides that this is not the time to attempt to kill Konrad. She decides to join them as they journey to Kalenz's homeland of the North Elves. To continue, the party must defeat the orcs to the north or the undead to the south.
  
Scenario 18 - Konrad or Li'sar finds the Sceptre of Fire, and the party exits the caverns.
+
== Diverging campaign path ==
 +
=== Scenario 19A - Snow Plains ===
 +
If the party heads north, they meet even more orcs in the Snow Plains. If Konrad does not have the Sceptre, he can find and use a hidden flaming sword.
  
Scenario 19 - Exiting the caverns of Knalga, Li'sar decides not to attempt to kill Konrad.
+
=== Scenario 19B - Swamp Of Dread ===
The party must defeat the Orcs to the north, or a Death Knight to the south.
+
If the party heads south, they meet even more undead in the Swamp of Dread. The party must defeat 4 Death Knights and a Lich, yet discovers a bounty of 100 gold for each leader.
  
Scenario 20A - If Konrad defeats the Orcs, the party must defeat more Orcs in snow.
+
== Diverging campaign path ==
There is a hidden flaming sword that only Konrad can pick up.
+
=== Scenario 20A - Home of the North Elves ===
 +
Konrad finally reaches the borders of the Elven Forest. However, a pursuing army draws nigh. Fortunately, an Orcish horde is about to ambush the humans. The party must either evade or fight their way through both hostile armies to reach the Elven Council.
  
Scenario 20B - If Konrad defeats the Death Knight, he meets many more in the Swamp of Dread.
+
=== Scenario 20B - Underground Channels ===
The party must defeat 4 Death Knights and a Lich.
+
The party enters a cave below the cliffs of Thoria, which will lead them to the Elven Kingdom. However, the cave is infested by Undead, as well as a hostile yet-un-encountered race.
The party loots 100 gold for each leader it kills.
 
  
Scenario 21 - Konrad must go to the Elvish Lands for the Elven Council.
+
== Scenario 21 - The Elven Council ==
A battle between Orcs in the north and humans in the south makes it dangerous.
+
At the Elven Council much is made clear, yet much is still shrouded in mystery. The Elvish Lady Parandra, responsible for rescuing Konrad from certain death as an infant, and Kalenz agree that Li'sar should overthrow Ashievere to become the ruler of Wesnoth, while Delfador feels Konrad is better suited for the task. Parandra prevails when she hints to Delfador of a reason why Konrad is not suited to the throne. The elves tell Konrad to follow Li'sar on her mission to defeat Ashievere.
Konrad must reach the Elven Forest and resist until end of turns.
 
  
Scenario 22 - At the Elven Council
+
== Scenario 22 - Return to Wesnoth ==
the Elvish Lady Parandra and Kalenz agree that Li'sar should be the ruler of Wesnoth,
+
Li'sar and her party are delayed by Ashievere's border guard.
while Delfador disagrees.
 
Parandra speaks of a secret reason why Konrad is not suited to the throne.
 
The elves tell Konrad to follow Li'sar on her mission to defeat Ashievere.
 
  
Scenario 23 - Konrad must defeat mages who block his path.
+
== Scenario 23 - Test of the Clans ==
He discovers that the mages have implanted a spell in their Cockatrices
+
Delfador is about to tell Konrad his dark secret, when they are interrupted by the arrival of a clan of horsemen. Delfador invites the horsemen to join Li'sar in fighting Ashievere, but the clan scoffs at their weakness. Li'sar must first prove herself worthy by overcoming their challenge.
which turns his men to stone, as it has done to Orcs in the past.
 
The spell can be broken by breaking the mirror in which the spell is stored,
 
but when it is broken the victims of the spell are freed, and the party must defeat the orcs they have revived.
 
  
Scenario 24 - Konrad is blocked by Ashievere's border guard.
+
== Scenario 24 - The Battle for Wesnoth ==
 +
The party finally reaches the great city of Weldyn. Delfador finally tells Konrad the secret that he has been hiding - that he failed to keep the last royal heir alive seventeen years before. Konrad is not royal, but only a waif that Lady Parandra found! Li'sar confronts her mother, who refuses to abdicate in favor of the true wielder of the Scepter.  An epic battle takes place.
  
Scenario 25 - Konrad meets a clan of horsemen and asks them to join him in fighting Ashievere.
+
== Scenario 25 - Epilogue ==
They insist that he first prove himself worthy by defeating them in battle.
+
If Ashievere dies, Li'sar takes the throne and lives happily ever after, marrying Konrad and bearing three children.  Delfador serves as High Councilor, while Kalenz returns to his beloved home in the north.
 
 
Scenario 26 - Delfador tells Konrad the secret that he has been hiding -
 
that Konrad is not really a member of the royal family.
 
The party defeats Ashievere and Li'sar ascends the throne.
 
 
 
 
 
== See Also ==
 
 
 
* [[WesnothStoryline]]
 
  
 +
[[Category:Campaigns - Heir to the Throne]][[Category:Campaigns - Story Material]]

Latest revision as of 15:29, 26 June 2019

Scenario 1 - The Elves Besieged

Asheviere decides to attack the Elves. In doing so, Orcs attack Konrad and Delfador's home. Konrad and Delfador are forced to flee, and decide to head for the isle of Alduin, where they hope to find safe haven.

Scenario 2 - Blackwater Port

Konrad and Delfador arrive at Blackwater Port, looking for a ship sailing to Alduin. However the port area is being attacked by Orcs. The Knight who is lord here offers the assistance of horsemen. A horseman named Haldiel joins Konrad. Once the orcs are defeated or held off, a ship arrives to take Konrad and Delfador to Alduin.

Scenario 3 - Isle of Alduin

Konrad and Delfador arrive at Alduin. They find the island ravaged by Orcs. After defeating the Orcs they meet an old friend of Delfador's, who offers them the assistance of mages. They hear that Asheviere has enslaved the mermen at the nearby Bay of Pearls. Wanting to fight back, they decide to rescue the mermen.

Scenario 4 - Bay of Pearls

While Delfador lures most of the orcs away, Konrad must free the mermen and defeat their captors. After the battle, Delfador returns with news that the city of Elensefar has been attacked. Delfador leaves to bring the news to the elven council, while Konrad takes on the duty of defending or recapturing it.

Diverging campaign path

Scenario 5A - Muff Malal's Peninsula

If Konrad chooses to travel by land to Elensefar, he has his first encounter with the undead.

Scenario 5B - Isle of the Damned

If Konrad chooses to travel by sea, a storm shipwrecks him. Fortunately, the mermen rescue Konrad and carry him to a nearby island. Here, Konrad meets the undead for the first time and must hold them off while the mermen rescue the rest of his men and the crew. Here, he meets human bandits and discovers the white mage Moremiru hiding in a temple. If both undead leaders are defeated, Moremiru joins Konrad. If only one out of two are defeated, Moremiru returns in Scenario 9 only.

Scenario 6 - The Siege of Elensefar

The city of Elensefar has already fallen, and the Orcs have made an alliance with the undead. After Konrad recaptures the city and defeats the undead, Delfador returns. With him is Kalenz, of the mysterious Northern Elves. Delfador tells Konrad of the Sceptre of Fire: how it is hidden in the lost caverns of Knalga, and how it will grant him kingship if he finds it. The party sets off on their quest for the Sceptre.

Scenario 7 - Crossroads

Konrad and his party are waylaid by Orcs at a crossroads. Elves come from the hills to warn of Orcish ambushes and Konrad fights his way through. However an Orc escapes to warn Asheviere of their plan to take the Sceptre. She sends her adopted daughter, the princess Li'sar, to stop them.

Scenario 8 - The Princess of Wesnoth

The party is challenged by Li'sar. When diplomacy fails, a battle ensues; after subduing Li'sar, Konrad spares her life. Li'sar is ungracious and tricks the party into traveling by the northern road.

Scenario 9 - The Valley of Death

The party is trapped along the north road and surrounded by undead. They must hold off the vast undead horde for two days. Moremirmu, the white mage rescued in scenario 5B, has heard of Li'sar's treachery and returns with some white mages to recsue Konrad and his party from the undead. (This only applies if only one undead leader in scenario 5B is defeated.) After the undead are vanquished, Moremirmu and his mages leave.

Scenario 10 - Gryphon Mountain

The party comes to Gryphon Mountain. Realizing that Gryphons might make useful scouts, they detour in an attempt to steal some Gryphon eggs. But Asheviere's forces are also trying for the prize...they will break the eggs if you don't stop them

Scenario 11 - The Ford of Abez

The party comes to the ford of Abez, which forms Wesnoth's northern border. To the north is the dwarven wilderness of Knalga. They must make haste to cross the river as the heavy snows of winter approach.

Delfador is telling the story of how the King was betrayed by his son at the battle at Abez when the discussion is interrupted by troops in the border fortresses. Pursuing them from the south are Li'sar and a troop of Royal Guards. Blocking the ford to the north are orcs, hostile to all humans. As Konrad's forces are in mid-river, they are set upon by sea serpents. After Konrad fights through he gains a respite as the serpents delay Li'sar.

Scenario 12 - Northern Winter

Konrad's troops are exhausted and near mutiny, so Konrad decides to rest for a time. However, first they must defeat the native orcs...

Scenario 13 - The Dwarven Doors

They reach ancient Knalga, only to find its glory dimmed by strife and marauding bands of orcs. They must avoid the tentacled horror lurking in the lake, find the right entrance and fight their way into the kingdom under the mountains.

Scenario 14 - Plunging into the Darkness

Now in the tunnels of Knalga, Konrad, Delfador, and Kalenz must elude or destroy lurking monsters to find the final retreat of the dwarves. Although dubious of the party's intent, the Dwarves eventually agree to help the party find the Sceptre of Fire.

Scenario 15 - The Lost General

The party enters the Dwarvish Caverns, now occupied by orcs. They encounter Lionel, a general who was sent on an earlier mission to retrieve the Sceptre. He is now undead and seeks revenge, but when he is returned to his grave he is grateful at being defeated by worthy foes instead of the orcs.

Scenario 16 - Hasty Alliance

Li'sar has finally caught up with Konrad, and confronts him. As the two parties draw swords, they are ambushed by Orcs. Li'sar decides to join forces with Konrad until they reach the surface.

Scenario 17 - The Sceptre of Fire

After a long search through unmapped caverns, the Sceptre of Fire is claimed (by either Konrad or Li'sar) and the party exits the caverns.

Scenario 18 - A Choice Must Be Made

Now free of the caverns of Knalga, the party rests near the banks of the Arkan-thoria (or Longlier) river. Still surrounded by many enemies, Li'sar decides that this is not the time to attempt to kill Konrad. She decides to join them as they journey to Kalenz's homeland of the North Elves. To continue, the party must defeat the orcs to the north or the undead to the south.

Diverging campaign path

Scenario 19A - Snow Plains

If the party heads north, they meet even more orcs in the Snow Plains. If Konrad does not have the Sceptre, he can find and use a hidden flaming sword.

Scenario 19B - Swamp Of Dread

If the party heads south, they meet even more undead in the Swamp of Dread. The party must defeat 4 Death Knights and a Lich, yet discovers a bounty of 100 gold for each leader.

Diverging campaign path

Scenario 20A - Home of the North Elves

Konrad finally reaches the borders of the Elven Forest. However, a pursuing army draws nigh. Fortunately, an Orcish horde is about to ambush the humans. The party must either evade or fight their way through both hostile armies to reach the Elven Council.

Scenario 20B - Underground Channels

The party enters a cave below the cliffs of Thoria, which will lead them to the Elven Kingdom. However, the cave is infested by Undead, as well as a hostile yet-un-encountered race.

Scenario 21 - The Elven Council

At the Elven Council much is made clear, yet much is still shrouded in mystery. The Elvish Lady Parandra, responsible for rescuing Konrad from certain death as an infant, and Kalenz agree that Li'sar should overthrow Ashievere to become the ruler of Wesnoth, while Delfador feels Konrad is better suited for the task. Parandra prevails when she hints to Delfador of a reason why Konrad is not suited to the throne. The elves tell Konrad to follow Li'sar on her mission to defeat Ashievere.

Scenario 22 - Return to Wesnoth

Li'sar and her party are delayed by Ashievere's border guard.

Scenario 23 - Test of the Clans

Delfador is about to tell Konrad his dark secret, when they are interrupted by the arrival of a clan of horsemen. Delfador invites the horsemen to join Li'sar in fighting Ashievere, but the clan scoffs at their weakness. Li'sar must first prove herself worthy by overcoming their challenge.

Scenario 24 - The Battle for Wesnoth

The party finally reaches the great city of Weldyn. Delfador finally tells Konrad the secret that he has been hiding - that he failed to keep the last royal heir alive seventeen years before. Konrad is not royal, but only a waif that Lady Parandra found! Li'sar confronts her mother, who refuses to abdicate in favor of the true wielder of the Scepter. An epic battle takes place.

Scenario 25 - Epilogue

If Ashievere dies, Li'sar takes the throne and lives happily ever after, marrying Konrad and bearing three children. Delfador serves as High Councilor, while Kalenz returns to his beloved home in the north.

This page was last edited on 26 June 2019, at 15:29.