How to play Dunefolk

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Revision as of 08:07, 11 February 2021 by Elven (talk | contribs) (info about 1.14)

General Dunefolk Strategies:

NOTE: This article is about Dunefolk in 1.14 version of BfW. This faction is very different in 1.15 and later, so this article will be re-made when 1.16 will be a stable release.

Dunefolk is another human faction. They have a lot of diversity, fight well in desert hexes and they are both lawful and liminal. Simply to say, liminal units does not like burning sun or freezing night, they love dusk and dawn. Dunefolk is good in fighting classic human army, but they are weak against cold attack of the liches, dark adepts of saurian. Impact is a minor disadvantage, yet they are stronger against blade attacks.

Similar to elves, they are mobile, have healing and ranged horse archer. Also they have all three classic attack types (blade, pierce and impact. Dunefolk have access to Dune Burner, with both melee and ranged fire damage.

Dunefolk basic units

  • Dune Burner - fire in both melee and ranged fighting is very useful against skeletons (including liches), ghosts, saurians and woses.
  • Dune Herbalist - not good in fighting, only melee impact damage and low HP, yet good support that heals +8 to all units, yet cannot cure poison (so you have to upgrade this unit of find a village)
  • Dune Piercer is an armored cavalry, similar to knights, but without any special abilities. High single pierce damage (good against units on wrong terrain) or three impact attacks, meaning they can be good against skeletons.
  • Dune Rider is a horse archer. Similar to elvish rider in many ways, yet with impact melee damage and great speed in desert, not in forest. Good for village grabbing and against some drakes or units with no ranged attacks.
  • Dune Rover is a good all-around unit. They are similar to elvish fighters in many ways and their cost is only 15 gold.
  • Dune Fighter can be used to guard important hexes or attack enemies with their precise melee attacks. They can be compared with orcish grunts, but overall stronger and more expensive.
  • Falcon is not very good in attacking. However, as a level 0, it is easy to have a lot of them, mostly for village grabbing.

Dunefolk advanced units

  • Dune Burner can be upgraded to Dune Scorcher and Firetrooper, making him overall stronger.
  • Dune Herbalist can be upgraded to Dune Apothecary, which will give them ability to cure ale improve his stats.
  • Dune Piercer can become:

- Dune Raider/marauder, balanced melee/ranged horseman

- Dune Sunderer/Cataphract, strong melee-oriented horseman

  • Dune Rider can become:

- Dune Raider/Marauder, balanced melee/ranged horseman

- Dune Swiftrider/Windrider, horseman with powerful ranged attacks

  • Dune Rower can become:

- Dune Explorer/Ranger, balanced melee/ranged infantry

- Dune Skirmisher/Harrier, skirmisher with strong melee attack and great mobility on battlefield (similar to loyalist fencer)

  • Dune Fighter can become:

- Dune Spearhead/Spearmaster, defensive infantry with pierce attack and first strike

- Dune Swordsman/Swordmaster, unit with high HP that can use sword (blade) or shield (impact, slows)

  • Falcon can be upgraded to Elder Falcon, that is a level 1 unit. Elder Falcons are stronger and faster.