Glossary

From The Battle for Wesnoth Wiki
Revision as of 19:42, 24 February 2008 by Aethaeryn (talk | contribs) (Needs update: very incomplete)

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This is an alphabetical list of words that have special meaning in the context of Wesnoth. Each word is explained shorty; if you feel that a longer description is necessary, please create a link to (a part of) separate page. The purpose of the list is to help beginning players and translators quickly find the meaning of some word.

Contents

A

ability
special game rule for all units of the given unit type
for example every Elvish Shaman has ability "heal"

C

campaign 
a sequence of scenarios with a storyline

E

era
a set of factions available in multiplayer
you can download additional eras from the campaign server

F

faction
a set of units available in multiplayer
fog of war 
scenario option; enemy units are displayed only when close to player's units

S

scenario 
a sequence of turns played on one map
shroud 
scenario option; the whole map is black at the beginning, only parts already "discovered" by player are visible

T

team color (TColor, TC) 
unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs
trait 
random minor modification of a unit; it makes a unit different from other units of the same type

W

Wescamp 
project for translating unofficial user-made campaigns

Z

zone of control (ZOC) 
game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further