Difference between revisions of "Glossary"

From The Battle for Wesnoth Wiki
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This is an alphabetical list of words that have special meaning in the context of Wesnoth. Each word is explained briefly here; if you feel that a longer description is necessary, please create a link to (a part of) separate page. The purpose of the list is to help beginning players and translators quickly find the meaning of some word.
 
 
This is an alphabetical list of words that have special meaning in the context of Wesnoth. Each word is explained shorty; if you feel that a longer description is necessary, please create a link to (a part of) separate page. The purpose of the list is to help beginning players and translators quickly find the meaning of some word.
 
  
 
== A ==
 
== A ==
  
; ability
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; ability : A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability "heal"
: special game rule for all units of the given unit type
 
: for example every Elvish Shaman has ability "heal"
 
  
 
== C ==
 
== C ==
  
; campaign : a sequence of scenarios with a storyline
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; campaign: A sequence of scenarios with a connecting storyline.
  
 
== E ==
 
== E ==
  
; era
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; era: A set of factions available in multiplayer.  You can download additional eras from the campaign server
: a set of factions available in multiplayer
 
: you can download additional eras from the campaign server
 
  
 
== F ==
 
== F ==
  
; faction
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; faction: A set of units available to be plated as a side in multiplayer games.
: a set of units available in multiplayer
 
  
; fog of war : scenario option; enemy units are displayed only when close to player's units
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; fog of war: A scenario option; enemy units are displayed only when close to player's units
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== M ==
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; mainline: A campaign, multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution.  The opposiyte of "UMC".
  
 
== S ==
 
== S ==
  
; scenario : a sequence of turns played on one map
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; scenario: A sequence of turns played on one map.
  
; shroud : scenario option; the whole map is black at the beginning, only parts already "discovered" by player are visible
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; shroud: A scenario option; the whole map is black at the beginning, only parts already "discovered" by the player are visible.
  
 
== T ==
 
== T ==
  
; team color (TColor, TC) : unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs
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; team color (TColor, TC): A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs
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; trait: A random minor modification of a unit; it makes a unit different from other units of the same type.
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== U ==
  
; trait : random minor modification of a unit; it makes a unit different from other units of the same type
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; UMC: "User-Made content" or "User-Maintained Content", campaigns and other material that does not ship with the game but is available for download from the Wesnoth campaign server.
  
 
== W ==
 
== W ==
  
; [[WesCamp|Wescamp]] : project for translating unofficial user-made campaigns
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; [[WesCamp|Wescamp]]: The project for translating unofficial user-made campaigns
  
 
== Z ==
 
== Z ==
  
; zone of control (ZOC) : game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further
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; zone of control (ZOC): game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further
  
; zone-locked : said of a unit that has entered an enemy ZOC and therefor cannot move further.
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; zone-locked: said of a unit that has entered an enemy ZOC and therefor cannot move further.

Revision as of 13:18, 29 February 2008

This is an alphabetical list of words that have special meaning in the context of Wesnoth. Each word is explained briefly here; if you feel that a longer description is necessary, please create a link to (a part of) separate page. The purpose of the list is to help beginning players and translators quickly find the meaning of some word.

A

ability 
A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability "heal"

C

campaign
A sequence of scenarios with a connecting storyline.

E

era
A set of factions available in multiplayer. You can download additional eras from the campaign server

F

faction
A set of units available to be plated as a side in multiplayer games.
fog of war
A scenario option; enemy units are displayed only when close to player's units

M

mainline
A campaign, multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution. The opposiyte of "UMC".

S

scenario
A sequence of turns played on one map.
shroud
A scenario option; the whole map is black at the beginning, only parts already "discovered" by the player are visible.

T

team color (TColor, TC)
A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs
trait
A random minor modification of a unit; it makes a unit different from other units of the same type.

U

UMC
"User-Made content" or "User-Maintained Content", campaigns and other material that does not ship with the game but is available for download from the Wesnoth campaign server.

W

Wescamp
The project for translating unofficial user-made campaigns

Z

zone of control (ZOC)
game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further
zone-locked
said of a unit that has entered an enemy ZOC and therefor cannot move further.