Difference between revisions of "Glossary"

From The Battle for Wesnoth Wiki
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This is an alphabetical list of words that have special meaning in the context of Wesnoth. Each word is explained shorty; if more than one line of text is necessary, please create a link to (a part of) separate page. The purpose of the list is to help beginning players and translators quickly find the meaning of some word.
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This is an alphabetical list of words that have special meaning in the context of Wesnoth. Each word is explained shorty; if you feel that a longer description is necessary, please create a link to (a part of) separate page. The purpose of the list is to help beginning players and translators quickly find the meaning of some word.
  
 
== A ==
 
== A ==
  
; ability : special game rule for all units of the given unit type
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; ability
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: special game rule for all units of the given unit type
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: for example every Elvish Shaman has ability "heal"
  
 
== C ==
 
== C ==
  
 
; campaign : a sequence of scenarios with a storyline
 
; campaign : a sequence of scenarios with a storyline
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== E ==
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; era
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: a set of factions available in multiplayer
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: you can download additional eras from the campaign server
  
 
== F ==
 
== F ==
  
; faction : a set of units available in multiplayer
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; faction
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: a set of units available in multiplayer
  
 
; fog of war : scenario option; enemy units are displayed only when close to player's units
 
; fog of war : scenario option; enemy units are displayed only when close to player's units

Revision as of 11:43, 1 December 2006

This is an alphabetical list of words that have special meaning in the context of Wesnoth. Each word is explained shorty; if you feel that a longer description is necessary, please create a link to (a part of) separate page. The purpose of the list is to help beginning players and translators quickly find the meaning of some word.

Contents

A

ability
special game rule for all units of the given unit type
for example every Elvish Shaman has ability "heal"

C

campaign 
a sequence of scenarios with a storyline

E

era
a set of factions available in multiplayer
you can download additional eras from the campaign server

F

faction
a set of units available in multiplayer
fog of war 
scenario option; enemy units are displayed only when close to player's units

S

scenario 
a sequence of turns played on one map
shroud 
scenario option; the whole map is black at the beginning, only parts already "discovered" by player are visible

T

team color (TColor, TC) 
unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs
trait 
random minor modification of a unit; it makes a unit different from other units of the same type

W

Wescamp 
project for translating unofficial user-made campaigns

Z

zone of control (ZOC) 
game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further