Geography of Wesnoth/zh-Hans

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Irdya

韦诺王国坐落的世界的名字叫“Irdya”。然而,这个术语只在很少的时代里被大地图描绘。人们通常只说“世界”,或者诗意地说,“绿色大世界”。

韦诺和周围的陆地

wesnoth.png

这张地图当前大约是韦诺450年。这些著名城市在韦诺黄金时代就建立了,已经存在了至少两百年。

粗体的地名是被标记在大地图上。

  • 主要特点:
    • 大洋:位于大陆西面,所有河流汇入。
    • 珍珠湾:北面有埃仁撒伐半岛,西南有安度云岛把它从大洋分开。这里是来自绿岛的人类难民在韦诺元年第一次登陆的地方。
    • 安度云岛:大陆西海岸有人居住的岛屿。魔法大学院所在,也是传统的法术中心。
    • 三姐妹岛:安度云北偏西的一组三个岛。最近的那个岛以诅咒之岛的名字闻名,有邪恶的名声。
    • 大河:在大地图上从东奔流到西,没有标示出来。
    • 雅碧滩:大河无船无法渡过的最东点。传统的跨河入侵路线,无论去哪个方向。
    • 维尔帝河:从杜拉图丘陵大河的支流.
    • 埃森河:从杜拉图丘陵大洋的一条河,经过埃森丛林
    • 心之山脉:环绕威瑞湖的主要山脉。

韦诺

韦诺王国,位于大陆北部中央部分。大部分主线战役都围绕它发生。它地图上的的边界北至大河,西至大洋海滨,西南至埃森丛林,最东至苦涩沼泽(大地图右下角)。

跨过埃森河塔恩关向南,是韦诺的边疆地区。以此为界的南方(地图外),以茂密的埃森丛林被认为是最北端。

  • 著名城市:
    • 维尔帝:韦诺首都。
    • 奥瑞尔:紧靠珍珠湾的城市。
    • 黑水港:紧靠珍珠湾南面的城市。
    • 卡森:坐落在灰色丛林和大河之间。
    • 丹·冬克:韦诺最大的城市,坐落在国家中心,就在维尔帝的西北。
    • 索拉多:韦诺最北的边疆哨所,控制了维尔帝河与大河的交汇处。T
    • 塔恩关:韦诺最南的边疆哨所,控制了穿过埃森河的南北要道。
    • 塔斯:丹·冬克北面的重要要塞城市,控制了东至布朗丘陵,北至雅碧滩的广袤荒野。
  • 著名地点:
    • 狮鹫山:传说中狮鹫的家
    • 雅碧滩:大河的浅水区,通常是由唯诺军队控制
    • 维尔帝河:从大河分支,向南流去
    • 大中央平原:被维尔帝、丹·冬克、塔恩关包围的土地,这片平原是韦诺的粮仓,大多数人口的家园。
    • 杜拉图丘陵:这片连绵起伏的丘陵接壤大中央平原,供应了韦诺大量的畜牧业和农业
    • 布朗丘陵:狮鹫山周围的荒原,并没有多少人口居住,偶尔很危险。
    • 骏马平原:大河南方起伏的平原地区,以西面的格里恩森林和东面的维尔帝河为界;南部并入中央平原。是强大氏族的家园;韦诺最好的马在此孕育。
    • 埃马丘陵: 在大河南面维尔帝河东面广袤的范围隆起。最北部分,最靠近维尔帝河的地方,在不同时期被韦诺人定居过,但是王国的控制力十分薄弱,土匪却很常见。
    • 格里恩森林:有时也被称为皇家森林,以哈德里克二世的一个儿子命名
    • 灰色丛林:韦诺荒野中心的巨大森林,坐落在卡森和奥瑞尔之间,普遍被认为有鬼怪出没
    • 绿色沼泽:韦诺荒野中心的巨大沼泽,奥瑞尔南面。它接受从布朗丘陵流入的水系,又注入大河。(没有在大地图上显示)

西南精灵领地

丛林精灵是北方精灵的分支,只和他们、以及大多数其他国家有间歇性的联系。它的边界最东北至绿色沼泽,南至沙漠(未显示),西至大洋。

  • 著名城市
    • 未知
  • 著名地点:
    • 埃森丛林:最大的南方森林,它向西南延伸很远——比绘制的要远得多——是精灵的家园

埃仁撒伐

埃仁撒伐有些时期是韦诺的一个省,有时是一个独立的国家,有时是韦诺的一个条约联邦。它的边界北至大河,东至韦诺的界线松散,南至珍珠湾,西至大洋。更多信息可在韦诺的历史叙述中找到。

  • 著名城市:
    • 埃仁撒伐:首都,坐落在大河三角洲的一个岛上
    • 卡森:韦诺——埃仁撒伐边界的城市,与韦诺有争议
  • 著名地点:
    • 大河:在这里非常宽广,只有船能横渡。

北地

北地没有政府。众多的兽人、矮人、野蛮人甚至精灵群体充满这个地区。北面和东面的边界没有定义,南边界是大河,西边界是大洋

  • 著名城市:
    • 格兰多:一个兽人部落首都
    • 卢弥:另一个兽人部落首都
    • 韦弥尔:灵魂莲所在地——精灵理事会
    • 矮人之门:一个心之山脉南部纳尔迦地区人类和矮人共居的小镇。主要的贸易中心。
    • 戴本和德汶:本由在韦诺黄金时代扩张中渡过大河的定居者建起的人类村庄。现在已经废弃了。这块森林地区在埃仁撒伐的东北, 也就是村庄坐落的地方,被人类称为安努文省,而被精灵称作韦弥尔。
  • 著名地点:
    • Heart Mountains: A virtually impassable barrier between the river country and the Northern Plains.
    • Heartfangs: the particularly forbidding stretch of high peaks southwest of Lake Vrug and north of the Forest of Wesmere. The most inhospitable and dangerous portion of the Heart Mountains; only hermits, madmen, and mages live there.
    • Swamp of Dread: a very large bog located between the Heart Mountains and the Great River. A notoriously dangerous place.
    • Lake Vrug: A large mountain lake whose river carves the only pathway through the Northern Mountains
    • Arkan-thoria: The river than comes out of Lake Vrug. This is the elvish name; among humans it is called Longlier.
    • River Listra: The south-running tributary of the Great River into which the Arkan-thoria empties.
    • Lintanir Forest: The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only the elves. Their capitol, Elensiria, has only seldom been visited by humans.
    • Great River: The origin of this river is somewhere in the east of the northern lands

Wesmere

The location of the Ka'lian - the Elvish Council in the Eastern part of the forest. The river Telfar flows through the forest. The Kal'ian is on an island in the Telfar. The River Telfar is crossed by the Northern Shallows, the Ford of Alyas, the Ford of Tifranur and the North Bridge. Villages surrounding the Ka'lian are named Telionath, Arthen, Arryn, Illissa, Viricon, Tireas, Essarn, Valcathra, Aelion, Elendor, Erethean. Other areas near the Ka'lian are Brightleaf Wood, Telfar Green (an opening in the forest), Dancer’s Green (an opening in the forest), Karmarth Hills, Westwind Wood (possibly the foothills of the Heart Mountains to the north east of Wesmere), Southwind Wood. East and outside are the forest are the villages of Dallben and Delwyn.

Far North

farnorth.png

Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate. It lies north of the Heart Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own. To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands). The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.

  • Notable cities:
    • Barag Gor, a city home to the Orcish Council
    • Bitok
    • Borstep
    • Castelfrang
    • Farzi
    • Festog
    • Grisbi
    • Lmarig
    • Melmog
    • Prestim
    • Tirigaz
  • Notable land features:
    • Swamp of Desolation
    • Mountains of Dorth
    • Mountains of Haag
    • Green Forest
    • Silent Forest
    • Forest of Thelien
    • River Oumph
    • River Bork
    • Wild Steppe

Area around Tirigaz

Featured in Dead Water.

dead-water-map.png

  • Notable cities:
    • Tirigaz
    • Jotha
    • Agvorad
  • Notable land features:
    • Swamp of Desolation
    • Mountains of Dorth
    • Bilheld, a large island.
    • A small island of coast of Bilheld

The Southern Land

Where is this confirmed?

This is the land to the far south of wesnoth.

  • Notable cities:
    • Serrul: a peaceful city that excels at sea trade.
    • Varrant: a prosperous trade city.
    • Kesh: a powerful military city.
    • Azen: capitol of the Azgar (a Expansionist clan with a strong military force)
  • Notable land features:
    • The Ashland Desert: a long and hot desert that leads to Wesnoth.

The Green Isle

The geography features in The Rise of Wesnoth. In this place names are placed over the map below as overlays. the_green_isle.png

Wesfolk Land

This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.

  • Notable cities:
    • Jevyan's Haven: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened
  • Notable land features
    • None. (its not a very detailed map, is it? :) )

Islefolk Land

This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.

  • Notable cities:
    • Blackmore: {??}
    • Clearwater Port: {??}
    • Southbay: {??}
  • Notable land features:
    • None. (see Wesfolk land)

Campaign References

This section collates specific facts about geography asserted in the the text of mainline campaigns, implied by map dots (track) or by features on a battle map (map). It aims to be complete as to locations on the main map and identifiably adjacent to it. Two groups of off-map locations are confined to single campaigns, the Green Isle in The Rise of Wesnoth and the Far North in Son of the Black Eye; those locations are not listed here.

Heir To The Throne

Konrad was raised in the Aethenwood (track, The Elves Besieged). He returns to the mainland very near the location where Haldric the Great first landed in 1YW. (map, Bay of Pearls). The fight with Muff Malal takes place on the peninsula north of the Bay of Pearls (track, Bay of Pearls). The city of Elensefar is actually located on a large island in the mouth of the Great River (map, The Siege of Elensefar). The crossroads fight takes place where the roads from Carcyn, Dan'Tonk and Fort Tahn meet (track, Crossroads). Konrad meets Li'sar on the road between Dan'Tonk and Carcyn (track, The Princess of Wesnoth). Konrad fights undead in the Brown Hills southeast of Gryphon Mountain (track, Valley of Death). The track for Gryphon Mountain unsurprisingly lands on the Gryphon Mountain map feature; equally unsurprisingly, the track for Ford of Abez lands on the Ford of Abez map feature.

North of the Great River this campaign is our basic textual evidence for several important features. The country around the easternmost tip of the Swamp of Dread is described as "abundant pine forests nestled in rolling foothills" (track and text, Northern Winter) and, at least during the Turmoil of Asheviere, is inhabited by orcs. Dwarven Doors and Knalga are located in the center of the southern arm of the Heart Mountains, south-southeast of Lake Vrug (The Dwarven Doors). Lionel, the Lost General, is found in an orcish warren at the northern edge of the southern Heart Mountains, north-northeast of Knalga and adjacent to the valley of the Arkan-thoria (The Lost General). Konrad re-encounters Li'sar north across that valley in the foothills of the northern Heart Mountains (track, Hasty Alliance). The Scepter of Fire is found in those same foothills a bit further east and south, just north of the southernmost bend of the Arkan-thoria (Scepter of Fire).

Konrad's party travels southeast through the caverns, under the Arkan-thoria, to just south of a northward bend of the river (A Choice Must Be Made). Kalenz says that this river is called 'Longlier' by men and 'Arkan-thoria' by the Elves. He further says that the homeland of his people lies to the east and north. Kalenz identifies their location at the easternmost edge of the southern Heart Mountains (track, Snow Plains) as "...once the home of my people. We left here centuries ago" (text). In the next scenario, the North Elves are contacted at the confluence of the Arkan-thoria and the Listra (track, Home of the North Elves). Konrad's party take refuge in Emetria, an Elven castle located just within the border of the southern lobe Lintanir Forest. The Elven Council takes place in the elven capital of Elensiria, location not specified.

Konrad crosses the Great River into Wesnoth just north of Soradoc (Return to Wesnoth). The country between the Elven forests and the river is inhabited by, among other things, "hermit mages" (text). He then crosses the river into the Estmark Hills hills east of the Weldyn River (track, Test of the Clans).

Neither the Estmark Hills, nor the Heart Mountains, nor the swamp between them and the Great River are named in this campaign, but one scenario title refers to the latter as Swamp of Dread.

Continuity problems: the map for 'The Princess of Wesnoth' is difficult to reconcile with the track location; the lake to the south should be large enough to show on the main map and is difficult to fit in a valley in the Brown Hills. Likewise, the map for Home of the North Elves shows only an east-west river probably too small to be the Arkan-thoria, and not the Listra that it should flow into.

The campaign maps feature map labels

A Tale of Two Brothers

This campaign has a tracking map. In text, the village of Maghre is described as being in the "western reaches of Wesnoth" (Rooting Out a Mage). In The Chase, the haunted forest is identified as the Gray Woods.

An Orcish Incursion

This campaign has a map and a journey track. No places are named other than Wesmere; the action takes place north and west of there. A pass that is bottleneck route through the northern mountains figures in the action.

The South Guard

This campaign takes place off the main map and has its own background map.

We know from it that the city of Westin is located southwest of Fort Tahn (track, Born To The Banner) and is capital of the frontier province of Kerlath (text), also that the Aethenwood is to the west (text).

There is no map track after the second scenario. We learn that south of Westin , Kerlath is bounded by dense woods, "a bastion of the ancient heart forest of the Great Continent so dense and gloomy that even elves forbore from dwelling there." (Born to the Banner) South of it an unspecified distance lies the elven Vale of Tears, and much further south of that the Black River, of which Etheliel says "No elf, still living, has crossed it."

The campaign maps feature map labels

Liberty

This campaign uses a modified version of the main Wesnoth map for tracking. The map shows the villages of Dallben and Delwyn, and some small patches of forest, between the forest of Wesmere and the ocean; also it labels the Gray Woods. Text (The Raid) identifies this as the province of Annuvin, a frontier area of Wesnoth. It is clear that Elensefar is the chief city of Annuvin.

Baldras and his party travel south to Elensefar (track, A Strategy of Hope). From there they go upriver to Carcyn (track, Hide And Seek), and south to the Gray Woods (track, The Gray Woods), then south on the road to Aldril. The campaign finishes at Halstead. In the Epilogue, there is a reference to villagers fleeing southwest to settle on the Three Sisters.

The scenario maps feature map labels

The Rise of Wesnoth

This campaign has its own tracking map for the Green Isle, which is our only actual source of information about the Green Isle's geography. The only Great Continent location of interest is the Ka'lian, which has the same location in the Forest of Wesmere that it does in other campaigns.

The lady Jessene uses the term "Old Continent" to describe the ancestral home of her people, and implies that it lies in "the far West".

The Legend of Wesmere

This campaign uses a modified version of the main Wesnoth map for tracking. The map shows far fewer settlements with the notable addition of a castle settlement in the Swamp of Dread, called Saurgrath (the location of The Saurian Treasury).

The map track for Hostile Mountains shows Kalenz starting from the Lintanir Forest and moving across the easternmost Heart Mountains to a spot on the Arkan-thoria. They travel to Wesmere Forest (The Ka'lian Under Attack); the map tracking runs almost lengthwise through the Heart Mountains. The Ka'lian is near the northeast edge of Wesmere forest; the Elvish treasury is further west (track, The Elvish Treasury). The Saurian treasury in the westernmost foothills of the Heart Mountains (track, The Saurian Treasury); Kalenz and his men avoid the direct route from it back to Wesmere by going north from it and that they return via the eastern approaches to Wesmere. On the way, they re-encounter Olurf in the southeastern reaches of the Heart Mountains (Acquaintance In Need). They march back to the north edge of Wesmere Forest (track, Elves' Last Stand).

In Council of Hard Choices we learn that the mage Crelanu lives in "the mountains of Thoria". The route north goes over the mountains to the "Arkan-thoria" (track: Bounty Hunters), the name is confirmed in text. The mountains of Thoria themselves are just north of the valley of the Arkan-thoria (track, Cliffs of Thoria). Crelanu's keep is well into the northern Heart Mountains, right at the northern edge of the map (track, Battle of the Book).

Kalenz and friends "return to the Ka'lian" (News From The Front); then to orcish forces are "encamped south of the Great River, and have surrounded the fortified human settlement of Tath". The track for Breaking the Siege indicates that the killing of the Great Chief took place at the southeastern tip of the Heart Mountains and that Breaking the Siege takes place on the River Listra, just north of the confluence with the Arkan-thoria.

The remaining scenarios convey no new information; the track points are all east of the River Listra between it and the Lintanir Forest.

Continuity problems: Kalenz's home map has big water to the east -- hard to fit to the track location.

The campaign maps feature map labels

LOW Custom Map

legend-of-wesmere-map.png

Eastern Invasion

This campaign has its own map, with the River Guard outposts shown, and a tracking map. The intro describes the location of the River Guard posts on "the near bank of the Weldyn", alludes to trouble in the Estmarks, and refers to "raiders from the great desert", location unspecified.

One path from An Unexpected Appearance leads west, the other east (text). But the western path forces Gweddry and his men to travel north, into "known forest country just south of the Great River" (text). On the other branch, Mal-Ravanal's capitol is in the Bitter Swamp (Mal-Ravanal's Capitol); the party flees "west and north" until they find a "low pass in the Estmarks, and [are] greatly relieved to see the valley of the Weldyn open before them." (text). In Undead Crossing, Gweddry's party crosses the Great River to the north (text). One of the following scenarios is named Lake Vrug. In Drowned Plains the party goes south to the Great River, crosses it, and Owaec announces that they have entered the Horse Plains. Weldyn is on the map of the final scenario.

The Orc kings stronghold map has map labels

The Hammer of Thursagan

This campaign has a tracking map. It begins at Knalga, and the heroes travel generally eastwards. There are no other specific geographical references in it, except to "the High Pass" about halfway between Knalga and Kal Kartha.

Descent Into Darkness

This campaign has a journey track, and a map on which the the "northern border town of Parthyn" (Saving Parthyn) appears. An eartly fight (Orc War) takes place near the river Longlier (the Arkan-thoria). This is denoted by a map label. Later in the campaign (Return To Parthyn) it is specified that Malin follows a trail south across the Great River and west to Parthyn. Part of the action (A Small Favor and three sequels) takes place in the city of Tath.

Scepter of Fire

This campaign has a tracking map. The campaign begins in "the foothills of Knalga" (text, A Bargain Is Struck) when Haldric II rides north from there from the Ford of Abez. Rugnur looks for Thursagan in "the northern wastelands", which is near the coast north-northeast of Rumyr (Searching for the Runecrafter). Much of the rest of the campaign takes place in the old eastern mines just north of the Arkan-thoria; this is where the Scepter will be found in Heir To The Throne. Alanin's running battle with the outriders takes place just north of the Ford of Abez (track, Outriding the Outriders).

(Note: earlier versions of SoF were set in a completely different location in the far western foothills of the Heart Mountains. This was an error by some hapless chronicler.)

Son Of The Black Eye

This campaign takes place off the northern edge of the main map and has its own tracking map (see "The Far North") above. There is no reference to anywhere on the main map other than Dwarven Doors, and that does not indicate either distance or direction.

Dead Water

This campaign has a tracking map. It takes place on and near the coast of the Far North; the port city of Tirigaz, mentioned in Son of the Black-Eye, is a locale of one scenario. We learn that one of the small islands off the coast is called Bilheld and is inhabited by drakes.

Delfador's Memoirs

This campaign has a tracking map. Its scenario locations are in general well known from other campaigns. The campaing maps feature some map labels

Northern Rebirth

This campaign has a tracking map. It begins in Dwarven Doors. No distances or directions to places elsewhere in canon are indicated.

Under The Burning Suns

This campaign has no tracking map. It takes place long after the fall of Wesnoth and none of its locations can be clearly tied to anywhere in the main map.

See Also