GCI/Playtesting/The South Guard/Normal

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< GCI‎ | Playtesting
Revision as of 03:23, 1 December 2010 by Dutys Fist (talk | contribs)

(WIP)


Scenario 1: Born to the Banner

Scenario: Quite fun, a little bit challenging. I think that the main force should be delayed 1 or 2 more turns before they arrive at the gate. A little too hard for a first scenario, but it is OK. Dialogue fun and engaging, and objectives clear.

Fun: 6

Difficulty: 7


Scenario 2:

I think there are a little too many bandits around, because in my game, the blue forces arrived in the castle before the hero did. I think either a little less bandits, or once again, delaying the reinforcements. Also, the villain raises undead a full turn before he is says his line about how he will now raise undead. Also, when a skeleton enters the village just north of the river, it fails to burn down.

Difficulty: 8

Fun: 5


Scenario 3:

Again, it was a little too difficult IMO. Particularly because there is only one unit that is good against undead in the army. But otherwise good. I would get the bandit to make more humans than undead, and also rid him of the ability to maje bats because dialoguewise, that makes little sense, as hthe villain is raising undead, not bats. Dialogue and objectives clear.

Difficulty: 7

Fun: 6


Scenario 4:

Once again, difficult. I think that it would be great if the AI could only recall lvl 2 troops and not recruit, as it is extremely difficult to get past the undead. My main difficulty was in getting through the first undead horde. When I put that down, the rest became gradually easier. Also, the journey from the last citadel to the house could be shortened.

Scenario 5: A choice in the fog. Very interesting scenario. The scenario was somewhat difficult, but I had no particular difficult moments. A good scenario. THe dialogue was interesting and engaging. No problem understanding the scenario, but I think taht when I spot the lich, there should be a text, like the mage saying "I feel the root of this fog now", and then an objective change, so we know we must kill the lich. I think that

Fun: 7

Difficulty:8


ELF PATH:


Mission 5: not too difficult. It was difficult with limited recruits, but with the right combination of elves, it became less difficult. Scenario was clear. Dialogue was too.

Fun: 7

Difficulty: 6


Scenario 6: Ok. Objective issue. I found malbrin. Now what do I do? The objectives tell me to find the the lich. I did. Maybe an objective change would be in order? I get I must kill the lich, but the objectives dont say that.

Difficulty : 7

Fun: 7


Scenario 7: Another bug: I cannot see where I go, nor can I see where the villain is. I guess I should head north, but that is not clear. Perhaps the northern edge needs to be revealed... Also: This scenario is way too easy. I would diminish the starting gold, and add a single lvl 3 unit here.

Fun: 7

Difficulty: 4


Scenario 8:

ERROR: When the elf says "help", there is no face, and the screen does not move to her. Instead, it is the sword-and-shield logo that appears. I think that maybe that needs to be changed, and the peasant needs to be onscreen from the start. Also, I think it should be impossible for an elf to stand on the same tile as the tree, to make things easier. I faced this scenario by moving all my men south except for the pathfinders south as a lure, while the lone elven hero went north as bait. The most difficult part was finding a strategy to beat the elves. But very fun. Scenario clear, dialogue clear, conclusion clear.

Fun: 8

Difficulty: 7. It takes time to realize how to beat the elves, and then a couple of tries to get things right and get the elves to take your bait. But it works, and not much luck is needed when you master this.


BANDIT PATH