Difference between revisions of "GCI/Playtesting/The Hammer of Thursagan/Challenging"

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== Preamble ==
 +
Google Code-In 2010.
 +
This page shows the results of testing The Battle for Wesnoth 1.9.3 - campaign "The Hammer of Thursagan " on Challenging (Hard) difficulty.
 +
I followed the guidelines on [http://wiki.wesnoth.org/GCI/Playtesting this page] for the analysis.
 +
 
 +
The following has been quoted from the page for reference purposes:
 +
<blockquote>
 +
#What difficulty levels and what version of Wesnoth have you played the scenario on?
 +
#How difficult did you find the scenario? (1-10)
 +
#How clear did you find the scenario objectives?
 +
#How clear and interesting did you find the dialog and storyline of the scenario?
 +
#What were your major challenges in meeting the objectives of the scenario?
 +
#How fun do you think the scenario is? (1-10)
 +
#What, if any, are changes you would have made to the scenario to make it more fun?
 +
#Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
 +
#If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
 +
</blockquote>
 +
 
 +
== Scenario 1: At The East Gate ==
 +
 
 +
#Campaign difficulty: Hard. Version: 1.9.3.
 +
#Scenario difficulty: 4. It was very easy but it’s normal for firs scenario in the campaign.
 +
#Very clear scenario objectives.
 +
#The dialog is short but clear.
 +
#There were no challenges to meeting objectives of this scenario.
 +
#Fun: 6. Easy and very fun scenario.
 +
#No changes needed. The scenario is very good.
 +
#No events caused me to lose the game or reload the scenario.
 +
#I don’t know nothing about WML so I can’t give a comment. In the scenarios below I will miss this point.
 +
 
 +
== Reclaiming The Past ==
 +
In this cutscene there was only dialog and I found a mistake. In the beginning, when the map is shown, the sentence begins with minuscule(audience) instead of capital letter(Audience).
 +
 
 +
== Scenario 2: Strange Allies ==
 +
 
 +
#Campaign difficulty: Hard. Version: 1.9.3.
 +
#Scenario difficulty: 5. The alliance with the orcs is very helpful and the scenario was very easy.
 +
#Clear scenario objectives.
 +
#Very good dialog.
 +
#No challenges to meeting objectives.
 +
#Fun: 6. As the previous one – very good.
 +
#No changes needed. Good scenario for leveling up your units.
 +
#No events caused me to lose the game or reload the scenario.
 +
 
 +
== Scenario 3: Troll Bridge ==
 +
 
 +
#Campaign difficulty: Hard. Version: 1.9.3.
 +
#Scenario difficulty: 5. Not so hard scenario. If you recall high level units and use them properly there would be no problems here.
 +
#Clear scenario objectives.
 +
#Short but well written dialog.
 +
#No challenges to meeting objectives.
 +
#Fun: 6. 
 +
#The dialog could be extended.
 +
#None.
 +
 
 +
== Scenario 4: Invaders ==
 +
 
 +
#Campaign difficulty: Hard. Version: 1.9.3.
 +
#Scenario difficulty: 7. The hardest scenario from the beginning of the campaign.
 +
#Clear scenario objectives.
 +
#Good dialog.
 +
#The major challenges were the big number of enemy units. It was very hard to fight with orcs and bandits at once.
 +
#Fun: 5. Hard and not so fun scenario.
 +
#No changes.
 +
#Several restarts because of hero’s dying or changing game tactic.
 +
 
 +
== Scenario 5: High Pass ==
 +
 
 +
#Campaign difficulty: Hard. Version: 1.9.3.
 +
#Scenario difficulty: 6.
 +
#Clear scenario objectives.
 +
#Good and well written dialog.
 +
#Fun: 7.
 +
#No changes.  Another well made scenario.
 +
#I restarted once because of hero’s death.
 +
 
 +
== Scenario 6: Mages and Drakes ==
 +
 
 +
#Campaign difficulty: Hard. Version: 1.9.3.
 +
#Scenario difficulty: 5.
 +
#No problem with scenario objectives.
 +
#The dialog was fine.
 +
#The union with the mages made the scenario very easy. With their help and lots of high-leveled units I defeated the Drake leader with no problems.
 +
#Fun: 7.
 +
#Very nice scenario. No changes needed.
 +
#No events caused me to lose the game or reload the scenario.
 +
 
 +
== Scenario 7: Fear ==
 +
 
 +
#Campaign difficulty: Hard. Version: 1.9.3.
 +
#Scenario difficulty: 6. Not so hard scenario.
 +
#Clear objectives.
 +
#Very interesting and well-written dialog.
 +
#No challenges to meeting objectives. With correct tactic is very easy to defeat the enemy leader.
 +
#Fun: 7. Another very interesting scenario. The burned villages was very impressive.
 +
#No changes needed.
 +
#No problems.
 +
 
 +
== Scenario 8: Forbidden Forest ==
 +
 
 +
#Campaign difficulty: Hard. Version: 1.9.3.
 +
#Scenario difficulty: 7. Very hard scenario.
 +
#Clear scenario objectives.
 +
#The dialog was well written, but not so interesting as previous one.
 +
#The major challenges were Fog of War and high-leveled enemy units. It was very hard do defense Aiglondur and Angarthing from three sides until they reach to the signpost. The terrain caused me additional troubles.
 +
#Fun: 7. Very fun and interesting scenario. It took me a lot of time to finish it.
 +
#Nothing to change, it’s very well made.
 +
#Restarted several times because dying of Aiglondur or Angarthing.
 +
 
 +
== Scenario 9: The Siege of Kal Kartha ==
 +
 
 +
#Campaign difficulty: Hard. Version: 1.9.3.
 +
#Scenario difficulty: 6. Not so easy scenario.
 +
#Clear objectives – kill them all!
 +
#Well written and interesting dialog. Here begins the culmination of the campaign.
 +
#No problems to meeting objectives. The union with the dwarves was very helpful. All enemies were focused to my ally and it wasn’t so hard to defeat their unguarded leaders.
 +
#Fun: 6.
 +
#No changes needed.
 +
#None.
 +
 
 +
== Scenario 10: The Court of Karrag ==
 +
 
 +
#Campaign difficulty: Hard. Version: 1.9.3.
 +
#Scenario difficulty: 4. Very easy scenario.
 +
#Clear scenario objectives.
 +
#Very good and interesting dialog. No mistakes.
 +
#No challenges to meeting objectives. This scenario is almost story only.
 +
#Fun: 7. Very fun scenario. It differs from the others.
 +
#No changes. Very good scenario.
 +
#No.
 +
 
 +
== Scenario 11: The Underlevels ==
 +
 
 +
#Campaign difficulty: Hard. Version: 1.9.3.
 +
#Scenario difficulty: 9. The hardest and the longest scenario in the campaign.
 +
#Clear scenario objectives.
 +
#Good dialog.
 +
#The major challenge was that the scenario was very long. I spent a lot of time playing it but finally I made it.
 +
#Fun: 7. Good scenario
 +
#No changes needed.
 +
#No restarts.

Revision as of 22:06, 3 January 2011

Preamble

Google Code-In 2010. This page shows the results of testing The Battle for Wesnoth 1.9.3 - campaign "The Hammer of Thursagan " on Challenging (Hard) difficulty. I followed the guidelines on this page for the analysis.

The following has been quoted from the page for reference purposes:

  1. What difficulty levels and what version of Wesnoth have you played the scenario on?
  2. How difficult did you find the scenario? (1-10)
  3. How clear did you find the scenario objectives?
  4. How clear and interesting did you find the dialog and storyline of the scenario?
  5. What were your major challenges in meeting the objectives of the scenario?
  6. How fun do you think the scenario is? (1-10)
  7. What, if any, are changes you would have made to the scenario to make it more fun?
  8. Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
  9. If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

Scenario 1: At The East Gate

  1. Campaign difficulty: Hard. Version: 1.9.3.
  2. Scenario difficulty: 4. It was very easy but it’s normal for firs scenario in the campaign.
  3. Very clear scenario objectives.
  4. The dialog is short but clear.
  5. There were no challenges to meeting objectives of this scenario.
  6. Fun: 6. Easy and very fun scenario.
  7. No changes needed. The scenario is very good.
  8. No events caused me to lose the game or reload the scenario.
  9. I don’t know nothing about WML so I can’t give a comment. In the scenarios below I will miss this point.

Reclaiming The Past

In this cutscene there was only dialog and I found a mistake. In the beginning, when the map is shown, the sentence begins with minuscule(audience) instead of capital letter(Audience).

Scenario 2: Strange Allies

  1. Campaign difficulty: Hard. Version: 1.9.3.
  2. Scenario difficulty: 5. The alliance with the orcs is very helpful and the scenario was very easy.
  3. Clear scenario objectives.
  4. Very good dialog.
  5. No challenges to meeting objectives.
  6. Fun: 6. As the previous one – very good.
  7. No changes needed. Good scenario for leveling up your units.
  8. No events caused me to lose the game or reload the scenario.

Scenario 3: Troll Bridge

  1. Campaign difficulty: Hard. Version: 1.9.3.
  2. Scenario difficulty: 5. Not so hard scenario. If you recall high level units and use them properly there would be no problems here.
  3. Clear scenario objectives.
  4. Short but well written dialog.
  5. No challenges to meeting objectives.
  6. Fun: 6.
  7. The dialog could be extended.
  8. None.

Scenario 4: Invaders

  1. Campaign difficulty: Hard. Version: 1.9.3.
  2. Scenario difficulty: 7. The hardest scenario from the beginning of the campaign.
  3. Clear scenario objectives.
  4. Good dialog.
  5. The major challenges were the big number of enemy units. It was very hard to fight with orcs and bandits at once.
  6. Fun: 5. Hard and not so fun scenario.
  7. No changes.
  8. Several restarts because of hero’s dying or changing game tactic.

Scenario 5: High Pass

  1. Campaign difficulty: Hard. Version: 1.9.3.
  2. Scenario difficulty: 6.
  3. Clear scenario objectives.
  4. Good and well written dialog.
  5. Fun: 7.
  6. No changes. Another well made scenario.
  7. I restarted once because of hero’s death.

Scenario 6: Mages and Drakes

  1. Campaign difficulty: Hard. Version: 1.9.3.
  2. Scenario difficulty: 5.
  3. No problem with scenario objectives.
  4. The dialog was fine.
  5. The union with the mages made the scenario very easy. With their help and lots of high-leveled units I defeated the Drake leader with no problems.
  6. Fun: 7.
  7. Very nice scenario. No changes needed.
  8. No events caused me to lose the game or reload the scenario.

Scenario 7: Fear

  1. Campaign difficulty: Hard. Version: 1.9.3.
  2. Scenario difficulty: 6. Not so hard scenario.
  3. Clear objectives.
  4. Very interesting and well-written dialog.
  5. No challenges to meeting objectives. With correct tactic is very easy to defeat the enemy leader.
  6. Fun: 7. Another very interesting scenario. The burned villages was very impressive.
  7. No changes needed.
  8. No problems.

Scenario 8: Forbidden Forest

  1. Campaign difficulty: Hard. Version: 1.9.3.
  2. Scenario difficulty: 7. Very hard scenario.
  3. Clear scenario objectives.
  4. The dialog was well written, but not so interesting as previous one.
  5. The major challenges were Fog of War and high-leveled enemy units. It was very hard do defense Aiglondur and Angarthing from three sides until they reach to the signpost. The terrain caused me additional troubles.
  6. Fun: 7. Very fun and interesting scenario. It took me a lot of time to finish it.
  7. Nothing to change, it’s very well made.
  8. Restarted several times because dying of Aiglondur or Angarthing.

Scenario 9: The Siege of Kal Kartha

  1. Campaign difficulty: Hard. Version: 1.9.3.
  2. Scenario difficulty: 6. Not so easy scenario.
  3. Clear objectives – kill them all!
  4. Well written and interesting dialog. Here begins the culmination of the campaign.
  5. No problems to meeting objectives. The union with the dwarves was very helpful. All enemies were focused to my ally and it wasn’t so hard to defeat their unguarded leaders.
  6. Fun: 6.
  7. No changes needed.
  8. None.

Scenario 10: The Court of Karrag

  1. Campaign difficulty: Hard. Version: 1.9.3.
  2. Scenario difficulty: 4. Very easy scenario.
  3. Clear scenario objectives.
  4. Very good and interesting dialog. No mistakes.
  5. No challenges to meeting objectives. This scenario is almost story only.
  6. Fun: 7. Very fun scenario. It differs from the others.
  7. No changes. Very good scenario.
  8. No.

Scenario 11: The Underlevels

  1. Campaign difficulty: Hard. Version: 1.9.3.
  2. Scenario difficulty: 9. The hardest and the longest scenario in the campaign.
  3. Clear scenario objectives.
  4. Good dialog.
  5. The major challenge was that the scenario was very long. I spent a lot of time playing it but finally I made it.
  6. Fun: 7. Good scenario
  7. No changes needed.
  8. No restarts.